u32 PerfQuery::GetQueryResult(PerfQueryType type) { if (!ShouldEmulate()) return 0; u32 result = 0; if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC) { result = m_results[PQG_ZCOMP_ZCOMPLOC]; } else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT) { result = m_results[PQG_ZCOMP]; } else if (type == PQ_BLEND_INPUT) { result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC]; } else if (type == PQ_EFB_COPY_CLOCKS) { result = m_results[PQG_EFB_COPY_CLOCKS]; } return result / 4; }
void PerfQuery::EnableQuery(PerfQueryGroup type) { if (!ShouldEmulate()) return; // Is this sane? if (m_query_count > ArraySize(m_query_buffer) / 2) WeakFlush(); if (ArraySize(m_query_buffer) == m_query_count) { // TODO FlushOne(); ERROR_LOG(VIDEO, "Flushed query buffer early!"); } // start query if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) { auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ArraySize(m_query_buffer)]; D3D::context->Begin(entry.query); entry.query_type = type; ++m_query_count; } }
void PerfQuery::WeakFlush() { if (!ShouldEmulate()) return; while (!IsFlushed()) { auto& entry = m_query_buffer[m_query_read_pos]; UINT64 result = 0; HRESULT hr = D3D::context->GetData(entry.query, &result, sizeof(result), D3D11_ASYNC_GETDATA_DONOTFLUSH); if (hr == S_OK) { // NOTE: Reported pixel metrics should be referenced to native resolution m_results[entry.query_type] += (u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight(); m_query_read_pos = (m_query_read_pos + 1) % ArraySize(m_query_buffer); --m_query_count; } else { break; } } }
bool PerfQuery::IsFlushed() const { if (!ShouldEmulate()) return true; return 0 == m_query_count; }
// TODO: could selectively flush things, but I don't think that will do much void PerfQuery::FlushResults() { if (!ShouldEmulate()) return; while (!IsFlushed()) FlushOne(); }
void PerfQuery::EnableQuery(PerfQueryGroup type) { if (!ShouldEmulate()) return; // Is this sane? if (m_query_count > ArraySize(m_query_buffer) / 2) WeakFlush(); if (ArraySize(m_query_buffer) == m_query_count) { FlushOne(); //ERROR_LOG(VIDEO, "Flushed query buffer early!"); } // start query if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) { auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ArraySize(m_query_buffer)]; glBeginQuery(GL_SAMPLES_PASSED, entry.query_id); entry.query_type = type; ++m_query_count; } }
void PerfQuery::DisableQuery(PerfQueryGroup type) { if (!ShouldEmulate()) return; // stop query if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) { auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + ArraySize(m_query_buffer)-1) % ArraySize(m_query_buffer)]; entry.query->Issue(D3DISSUE_END); } }
void PerfQuery::DisableQuery(PerfQueryGroup type) { if (!ShouldEmulate()) return; // stop query if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) { glEndQuery(GL_SAMPLES_PASSED); } }
void PerfQuery::DisableQuery(PerfQueryGroup type) { if (!ShouldEmulate()) return; // stop query if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) { auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + ArraySize(m_query_buffer)-1) % ArraySize(m_query_buffer)]; D3D::context->End(entry.query); } }
void PerfQuery::FlushOne() { if (!ShouldEmulate()) return; auto& entry = m_query_buffer[m_query_read_pos]; GLuint result = 0; glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT, &result); // NOTE: Reported pixel metrics should be referenced to native resolution m_results[entry.query_type] += (u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight(); m_query_read_pos = (m_query_read_pos + 1) % ArraySize(m_query_buffer); --m_query_count; }
void PerfQuery::FlushOne() { if (!ShouldEmulate()) return; auto& entry = m_query_buffer[m_query_read_pos]; DWORD result = 0; HRESULT hr = S_FALSE; while (hr != S_OK && hr != D3DERR_DEVICELOST) { // TODO: Might cause us to be stuck in an infinite loop! hr = entry.query->GetData(&result, sizeof(result), D3DGETDATA_FLUSH); } // NOTE: Reported pixel metrics should be referenced to native resolution m_results[entry.query_type] += (u32)((u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight()); m_query_read_pos = (m_query_read_pos + 1) % ArraySize(m_query_buffer); --m_query_count; }
void PerfQuery::WeakFlush() { if (!ShouldEmulate()) return; while (!IsFlushed()) { auto& entry = m_query_buffer[m_query_read_pos]; GLuint result = GL_FALSE; glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT_AVAILABLE, &result); if (GL_TRUE == result) { FlushOne(); } else { break; } } }