예제 #1
0
static void make_strip(Rec* rec, int texWidth, int texHeight) {
    const SkScalar tx = SkIntToScalar(texWidth);
    const SkScalar ty = SkIntToScalar(texHeight);
    const int n = 24;

    rec->fMode = SkCanvas::kTriangleStrip_VertexMode;
    rec->fCount = 2 * (n + 1);
    rec->fVerts = new SkPoint[rec->fCount];
    rec->fTexs  = new SkPoint[rec->fCount];

    SkPoint* v = rec->fVerts;
    SkPoint* t = rec->fTexs;

    for (int i = 0; i < n; i++) {
        SkScalar cos;
        SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
        v[i*2 + 0].set(cos/2, sin/2);
        v[i*2 + 1].set(cos, sin);

        t[i*2 + 0].set(tx * i / n, ty);
        t[i*2 + 1].set(tx * i / n, 0);
    }
    v[2*n + 0] = v[0];
    v[2*n + 1] = v[1];

    t[2*n + 0].set(tx, ty);
    t[2*n + 1].set(tx, 0);

    SkMatrix m;
    m.setScale(SkIntToScalar(100), SkIntToScalar(100));
    m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
    m.mapPoints(v, rec->fCount);
}
예제 #2
0
    void make_fan(Rec* rec, int texWidth, int texHeight) {
        const SkScalar tx = SkIntToScalar(texWidth);
        const SkScalar ty = SkIntToScalar(texHeight);
        const int n = 24;

        rec->fMode = SkCanvas::kTriangleFan_VertexMode;
        rec->fCount = n + 2;
        rec->fVerts = new SkPoint[rec->fCount];
        rec->fTexs  = new SkPoint[rec->fCount];

        SkPoint* v = rec->fVerts;
        SkPoint* t = rec->fTexs;

        v[0].set(0, 0);
        t[0].set(0, 0);
        for (int i = 0; i < n; i++) {
            SkScalar cos;
            SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
            v[i+1].set(cos, sin);
            t[i+1].set(i*tx/n, ty);
        }
        v[n+1] = v[1];
        t[n+1].set(tx, ty);

        SkMatrix m;
        m.setScale(SkIntToScalar(100), SkIntToScalar(100));
        m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
        m.mapPoints(v, rec->fCount);
    }
예제 #3
0
    virtual void onDrawContent(SkCanvas* canvas) {
        SkPaint paint;
        paint.setAntiAlias(true);
        paint.setStyle(SkPaint::kStroke_Style);
        paint.setStrokeWidth(SkScalarHalf(SkIntToScalar(3)));
        paint.setStyle(SkPaint::kFill_Style);
        
        SkRect r;
        SkScalar l,t,x,y;
        l = SampleCode::GetAnimScalar(SkIntToScalar(10),
                                      SkIntToScalar(400));
        t = SampleCode::GetAnimScalar(SkIntToScalar(5),
                                      SkIntToScalar(200));
        
        canvas->translate(320,240);
        for (int i = 0; i < 35; i++) {
            paint.setColor(0xFFF00FF0 - i * 0x04000000);
            SkScalar step = SK_ScalarPI / (55 - i);
            SkScalar angle = t * step;
            x = (20 + SkIntToScalar(i) * 5) * SkScalarSinCos(angle, &y);
            y *= (20 + SkIntToScalar(i) * 5);
            r.set(x, y, x + SkIntToScalar(10), y + SkIntToScalar(10));
            canvas->drawRect(r, paint);
        }

        this->inval(NULL);
    }
// draw a snowflake centered at the origin
static void draw_snowflake(SkCanvas* canvas, const SkPaint& paint) {

    canvas->clipRect(SkRect::MakeLTRB(-kRadius-kPad, -kRadius-kPad, kRadius+kPad, kRadius+kPad));

    SkScalar sin, cos, angle = 0.0f;
    for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
        sin = SkScalarSinCos(angle, &cos);
        sin *= kRadius;
        cos *= kRadius;

        // main spoke
        SkPath p;
        p.moveTo(-cos, -sin);
        p.lineTo(cos, sin);
        canvas->drawPath(p, paint);

        // fins on positive side
        const SkPoint posOffset = SkPoint::Make(0.5f * cos, 0.5f * sin);
        draw_fins(canvas, posOffset, angle, paint);

        // fins on negative side
        const SkPoint negOffset = SkPoint::Make(-0.5f * cos, -0.5f * sin);
        draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
    }
}
void SkColorMatrix::setRotate(Axis axis, SkScalar degrees) {
    SkScalar S, C;

