Res SplayTreeDelete(SplayTree tree, SplayNode node, void *key) {
    SplayNode rightHalf, del, leftLast;
    Bool found;

    AVERT(SplayTree, tree);
    AVERT(SplayNode, node);

    found = SplaySplay(&del, tree, key, tree->compare);
    AVER(!found || del == node);

    if (!found) {
        return ResFAIL;
    } else if (SplayNodeLeftChild(node) == NULL) {
        SplayTreeSetRoot(tree, SplayNodeRightChild(node));
    } else if (SplayNodeRightChild(node) == NULL) {
        SplayTreeSetRoot(tree, SplayNodeLeftChild(node));
    } else {
        rightHalf = SplayNodeRightChild(node);
        SplayTreeSetRoot(tree, SplayNodeLeftChild(node));
        if (SplaySplay(&leftLast, tree, key, tree->compare)) {
            return ResFAIL;
        } else {
            AVER(SplayNodeRightChild(leftLast) == NULL);
            SplayNodeSetRightChild(leftLast, rightHalf);
            if (tree->updateNode != NULL) {
                SplayNodeUpdate(tree, leftLast);
            }
        }
    }

    SplayNodeFinish(node);

    return ResOK;
}
예제 #2
0
Bool SplayFindFirst(Tree *nodeReturn, SplayTree splay,
                    SplayTestNodeFunction testNode,
                    SplayTestTreeFunction testTree,
                    void *closureP, Size closureS)
{
  SplayFindClosureStruct closureStruct;
  Bool found;

  AVER(nodeReturn != NULL);
  AVERT(SplayTree, splay);
  AVER(FUNCHECK(testNode));
  AVER(FUNCHECK(testTree));

  if (SplayTreeIsEmpty(splay) ||
      !testTree(splay, SplayTreeRoot(splay), closureP, closureS))
    return FALSE; /* no suitable nodes in tree */

  closureStruct.p = closureP;
  closureStruct.s = closureS;
  closureStruct.testNode = testNode;
  closureStruct.testTree = testTree;
  closureStruct.splay = splay;
  closureStruct.found = FALSE;

  found = SplaySplay(splay, &closureStruct,
                     SplayFindFirstCompare) == CompareEQUAL &&
          closureStruct.found;

  while (!found) {
    Tree oldRoot, newRoot;
    
    /* FIXME: Rename to "seen" and "not yet seen" or something. */
    oldRoot = SplayTreeRoot(splay);
    newRoot = TreeRight(oldRoot);

    if (newRoot == TreeEMPTY || !(*testTree)(splay, newRoot, closureP, closureS))
      return FALSE; /* no suitable nodes in the rest of the tree */
  
    /* Temporarily chop off the left half-tree, inclusive of root,
       so that the search excludes any nodes we've seen already. */
    SplayTreeSetRoot(splay, newRoot);
    TreeSetRight(oldRoot, TreeEMPTY);

    found = SplaySplay(splay, &closureStruct,
                       SplayFindFirstCompare) == CompareEQUAL &&
            closureStruct.found;

    /* Restore the left tree, then rotate left so that the node we
       just splayed is at the root.  Update both. */
    newRoot = SplayTreeRoot(splay);
    TreeSetRight(oldRoot, newRoot);
    SplayTreeSetRoot(splay, oldRoot);
    TreeRotateLeft(&splay->root);
    splay->updateNode(splay, oldRoot);
    splay->updateNode(splay, newRoot);
  }

  *nodeReturn = SplayTreeRoot(splay);
  return TRUE;
}
예제 #3
0
파일: splay.c 프로젝트: Ravenbrook/mps
Bool SplayFindLast(Tree *nodeReturn, SplayTree splay,
                   SplayTestNodeFunction testNode,
                   SplayTestTreeFunction testTree,
                   void *testClosure)
{
  SplayFindClosureStruct closureStruct;
  Bool found;

  AVER_CRITICAL(nodeReturn != NULL);
  AVERT_CRITICAL(SplayTree, splay);
  AVER_CRITICAL(FUNCHECK(testNode));
  AVER_CRITICAL(FUNCHECK(testTree));

  if (SplayTreeIsEmpty(splay) ||
      !testTree(splay, SplayTreeRoot(splay), testClosure))
    return FALSE; /* no suitable nodes in tree */

  closureStruct.testClosure = testClosure;
  closureStruct.testNode = testNode;
  closureStruct.testTree = testTree;
  closureStruct.splay = splay;

  found = SplaySplay(splay, &closureStruct,
                     SplayFindLastCompare) == CompareEQUAL &&
          closureStruct.found;

  while (!found) {
    Tree oldRoot, newRoot;
    
    oldRoot = SplayTreeRoot(splay);
    newRoot = TreeLeft(oldRoot);

    if (newRoot == TreeEMPTY || !(*testTree)(splay, newRoot, testClosure))
      return FALSE; /* no suitable nodes in the rest of the tree */
  
