void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); return; } tree_view->setEnabled(false); // Delete any rows that might already exist if we're repopulating item_model->removeRows(0, item_model->rowCount()); emit ShouldCancelWorker(); GameListWorker* worker = new GameListWorker(dir_path, deep_scan); connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating, Qt::QueuedConnection); // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel // without delay. connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel, Qt::DirectConnection); QThreadPool::globalInstance()->start(worker); current_worker = std::move(worker); }
GameList::~GameList() { emit ShouldCancelWorker(); }