예제 #1
0
Sprite_T *CreateBasicSprite(const char *filename, Vec2i frame_size)
{
	int x, y;
	int frames_per_row;
	Rect r;
	Sprite_T *s = NewSprite();
	SDL_Surface *surf;
	
	if((surf = IMG_Load(filename)) == NULL)
	{
		printf("CreateBasicSprite(): %s failed to load!", filename);
		return NULL;
	}
	//SDL_InvertSurface(surf);
	r.w = (GLfloat)frame_size.x / (GLfloat)surf->w;
	r.h = (GLfloat)frame_size.y / (GLfloat)surf->h;
	s->numFrames = 0;
	frames_per_row = surf->w / frame_size.x;
	for(y = 0;y < surf->h / frame_size.y;y++)
		for(x = 0;x < surf->w / frame_size.x;x++)
		{
			r.x = x * r.w;
			r.y = 1.0f - (y+1) * r.h;
			s->frames[x+y*frames_per_row] = r;
			s->numFrames++;
		}
	s->numAnimations = 0;
	s->texId = SurfaceToTexture(surf);
	return s;
}
예제 #2
0
/**
 * Returns a shader resource view for a Cairo or remote image.
 * Returns nsnull if unsuccessful.
 * If successful, aHasAlpha will be true iff the resulting texture 
 * has an alpha component.
 */
ID3D10ShaderResourceView*
ImageLayerD3D10::GetImageSRView(Image* aImage, bool& aHasAlpha)
{
  NS_ASSERTION(aImage, "Null image.");

  if (aImage->GetFormat() == Image::REMOTE_IMAGE_BITMAP) {
    RemoteBitmapImage *remoteImage =
      static_cast<RemoteBitmapImage*>(aImage);
      
    if (!aImage->GetBackendData(LayerManager::LAYERS_D3D10)) {
      nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData();
      dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);

      if (dat->mTexture) {
        device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
        aImage->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget());
      }
    }

    aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
  } else if (aImage->GetFormat() == Image::CAIRO_SURFACE) {
    CairoImage *cairoImage =
      static_cast<CairoImage*>(aImage);

    if (!cairoImage->mSurface) {
      return nsnull;
    }

    if (!aImage->GetBackendData(LayerManager::LAYERS_D3D10)) {
      nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData();
      dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);

      if (dat->mTexture) {
        device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
        aImage->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget());
      }
    }

    aHasAlpha = cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
  } else {
    NS_WARNING("Incorrect image type.");
    return nsnull;
  }

  TextureD3D10BackendData *data =
    static_cast<TextureD3D10BackendData*>(aImage->GetBackendData(LayerManager::LAYERS_D3D10));

  if (!data) {
    return nsnull;
  }

  nsRefPtr<ID3D10Device> dev;
  data->mTexture->GetDevice(getter_AddRefs(dev));
  if (dev != device()) {
    return nsnull;
  }

  return data->mSRView;
}
예제 #3
0
/**
 * Convert text string into OpenGL texture. Returns its handle.
 */ 
GLuint TextToTextureColour(TTF_Font* Font, char* Text, SDL_Color Colour)
{
    SDL_Surface* Initial;
	GLuint Texture;

	Initial = TTF_RenderText_Blended(Font, Text, Colour);
    Texture = SurfaceToTexture(Initial);
    
	SDL_FreeSurface(Initial);
    return Texture;
}
예제 #4
0
void Sprite::LoadFrom(const std::string& path) {
	SDL_Surface* loadedSurface = IMG_Load(path.c_str());

	if(loadedSurface != nullptr) {
		m_sdl_texture = SurfaceToTexture(loadedSurface);
	}
	else {
		log_error() << "Could not load surface from path." << IMG_GetError();
	}

	// Display error log if image wasn't loaded.
	if(m_sdl_texture == nullptr) {
		log_error() << "Sprite load failed: " << path;
	}
}
예제 #5
0
void
CairoImageD3D10::SetData(const CairoImage::Data &aData)
{
    mSize = aData.mSize;
    NS_ASSERTION(aData.mSurface->GetContentType() != gfxASurface::CONTENT_ALPHA,
                 "Invalid content type passed to CairoImageD3D10.");

    mTexture = SurfaceToTexture(mDevice, aData.mSurface, mSize);

    if (!mTexture) {
        NS_WARNING("Failed to create texture for CairoImage.");
        return;
    }

    if (aData.mSurface->GetContentType() == gfxASurface::CONTENT_COLOR) {
        mHasAlpha = false;
    } else {
        mHasAlpha = true;
    }

