예제 #1
0
CInstanceLoader::CInstanceLoader(uint8 instanceid, CZone* PZone, CCharEntity* PRequester)
{
    DSP_DEBUG_BREAK_IF(PZone->GetType() != ZONETYPE_DUNGEON_INSTANCED);

	requester = PRequester;
    zone = PZone;
    CInstance* instance = ((CZoneInstance*)PZone)->CreateInstance(instanceid);

	SqlInstanceHandle = Sql_Malloc();

	if (Sql_Connect(SqlInstanceHandle, map_config.mysql_login,
		map_config.mysql_password,
		map_config.mysql_host,
		map_config.mysql_port,
		map_config.mysql_database) == SQL_ERROR)
	{
		do_final(EXIT_FAILURE);
	}
	Sql_Keepalive(SqlInstanceHandle);

	task = std::async(std::launch::async, &CInstanceLoader::LoadInstance, this, instance);
}
예제 #2
0
파일: login.cpp 프로젝트: jono659/enko
int32 do_init(int32 argc, char** argv)
{
    int32 i;
    LOGIN_CONF_FILENAME = "conf/login_darkstar.conf";
    VERSION_INFO_FILENAME = "version.info";

    const char *lan_cfgName = LAN_CONFIG_NAME;
    //srand(gettick());

    for (i = 1; i < argc; i++) {
        if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
            login_helpscreen(1);
        else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "--v") == 0 || strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "/v") == 0)
            login_versionscreen(1);
        else if (strcmp(argv[i], "--login_config") == 0 || strcmp(argv[i], "--login-config") == 0)
            LOGIN_CONF_FILENAME = argv[i + 1];
        else if (strcmp(argv[i], "--lan_config") == 0 || strcmp(argv[i], "--lan-config") == 0)
            lan_cfgName = argv[i + 1];
        else if (strcmp(argv[i], "--run_once") == 0)	// close the map-server as soon as its done.. for testing [Celest]
            runflag = 0;
    }

    //lan_config_default(&lan_config);
    //lan_config_read(lan_cfgName,&lan_config);

    login_config_default();
    login_config_read(LOGIN_CONF_FILENAME);

    version_info_default();
    version_info_read(VERSION_INFO_FILENAME);


    login_fd = makeListenBind_tcp(login_config.uiLoginAuthIp, login_config.usLoginAuthPort, connect_client_login);
    ShowStatus("The login-server-auth is " CL_GREEN"ready" CL_RESET" (Server is listening on the port %u).\n\n", login_config.usLoginAuthPort);

    login_lobbydata_fd = makeListenBind_tcp(login_config.uiLobbyDataIp, login_config.usLobbyDataPort, connect_client_lobbydata);
    ShowStatus("The login-server-lobbydata is " CL_GREEN"ready" CL_RESET" (Server is listening on the port %u).\n\n", login_config.usLobbyDataPort);

    login_lobbyview_fd = makeListenBind_tcp(login_config.uiLobbyViewIp, login_config.usLobbyViewPort, connect_client_lobbyview);
    ShowStatus("The login-server-lobbyview is " CL_GREEN"ready" CL_RESET" (Server is listening on the port %u).\n\n", login_config.usLobbyViewPort);

    SqlHandle = Sql_Malloc();
    if (Sql_Connect(SqlHandle, login_config.mysql_login,
                    login_config.mysql_password,
                    login_config.mysql_host,
                    login_config.mysql_port,
                    login_config.mysql_database) == SQL_ERROR)
    {
        exit(EXIT_FAILURE);
    }
    Sql_Keepalive(SqlHandle);

    const char *fmtQuery = "OPTIMIZE TABLE `accounts`,`accounts_banned`, `accounts_sessions`, `chars`,`char_equip`, \
						   `char_inventory`, `char_jobs`,`char_look`,`char_stats`, `char_vars`, `char_bazaar_msg`, \
						   `char_skills`, `char_titles`, `char_effects`, `char_exp`;";

    if (Sql_Query(SqlHandle, fmtQuery) == SQL_ERROR)
    {
        ShowError("do_init: Impossible to optimise tables\n");
    }

    messageThread = std::thread(message_server_init);

