예제 #1
0
파일: rince.cpp 프로젝트: AReim1982/scummvm
/**
 * Get actor to adopt its appropriate walking reel.
 */
void SetMoverWalkReel(PMOVER pMover, DIRECTION reel, int scale, bool force) {
	SCNHANDLE	whichReel;
	const FILM *pfilm;

	// Kill off any play that may be going on for this actor
	// and restore the real actor
	storeActorReel(pMover->actorID, NULL, 0, NULL, 0, 0, 0);
	UnHideMover(pMover);

	// Don't do it if using a special walk reel
	if (pMover->bWalkReel)
		return;

	if (force || pMover->scale != scale || pMover->direction != reel) {
		assert(reel >= 0 && reel <= 3 && scale > 0 && scale <= TOTAL_SCALES); // out of range scale or reel

		// If scale change and both are regular scales
		// and there's a scaling reel in the right direction
		if (pMover->scale != scale
				&& scale <= NUM_MAINSCALES && pMover->scale <= NUM_MAINSCALES
				&& (whichReel = ScalingReel(pMover->actorID, pMover->scale, scale, reel)) != 0) {
//			error("Cripes");
			;	// Use what is now in 'whichReel'
		} else {
			whichReel = pMover->walkReels[scale-1][reel];
			assert(whichReel); // no reel
		}

		pfilm = (const FILM *)LockMem(whichReel);
		assert(pfilm != NULL); // no film

		InitStepAnimScript(&pMover->actorAnim, pMover->actorObj, FROM_32(pfilm->reels[0].script), 1);

		// Synchronised walking reels
		assert(pMover->stepCount >= 0);
		SkipFrames(&pMover->actorAnim, pMover->stepCount);

		pMover->scale = scale;
		pMover->direction = reel;
	}
}
bool VideoReaderUnit::PrevFrame() {
  return SkipFrames(-1);
}