/** * Display a mentat. * @param houseFilename Filename of the house. * @param houseID ID of the house. */ void GUI_Mentat_Display(const char *wsaFilename, uint8 houseID) { char textBuffer[16]; Screen oldScreenID; int i; snprintf(textBuffer, sizeof(textBuffer), "MENTAT%c.CPS", g_table_houseInfo[houseID].name[0]); Sprites_LoadImage(textBuffer, SCREEN_1, g_palette_998A); oldScreenID = GFX_Screen_SetActive(SCREEN_1); if (houseID == HOUSE_MERCENARY) { File_ReadBlockFile("BENE.PAL", g_palette1, 256 * 3); } memset(s_mentatSprites, 0, sizeof(s_mentatSprites)); s_eyesLeft = s_eyesRight = s_unknownHouseData[houseID][0]; s_eyesTop = s_eyesBottom = s_unknownHouseData[houseID][1]; for (i = 0; i < 5; i++) { s_mentatSprites[0][i] = g_sprites[387 + houseID * 15 + i]; } s_eyesRight += Sprite_GetWidth(s_mentatSprites[0][0]); s_eyesBottom += Sprite_GetHeight(s_mentatSprites[0][0]); s_mouthLeft = s_mouthRight = s_unknownHouseData[houseID][2]; s_mouthTop = s_mouthBottom = s_unknownHouseData[houseID][3]; for (i = 0; i < 5; i++) { s_mentatSprites[1][i] = g_sprites[392 + houseID * 15 + i]; } s_mouthRight += Sprite_GetWidth(s_mentatSprites[1][0]); s_mouthBottom += Sprite_GetHeight(s_mentatSprites[1][0]); s_otherLeft = s_unknownHouseData[houseID][4]; s_otherTop = s_unknownHouseData[houseID][5]; for (i = 0; i < 4; i++) { s_mentatSprites[2][i] = g_sprites[398 + houseID * 15 + i]; } g_shoulderLeft = s_unknownHouseData[houseID][6]; g_shoulderTop = s_unknownHouseData[houseID][7]; Widget_SetAndPaintCurrentWidget(8); if (wsaFilename != NULL) { void *wsa; wsa = WSA_LoadFile(wsaFilename, GFX_Screen_Get_ByIndex(SCREEN_2), GFX_Screen_GetSize_ByIndex(SCREEN_2), false); WSA_DisplayFrame(wsa, 0, g_curWidgetXBase * 8, g_curWidgetYBase, SCREEN_1); WSA_Unload(wsa); } GUI_DrawSprite(SCREEN_1, g_sprites[397 + houseID * 15], g_shoulderLeft, g_shoulderTop, 0, 0); GFX_Screen_SetActive(oldScreenID); }
/** * Intro menu. */ static void GameLoop_GameIntroAnimationMenu(void) { static const uint16 mainMenuStrings[][6] = { {STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_EXIT_GAME, STR_NULL, STR_NULL, STR_NULL}, /* Neither HOF nor save. */ {STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_LOAD_GAME, STR_EXIT_GAME, STR_NULL, STR_NULL}, /* Has a save game. */ {STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_EXIT_GAME, STR_HALL_OF_FAME, STR_NULL, STR_NULL}, /* Has a HOF. */ {STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_LOAD_GAME, STR_EXIT_GAME, STR_HALL_OF_FAME, STR_NULL} /* Has a HOF and a save game. */ }; bool loadGame = false; static bool drawMenu = true; static uint16 stringID = STR_REPLAY_INTRODUCTION; uint16 maxWidth; static bool hasSave = false; static bool hasFame = false; static const char *strings[6]; static uint16 index = 0xFFFF; if (index == 0xFFFF) { hasSave = File_Exists("_save000.dat"); hasFame = File_Exists("SAVEFAME.DAT"); index = (hasFame ? 2 : 0) + (hasSave ? 1 : 0); } if (hasSave || File_Exists("ONETIME.DAT")) g_canSkipIntro = true; switch (stringID) { case STR_REPLAY_INTRODUCTION: Music_Play(0); free(g_readBuffer); g_readBufferSize = (g_enableVoices == 0) ? 