    mDevice->CreateShaderResourceView(mTexture, NULL, getter_AddRefs(mSRView));
}
예제 #6
0
/**
 * Returns a shader resource view for a Cairo or remote image.
 * Returns nullptr if unsuccessful.
 * If successful, aHasAlpha will be true iff the resulting texture
 * has an alpha component.
 */
ID3D10ShaderResourceView*
ImageLayerD3D10::GetImageSRView(Image* aImage, bool& aHasAlpha, IDXGIKeyedMutex **aMutex)
{
  NS_ASSERTION(aImage, "Null image.");

  if (aImage->GetFormat() == ImageFormat::REMOTE_IMAGE_BITMAP) {
    RemoteBitmapImage *remoteImage =
      static_cast<RemoteBitmapImage*>(aImage);

    if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D10)) {
      nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
      dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);

      if (dat->mTexture) {
        device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
        aImage->SetBackendData(mozilla::layers::LAYERS_D3D10, dat.forget());
      }
    }

    aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
  } else if (aImage->GetFormat() == ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE) {
    RemoteDXGITextureImage *remoteImage =
      static_cast<RemoteDXGITextureImage*>(aImage);

    remoteImage->GetD3D10TextureBackendData(device());

    aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
  } else if (aImage->GetFormat() == ImageFormat::CAIRO_SURFACE) {
    CairoImage *cairoImage =
      static_cast<CairoImage*>(aImage);

    if (!cairoImage->mSurface) {
      return nullptr;
    }

    if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D10)) {
      nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
      dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);

      if (dat->mTexture) {
        device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
        aImage->SetBackendData(mozilla::layers::LAYERS_D3D10, dat.forget());
      }
    }

    aHasAlpha = cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
  } else if (aImage->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE) {
    if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D10)) {
      // Use resource sharing to open the D3D9 texture as a D3D10 texture,
      HRESULT hr;
      D3D9SurfaceImage* d3dImage = reinterpret_cast<D3D9SurfaceImage*>(aImage);
      nsRefPtr<ID3D10Texture2D> texture;
      hr = device()->OpenSharedResource(d3dImage->GetShareHandle(),
                                        IID_ID3D10Texture2D,
                                        (void**)getter_AddRefs(texture));
      NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

      nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
      dat->mTexture = texture;

      hr = device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
      NS_ENSURE_TRUE(SUCCEEDED(hr) && dat->mSRView, nullptr);

      aImage->SetBackendData(mozilla::layers::LAYERS_D3D10, dat.forget());
    }
    aHasAlpha = false;
  } else {
    NS_WARNING("Incorrect image type.");
    return nullptr;
  }

  TextureD3D10BackendData *data =
    static_cast<TextureD3D10BackendData*>(aImage->GetBackendData(mozilla::layers::LAYERS_D3D10));

  if (!data) {
    return nullptr;
  }

  if (aMutex &&
      SUCCEEDED(data->mTexture->QueryInterface(IID_IDXGIKeyedMutex, (void**)aMutex))) {
    if (FAILED((*aMutex)->AcquireSync(0, 0))) {
      NS_WARNING("Failed to acquire sync on keyed mutex, plugin forgot to release?");
      return nullptr;
    }
  }

  nsRefPtr<ID3D10Device> dev;
  data->mTexture->GetDevice(getter_AddRefs(dev));
  if (dev != device()) {
    return nullptr;
  }

  return data->mSRView;
}
예제 #7
0
void
ImageLayerD3D10::RenderLayer()
{
    if (!GetContainer()) {
        return;
    }

    nsRefPtr<Image> image = GetContainer()->GetCurrentImage();
    if (!image) {
        return;
    }

    SetEffectTransformAndOpacity();

    ID3D10EffectTechnique *technique;

    if (GetContainer()->GetBackendType() != LayerManager::LAYERS_D3D10 ||
            image->GetFormat() == Image::CAIRO_SURFACE)
    {
        gfxIntSize size;
        bool hasAlpha;
        nsRefPtr<ID3D10ShaderResourceView> srView;

        if (GetContainer()->GetBackendType() != LayerManager::LAYERS_D3D10)
        {
            nsRefPtr<gfxASurface> surf = GetContainer()->GetCurrentAsSurface(&size);

            nsRefPtr<ID3D10Texture2D> texture = SurfaceToTexture(device(), surf, size);

            if (!texture) {
                NS_WARNING("Failed to create texture for surface.");
                return;
            }

            hasAlpha = surf->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;

            device()->CreateShaderResourceView(texture, NULL, getter_AddRefs(srView));
        } else {
            ImageContainerD3D10 *container =
                static_cast<ImageContainerD3D10*>(GetContainer());

            if (container->device() != device()) {
                container->SetDevice(device());
            }

