FPrimitiveViewRelevance FTextRenderSceneProxy::GetViewRelevance(const FSceneView* View) const { FPrimitiveViewRelevance Result; Result.bDrawRelevance = IsShown(View) && View->Family->EngineShowFlags.TextRender; Result.bShadowRelevance = IsShadowCast(View); Result.bRenderCustomDepth = ShouldRenderCustomDepth(); Result.bRenderInMainPass = ShouldRenderInMainPass(); Result.bUsesLightingChannels = GetLightingChannelMask() != GetDefaultLightingChannelMask(); if( IsRichView(*View->Family) || View->Family->EngineShowFlags.Bounds || View->Family->EngineShowFlags.Collision || IsSelected() || IsHovered() ) { Result.bDynamicRelevance = true; } else { Result.bStaticRelevance = true; } MaterialRelevance.SetPrimitiveViewRelevance(Result); return Result; }
FPrimitiveViewRelevance FPaperBatchSceneProxy::GetViewRelevance(const FSceneView* View) { checkSlow(IsInParallelRenderingThread()); FPrimitiveViewRelevance Result; Result.bDrawRelevance = IsShown(View) && View->Family->EngineShowFlags.Paper2DSprites; Result.bRenderCustomDepth = ShouldRenderCustomDepth(); Result.bRenderInMainPass = ShouldRenderInMainPass(); Result.bMaskedRelevance = true; //Result.bNormalTranslucencyRelevance = true; Result.bDynamicRelevance = true; Result.bOpaqueRelevance = true; return Result; }