    /* Temporarily chop off the right half-tree, inclusive of root,
       so that the search excludes any nodes we've seen already. */
    SplayTreeSetRoot(splay, newRoot);
    TreeSetLeft(oldRoot, TreeEMPTY);

    found = SplaySplay(splay, &closureStruct,
                       SplayFindLastCompare) == CompareEQUAL &&
            closureStruct.found;

    /* Restore the right tree, then rotate right so that the node we
       just splayed is at the root.  Update both. */
    newRoot = SplayTreeRoot(splay);
    TreeSetLeft(oldRoot, newRoot);
    SplayTreeSetRoot(splay, oldRoot);
    TreeRotateRight(&splay->root);
    splay->updateNode(splay, oldRoot);
    splay->updateNode(splay, newRoot);
  }

  *nodeReturn = SplayTreeRoot(splay);
  return TRUE;
}
예제 #4
0
파일: splay.c 프로젝트: Ravenbrook/mps
static Tree SplayTreeSuccessor(SplayTree splay)
{
  Tree oldRoot, newRoot;

  AVERT(SplayTree, splay);
  AVER(!SplayTreeIsEmpty(splay));

  oldRoot = SplayTreeRoot(splay);

  if (!TreeHasRight(oldRoot))
    return TreeEMPTY; /* No successor */

  /* temporarily chop off the left half-tree, inclusive of root */
  SplayTreeSetRoot(splay, TreeRight(oldRoot));
  TreeSetRight(oldRoot, TreeEMPTY);
  (void)SplaySplay(splay, NULL, compareLess);
  newRoot = SplayTreeRoot(splay);
  AVER(newRoot != TreeEMPTY);
  AVER(TreeLeft(newRoot) == TreeEMPTY);
  TreeSetLeft(newRoot, oldRoot);
  splay->updateNode(splay, oldRoot);
  splay->updateNode(splay, newRoot);

  return newRoot;
}
Bool SplayFindLast(SplayNode *nodeReturn, SplayTree tree,
                   SplayTestNodeMethod testNode,
                   SplayTestTreeMethod testTree,
                   void *closureP, unsigned long closureS)
{
    SplayNode node;
    SplayFindClosureStruct closureStruct;

    AVER(nodeReturn != NULL);
    AVERT(SplayTree, tree);
    AVER(FUNCHECK(testNode));
    AVER(FUNCHECK(testTree));

    node = SplayTreeRoot(tree);

    if (node == NULL || !(*testTree)(tree, node, closureP, closureS))
        return FALSE; /* no suitable nodes in tree */

    closureStruct.p = closureP;
    closureStruct.s = closureS;
    closureStruct.testNode = testNode;
    closureStruct.testTree = testTree;
    closureStruct.tree = tree;

    if (SplaySplay(&node, tree, (void *)&closureStruct,
                   &SplayFindLastCompare)) {
        *nodeReturn = node;
        return TRUE;
    } else {
        return FALSE;
    }
}
static SplayNode SplayTreeSuccessor(SplayTree tree, void *key) {
    SplayNode oldRoot, newRoot;

    AVERT(SplayTree, tree);

    oldRoot = SplayTreeRoot(tree);
    AVERT(SplayNode, oldRoot);

    if (SplayNodeRightChild(oldRoot) == NULL) {
        newRoot = NULL; /* No successor */
    } else {
        /* temporarily chop off the left half-tree, inclusive of root */
        SplayTreeSetRoot(tree, SplayNodeRightChild(oldRoot));
        SplayNodeSetRightChild(oldRoot, NULL);
        if (SplaySplay(&newRoot, tree, key, tree->compare)) {
            NOTREACHED; /* Another matching node found */
        } else {
            AVER(SplayNodeLeftChild(newRoot) == NULL);
            SplayNodeSetLeftChild(newRoot, oldRoot);
        }

        if (tree->updateNode != NULL) {
            SplayNodeUpdate(tree, oldRoot);
            SplayNodeUpdate(tree, newRoot);
        }
    }

    return newRoot;
}
예제 #7
0
파일: splay.c 프로젝트: Ravenbrook/mps
Bool SplayTreeDelete(SplayTree splay, Tree node)
{
  Tree leftLast;
  Compare cmp;

