void ofxOpenALSoundPlayer::setVolume(float _vol) { if ( !bLoadedOk ) return; volume = _vol; if(iAmAnMp3) SoundEngine_SetBackgroundMusicVolume(volume); else SoundEngine_SetEffectLevel(myPrimedId, (Float32)volume); }
/* Plays a sound at the specified volume */ void iOSSoundSystem::OnPlaySound(uint32 soundID, float volume) { #if !TARGET_IPHONE_SIMULATOR SoundMap::iterator it = mSounds.find(soundID); if(it == mSounds.end()) return; SoundEngine_SetEffectLevel(it->second, volume/100.0f); SoundEngine_StartEffect(it->second); #endif }