예제 #1
0
unsigned char* hex2bin(char *hex, unsigned char *bin, int iLen, int *oLen) {
	int bLen;
	int i;

	iLen = (iLen <= 0) ? StrLen(hex) : iLen;

	if(StrNCompare(hex, "0x", 2) == 0) {
		/* hex string has 0x prefix */
		hex = hex + 2;
		iLen -= 2;			
	}	

	if(iLen%2 != 0) {
		/* hex string is not a multiple of 2 in length */
		return NULL;
	}

	bLen = iLen / 2;
	MemSet(bin,0,bLen);
	
	for(i = 0; i < bLen; i++) {
		char hbyte = *hex++;
		char lbyte = *hex++;

		if(!is_hex(hbyte) || !is_hex(lbyte)) {
			/* invalid character */
			return NULL;
		}
		*bin++ = (unsigned char) (hex2byte(hbyte)<<4 | hex2byte(lbyte));
	}

	*oLen = i;

	return bin;
}
예제 #2
0
long strtol(const char *s, char **endptr, int base) {
    // WARNING : only base = 10 supported
    long val = StrAToI(s);

    if (endptr) {
        Char str[maxStrIToALen];
        StrIToA(str, val);

        if (StrNCompare(s, str, StrLen(str)) == 0)
            *endptr = (char *)s + StrLen(str);
    }

    return val;
}
예제 #3
0
static void findshk(Short roomno)
{
  monst_t *mtmp;
  for (mtmp = fmon ; mtmp ; mtmp = mtmp->nmon)
    if ((mtmp->bitflags & M_IS_SHOPKEEPER) && ESHK(mtmp)->shoproom == roomno
	&& ESHK(mtmp)->shoplevel == dlevel) {
      shopkeeper = mtmp;
      bill = ESHK(shopkeeper)->bill;
      shlevel = dlevel;
      if (ANGRY(shopkeeper) &&
	  StrNCompare(ESHK(shopkeeper)->customer, plname, PL_NSIZ))
	shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
      /* billobjs = 0; -- this is wrong if we save in a shop */
      /* (and it is harmless to have too many things in billobjs) */
      return;
    }
  shopkeeper = NULL;
  shlevel = 0;
  // bill = (struct bill_x *) -1000;	/* dump core when referenced */
  bill = NULL;
}
예제 #4
0
/*
 * shk_move: return 1: he moved  0: he didnt  -1: let m_move do it
 * (what about "return 2" ???
 */
Short shk_move(monst_t *shkp)
{
  monst_t *mtmp;
  permonst_t *mdat = shkp->data;
  UChar gx,gy,omx,omy,nx,ny,nix,niy;
  Int8 appr,i;
  Short udist;
  Short z;
  Int8 shkroom,chi,chcnt,cnt;
  Boolean uondoor=false, satdoor, avoid=false, badinv;
  coord poss[9];
  Short info[9];
  obj_t *ib = NULL;

  omx = shkp->mx;
  omy = shkp->my;

  if ((udist = dist(omx,omy)) < 3) {
    if (ANGRY(shkp)) {
      hit_you(shkp, dice(mdat->damn, mdat->damd)+1);
      return 0;
    }
    if (ESHK(shkp)->following) {
      if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ)) {
	StrPrintF(ScratchBuffer, "Hello %s! I was looking for %s.",
		  plname, ESHK(shkp)->customer);
	message(ScratchBuffer);
	ESHK(shkp)->following = false;
	return 0;
      }
      if (!ESHK(shkp)->robbed) {	/* impossible? */
	ESHK(shkp)->following = false;
	return 0;
      }
      if (moves > followmsg+4) {
	StrPrintF(ScratchBuffer, "Hello %s! Didn't you forget to pay?",
		  plname);
	message(ScratchBuffer);
	followmsg = moves;
      }
      if (udist < 2)
	return 0;
    }
  }