    ShowStatus("The login-server is " CL_GREEN"ready" CL_RESET" to work...\n");
    return 0;
}
예제 #3
0
파일: map.cpp 프로젝트: Elkazan/darkstar
int32 do_init(int32 argc, int8** argv)
{
    ShowStatus("do_init: begin server initialization...\n");
    map_ip.s_addr = 0;

    for (int i = 1; i < argc; i++)
    {
        if (strcmp(argv[i], "--ip") == 0)
            map_ip.s_addr = inet_addr(argv[i + 1]);
        else if (strcmp(argv[i], "--port") == 0)
            map_port = std::stoi(argv[i + 1]);
    }

    MAP_CONF_FILENAME = "./conf/map_darkstar.conf";

    srand((uint32)time(nullptr));
    dsprand::seed();

    map_config_default();
    map_config_read(MAP_CONF_FILENAME);
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");
    ShowStatus("do_init: map_config is reading");
    ShowMessage("\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    luautils::init();
    CmdHandler.init(luautils::LuaHandle);
    PacketParserInitialize();
    SqlHandle = Sql_Malloc();

    ShowStatus("do_init: sqlhandle is allocating");
    if (Sql_Connect(SqlHandle, map_config.mysql_login,
        map_config.mysql_password,
        map_config.mysql_host,
        map_config.mysql_port,
        map_config.mysql_database) == SQL_ERROR)
    {
        do_final(EXIT_FAILURE);
    }
    Sql_Keepalive(SqlHandle);

    // отчищаем таблицу сессий при старте сервера (временное решение, т.к. в кластере это не будет работать)
    Sql_Query(SqlHandle, "DELETE FROM accounts_sessions WHERE IF(%u = 0 AND %u = 0, true, server_addr = %u AND server_port = %u);",
        map_ip, map_port, map_ip, map_port);

    ShowMessage("\t\t - " CL_GREEN"[OK]" CL_RESET"\n");
    ShowStatus("do_init: zlib is reading");
    zlib_init();
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    messageThread = std::thread(message::init, map_config.msg_server_ip, map_config.msg_server_port);

    ShowStatus("do_init: loading items");
    itemutils::Initialize();
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    // нужно будет написать один метод для инициализации всех данных в battleutils
    // и один метод для освобождения этих данных

    ShowStatus("do_init: loading spells");
    spell::LoadSpellList();
    mobSpellList::LoadMobSpellList();
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    guildutils::Initialize();
    charutils::LoadExpTable();
    linkshell::LoadLinkshellList();
    traits::LoadTraitsList();
    effects::LoadEffectsParameters();
    battleutils::LoadSkillTable();
    meritNameSpace::LoadMeritsList();
    ability::LoadAbilitiesList();
    battleutils::LoadWeaponSkillsList();
    battleutils::LoadMobSkillsList();
    battleutils::LoadSkillChainDamageModifiers();
    petutils::LoadPetList();
    mobutils::LoadCustomMods();

    ShowStatus("do_init: loading zones\n");
    zoneutils::LoadZoneList();
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    fishingutils::LoadFishingMessages();

    ShowStatus("do_init: server is binding with port %u", map_port == 0 ? map_config.usMapPort : map_port);
    map_fd = makeBind_udp(map_config.uiMapIp, map_port == 0 ? map_config.usMapPort : map_port);
    ShowMessage("\t - " CL_GREEN"[OK]" CL_RESET"\n");

    CVanaTime::getInstance()->setCustomOffset(map_config.vanadiel_time_offset);

    zoneutils::InitializeWeather(); // Need VanaTime initialized

    CTransportHandler::getInstance()->InitializeTransport();