    S = SkScalarSinCos(SkDegreesToRadians(degrees), &C);

    this->setSinCos(axis, S, C);
}
예제 #6
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void SkMatrix3D::setRotateZ(SkScalar degZ) {
    SkScalar    s, c;

    s = SkScalarSinCos(SkDegreesToRadians(degZ), &c);
    this->setRow(0, c, -s, 0);
    this->setRow(1, s, c, 0);
    this->setRow(2, 0, 0, SK_Scalar1);
}
예제 #7
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void SkMatrix3D::setRotateY(SkScalar degY) {
    SkScalar    s, c;

    s = SkScalarSinCos(SkDegreesToRadians(degY), &c);
    this->setRow(0, c, 0, -s);
    this->setRow(1, 0, SK_Scalar1, 0);
    this->setRow(2, s, 0, c);
}
예제 #8
0
static void make_unit_star(SkPath* path, int n) {
    SkScalar rad = -SK_ScalarPI / 2;
    const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n;

    path->moveTo(0, -SK_Scalar1);
    for (int i = 1; i < n; i++) {
        rad += drad;
        SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
        path->lineTo(cosV, sinV);
    }
    path->close();
}
예제 #9
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static void create_ngon(int n, SkPoint* pts, SkScalar width, SkScalar height) {
    float angleStep = 360.0f / n, angle = 0.0f, sin, cos;
    if ((n % 2) == 1) {
        angle = angleStep/2.0f;
    }

    for (int i = 0; i < n; ++i) {
        sin = SkScalarSinCos(SkDegreesToRadians(angle), &cos);
        pts[i].fX = -sin * width;
        pts[i].fY = cos * height;
        angle += angleStep;
    }
}
static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
    SkScalar cos, sin;

    // first fin
    sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
    sin *= kRadius / 2.0f;
    cos *= kRadius / 2.0f;

    SkPath p;
    p.moveTo(offset.fX, offset.fY);
    p.lineTo(offset.fX + cos, offset.fY + sin);
    canvas->drawPath(p, paint);

    // second fin
    sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
    sin *= kRadius / 2.0f;
    cos *= kRadius / 2.0f;

    p.reset();
    p.moveTo(offset.fX, offset.fY);
    p.lineTo(offset.fX + cos, offset.fY + sin);
    canvas->drawPath(p, paint);
}
예제 #11
0
 static void make_poly(SkPath* path, int n) {
     if (n <= 0) {
         return;
     }
     path->incReserve(n + 1);
     path->moveTo(SK_Scalar1, 0);
     SkScalar step = SK_ScalarPI * 2 / n;
     SkScalar angle = 0;
     for (int i = 1; i < n; i++) {
         angle += step;
         SkScalar c, s = SkScalarSinCos(angle, &c);
         path->lineTo(c, s);
     }
     path->close();
 }
예제 #12
0
파일: pathfill.cpp 프로젝트: bunhere/skia
static SkScalar make_star(SkPath* path, int n) {
    const SkScalar c = SkIntToScalar(45);
    const SkScalar r = SkIntToScalar(20);

    SkScalar rad = -SK_ScalarPI / 2;
    const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n;

    path->moveTo(c, c - r);
    for (int i = 1; i < n; i++) {
        rad += drad;
        SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
        path->lineTo(c + SkScalarMul(cosV, r), c + SkScalarMul(sinV, r));
    }
    path->close();
    return r * 2 * 6 / 5;
}
예제 #13
0
    void onDraw(SkCanvas* canvas) override {
        SkPaint p;
        p.setColor(SK_ColorRED);
        p.setAntiAlias(true);

        canvas->clear(0xFFFFFFFF);

        canvas->save();
        canvas->rotate(1);
        const SkScalar R = 115.2f, C = 128.0f;
        SkPath path;
        path.moveTo(C + R, C);
        for (int i = 1; i < 8; ++i) {
            SkScalar a = 2.6927937f * i;
            SkScalar cosine;
            SkScalar sine = SkScalarSinCos(a, &cosine);
            path.lineTo(C + R * cosine, C + R * sine);
        }
        canvas->drawPath(path, p);
        canvas->restore();

        canvas->save();
        canvas->translate(200, 0);
        canvas->rotate(1);
        p.setStyle(SkPaint::kStroke_Style);
        p.setStrokeWidth(5);
        canvas->drawPath(path, p);
        canvas->restore();