12000 : 28000; g_readBuffer = calloc(1, g_readBufferSize); GUI_Mouse_Hide_Safe(); Driver_Music_FadeOut(); GameLoop_GameIntroAnimation(); Sound_Output_Feedback(0xFFFE); File_ReadBlockFile("IBM.PAL", g_palette_998A, 256 * 3); memmove(g_palette1, g_palette_998A, 256 * 3); if (!g_canSkipIntro) { File_Create("ONETIME.DAT"); g_canSkipIntro = true; } Music_Play(0); free(g_readBuffer); g_readBufferSize = (g_enableVoices == 0) ? 12000 : 20000; g_readBuffer = calloc(1, g_readBufferSize); GUI_Mouse_Show_Safe(); Music_Play(28); drawMenu = true; break; case STR_EXIT_GAME: g_running = false; return; case STR_HALL_OF_FAME: GUI_HallOfFame_Show(0xFFFF); GFX_SetPalette(g_palette2); hasFame = File_Exists("SAVEFAME.DAT"); drawMenu = true; break; case STR_LOAD_GAME: GUI_Mouse_Hide_Safe(); GUI_SetPaletteAnimated(g_palette2, 30); GUI_ClearScreen(SCREEN_0); GUI_Mouse_Show_Safe(); GFX_SetPalette(g_palette1); if (GUI_Widget_SaveLoad_Click(false)) { loadGame = true; if (g_gameMode == GM_RESTART) break; g_gameMode = GM_NORMAL; } else { GFX_SetPalette(g_palette2); drawMenu = true; } break; default: break; } if (drawMenu) { uint16 i; g_widgetProperties[21].height = 0; for (i = 0; i < 6; i++) { strings[i] = NULL; if (mainMenuStrings[index][i] == 0) { if (g_widgetProperties[21].height == 0) g_widgetProperties[21].height = i; continue; } strings[i] = String_Get_ByIndex(mainMenuStrings[index][i]); } GUI_DrawText_Wrapper(NULL, 0, 0, 0, 0, 0x22); maxWidth = 0; for (i = 0; i < g_widgetProperties[21].height; i++) { if (Font_GetStringWidth(strings[i]) <= maxWidth) continue; maxWidth = Font_GetStringWidth(strings[i]); } maxWidth += 7; g_widgetProperties[21].width = maxWidth >> 3; g_widgetProperties[13].width = g_widgetProperties[21].width + 2; g_widgetProperties[13].xBase = 19 - (maxWidth >> 4); g_widgetProperties[13].yBase = 160 - ((g_widgetProperties[21].height * g_fontCurrent->height) >> 1); g_widgetProperties[13].height = (g_widgetProperties[21].height * g_fontCurrent->height) + 11; Sprites_LoadImage(String_GenerateFilename("TITLE"), SCREEN_1, NULL); GUI_Mouse_Hide_Safe(); GUI_ClearScreen(SCREEN_0); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0); GUI_SetPaletteAnimated(g_palette1, 30); GUI_DrawText_Wrapper("V1.07", 319, 192, 133, 0, 0x231, 0x39); GUI_DrawText_Wrapper(NULL, 0, 0, 0, 0, 0x22); Widget_SetCurrentWidget(13); GUI_Widget_DrawBorder(13, 2, 1); GameLoop_DrawMenu(strings); GUI_Mouse_Show_Safe(); drawMenu = false; } if (loadGame) return; stringID = GameLoop_HandleEvents(strings); if (stringID != 0xFFFF) stringID = mainMenuStrings[index][stringID]; GUI_PaletteAnimate(); if (stringID == STR_PLAY_A_GAME) g_gameMode = GM_PICKHOUSE; }