    CTaskMgr::getInstance()->AddTask("time_server", gettick(), nullptr, CTaskMgr::TASK_INTERVAL, time_server, 2400);
    CTaskMgr::getInstance()->AddTask("map_cleanup", gettick(), nullptr, CTaskMgr::TASK_INTERVAL, map_cleanup, 5000);
    CTaskMgr::getInstance()->AddTask("garbage_collect", gettick(), nullptr, CTaskMgr::TASK_INTERVAL, map_garbage_collect, 15 * 60 * 1000);

    CREATE(g_PBuff, int8, map_config.buffer_size + 20);
    CREATE(PTempBuff, int8, map_config.buffer_size + 20);

    ShowStatus("The map-server is " CL_GREEN"ready" CL_RESET" to work...\n");
    ShowMessage("=======================================================================\n");
    return 0;
}
예제 #4
0
파일: map.cpp 프로젝트: Gwynthell/FFDB
int32 do_init(int32 argc, int8** argv)
{
	ShowStatus("do_init: begin server initialization...\n");

	MAP_CONF_FILENAME = "./conf/map_darkstar.conf";

	srand((uint32)time(NULL));
	WELL512::seed((uint32)time(NULL));

	map_config_default();
	map_config_read(MAP_CONF_FILENAME);
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");
 	ShowStatus("do_init: map_config is reading");
	ShowMessage("\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

	luautils::init();
    CmdHandler.init(luautils::LuaHandle);
    PacketParserInitialize();
	SqlHandle = Sql_Malloc();

	ShowStatus("do_init: sqlhandle is allocating");
	if( Sql_Connect(SqlHandle,map_config.mysql_login,
							  map_config.mysql_password,
							  map_config.mysql_host,
							  map_config.mysql_port,
							  map_config.mysql_database) == SQL_ERROR )
	{
		exit(EXIT_FAILURE);
	}
    Sql_Keepalive(SqlHandle);

    // отчищаем таблицу сессий при старте сервера (временное решение, т.к. в кластере это не будет работать)
    Sql_Query(SqlHandle, "TRUNCATE TABLE accounts_sessions");

	ShowMessage("\t\t - " CL_GREEN"[OK]" CL_RESET"\n");
	ShowStatus("do_init: zlib is reading");
	zlib_init();
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

	ShowStatus("do_init: loading items");
    itemutils::Initialize();
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

	// нужно будет написать один метод для инициализации всех данных в battleutils
	// и один метод для освобождения этих данных

	ShowStatus("do_init: loading spells");
	spell::LoadSpellList();
	mobSpellList::LoadMobSpellList();
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    charutils::ResetAllTwoHours();
	guildutils::Initialize();
	charutils::LoadExpTable();
    linkshell::LoadLinkshellList();
    traits::LoadTraitsList();
    effects::LoadEffectsParameters();
	battleutils::LoadSkillTable();
	meritNameSpace::LoadMeritsList();
	nameSpaceUnlockableWeapons::LoadUnlockableWeaponList();
	ability::LoadAbilitiesList();
	battleutils::LoadWeaponSkillsList();
	battleutils::LoadMobSkillsList();
	battleutils::LoadEnmityTable();
    battleutils::LoadSkillChainDamageModifiers();
	petutils::LoadPetList();
	conquest::LoadConquestSystem();
	mobutils::LoadCustomMods();

	ShowStatus("do_init: loading zones");
	zoneutils::LoadZoneList();
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

	luautils::OnServerStart();
    fishingutils::LoadFishingMessages();

	ShowStatus("do_init: server is binding with port %u",map_config.usMapPort);
	map_fd = makeBind_udp(map_config.uiMapIp,map_config.usMapPort);
	ShowMessage("\t - " CL_GREEN"[OK]" CL_RESET"\n");

    CVanaTime::getInstance()->setCustomOffset(map_config.vanadiel_time_offset);