  shkroom = inroom(omx,omy);
  appr = 1;
  gx = ESHK(shkp)->shk.x;
  gy = ESHK(shkp)->shk.y;
  satdoor = (gx == omx && gy == omy);
  if (ESHK(shkp)->following || ((z = holetime()) >= 0 && z*z <= udist)){
    gx = you.ux;
    gy = you.uy;
    if (shkroom < 0 || shkroom != inroom(you.ux,you.uy))
      if (udist > 4)
	return -1;	/* leave it to m_move */
  } else if (ANGRY(shkp)) {
    Long saveBlind = Blind;
    Blind = 0;
    if ((shkp->mcansee_and_blinded & M_CAN_SEE) && !Invis && cansee(omx,omy)) {
      gx = you.ux;
      gy = you.uy;
    }
    Blind = saveBlind;
    avoid = false;
  } else {
#define	GDIST(x,y)	((x-gx)*(x-gx)+(y-gy)*(y-gy))
    if (Invis)
      avoid = false;
    else {
      uondoor = (you.ux == ESHK(shkp)->shd.x &&
		 you.uy == ESHK(shkp)->shd.y);
      if (uondoor) {
	if (ESHK(shkp)->billct) {
	  StrPrintF(ScratchBuffer,
		    "Hello %s! Will you please pay before leaving?", plname);
	  message(ScratchBuffer);
	}
	badinv = (carrying(PICK_AXE) || carrying(ICE_BOX));
	if (satdoor && badinv)
	  return 0;
	avoid = !badinv;
      } else {
	avoid = (you.uinshop && dist(gx,gy) > 8);
	badinv = false;
      }

      if (((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid)
	  && GDIST(omx,omy) < 3) {
	if (!badinv && !online(omx,omy))
	  return 0;
	if (satdoor)
	  appr = gx = gy = 0;
      }
    }
  }
  if (omx == gx && omy == gy)
    return 0;
  if (shkp->bitflags & M_IS_CONFUSED) {
    avoid = false;
    appr = 0;
  }
  nix = omx;
  niy = omy;
  cnt = mfindpos(shkp,poss,info,ALLOW_SSM);
  if (avoid && uondoor) {		/* perhaps we cannot avoid him */
    for (i=0; i<cnt; i++)
      if (!(info[i] & NOTONL)) goto notonl_ok;
    avoid = false;
  notonl_ok:
    ;
  }
  chi = -1;
  chcnt = 0;
  for (i = 0 ; i < cnt ; i++) {
    nx = poss[i].x;
    ny = poss[i].y;
    if (get_cell_type(floor_info[nx][ny]) == ROOM
	|| shkroom != ESHK(shkp)->shoproom
	|| ESHK(shkp)->following) {
#ifdef STUPID
      /* cater for stupid compilers */
      Short zz;
#endif STUPID
      if (uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) {
	nix = nx; niy = ny; chi = i; break;
      }
      if (avoid && (info[i] & NOTONL))
	continue;
      if ((!appr && !rund(++chcnt)) ||
#ifdef STUPID
	  (appr && (zz = GDIST(nix,niy)) && zz > GDIST(nx,ny))
#else
	  (appr && GDIST(nx,ny) < GDIST(nix,niy))
#endif STUPID
	  ) {
	nix = nx;
	niy = ny;
	chi = i;
      }
    }
  }
  if (nix != omx || niy != omy) {
    if (info[chi] & ALLOW_M){
      mtmp = mon_at(nix,niy);
      if (hitmm(shkp,mtmp) == 1 && rund(3) &&
	  hitmm(mtmp,shkp) == 2) return 2;
      return 0;
    } else if (info[chi] & ALLOW_U){
      hit_you(shkp, dice(mdat->damn, mdat->damd)+1);
      return 0;
    }
    shkp->mx = nix;
    shkp->my = niy;
    pmon(shkp);
    if (ib) {
      unlink_obj(ib);//freeobj
      mpickobj(shkp, ib);
    }
    return 1;
  }
  return 0;
}
예제 #5
0
// What does the return value indicate??
Boolean dopay()
{
  Long ltmp;
  bill_t *bp;
  monst_t *shkp;
  Short pass, tmp;

  multi = 0;
  inshop();
  for (shkp = fmon ; shkp ; shkp = shkp->nmon)
    if ((shkp->bitflags & M_IS_SHOPKEEPER) && dist(shkp->mx,shkp->my) < 3)
      break;
  if (!shkp && you.uinshop &&
      inroom(shopkeeper->mx,shopkeeper->my) == ESHK(shopkeeper)->shoproom)
    shkp = shopkeeper;

  if (!shkp) {
    message("There is nobody here to receive your payment.");
    return false;
  }
  ltmp = ESHK(shkp)->robbed;
  if (shkp != shopkeeper && NOTANGRY(shkp)) {
    if (!ltmp) {
      StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp));
      message(ScratchBuffer);
    } else
      if (!you.ugold) {
	message("You have no money.");
      } else {
	Long ugold = you.ugold;

