void CPropFunction::InsertFunctionType(CString & FunctionText) { CString StrHelp,Strlf(NEWLINE),StrOut(_T("")),StrIndent(SPACETAB); FunctionText.Delete(m_iFunctionTypePos, m_iFunctionTypeLength); if(!m_sFunctionType.IsEmpty()) { StrHelp.LoadString(IDS_KEY_COLON); StrOut += _T(" "); // 25.08.06 SIS StrOut += StrHelp; StrOut += _T(" "); // 25.08.06 SIS StrOut += m_sFunctionType; //StrOut += Strlf; // 25.08.06 SIS } FunctionText.Insert(m_iFunctionTypePos, StrOut); }
FString ADebugCameraController::ConsoleCommand(const FString& Cmd,bool bWriteToLog) { /** * This is the same as PlayerController::ConsoleCommand(), except with some extra code to * give our regular PC a crack at handling the command. */ if (Player != NULL) { UConsole* ViewportConsole = (GEngine->GameViewport != NULL) ? GEngine->GameViewport->ViewportConsole : NULL; FConsoleOutputDevice StrOut(ViewportConsole); const int32 CmdLen = Cmd.Len(); TCHAR* CommandBuffer = (TCHAR*)FMemory::Malloc((CmdLen+1)*sizeof(TCHAR)); TCHAR* Line = (TCHAR*)FMemory::Malloc((CmdLen+1)*sizeof(TCHAR)); const TCHAR* Command = CommandBuffer; // copy the command into a modifiable buffer FCString::Strcpy(CommandBuffer, (CmdLen+1), *Cmd.Left(CmdLen)); // iterate over the line, breaking up on |'s while (FParse::Line(&Command, Line, CmdLen+1)) // The FParse::Line function expects the full array size, including the NULL character. { if (Player->Exec( GetWorld(), Line, StrOut) == false) { Player->PlayerController = OriginalControllerRef; Player->Exec( GetWorld(), Line, StrOut); Player->PlayerController = this; } } // Free temp arrays FMemory::Free(CommandBuffer); CommandBuffer=NULL; FMemory::Free(Line); Line=NULL; if (!bWriteToLog) { return *StrOut; } } return TEXT(""); }
FString UPlayer::ConsoleCommand(const FString& Cmd, bool bWriteToLog) { UNetConnection* NetConn = Cast<UNetConnection>(this); bool bIsBeacon = NetConn && NetConn->OwningActor && !PlayerController; UConsole* ViewportConsole = (GEngine->GameViewport != nullptr) ? GEngine->GameViewport->ViewportConsole : nullptr; FConsoleOutputDevice StrOut(ViewportConsole); const int32 CmdLen = Cmd.Len(); TCHAR* CommandBuffer = (TCHAR*)FMemory::Malloc((CmdLen + 1)*sizeof(TCHAR)); TCHAR* Line = (TCHAR*)FMemory::Malloc((CmdLen + 1)*sizeof(TCHAR)); const TCHAR* Command = CommandBuffer; // copy the command into a modifiable buffer FCString::Strcpy(CommandBuffer, (CmdLen + 1), *Cmd.Left(CmdLen)); // iterate over the line, breaking up on |'s while (FParse::Line(&Command, Line, CmdLen + 1)) // The FParse::Line function expects the full array size, including the NULL character. { // if dissociated with the PC, stop processing commands if (bIsBeacon || PlayerController) { if (!Exec(GetWorld(), Line, StrOut)) { StrOut.Logf(TEXT("Command not recognized: %s"), Line); } } } // Free temp arrays FMemory::Free(CommandBuffer); CommandBuffer = nullptr; FMemory::Free(Line); Line = nullptr; if (!bWriteToLog) { return StrOut; } return TEXT(""); }