        // The following two paths test if we correctly cumulates the alpha on the middle pixel
        // column where the left rect and the right rect abut.
        p.setStyle(SkPaint::kFill_Style);
        canvas->translate(0, 300);
        path.reset();
        path.addRect({20, 20, 100.4999f, 100});
        path.addRect({100.5001f, 20, 200, 100});
        canvas->drawPath(path, p);

        canvas->translate(300, 0);
        path.reset();
        path.addRect({20, 20, 100.1f, 100});
        path.addRect({100.9f, 20, 200, 100});
        canvas->drawPath(path, p);
    }
예제 #14
0
static void test_matrix_decomposition(skiatest::Reporter* reporter) {
    SkMatrix mat;
    SkScalar rotation0, scaleX, scaleY, rotation1;

    const float kRotation0 = 15.5f;
    const float kRotation1 = -50.f;
    const float kScale0 = 5000.f;
    const float kScale1 = 0.001f;

    // identity
    mat.reset();
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, SK_Scalar1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, SK_Scalar1));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));
    // make sure it doesn't crash if we pass in NULLs
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, NULL, NULL, NULL, NULL));

    // rotation only
    mat.setRotate(kRotation0);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(rotation0, SkDegreesToRadians(kRotation0)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, SK_Scalar1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, SK_Scalar1));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));

    // uniform scale only
    mat.setScale(kScale0, kScale0);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));

    // anisotropic scale only
    mat.setScale(kScale1, kScale0);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, kScale1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));

    // rotation then uniform scale
    mat.setRotate(kRotation1);
    mat.postScale(kScale0, kScale0);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(rotation0, SkDegreesToRadians(kRotation1)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));

    // uniform scale then rotation
    mat.setScale(kScale0, kScale0);
    mat.postRotate(kRotation1);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(rotation0, SkDegreesToRadians(kRotation1)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));

    // rotation then uniform scale+reflection
    mat.setRotate(kRotation0);
    mat.postScale(kScale1, -kScale1);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(rotation0, SkDegreesToRadians(kRotation0)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, kScale1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, -kScale1));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));

    // uniform scale+reflection, then rotate
    mat.setScale(kScale0, -kScale0);
    mat.postRotate(kRotation1);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(rotation0, SkDegreesToRadians(-kRotation1)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, -kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));

    // rotation then anisotropic scale
    mat.setRotate(kRotation1);
    mat.postScale(kScale1, kScale0);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(rotation0, SkDegreesToRadians(kRotation1)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, kScale1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));

    // anisotropic scale then rotation
    mat.setScale(kScale1, kScale0);
    mat.postRotate(kRotation0);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, kScale1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(rotation1, SkDegreesToRadians(kRotation0)));

    // rotation, uniform scale, then different rotation
    mat.setRotate(kRotation1);
    mat.postScale(kScale0, kScale0);
    mat.postRotate(kRotation0);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(rotation0,
                                                  SkDegreesToRadians(kRotation0 + kRotation1)));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleX, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyEqual(scaleY, kScale0));
    REPORTER_ASSERT(reporter, SkScalarNearlyZero(rotation1));

    // rotation, anisotropic scale, then different rotation
    mat.setRotate(kRotation0);
    mat.postScale(kScale1, kScale0);
    mat.postRotate(kRotation1);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    // Because of the shear/skew we won't get the same results, so we need to multiply it out.
    // Generating the matrices requires doing a radian-to-degree calculation, then degree-to-radian
    // calculation (in setRotate()), which adds error, so this just computes the matrix elements
    // directly.
    SkScalar c0;
    SkScalar s0 = SkScalarSinCos(rotation0, &c0);
    SkScalar c1;
    SkScalar s1 = SkScalarSinCos(rotation1, &c1);
    // We do a relative check here because large scale factors cause problems with an absolute check
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleX],
                                                           scaleX*c0*c1 - scaleY*s0*s1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewX],
                                                           -scaleX*s0*c1 - scaleY*c0*s1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewY],
                                                           scaleX*c0*s1 + scaleY*s0*c1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleY],
                                                           -scaleX*s0*s1 + scaleY*c0*c1));