	if (you.ugold > ltmp) {
	  StrPrintF(ScratchBuffer,
		    "You give %s the %ld gold pieces he asked for.",
		    monnam(shkp), ltmp);
	  message(ScratchBuffer);
	  pay(ltmp, shkp);
	} else {
	  StrPrintF(ScratchBuffer, "You give %s all your gold.", monnam(shkp));
	  message(ScratchBuffer);
	  pay(you.ugold, shkp);
	}
	if (ugold < ltmp/2) {
	  message("Unfortunately, he doesn't look satisfied.");
	} else {
	  ESHK(shkp)->robbed = 0;
	  ESHK(shkp)->following = false;
	  if (ESHK(shkp)->shoplevel != dlevel) {
	    /* For convenience's sake, let him disappear */
	    shkp->minvent = NULL;	/* %% */ // xxx leak?
	    shkp->mgold = 0;
	    mondead(shkp);
	  }
	}
      }
    return true;
  }
		
  if (!ESHK(shkp)->billct) {
    StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp));
    message(ScratchBuffer);
    if (!you.ugold) {
      message("Moreover, you have no money.");
      return true;
    }
    if (ESHK(shkp)->robbed) {
      message("But since his shop has been robbed recently,");
      StrPrintF(ScratchBuffer, "you%srepay %s's expenses.",
		(you.ugold < ESHK(shkp)->robbed) ? " partially " : " ",
		monnam(shkp));
      message(ScratchBuffer);
      pay(min(you.ugold, ESHK(shkp)->robbed), shkp);
      ESHK(shkp)->robbed = 0;
      return true;
    }
    if (ANGRY(shkp)) {
      StrPrintF(ScratchBuffer, "But in order to appease %s,",
		amonnam(shkp, "angry"));
      message(ScratchBuffer);
      if (you.ugold >= 1000) {
	ltmp = 1000;
	message(" you give him 1000 gold pieces.");
      } else {
	ltmp = you.ugold;
	message(" you give him all your money.");
      }
      pay(ltmp, shkp);
      if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ)
	  || rund(3)){
	StrPrintF(ScratchBuffer, "%s calms down.", Monnam(shkp));
	message(ScratchBuffer);
	shkp->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
      } else {
	StrPrintF(ScratchBuffer, "%s is as angry as ever.",
		  Monnam(shkp));
	message(ScratchBuffer);
      }
    }
    return true;
  }
  if (shkp != shopkeeper) {
    message("BUG: dopay: not to shopkeeper?");
    if (shopkeeper) setpaid();
    return false;
  }
  for (pass = 0 ; pass <= 1 ; pass++) {
    tmp = 0;
    while (tmp < ESHK(shopkeeper)->billct) {
      bp = &bill[tmp];
      if (!pass && !bp->useup) {
	tmp++;
	continue;
      }
      if (!dopayobj(bp)) return true;
      bill[tmp] = bill[--ESHK(shopkeeper)->billct];
    }
  }
  StrPrintF(ScratchBuffer, "Thank you for shopping in %s's %s store!",
	    shkname(shopkeeper),
	    shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]);
  shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
  return true;
}
예제 #6
0
UInt inshop()
{
  Short roomno = inroom(you.ux,you.uy);

  /* Did we just leave a shop? */
  if (you.uinshop &&
      (you.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
    if (shopkeeper) {
      if (ESHK(shopkeeper)->billct) {
	if (inroom(shopkeeper->mx, shopkeeper->my) 
	    == you.uinshop - 1)	/* ab@unido */
	  message("Somehow you escaped the shop without paying!");
	addupbill();
	StrPrintF(ScratchBuffer,"You stole for a total worth of %ld zorkmids.",
		  total);
	message(ScratchBuffer);
	ESHK(shopkeeper)->robbed += total;
	setpaid();
	if ((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL)
	    == (rund(3) == 0))
	  ESHK(shopkeeper)->following = true;
      }
      shopkeeper = NULL;
      shlevel = 0;
    }
    you.uinshop = 0;
  }