/** * Logos at begin of intro. */ static void Gameloop_Logos(void) { Screen oldScreenID; void *wsa; uint16 frame; oldScreenID = GFX_Screen_SetActive(SCREEN_0); GFX_SetPalette(g_palette2); GFX_ClearScreen(); File_ReadBlockFile("WESTWOOD.PAL", g_palette_998A, 256 * 3); frame = 0; wsa = WSA_LoadFile("WESTWOOD.WSA", GFX_Screen_Get_ByIndex(SCREEN_1), GFX_Screen_GetSize_ByIndex(SCREEN_1) + GFX_Screen_GetSize_ByIndex(SCREEN_2) + GFX_Screen_GetSize_ByIndex(SCREEN_3), true); WSA_DisplayFrame(wsa, frame++, 0, 0, SCREEN_0); GUI_SetPaletteAnimated(g_palette_998A, 60); Music_Play(0x24); g_timerTimeout = 360; while (WSA_DisplayFrame(wsa, frame++, 0, 0, SCREEN_0)) Timer_Sleep(6); WSA_Unload(wsa); if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit; Voice_LoadVoices(0xFFFF); for (; g_timerTimeout != 0; sleepIdle()) { if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit; } GUI_SetPaletteAnimated(g_palette2, 60); while (Driver_Music_IsPlaying()) sleepIdle(); GUI_SetPaletteAnimated(g_palette2, 60); GFX_ClearScreen(); Sprites_LoadImage(String_GenerateFilename("AND"), SCREEN_1, g_palette_998A); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0); GUI_SetPaletteAnimated(g_palette_998A, 30); for (g_timerTimeout = 60; g_timerTimeout != 0; sleepIdle()) { if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit; } GUI_SetPaletteAnimated(g_palette2, 30); GUI_ClearScreen(SCREEN_0); Sprites_LoadImage("VIRGIN.CPS", SCREEN_1, g_palette_998A); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0); GUI_SetPaletteAnimated(g_palette_998A, 30); for (g_timerTimeout = 180; g_timerTimeout != 0; sleepIdle()) { if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit; } logos_exit: GUI_SetPaletteAnimated(g_palette2, 30); GUI_ClearScreen(SCREEN_0); GFX_Screen_SetActive(oldScreenID); }
/** * Shows the game credits. */ static void GameLoop_GameCredits(void) { static const uint8 colours[] = {0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; uint16 i; uint8 *memory; GUI_Mouse_Hide_Safe(); Widget_SetCurrentWidget(20); Sprites_LoadImage("BIGPLAN.CPS", SCREEN_1, g_palette_998A); GUI_ClearScreen(SCREEN_0); GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, SCREEN_1, SCREEN_0); GUI_SetPaletteAnimated(g_palette_998A, 60); Music_Play(0); GameLoop_Uninit(); Music_Play(33); memory = GFX_Screen_Get_ByIndex(SCREEN_2); for (i = 0; i < 256; i++) { uint8 loc06; uint8 loc04; memory[i] = i & 0xFF; loc06 = i / 16; loc04 = i % 16; if (loc06 == 9 && loc04 <= 6) { memory[i] = (g_playerHouseID * 16) + loc04 + 144; } } Sprites_LoadImage("MAPPLAN.CPS", SCREEN_1, g_palette_998A); GUI_Palette_RemapScreen(g_curWidgetXBase << 3, g_curWidgetYBase, g_curWidgetWidth << 3, g_curWidgetHeight, SCREEN_1, memory); GUI_Screen_FadeIn2(g_curWidgetXBase << 3, g_curWidgetYBase, g_curWidgetWidth << 3, g_curWidgetHeight, SCREEN_1, SCREEN_0, 1, false); GameCredits_LoadPalette(); GUI_Mouse_Hide_Safe(); GUI_InitColors(colours, 0, lengthof(colours) - 1); g_fontCharOffset = -1; GFX_SetPalette(g_palette1); for (;; sleepIdle()) { File_ReadBlockFile(String_GenerateFilename("CREDITS"), s_buffer_1832, GFX_Screen_GetSize_ByIndex(SCREEN_3)); GameCredits_Play(s_buffer_1832, 20, SCREEN_1, SCREEN_2, 6); if (Input_Keyboard_NextKey() != 0) break; Music_Play(33); } GUI_SetPaletteAnimated(g_palette2, 60); Driver_Music_FadeOut(); GFX_ClearScreen(); }