            // image->GetFormat() == Image::CAIRO_SURFACE
            CairoImageD3D10 *cairoImage =
                static_cast<CairoImageD3D10*>(image.get());

            if (cairoImage->mDevice != device()) {
                // This shader resource view was for an old device! Can't draw that
                // now.
                return;
            }

            srView = cairoImage->mSRView;
            hasAlpha = cairoImage->mHasAlpha;
            size = cairoImage->mSize;
        }

        if (hasAlpha) {
            if (mFilter == gfxPattern::FILTER_NEAREST) {
                technique = effect()->GetTechniqueByName("RenderRGBALayerPremulPoint");
            } else {
                technique = effect()->GetTechniqueByName("RenderRGBALayerPremul");
            }
        } else {
            if (mFilter == gfxPattern::FILTER_NEAREST) {
                technique = effect()->GetTechniqueByName("RenderRGBLayerPremulPoint");
            } else {
                technique = effect()->GetTechniqueByName("RenderRGBLayerPremul");
            }
        }

        if (srView) {
            effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(srView);
        }

        effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
            ShaderConstantRectD3D10(
                (float)0,
                (float)0,
                (float)size.width,
                (float)size.height)
        );
    } else if (image->GetFormat() == Image::PLANAR_YCBCR) {
        PlanarYCbCrImageD3D10 *yuvImage =
            static_cast<PlanarYCbCrImageD3D10*>(image.get());

        if (!yuvImage->HasData()) {
            return;
        }

        if (yuvImage->mDevice != device()) {
            // These shader resources were created for an old device! Can't draw
            // that here.
            return;
        }

        // TODO: At some point we should try to deal with mFilter here, you don't
        // really want to use point filtering in the case of NEAREST, since that
        // would also use point filtering for Chroma upsampling. Where most likely
        // the user would only want point filtering for final RGB image upsampling.

        technique = effect()->GetTechniqueByName("RenderYCbCrLayer");

        effect()->GetVariableByName("tY")->AsShaderResource()->SetResource(yuvImage->mYView);
        effect()->GetVariableByName("tCb")->AsShaderResource()->SetResource(yuvImage->mCbView);
        effect()->GetVariableByName("tCr")->AsShaderResource()->SetResource(yuvImage->mCrView);

        /*
         * Send 3d control data and metadata to NV3DVUtils
         */
        if (GetNv3DVUtils()) {
            Nv_Stereo_Mode mode;
            switch (yuvImage->mData.mStereoMode) {
            case STEREO_MODE_LEFT_RIGHT:
                mode = NV_STEREO_MODE_LEFT_RIGHT;
                break;
            case STEREO_MODE_RIGHT_LEFT:
                mode = NV_STEREO_MODE_RIGHT_LEFT;
                break;
            case STEREO_MODE_BOTTOM_TOP:
                mode = NV_STEREO_MODE_BOTTOM_TOP;
                break;
            case STEREO_MODE_TOP_BOTTOM:
                mode = NV_STEREO_MODE_TOP_BOTTOM;
                break;
            case STEREO_MODE_MONO:
                mode = NV_STEREO_MODE_MONO;
                break;
            }

            // Send control data even in mono case so driver knows to leave stereo mode.
            GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);

            if (yuvImage->mData.mStereoMode != STEREO_MODE_MONO) {
                // Dst resource is optional
                GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width,
                                                   (unsigned int)yuvImage->mSize.height, (HANDLE)(yuvImage->mYTexture), (HANDLE)(NULL));
            }
        }

        effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
            ShaderConstantRectD3D10(
                (float)0,
                (float)0,
                (float)yuvImage->mSize.width,
                (float)yuvImage->mSize.height)
        );
    }

    technique->GetPassByIndex(0)->Apply(0);
    device()->Draw(4, 0);
}
void
ImageLayerD3D10::RenderLayer()
{
  ImageContainer *container = GetContainer();
  if (!container) {
    return;
  }

  AutoLockImage autoLock(container);

  Image *image = autoLock.GetImage();
  if (!image) {
    return;
  }

  gfxIntSize size = mScaleMode == SCALE_NONE ? image->GetSize() : mScaleToSize;

  SetEffectTransformAndOpacity();

  ID3D10EffectTechnique *technique;

  if (image->GetFormat() == Image::CAIRO_SURFACE || image->GetFormat() == Image::REMOTE_IMAGE_BITMAP)
  {
    bool hasAlpha = false;

    if (image->GetFormat() == Image::REMOTE_IMAGE_BITMAP) {
      RemoteBitmapImage *remoteImage =
        static_cast<RemoteBitmapImage*>(image);
      
      if (!image->GetBackendData(LayerManager::LAYERS_D3D10)) {
        nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData();
        dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);

        if (dat->mTexture) {
          device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
          image->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget());
        }
      }

      hasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
    } else {
      CairoImage *cairoImage =
        static_cast<CairoImage*>(image);

      if (!cairoImage->mSurface) {
        return;
      }

      if (!image->GetBackendData(LayerManager::LAYERS_D3D10)) {
        nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData();
        dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);

        if (dat->mTexture) {
          device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
          image->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget());
        }
      }