  /* Did we just enter a zoo of some kind? */
  if (roomno >= 0) {
    Short rt = rooms[roomno].rtype;
    monst_t *mtmp;
    if (rt == ZOO) {
      message("Welcome to David's treasure zoo!");
    } else
      if (rt == SWAMP) {
	message("It looks rather muddy down here.");
      } else
	if (rt == MORGUE) {
	  if (midnight())
	    message("Go away! Go away!");
	  else
	    message("You get an uncanny feeling ...");
	} else
	  rt = 0;
    if (rt != 0) {
      rooms[roomno].rtype = 0;
      for (mtmp = fmon ; mtmp ; mtmp = mtmp->nmon)
	if (rt != ZOO || !rund(3))
	  mtmp->bitflags &= ~M_IS_ASLEEP;
    }
  }

  /* Did we just enter a shop? */
  if (roomno >= 0 && rooms[roomno].rtype >= 8) {
    if (shlevel != dlevel || !shopkeeper
	|| ESHK(shopkeeper)->shoproom != roomno)
      findshk(roomno);
    if (!shopkeeper) {
      rooms[roomno].rtype = 0;
      you.uinshop = 0;
    } else if (!you.uinshop) {
      if (!ESHK(shopkeeper)->visitct ||
	  StrNCompare(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) {

	/* He seems to be new here */
	ESHK(shopkeeper)->visitct = 0;
	ESHK(shopkeeper)->following = false;
	StrNCopy(ESHK(shopkeeper)->customer, plname, PL_NSIZ);
	shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
      }
      if (!ESHK(shopkeeper)->following) {
	Boolean box, pick;

	StrPrintF(ScratchBuffer, "Hello %s! Welcome%sto %s's %s shop!",
		  plname,
		  ESHK(shopkeeper)->visitct++ ? " again " : " ",
		  shkname(shopkeeper),
		  shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8] );
	message(ScratchBuffer);
	box = carrying(ICE_BOX);
	pick = carrying(PICK_AXE);
	if (box || pick) {
	  if (do_chug(shopkeeper)) {
	    you.uinshop = 0;	/* he died moving */
	    return 0;
	  }
	  StrPrintF(ScratchBuffer, "Will you please leave your %s outside?",
		    (box && pick) ? "box and pick-axe" :
		    box ? "box" : "pick-axe");
	  message(ScratchBuffer);
	}
      }
      you.uinshop = roomno + 1; // (0 is "not in shop")
    }
  }
  return you.uinshop;
}
예제 #7
0
// Note: this is a litte different, it will return true
// iff the action is COMPLETE, and false if there was no action OR
// the action is needing to finish up (after leaving SenseForm).
// So if (do_drink) the caller should exit invform _and_ tick,
// otherwise the caller should just exit invform.
// (exiting the invform occurs _before_ calling do_drink..)
// .. Ok, I've modified this again so that it lets the caller distinguish
// between "it worked" and "it worked and I popped up EngraveForm".
tri_val_t do_drink(obj_t *otmp)
{
  obj_t *objs;
  //  monst_t *mtmp;
  Boolean unkn = false, nothing = false, b;
  Short tmp;