  AVERT(SplayTree, splay);
  AVERT(Tree, node);

  if (SplayTreeIsEmpty(splay))
    return FALSE;

  cmp = SplaySplay(splay, splay->nodeKey(node), splay->compare);
  AVER(cmp != CompareEQUAL || SplayTreeRoot(splay) == node);

  if (cmp != CompareEQUAL) {
    return FALSE;
  } else if (!TreeHasLeft(node)) {
    SplayTreeSetRoot(splay, TreeRight(node));
    TreeClearRight(node);
  } else if (!TreeHasRight(node)) {
    SplayTreeSetRoot(splay, TreeLeft(node));
    TreeClearLeft(node);
  } else {
    Tree rightHalf = TreeRight(node);
    TreeClearRight(node);
    SplayTreeSetRoot(splay, TreeLeft(node));
    TreeClearLeft(node);
    (void)SplaySplay(splay, NULL, compareGreater);
    leftLast = SplayTreeRoot(splay);
    AVER(leftLast != TreeEMPTY);
    AVER(!TreeHasRight(leftLast));
    TreeSetRight(leftLast, rightHalf);
    splay->updateNode(splay, leftLast);
  }

  TreeFinish(node);

  return TRUE;
}
예제 #8
0
Bool SplayTreeFind(Tree *nodeReturn, SplayTree splay, TreeKey key) {
  AVERT(SplayTree, splay);
  AVER(nodeReturn != NULL);

  if (SplayTreeIsEmpty(splay))
    return FALSE;

  if (SplaySplay(splay, key, splay->compare) != CompareEQUAL)
    return FALSE;

  *nodeReturn = SplayTreeRoot(splay);
  return TRUE;
}
예제 #9
0
파일: splay.c 프로젝트: Ravenbrook/mps
void SplayNodeRefresh(SplayTree splay, Tree node)
{
  Compare cmp;

  AVERT(SplayTree, splay);
  AVERT(Tree, node);
  AVER(!SplayTreeIsEmpty(splay)); /* must contain node, at least */

  cmp = SplaySplay(splay, splay->nodeKey(node), splay->compare);
  AVER(cmp == CompareEQUAL);
  AVER(SplayTreeRoot(splay) == node);

  splay->updateNode(splay, node);
}
SplayNode SplayTreeNext(SplayTree tree, SplayNode oldNode, void *oldKey) {
    Bool b;
    SplayNode node;

    AVERT(SplayTree, tree);
    AVERT(SplayNode, oldNode);

    /* Make old node the root.  Probably already is. */
    b = SplaySplay(&node, tree, oldKey, tree->compare);
    AVER(b);
    AVER(node == oldNode);

    return SplayTreeSuccessor(tree, oldKey);
}
SplayNode SplayTreeFirst(SplayTree tree, void *zeroKey) {
    SplayNode node;
    AVERT(SplayTree, tree);

    if (SplayTreeRoot(tree) == NULL) {
        node = NULL;
    } else if (SplaySplay(&node, tree, zeroKey, tree->compare)) {
        NOTREACHED;
    } else {
        AVER(SplayNodeLeftChild(node) == NULL);
    }

    return node;
}
Res SplayTreeSearch(SplayNode *nodeReturn, SplayTree tree, void *key) {
    SplayNode node;

    AVERT(SplayTree, tree);
    AVER(nodeReturn != NULL);

    if (SplaySplay(&node, tree, key, tree->compare)) {
        *nodeReturn = node;
    } else {
        return ResFAIL;
    }

    return ResOK;
}
void SplayNodeRefresh(SplayTree tree, SplayNode node, void *key)
{
    Bool b;
    SplayNode node2;

    AVERT(SplayTree, tree);
    AVERT(SplayNode, node);

    b = SplaySplay(&node2, tree, key, tree->compare);
    AVER(b);
    AVER(node == node2);

    (*tree->updateNode)(tree, node, SplayNodeLeftChild(node),
                        SplayNodeRightChild(node));
}
예제 #14
0
Tree SplayTreeFirst(SplayTree splay) {
  Tree node;

  AVERT(SplayTree, splay);

  if (SplayTreeIsEmpty(splay))
    return TreeEMPTY;

  (void)SplaySplay(splay, NULL, compareLess);
  node = SplayTreeRoot(splay);
  AVER(node != TreeEMPTY);
  AVER(TreeLeft(node) == TreeEMPTY);

  return node;
}
Res SplayTreeInsert(SplayTree tree, SplayNode node, void *key) {
    SplayNode neighbour;

