예제 #1
0
LLDBConnector::~LLDBConnector()
{
    StopDebugServer();
    Unbind(wxEVT_LLDB_EXITED,  &LLDBConnector::OnLLDBExited, this);
    Unbind(wxEVT_LLDB_STARTED, &LLDBConnector::OnLLDBStarted, this);
    Cleanup();
}
예제 #2
0
LLDBConnector::~LLDBConnector()
{
    StopDebugServer();
    Unbind(wxEVT_LLDB_EXITED, &LLDBConnector::OnLLDBExited, this);
    Unbind(wxEVT_LLDB_STARTED, &LLDBConnector::OnLLDBStarted, this);
    Unbind(wxEVT_ASYNC_PROCESS_OUTPUT, &LLDBConnector::OnProcessOutput, this);
    Unbind(wxEVT_ASYNC_PROCESS_TERMINATED, &LLDBConnector::OnProcessTerminated, this);
    Cleanup();
}
예제 #3
0
void LLDBConnector::Cleanup()
{
    // the order matters here, since both are using the same file descriptor
    // but only m_socket does the actual socket shutdown
    wxDELETE( m_thread );
    m_socket.reset(NULL);
    InvalidateBreakpoints();
    m_isRunning = false;
    m_canInteract = false;
    m_runCommand.Clear();
    
    StopDebugServer();
}
예제 #4
0
Loader::~Loader()
{
    StopDebugServer();
}