	CTaskMgr::getInstance()->AddTask("time_server", gettick(), NULL, CTaskMgr::TASK_INTERVAL, time_server, 2400);
	CTaskMgr::getInstance()->AddTask("map_cleanup", gettick(), NULL, CTaskMgr::TASK_INTERVAL, map_cleanup, 5000);
	CTaskMgr::getInstance()->AddTask("garbage_collect", gettick(), NULL, CTaskMgr::TASK_INTERVAL, map_garbage_collect, 15 * 60 * 1000);

	CREATE(g_PBuff,   int8, map_config.buffer_size + 20);
    CREATE(PTempBuff, int8, map_config.buffer_size + 20);
	aFree((void*)map_config.mysql_login);
	aFree((void*)map_config.mysql_password);
	ShowStatus("The map-server is " CL_GREEN"ready" CL_RESET" to work...\n");
    ShowMessage("=======================================================================\n");
	return 0;
}
예제 #5
0
int32 do_init(int32 argc, int8** argv)
{
    ShowStatus("do_init: begin server initialization...\n");

    MAP_CONF_FILENAME = "./conf/map_darkstar.conf";

    srand((uint32)time(NULL));

    map_config_default();
    map_config_read(MAP_CONF_FILENAME);
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");
    ShowStatus("do_init: map_config is reading");
    ShowMessage("\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    luautils::init();
    CmdHandler.init("conf/commands.conf",luautils::LuaHandle);
    PacketParderInitialize();
    SqlHandle = Sql_Malloc();

    ShowStatus("do_init: sqlhandle is allocating");
    if( Sql_Connect(SqlHandle,map_config.mysql_login,
                    map_config.mysql_password,
                    map_config.mysql_host,
                    map_config.mysql_port,
                    map_config.mysql_database) == SQL_ERROR )
    {
        exit(EXIT_FAILURE);
    }
    Sql_Keepalive(SqlHandle);

    ShowMessage("\t\t - "CL_GREEN"[OK]"CL_RESET"\n");
    ShowStatus("do_init: zlib is reading");
    zlib_init();
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    ShowStatus("do_init: loading items");
    itemutils::LoadItemList();
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    // нужно будет написать один метод для инициализации всех данных в battleutils
    // и один метод для освобождения этих данных

    ShowStatus("do_init: loading spells");
    battleutils::LoadSpellList();
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    guildutils::Initialize();
    charutils::LoadExpTable();
    battleutils::LoadSkillTable();
    battleutils::LoadAbilitiesList();
    battleutils::LoadWeaponSkillsList();
    battleutils::LoadTraitsList();
    battleutils::LoadMobSkillsList();
    battleutils::LoadEnmityTable();
    petutils::LoadPetList();

    ShowStatus("do_init: loading zones");
    zoneutils::LoadZoneList();
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    luautils::OnServerStart();

    ShowStatus("do_init: server is binding with port %u",map_config.usMapPort);
    map_fd = makeBind_udp(map_config.uiMapIp,map_config.usMapPort);
    ShowMessage("\t - "CL_GREEN"[OK]"CL_RESET"\n");

    CVanaTime::getInstance()->setCustomOffset(map_config.vanadiel_time_offset);

    CTaskMgr::getInstance()->AddTask("time_server", gettick()+1000, NULL, CTaskMgr::TASK_INTERVAL, time_server, 2400);
    CTaskMgr::getInstance()->AddTask("map_cleanup", gettick()+5000, NULL, CTaskMgr::TASK_INTERVAL, map_cleanup, map_config.max_time_lastupdate);

    CREATE(g_PBuff,   int8, map_config.buffer_size + 20);
    CREATE(PTempBuff, int8, map_config.buffer_size + 20);
    ShowStatus("The map-server is "CL_GREEN"ready"CL_RESET" to work...\n");
    ShowMessage("=======================================================================\n");
    return 0;
}