  if (!otmp) return NO_OP;
  tmp = oc_descr_offset[otmp->otype];
  if (tmp >= 0 && (0 == StrNCompare("smoky", oc_descrs+tmp, 5)) && !rund(13)) {
    ghost_from_bottle();
    useup(otmp);
    return DONE;
  }
  switch(otmp->otype) {
  case POT_RESTORE_STRENGTH:
    unkn = true;
    message("Wow!  This makes you feel great!");
    if (you.ustr < you.ustrmax) {
      you.ustr = you.ustrmax;
      flags.botl |= BOTL_STR;
    }
    break;
  case POT_BOOZE:
    unkn = true;
    message("Ooph!  This tastes like liquid fire!");
    Confusion += dice(3,8);
    /* the whiskey makes us feel better */
    if (you.uhp < you.uhpmax) losehp(-1, "bottle of whiskey");
    if (!rund(4)) {
      tri_val_t t;
      //      Short coma;
      message("You pass out.");
      multi = -rnd(15);
      spin_multi("You awake with a headache.");
      //      coma = rnd(15); //
      //      do { tick(); } while (--coma > 0);
      //      message("You awake with a headache.");
      // // nomovemsg = "You awake with a headache.";
      t = finish_do_drink(otmp, nothing, unkn); //.... I guess....
      return (t==DONE ? NO_OP : t); // so that we don't take any _more_ turns
    }
    break;
  case POT_INVISIBILITY:
    if (Invis || See_invisible)
      nothing = true;
    else {
      if (!Blind)
	message("Gee!  All of a sudden, you can't see yourself.");
      else {
	message("You feel rather airy.");
	unkn = true;
      }
      newsym(you.ux,you.uy);
    }
    Invis += rund(15)+31;
    break;
  case POT_FRUIT_JUICE:
    message("This tastes like fruit juice.");
    lesshungry(20);
    break;
  case POT_HEALING:
    message("You begin to feel better.");
    you.uhp += rnd(10);
    if (you.uhp > you.uhpmax)
      you.uhp = ++you.uhpmax;
    if (Blind) Blind = 1;	/* you'll see again on the next move */
    if (Sick) Sick = 0;
    flags.botl |= BOTL_HP;
    break;
  case POT_PARALYSIS:
    if (Levitation)
      message("You are motionlessly suspended.");
    else
      message("Your feet are frozen to the floor!");
    nomul(-(rund(10)+25));
    break;
  case POT_MONSTER_DETECTION:
    if (!fmon) {
      b = strange_feeling(otmp, "You feel threatened.");
      return ((b) ? GO_ON : DONE);
    } else {
      sense_what = SENSE_MONSTERS;
      sense_by_what = otmp;
      sense_init_screen();
      FrmPopupForm(SenseForm);
      return GO_ON; // to postpone the tick!
    }
    break;
  case POT_OBJECT_DETECTION:
    if (!fobj) {
      b = strange_feeling(otmp, "You feel a pull downward.");
      return ((b) ? GO_ON : DONE);
    } else {
      for (objs = fobj; objs; objs = objs->nobj)
	if (objs->ox != you.ux || objs->oy != you.uy) {
	  sense_what = SENSE_OBJECTS;
	  sense_by_what = otmp;
	  sense_init_screen();
	  FrmPopupForm(SenseForm);
	  return GO_ON; // to postpone the tick!
	}
      message("You sense the presence of objects close nearby.");
      break;
    }
    break;
  case POT_SICKNESS:
    message("Yech! This stuff tastes like poison.");
    if (Poison_resistance)
      message("(But in fact it was biologically contaminated orange juice.)");
    losestr(rund(4)+3);
    losehp(rnd(10), "contaminated potion");
    flags.botl |= BOTL_STR;
    break;
  case POT_CONFUSION:
    if (!Confusion)
      message("Huh, What?  Where am I?");
    else
      nothing = true;
    Confusion += rund(7)+16;
    break;
  case POT_GAIN_STRENGTH:
    message("Wow do you feel strong!");
    if (you.ustr >= 118) break;	/* > 118 is impossible */
    if (you.ustr > 17) you.ustr += rnd(118-you.ustr);
    else you.ustr++;
    if (you.ustr > you.ustrmax) you.ustrmax = you.ustr;
    flags.botl |= BOTL_STR;
    break;
  case POT_SPEED:
    if (Wounded_legs) {
      heal_legs();
      unkn = true;
      break;
    }
    if (!(Fast & ~INTRINSIC))
      message("You are suddenly moving much faster.");
    else {
      message("Your legs get new energy.");
      unkn = true;
    }
    Fast += rund(10)+100;
    break;
  case POT_BLINDNESS:
    if (!Blind)
      message("A cloud of darkness falls upon you.");
    else
      nothing = true;
    Blind += rund(100)+250;
    seeoff(false);
    break;
  case POT_GAIN_LEVEL: 
    pluslvl();
    break;
  case POT_EXTRA_HEALING:
    message("You feel much better.");
    you.uhp += dice(2,20)+1;
    if (you.uhp > you.uhpmax)
      you.uhp = (you.uhpmax += 2);
    if (Blind) Blind = 1;
    if (Sick) Sick = 0;
    flags.botl |= BOTL_HP;
    break;
  case POT_LEVITATION:
    if (!Levitation)
      float_up();
    else
      nothing = true;
    Levitation += rnd(100);
    //    you.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down; // UNNEEDED,
    // it has been replaced by tweaking timeout.c to call float_down directly!
    break;
  default:
    StrPrintF(ScratchBuffer, "What a funny potion! (%u)", otmp->otype);
    message(ScratchBuffer);
    return NO_OP;
  }
  return finish_do_drink(otmp, nothing, unkn);
}