      hasAlpha = cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
    }

    TextureD3D10BackendData *data =
      static_cast<TextureD3D10BackendData*>(image->GetBackendData(LayerManager::LAYERS_D3D10));

    if (!data) {
      return;
    }

    nsRefPtr<ID3D10Device> dev;
    data->mTexture->GetDevice(getter_AddRefs(dev));
    if (dev != device()) {
      return;
    }
    
    if (hasAlpha) {
      if (mFilter == gfxPattern::FILTER_NEAREST) {
        technique = effect()->GetTechniqueByName("RenderRGBALayerPremulPoint");
      } else {
        technique = effect()->GetTechniqueByName("RenderRGBALayerPremul");
      }
    } else {
      if (mFilter == gfxPattern::FILTER_NEAREST) {
        technique = effect()->GetTechniqueByName("RenderRGBLayerPremulPoint");
      } else {
        technique = effect()->GetTechniqueByName("RenderRGBLayerPremul");
      }
    }

    effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(data->mSRView);

    effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
      ShaderConstantRectD3D10(
        (float)0,
        (float)0,
        (float)size.width,
        (float)size.height)
      );
  } else if (image->GetFormat() == Image::PLANAR_YCBCR) {
    PlanarYCbCrImage *yuvImage =
      static_cast<PlanarYCbCrImage*>(image);

    if (!yuvImage->mBufferSize) {
      return;
    }

    if (!yuvImage->GetBackendData(LayerManager::LAYERS_D3D10)) {
      AllocateTexturesYCbCr(yuvImage);
    }

    PlanarYCbCrD3D10BackendData *data =
      static_cast<PlanarYCbCrD3D10BackendData*>(yuvImage->GetBackendData(LayerManager::LAYERS_D3D10));

    if (!data) {
      return;
    }

    nsRefPtr<ID3D10Device> dev;
    data->mYTexture->GetDevice(getter_AddRefs(dev));
    if (dev != device()) {
      return;
    }

    // TODO: At some point we should try to deal with mFilter here, you don't
    // really want to use point filtering in the case of NEAREST, since that
    // would also use point filtering for Chroma upsampling. Where most likely
    // the user would only want point filtering for final RGB image upsampling.

    technique = effect()->GetTechniqueByName("RenderYCbCrLayer");

    effect()->GetVariableByName("tY")->AsShaderResource()->SetResource(data->mYView);
    effect()->GetVariableByName("tCb")->AsShaderResource()->SetResource(data->mCbView);
    effect()->GetVariableByName("tCr")->AsShaderResource()->SetResource(data->mCrView);

    /*
     * Send 3d control data and metadata to NV3DVUtils
     */
    if (GetNv3DVUtils()) {
      Nv_Stereo_Mode mode;
      switch (yuvImage->mData.mStereoMode) {
      case STEREO_MODE_LEFT_RIGHT:
        mode = NV_STEREO_MODE_LEFT_RIGHT;
        break;
      case STEREO_MODE_RIGHT_LEFT:
        mode = NV_STEREO_MODE_RIGHT_LEFT;
        break;
      case STEREO_MODE_BOTTOM_TOP:
        mode = NV_STEREO_MODE_BOTTOM_TOP;
        break;
      case STEREO_MODE_TOP_BOTTOM:
        mode = NV_STEREO_MODE_TOP_BOTTOM;
        break;
      case STEREO_MODE_MONO:
        mode = NV_STEREO_MODE_MONO;
        break;
      }
      
      // Send control data even in mono case so driver knows to leave stereo mode.
      GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);

      if (yuvImage->mData.mStereoMode != STEREO_MODE_MONO) {
        // Dst resource is optional
        GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width, 
                                           (unsigned int)yuvImage->mSize.height, (HANDLE)(data->mYTexture), (HANDLE)(NULL));
      }
    }

    effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
      ShaderConstantRectD3D10(
        (float)0,
        (float)0,
        (float)size.width,
        (float)size.height)
      );

    effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector(
      ShaderConstantRectD3D10(
        (float)yuvImage->mData.mPicX / yuvImage->mData.mYSize.width,
        (float)yuvImage->mData.mPicY / yuvImage->mData.mYSize.height,
        (float)yuvImage->mData.mPicSize.width / yuvImage->mData.mYSize.width,
        (float)yuvImage->mData.mPicSize.height / yuvImage->mData.mYSize.height)
       );
  }
  
  bool resetTexCoords = image->GetFormat() == Image::PLANAR_YCBCR;
  image = nsnull;
  autoLock.Unlock();

  technique->GetPassByIndex(0)->Apply(0);
  device()->Draw(4, 0);

  if (resetTexCoords) {
    effect()->GetVariableByName("vTextureCoords")->AsVector()->
      SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
  }

  GetContainer()->NotifyPaintedImage(image);
}