    // try some random matrices
    SkMWCRandom rand;
    for (int m = 0; m < 1000; ++m) {
        SkScalar rot0 = rand.nextRangeF(-SK_ScalarPI, SK_ScalarPI);
        SkScalar sx = rand.nextRangeF(-3000.f, 3000.f);
        SkScalar sy = rand.nextRangeF(-3000.f, 3000.f);
        SkScalar rot1 = rand.nextRangeF(-SK_ScalarPI, SK_ScalarPI);
        mat.setRotate(rot0);
        mat.postScale(sx, sy);
        mat.postRotate(rot1);

        if (SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1)) {
            SkScalar c0;
            SkScalar s0 = SkScalarSinCos(rotation0, &c0);
            SkScalar c1;
            SkScalar s1 = SkScalarSinCos(rotation1, &c1);
            REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleX],
                                                                   scaleX*c0*c1 - scaleY*s0*s1));
            REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewX],
                                                                   -scaleX*s0*c1 - scaleY*c0*s1));
            REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewY],
                                                                   scaleX*c0*s1 + scaleY*s0*c1));
            REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleY],
                                                                   -scaleX*s0*s1 + scaleY*c0*c1));
        } else {
            // if the matrix is degenerate, the basis vectors should be near-parallel or near-zero
            SkScalar perpdot = mat[SkMatrix::kMScaleX]*mat[SkMatrix::kMScaleY] -
                               mat[SkMatrix::kMSkewX]*mat[SkMatrix::kMSkewY];
            REPORTER_ASSERT(reporter, SkScalarNearlyZero(perpdot));
        }
    }

    // translation shouldn't affect this
    mat.postTranslate(-1000.f, 1000.f);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    s0 = SkScalarSinCos(rotation0, &c0);
    s1 = SkScalarSinCos(rotation1, &c1);
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleX],
                                                           scaleX*c0*c1 - scaleY*s0*s1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewX],
                                                           -scaleX*s0*c1 - scaleY*c0*s1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewY],
                                                           scaleX*c0*s1 + scaleY*s0*c1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleY],
                                                           -scaleX*s0*s1 + scaleY*c0*c1));

    // perspective shouldn't affect this
    mat[SkMatrix::kMPersp0] = 12.f;
    mat[SkMatrix::kMPersp1] = 4.f;
    mat[SkMatrix::kMPersp2] = 1872.f;
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    s0 = SkScalarSinCos(rotation0, &c0);
    s1 = SkScalarSinCos(rotation1, &c1);
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleX],
                                                           scaleX*c0*c1 - scaleY*s0*s1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewX],
                                                           -scaleX*s0*c1 - scaleY*c0*s1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewY],
                                                           scaleX*c0*s1 + scaleY*s0*c1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleY],
                                                           -scaleX*s0*s1 + scaleY*c0*c1));

    // rotation, anisotropic scale + reflection, then different rotation
    mat.setRotate(kRotation0);
    mat.postScale(-kScale1, kScale0);
    mat.postRotate(kRotation1);
    REPORTER_ASSERT(reporter, SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    s0 = SkScalarSinCos(rotation0, &c0);
    s1 = SkScalarSinCos(rotation1, &c1);
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleX],
                                                           scaleX*c0*c1 - scaleY*s0*s1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewX],
                                                           -scaleX*s0*c1 - scaleY*c0*s1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMSkewY],
                                                           scaleX*c0*s1 + scaleY*s0*c1));
    REPORTER_ASSERT(reporter, scalar_nearly_equal_relative(mat[SkMatrix::kMScaleY],
                                                           -scaleX*s0*s1 + scaleY*c0*c1));

    // degenerate matrices
    // mostly zero entries
    mat.reset();
    mat[SkMatrix::kMScaleX] = 0.f;
    REPORTER_ASSERT(reporter, !SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    mat.reset();
    mat[SkMatrix::kMScaleY] = 0.f;
    REPORTER_ASSERT(reporter, !SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
    mat.reset();
    // linearly dependent entries
    mat[SkMatrix::kMScaleX] = 1.f;
    mat[SkMatrix::kMSkewX] = 2.f;
    mat[SkMatrix::kMSkewY] = 4.f;
    mat[SkMatrix::kMScaleY] = 8.f;
    REPORTER_ASSERT(reporter, !SkDecomposeUpper2x2(mat, &rotation0, &scaleX, &scaleY, &rotation1));
}
예제 #15
0
static SkPoint unit_vec(int degrees) {
    SkScalar rad = SkDegreesToRadians(SkIntToScalar(degrees));
    SkScalar s, c;
    s = SkScalarSinCos(rad, &c);
    return SkPoint::Make(c, s);
}
예제 #16
0
    void onOnceBeforeDraw() override {
        {
            SkPath* lineAnglesPath = &fPaths.push_back();
            enum {
                kNumAngles = 15,
                kRadius = 40,
            };
            for (int i = 0; i < kNumAngles; ++i) {
                SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles;
                SkScalar x = kRadius * SkScalarCos(angle);
                SkScalar y = kRadius * SkScalarSin(angle);
                lineAnglesPath->moveTo(x, y);
                lineAnglesPath->lineTo(-x, -y);
            }
        }

