예제 #1
0
/** 更新各种图形元素的显示 */
static void LCUIDisplay_Update(void)
{
	int i, n, j, m;
	LCUI_Rect *p_rect;
	SurfaceRecord *p_sr;
	LCUI_DirtyRectList rlist;
	LCUI_PaintContext paint;

	DirtyRectList_Init( &rlist );
	n = LinkedList_GetTotal( &display.surfaces );
	/* 遍历当前的 surface 记录列表 */
	for( i=0; i<n; ++i ) {
		LinkedList_Goto( &display.surfaces, i );
		p_sr = (SurfaceRecord*)
		LinkedList_Get( &display.surfaces );
		if( !p_sr->widget || !p_sr->surface
		 || !Surface_IsReady(p_sr->surface) ) {
			continue;
		}
		/* 更新表面 */
		Surface_Update( p_sr->surface );
		/* 收集无效区域记录 */
		Widget_ProcInvalidArea( p_sr->widget, &rlist );
		m = LinkedList_GetTotal( &rlist );
		DEBUG_MSG("proc invalid area, m = %d\n", m);
		LinkedList_Goto( &rlist, 0 );
		/* 在 surface 上逐个重绘无效区域 */
		for( j=0; j<m; ++j ) {
			p_rect = (LCUI_Rect*)LinkedList_Get( &rlist );
			paint = Surface_BeginPaint( p_sr->surface, p_rect );
			DEBUG_MSG( "[%s]: render rect: (%d,%d,%d,%d), %d\n", p_sr->widget->type, paint->rect.left, paint->rect.top, paint->rect.w, paint->rect.h, j );
			Widget_Render( p_sr->widget, paint );
			Surface_EndPaint( p_sr->surface, paint );
			LinkedList_Delete( &rlist );
		}
		if( m > 0 ) {
			Surface_Present( p_sr->surface );
		}
	}

	LinkedList_Destroy( &rlist );
}
예제 #2
0
/** 更新各种图形元素的显示 */
static void LCUIDisplay_Update(void)
{
	LinkedList rlist;
	SurfaceRecord *p_sr;
	LinkedListNode *sn, *rn;
	LCUI_PaintContext paint;
	LinkedList_Init( &rlist );
	/* 遍历当前的 surface 记录列表 */
	for( LinkedList_Each( sn, &display.surfaces ) ) {
		p_sr = sn->data;
		if( !p_sr->widget || !p_sr->surface
		 || !Surface_IsReady(p_sr->surface) ) {
			continue;
		}
		Surface_Update( p_sr->surface );
		/* 收集无效区域记录 */
		Widget_ProcInvalidArea( p_sr->widget, &rlist );
		/* 在 surface 上逐个重绘无效区域 */
		for( LinkedList_Each( rn, &rlist ) ) {
			paint = Surface_BeginPaint( p_sr->surface, rn->data );
			if( !paint ) {
				continue;
			}
			DEBUG_MSG( "[%s]: render rect: (%d,%d,%d,%d)\n",
				p_sr->widget->type, paint->rect.left,
				paint->rect.top, paint->rect.w, paint->rect.h );
			Widget_Render( p_sr->widget, paint );
			if( display.show_rect_border ) {
				DrawBorder( paint );
			}
			Surface_EndPaint( p_sr->surface, paint );
		}
		if( rlist.length > 0 ) {
			Surface_Present( p_sr->surface );
		}
		RectList_Clear( &rlist );
	}
	RectList_Clear( &rlist );
}