예제 #1
0
void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
예제 #2
0
static void TileLoopTreesAlps(TileIndex tile)
{
	int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT;

	if (k < 0) {
		switch (GetTreeGround(tile)) {
			case TREE_GROUND_SNOW_DESERT: SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3); break;
			case TREE_GROUND_ROUGH_SNOW:  SetTreeGroundDensity(tile, TREE_GROUND_ROUGH, 3); break;
			default: return;
		}
	} else {
		uint density = min((uint)k / TILE_HEIGHT, 3);

		if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT && GetTreeGround(tile) != TREE_GROUND_ROUGH_SNOW) {
			TreeGround tg = GetTreeGround(tile) == TREE_GROUND_ROUGH ? TREE_GROUND_ROUGH_SNOW : TREE_GROUND_SNOW_DESERT;
			SetTreeGroundDensity(tile, tg, density);
		} else if (GetTreeDensity(tile) != density) {
			SetTreeGroundDensity(tile, GetTreeGround(tile), density);
		} else {
			if (GetTreeDensity(tile) == 3) {
				uint32 r = Random();
				if (Chance16I(1, 200, r)) {
					SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
				}
			}
			return;
		}
	}
	MarkTileDirtyByTile(tile);
}
예제 #3
0
void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	SndPlayTileFx(SND_1F_SPLAT, tile);
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
예제 #4
0
static void TileLoopTreesDesert(TileIndex tile)
{
	switch (GetTropicZone(tile)) {
		case TROPICZONE_DESERT:
			if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) {
				SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
				MarkTileDirtyByTile(tile);
			}
			break;

		case TROPICZONE_RAINFOREST: {
			static const SoundFx forest_sounds[] = {
				SND_42_LOON_BIRD,
				SND_43_LION,
				SND_44_MONKEYS,
				SND_48_DISTANT_BIRD
			};
			uint32 r = Random();

			if (Chance16I(1, 200, r)) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile);
			break;
		}

		default: break;
	}
}
예제 #5
0
void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	DiagDirection dir = (DiagDirection)GB(p1, 0, 2);
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
	ConnectRoadToStructure(tile, dir);
}
예제 #6
0
void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Succeeded()) {
		if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
	} else {
		extern TileIndex _terraform_err_tile;
		SetRedErrorSquare(_terraform_err_tile);
	}
}
예제 #7
0
void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Succeeded()) {
		SndPlayTileFx(SND_1F_SPLAT, tile);
	} else {
		extern TileIndex _terraform_err_tile;
		SetRedErrorSquare(_terraform_err_tile);
	}
}
bool PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
{
	if (sound_id >= ORIGINAL_SAMPLE_COUNT) {
		sound_id -= ORIGINAL_SAMPLE_COUNT;
		if (sound_id > file->num_sounds) return false;
		sound_id += file->sound_offset;
	}

	assert(sound_id < GetNumSounds());
	SndPlayTileFx(sound_id, tile);
	return true;
}
예제 #9
0
/**
 * Command callback for building road stops.
 * @param result Result of the build road stop command.
 * @param tile Start tile.
 * @param p1 bit 0..7: Width of the road stop.
 *           bit 8..15: Length of the road stop.
 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
 *           bit 1: 0 For normal stops, 1 for drive-through.
 *           bit 2..3: The roadtypes.
 *           bit 5: Allow stations directly adjacent to other stations.
 *           bit 6..7: Entrance direction (#DiagDirection).
 *           bit 16..31: Station ID to join (NEW_STATION if build new one).
 * @see CmdBuildRoadStop
 */
void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;

	DiagDirection dir = (DiagDirection)GB(p2, 6, 2);
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
	TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
	TILE_AREA_LOOP(cur_tile, roadstop_area) {
		ConnectRoadToStructure(cur_tile, dir);
		/* For a drive-through road stop build connecting road for other entrance. */
		if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir));
	}
예제 #10
0
/**
 * Callback executed after a build Bridge CMD has been called
 *
 * @param result Whether the build succeeded
 * @param end_tile End tile of the bridge.
 * @param p1 packed start tile coords (~ dx)
 * @param p2 various bitstuffed elements
 * - p2 = (bit  0- 7) - bridge type (hi bh)
 * - p2 = (bit  8-11) - rail type or road types.
 * - p2 = (bit 15-16) - transport type.
 */
void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2)
{
	if (result.Failed()) return;
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile);

	TransportType transport_type = Extract<TransportType, 15, 2>(p2);

	if (transport_type == TRANSPORT_ROAD) {
		DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
		ConnectRoadToStructure(end_tile, end_direction);

		DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(p1));
		ConnectRoadToStructure(p1, start_direction);
	}
}
예제 #11
0
/**
 * Callback executed after a build road tunnel command has been called.
 *
 * @param result Whether the build succeeded.
 * @param start_tile Starting tile of the tunnel.
 * @param p1 bit 0-3 railtype or roadtypes
 *           bit 8-9 transport type
 * @param p2 unused
 */
void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2)
{
	if (result.Succeeded()) {
		if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, start_tile);
		if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();

		DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(start_tile));
		ConnectRoadToStructure(start_tile, start_direction);

		TileIndex end_tile = GetOtherTunnelBridgeEnd(start_tile);
		DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
		ConnectRoadToStructure(end_tile, end_direction);
	} else {
		SetRedErrorSquare(_build_tunnel_endtile);
	}
}
예제 #12
0
void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
예제 #13
0
void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
}
예제 #14
0
void CcPlaySound_SPLAT_OTHER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
}
예제 #15
0
파일: dock_gui.cpp 프로젝트: a7omic/OpenTTD
void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Succeeded()) SndPlayTileFx(SND_02_SPLAT, tile);
}
예제 #16
0
void CcPlaySound1D(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	if (result.Succeeded()) SndPlayTileFx(SND_1F_SPLAT, tile);
}