        {
            SkPath* kindaTightQuad = &fPaths.push_back();
            kindaTightQuad->moveTo(0, -10 * SK_Scalar1);
            kindaTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -10 * SK_Scalar1, 0);
        }

        {
            SkPath* tightQuad = &fPaths.push_back();
            tightQuad->moveTo(0, -5 * SK_Scalar1);
            tightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -5 * SK_Scalar1, 0);
        }

        {
            SkPath* tighterQuad = &fPaths.push_back();
            tighterQuad->moveTo(0, -2 * SK_Scalar1);
            tighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -2 * SK_Scalar1, 0);
        }

        {
            SkPath* unevenTighterQuad = &fPaths.push_back();
            unevenTighterQuad->moveTo(0, -1 * SK_Scalar1);
            SkPoint p;
            p.set(-2 * SK_Scalar1 + 3 * SkIntToScalar(102) / 4, SkIntToScalar(75));
            unevenTighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), p.fX, p.fY);
        }

        {
            SkPath* reallyTightQuad = &fPaths.push_back();
            reallyTightQuad->moveTo(0, -1 * SK_Scalar1);
            reallyTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -1 * SK_Scalar1, 0);
        }

        {
            SkPath* closedQuad = &fPaths.push_back();
            closedQuad->moveTo(0, -0);
            closedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), 0, 0);
        }

        {
            SkPath* unevenClosedQuad = &fPaths.push_back();
            unevenClosedQuad->moveTo(0, -0);
            unevenClosedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100),
                                     SkIntToScalar(75), SkIntToScalar(75));
        }

        // Two problem cases for gpu hairline renderer found by shapeops testing. These used
        // to assert that the computed bounding box didn't contain all the vertices.
        {
            SkPath* problem1 = &fPaths.push_back();
            problem1->moveTo(SkIntToScalar(4), SkIntToScalar(6));
            problem1->cubicTo(SkIntToScalar(5), SkIntToScalar(6),
                              SkIntToScalar(5), SkIntToScalar(4),
                              SkIntToScalar(4), SkIntToScalar(0));
            problem1->close();
        }

        {
            SkPath* problem2 = &fPaths.push_back();
            problem2->moveTo(SkIntToScalar(5), SkIntToScalar(1));
            problem2->lineTo(4.32787323f, 1.67212653f);
            problem2->cubicTo(2.75223875f, 3.24776125f,
                              3.00581908f, 4.51236057f,
                              3.7580452f, 4.37367964f);
            problem2->cubicTo(4.66472578f, 3.888381f,
                              5.f, 2.875f,
                              5.f, 1.f);
            problem2->close();
        }

        // Three paths that show the same bug (missing end caps)
        {
            // A caret (crbug.com/131770)
            SkPath* bug0 = &fPaths.push_back();
            bug0->moveTo(6.5f,5.5f);
            bug0->lineTo(3.5f,0.5f);
            bug0->moveTo(0.5f,5.5f);
            bug0->lineTo(3.5f,0.5f);
        }

        {
            // An X (crbug.com/137317)
            SkPath* bug1 = &fPaths.push_back();

            bug1->moveTo(1, 1);
            bug1->lineTo(6, 6);
            bug1->moveTo(1, 6);
            bug1->lineTo(6, 1);
        }

        {
            // A right angle (crbug.com/137465 and crbug.com/256776)
            SkPath* bug2 = &fPaths.push_back();

            bug2->moveTo(5.5f, 5.5f);
            bug2->lineTo(5.5f, 0.5f);
            bug2->lineTo(0.5f, 0.5f);
        }

        {
            // Arc example to test imperfect truncation bug (crbug.com/295626)
            static const SkScalar kRad = SkIntToScalar(2000);
            static const SkScalar kStartAngle = 262.59717f;
            static const SkScalar kSweepAngle = SkScalarHalf(17.188717f);

            SkPath* bug = &fPaths.push_back();

            // Add a circular arc
            SkRect circle = SkRect::MakeLTRB(-kRad, -kRad, kRad, kRad);
            bug->addArc(circle, kStartAngle, kSweepAngle);

            // Now add the chord that should cap the circular arc
            SkScalar cosV, sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle), &cosV);

            SkPoint p0 = SkPoint::Make(kRad * cosV, kRad * sinV);

            sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle + kSweepAngle), &cosV);

            SkPoint p1 = SkPoint::Make(kRad * cosV, kRad * sinV);

            bug->moveTo(p0);
            bug->lineTo(p1);
        }
    }