    AVERT(SplayTree, tree);
    AVERT(SplayNode, node);
    AVER(SplayNodeLeftChild(node) == NULL);
    AVER(SplayNodeRightChild(node) == NULL);

    if (SplayTreeRoot(tree) == NULL) {
        SplayTreeSetRoot(tree, node);
    } else if (SplaySplay(&neighbour, tree, key, tree->compare)) {
        return ResFAIL;
    } else {
        AVER(SplayTreeRoot(tree) == neighbour);
        switch(SplayCompare(tree, key, neighbour)) {

        case CompareGREATER: { /* left neighbour */
            SplayTreeSetRoot(tree, node);
            SplayNodeSetRightChild(node, SplayNodeRightChild(neighbour));
            SplayNodeSetLeftChild(node, neighbour);
            SplayNodeSetRightChild(neighbour, NULL);
        }
        break;

        case CompareLESS: { /* right neighbour */
            SplayTreeSetRoot(tree, node);
            SplayNodeSetLeftChild(node, SplayNodeLeftChild(neighbour));
            SplayNodeSetRightChild(node, neighbour);
            SplayNodeSetLeftChild(neighbour, NULL);
        }
        break;

        case CompareEQUAL:
        default: {
            NOTREACHED;
        }
        break;
        }

        if (tree->updateNode != NULL) {
            SplayNodeUpdate(tree, neighbour);
            SplayNodeUpdate(tree, node);
        }
    }

    return ResOK;
}
예제 #16
0
파일: splay.c 프로젝트: Ravenbrook/mps
Bool SplayTreeInsert(SplayTree splay, Tree node)
{
  Tree neighbour;

  AVERT(SplayTree, splay);
  AVERT(Tree, node);
  AVER(TreeLeft(node) == TreeEMPTY);
  AVER(TreeRight(node) == TreeEMPTY);

  if (SplayTreeIsEmpty(splay)) {
    SplayTreeSetRoot(splay, node);
    return TRUE;
  }
  
  switch (SplaySplay(splay, splay->nodeKey(node), splay->compare)) {
  default:
    NOTREACHED;
    /* fall through */
  case CompareEQUAL: /* duplicate node */
    return FALSE;
    
  case CompareGREATER: /* left neighbour is at root */
    neighbour = SplayTreeRoot(splay);
    SplayTreeSetRoot(splay, node);
    TreeSetRight(node, TreeRight(neighbour));
    TreeSetLeft(node, neighbour);
    TreeSetRight(neighbour, TreeEMPTY);
    break;

  case CompareLESS: /* right neighbour is at root */
    neighbour = SplayTreeRoot(splay);
    SplayTreeSetRoot(splay, node);
    TreeSetLeft(node, TreeLeft(neighbour));
    TreeSetRight(node, neighbour);
    TreeSetLeft(neighbour, TreeEMPTY);
    break;
  }

  splay->updateNode(splay, neighbour);
  splay->updateNode(splay, node);
  return TRUE;
}
예제 #17
0
Tree SplayTreeNext(SplayTree splay, TreeKey oldKey) {
  AVERT(SplayTree, splay);

  if (SplayTreeIsEmpty(splay))
    return TreeEMPTY;
  
  /* Make old node the root.  Probably already is.  We don't mind if the
     node has been deleted, or replaced by a node with the same key. */
  switch (SplaySplay(splay, oldKey, splay->compare)) {
  default:
    NOTREACHED;
    /* defensive fall-through */
  case CompareLESS:
    return SplayTreeRoot(splay);

  case CompareGREATER:
  case CompareEQUAL:
    return SplayTreeSuccessor(splay);
  }
}
Res SplayTreeNeighbours(SplayNode *leftReturn, SplayNode *rightReturn,
                        SplayTree tree, void *key) {
    SplayNode neighbour;

    AVERT(SplayTree, tree);
    AVER(leftReturn != NULL);
    AVER(rightReturn != NULL);

    if (SplaySplay(&neighbour, tree, key, tree->compare)) {
        return ResFAIL;
    } else if (neighbour == NULL) {
        *leftReturn = *rightReturn = NULL;
    } else {
        switch(SplayCompare(tree, key, neighbour)) {

        case CompareLESS: {
            *rightReturn = neighbour;
            *leftReturn = SplayTreePredecessor(tree, key);
        }
        break;

        case CompareGREATER: {
            *leftReturn = neighbour;
            *rightReturn = SplayTreeSuccessor(tree, key);
        }
        break;

        case CompareEQUAL:
        default: {
            NOTREACHED;
        }
        break;
        }
    }
    return ResOK;
}