/* * Windows main function. Containts the * initialization code and the main loop */ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; long long oldtime, newtime; /* Previous instances do not exist in Win32 */ if (hPrevInstance) { return 0; } /* Make the current instance global */ global_hInstance = hInstance; /* Setup FPU if necessary */ Sys_SetupFPU(); /* Force DPI awareness */ Sys_SetHighDPIMode(); /* Parse the command line arguments */ ParseCommandLine(lpCmdLine); /* Are we portable? */ for (int i = 0; i < argc; i++) { if (strcmp(argv[i], "-portable") == 0) { is_portable = true; } } /* Need to redirect stdout before anything happens. */ #ifndef DEDICATED_ONLY Sys_RedirectStdout(); #endif /* Seed PRNG */ randk_seed(); /* Call the initialization code */ Qcommon_Init(argc, argv); /* Save our time */ oldtime = Sys_Microseconds(); /* The legendary main loop */ while (1) { /* If at a full screen console, don't update unless needed */ if (Minimized || (dedicated && dedicated->value)) { Sleep(1); } while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { if (!GetMessage(&msg, NULL, 0, 0)) { Com_Quit(); } sys_msg_time = msg.time; TranslateMessage(&msg); DispatchMessage(&msg); } // Throttle the game a little bit Sys_Nanosleep(5000); newtime = Sys_Microseconds(); Qcommon_Frame(newtime - oldtime); oldtime = newtime; } /* never gets here */ return TRUE; }
/* * Windows main function. Containts the * initialization code and the main loop */ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; long long oldtime, newtime; /* Previous instances do not exist in Win32 */ if (hPrevInstance) { return 0; } /* Make the current instance global */ global_hInstance = hInstance; /* Setup FPU if necessary */ Sys_SetupFPU(); /* Force DPI awareness */ Sys_SetHighDPIMode(); /* Parse the command line arguments */ ParseCommandLine(lpCmdLine); /* Are we portable? */ for (int i = 0; i < argc; i++) { if (strcmp(argv[i], "-portable") == 0) { is_portable = true; } } /* Need to redirect stdout before anything happens. */ #ifndef DEDICATED_ONLY Sys_RedirectStdout(); #endif printf("Yamagi Quake II v%s\n", YQ2VERSION); printf("=====================\n\n"); #ifndef DEDICATED_ONLY printf("Client build options:\n"); #ifdef SDL2 printf(" + SDL2\n"); #else printf(" - SDL2 (using 1.2)\n"); #endif #ifdef CDA printf(" + CD audio\n"); #else printf(" - CD audio\n"); #endif #ifdef OGG printf(" + OGG/Vorbis\n"); #else printf(" - OGG/Vorbis\n"); #endif #ifdef USE_OPENAL printf(" + OpenAL audio\n"); #else printf(" - OpenAL audio\n"); #endif #ifdef ZIP printf(" + Zip file support\n"); #else printf(" - Zip file support\n"); #endif #endif printf("Platform: %s\n", YQ2OSTYPE); printf("Architecture: %s\n", YQ2ARCH); /* Seed PRNG */ randk_seed(); /* Call the initialization code */ Qcommon_Init(argc, argv); /* Save our time */ oldtime = Sys_Microseconds(); /* The legendary main loop */ while (1) { /* If at a full screen console, don't update unless needed */ if (Minimized || (dedicated && dedicated->value)) { Sleep(1); } while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { if (!GetMessage(&msg, NULL, 0, 0)) { Com_Quit(); } sys_msg_time = msg.time; TranslateMessage(&msg); DispatchMessage(&msg); } // Throttle the game a little bit Sys_Nanosleep(5000); newtime = Sys_Microseconds(); Qcommon_Frame(newtime - oldtime); oldtime = newtime; } /* never gets here */ return TRUE; }