예제 #1
0
void SV_ClearLastLevel(void)
{
	Menu_Reset();
	Z_TagFree(TAG_G_ALLOC);
	Z_TagFree(TAG_UI_ALLOC);
	G_FreeRoffs();
	R_ModelFree();
	Music_Free();
	Sys_IORequestQueueClear();
	AS_FreePartial();
	G_ASPreCacheFree();
	Ghoul2InfoArray_Free();
	G2_FreeRag();
	ClearAllNavStructures();
	ClearModelsAlreadyDone();
	CL_FreeServerCommands();
	CL_FreeReliableCommands();
	CM_Free();
	ShaderEntryPtrs_Clear();

	numVehicles = 0;

	if (svs.clients)
	{
		SV_FreeClient( svs.clients );
	}
}
예제 #2
0
파일: tr_init.cpp 프로젝트: Camron/OpenJK
void R_Init( void ) {	
	int	err;
	int i;

	//VID_Printf( PRINT_ALL, "----- R_Init -----\n" );
#ifdef _XBOX
	extern qboolean vidRestartReloadMap;
	if (!vidRestartReloadMap)
	{
		Hunk_Clear();
		
		extern void CM_Free(void);
		CM_Free();
		
		void CM_CleanLeafCache(void);
		CM_CleanLeafCache();
	}
#endif

	ShaderEntryPtrs_Clear();

#ifdef _XBOX
	//Save visibility info as it has already been set.
	SPARC<byte> *vis = tr.externalVisData;
#endif

	// clear all our internal state
	memset( &tr, 0, sizeof( tr ) );
	memset( &backEnd, 0, sizeof( backEnd ) );
	memset( &tess, 0, sizeof( tess ) );

#ifdef _XBOX
	//Restore visibility info.
	tr.externalVisData = vis;
#endif

	Swap_Init();

#ifndef FINAL_BUILD
	if ( (int)tess.xyz & 15 ) {
		Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 );
	}
#endif

	//
	// init function tables
	//
	for ( i = 0; i < FUNCTABLE_SIZE; i++ )
	{
		tr.sinTable[i]		= sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
		tr.squareTable[i]	= ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
		tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
		tr.inverseSawToothTable[i] = 1.0 - tr.sawToothTable[i];

		if ( i < FUNCTABLE_SIZE / 2 )
		{
			if ( i < FUNCTABLE_SIZE / 4 )
			{
				tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
			}
			else
			{
				tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
			}
		}
		else
		{
			tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
		}
	}

	R_InitFogTable();

	R_NoiseInit();

	R_Register();

	backEndData = (backEndData_t *) Hunk_Alloc( sizeof( backEndData_t ), qtrue );
	R_ToggleSmpFrame();	//r_smp

	const color4ub_t	color = {0xff, 0xff, 0xff, 0xff};
	for(i=0;i<MAX_LIGHT_STYLES;i++)
	{
		RE_SetLightStyle(i, *(int*)color);
	}

	InitOpenGL();

	R_InitImages();
	R_InitShaders();
	R_InitSkins();
#ifndef _XBOX
	R_TerrainInit();
#endif
	R_ModelInit();
//	R_InitWorldEffects();
	R_InitFonts();

	err = qglGetError();
	if ( err != GL_NO_ERROR )
		VID_Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);

	//VID_Printf( PRINT_ALL, "----- finished R_Init -----\n" );
}
예제 #3
0
void R_Init( void ) {	
	int	err;
	int i;

	ri.Printf( PRINT_ALL, "----- R_Init -----\n" );

	ShaderEntryPtrs_Clear();

	// clear all our internal state
	memset( &tr, 0, sizeof( tr ) );
	memset( &backEnd, 0, sizeof( backEnd ) );
	memset( &tess, 0, sizeof( tess ) );

	Swap_Init();

#ifndef FINAL_BUILD
	if ( (int)tess.xyz & 15 ) {
		Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 );
	}
#endif

	memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );

	//
	// init function tables
	//
	for ( i = 0; i < FUNCTABLE_SIZE; i++ )
	{
		tr.sinTable[i]		= sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
		tr.squareTable[i]	= ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
		tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
		tr.inverseSawToothTable[i] = 1.0 - tr.sawToothTable[i];

		if ( i < FUNCTABLE_SIZE / 2 )
		{
			if ( i < FUNCTABLE_SIZE / 4 )
			{
				tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
			}
			else
			{
				tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
			}
		}
		else
		{
			tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
		}
	}

	R_InitFogTable();

	R_NoiseInit();

	R_Register();

	backEndData[0] = (backEndData_t *) ri.Hunk_Alloc( sizeof( *backEndData[0] ), qtrue );
	if ( r_smp->integer ) {
		backEndData[1] = (backEndData_t *) ri.Hunk_Alloc( sizeof( *backEndData[1] ), qtrue );
	} else {
		backEndData[1] = NULL;
	}
	R_ToggleSmpFrame();

	const color4ub_t	color = {0xff, 0xff, 0xff, 0xff};
	for(i=0;i<MAX_LIGHT_STYLES;i++)
	{
		RE_SetLightStyle(i, *(int*)color);
	}

	InitOpenGL();

	R_InitImages();
	R_InitShaders();
	R_InitSkins();
	R_ModelInit();
//	R_InitWorldEffects();
	R_InitFonts();

	err = qglGetError();
	if ( err != GL_NO_ERROR )
		ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);

	ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
}