void nv20_emit_tex_mat(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_MAT0; struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); if (nctx->fallback == HWTNL && (ctx->Texture._TexMatEnabled & 1 << i)) { BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); PUSH_DATAm(push, ctx->TextureMatrixStack[i].Top->m); } else { BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 0); } }
static void nv10_hwctx_init(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nv04_fifo *fifo = hw->chan->data; int i; BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, hw->eng3d->handle); BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); PUSH_DATA (push, hw->ntfy->handle); BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, 0x7ff << 16 | 0x800); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, 0x7ff << 16 | 0x800); for (i = 1; i < 8; i++) { BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, SUBC_3D(0x290), 1); PUSH_DATA (push, 0x10 << 16 | 1); BEGIN_NV04(push, SUBC_3D(0x3f4), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); if (context_chipset(ctx) >= 0x17) { BEGIN_NV04(push, NV17_3D(UNK01AC), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, SUBC_3D(0xd84), 1); PUSH_DATA (push, 0x3); BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1); PUSH_DATA (push, 1); } if (context_chipset(ctx) >= 0x11) { BEGIN_NV04(push, SUBC_3D(0x120), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 2); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); /* Set state */ BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); PUSH_DATA (push, 0x207); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2); PUSH_DATA (push, 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0x8006); BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0x207); PUSH_DATA (push, 0); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1d01); BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); PUSH_DATA (push, 0x201); BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, 0x1b02); PUSH_DATA (push, 0x1b02); BEGIN_NV04(push, NV10_3D(CULL_FACE), 2); PUSH_DATA (push, 0x405); PUSH_DATA (push, 0x901); BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8); for (i = 0; i < 8; i++) PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); PUSH_DATA (push, 0x3fc00000); /* -1.50 */ PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */ PUSH_DATA (push, 0); /* 0.00 */ BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_MODE), 2); PUSH_DATA (push, 0x802); PUSH_DATA (push, 2); /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when * using texturing, except when using the texture matrix */ BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1); PUSH_DATA (push, 6); BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); PUSH_DATA (push, 0x01010101); /* Set vertex component */ BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777216.0); PUSH_KICK (push); }
static void nv20_hwctx_init(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nv04_fifo *fifo = hw->chan->data; int i; BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, hw->eng3d->handle); BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); PUSH_DATA (push, hw->ntfy->handle); BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, 0xfff << 16 | 0x0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, 0xfff << 16 | 0x0); for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) { BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x17e0), 3); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0); } else { BEGIN_NV04(push, SUBC_3D(0x1e68), 1); PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */ BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL); } BEGIN_NV04(push, SUBC_3D(0x290), 1); PUSH_DATA (push, 0x10 << 16 | 1); BEGIN_NV04(push, SUBC_3D(0x9fc), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x1d80), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, SUBC_3D(0x9f8), 1); PUSH_DATA (push, 4); BEGIN_NV04(push, SUBC_3D(0x17ec), 3); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d88), 1); PUSH_DATA (push, 3); BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV25_3D(UNK01AC), 1); PUSH_DATA (push, fifo->vram); } BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x1e98), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x120), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 2); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1da4), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); PUSH_DATA (push, 0 << 16 | 0); PUSH_DATA (push, 0 << 16 | 0); BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2); PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS); PUSH_DATA (push, 0); for (i = 0; i < NV20_3D_TEX__LEN; i++) { BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4); PUSH_DATA (push, 0x30d410d0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4); PUSH_DATA (push, 0x00000c00); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1); PUSH_DATA (push, 0x00011101); BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); PUSH_DATA (push, 0x130e0300); PUSH_DATA (push, 0x0c091c80); BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4); PUSH_DATA (push, 0x00000c00); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4); PUSH_DATA (push, 0x20c400c0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4); PUSH_DATA (push, 0x035125a0); PUSH_DATA (push, 0); PUSH_DATA (push, 0x40002000); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1); PUSH_DATA (push, 0xffff0000); BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4); PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE); PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO); PUSH_DATA (push, 0); PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD); BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7); PUSH_DATA (push, 0xff); PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS); PUSH_DATA (push, 0); PUSH_DATA (push, 0xff); PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP); PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP); PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP); BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY); BEGIN_NV04(push, SUBC_3D(0x17cc), 1); PUSH_DATA (push, 0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d84), 1); PUSH_DATA (push, 1); } BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL); BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)), NV20_3D_POLYGON_STIPPLE_PATTERN__LEN); for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) { PUSH_DATA (push, 0xffffffff); } BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1); PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS); BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1); PUSH_DATA (push, 1); if (context_chipset(ctx) < 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d84), 1); PUSH_DATA (push, 3); } BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1); if (context_chipset(ctx) >= 0x25) PUSH_DATAf(push, 1.0); else PUSH_DATA (push, 8); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x0a1c), 1); PUSH_DATA (push, 0x800); } else { BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL); PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL); BEGIN_NV04(push, NV20_3D(CULL_FACE), 2); PUSH_DATA (push, NV20_3D_CULL_FACE_BACK); PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW); BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1); PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH); BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)), 4 * NV20_3D_TEX_GEN_MODE__ESIZE); for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++) PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); PUSH_DATAf(push, 1.5); PUSH_DATAf(push, -0.090168); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV20_3D(FOG_MODE), 2); PUSH_DATA (push, NV20_3D_FOG_MODE_EXP_SIGNED); PUSH_DATA (push, NV20_3D_FOG_COORD_FOG); BEGIN_NV04(push, NV20_3D(FOG_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ENGINE), 1); PUSH_DATA (push, NV20_3D_ENGINE_FIXED); for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) { BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(VERTEX_ATTR_4F_X(1)), 4 * 15); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); for (i = 0; i < 12; i++) { PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); } BEGIN_NV04(push, NV20_3D(EDGEFLAG_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV20_3D(COLOR_MASK), 1); PUSH_DATA (push, 0x00010101); BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777216.0); BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777215.0); BEGIN_NV04(push, NV20_3D(VIEWPORT_SCALE_X), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777215.0 * 0.5); PUSH_DATAf(push, 65535.0); PUSH_KICK (push); }
static Bool setup_texture(NVPtr pNv, int unit, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; unsigned h = pict->pDrawable->height; unsigned w = pict->pDrawable->width; unsigned format; format = NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE | NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE | log2i(w) << 20 | log2i(h) << 16 | 1 << 12 | /* lod == 1 */ get_tex_format(pNv, pict) | 0x50 /* UNK */; /* NPOT_SIZE expects an even number for width, we can round up uneven * numbers here because EXA always gives 64 byte aligned pixmaps and * for all formats we support 64 bytes represents an even number of * pixels */ w = (w + 1) & ~1; BEGIN_NV04(push, NV10_3D(TEX_OFFSET(unit)), 1); PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(unit)), bo, 0, reloc); BEGIN_NV04(push, NV10_3D(TEX_FORMAT(unit)), 1); PUSH_MTHDs(push, NV10_3D(TEX_FORMAT(unit)), bo, format, reloc, NV10_3D_TEX_FORMAT_DMA0, NV10_3D_TEX_FORMAT_DMA1); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(unit)), 1 ); PUSH_DATA (push, NV10_3D_TEX_ENABLE_ENABLE); BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(unit)), 1); PUSH_DATA (push, exaGetPixmapPitch(pixmap) << 16); BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(unit)), 1); PUSH_DATA (push, (w << 16) | h); BEGIN_NV04(push, NV10_3D(TEX_FILTER(unit)), 1); if (pict->filter == PictFilterNearest) PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_NEAREST | NV10_3D_TEX_FILTER_MINIFY_NEAREST); else PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_LINEAR | NV10_3D_TEX_FILTER_MINIFY_LINEAR); if (pict->transform) { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(TEX_MATRIX(unit, 0)), 16); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][2])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][2])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][1])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][2])); } else { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } return TRUE; }
static Bool NV30EXATexture(ScrnInfoPtr pScrn, PixmapPtr pPix, PicturePtr pPict, int unit) { NVPtr pNv = NVPTR(pScrn); struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pPix); nv_pict_texture_format_t *fmt; unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; uint32_t pitch = exaGetPixmapPitch(pPix); uint32_t log2h = log2i(pPix->drawable.height); uint32_t log2w = log2i(pPix->drawable.width); uint32_t card_filter, card_repeat; fmt = NV30_GetPictTextureFormat(pPict->format); if (!fmt) return FALSE; card_repeat = 3; /* repeatNone */ if (pPict->filter == PictFilterBilinear) card_filter = 2; else card_filter = 1; BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, (1 << 16) | 8 | NV30_3D_TEX_FORMAT_DIMS_2D | (fmt->card_fmt << NV30_3D_TEX_FORMAT_FORMAT__SHIFT) | (log2w << NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT) | (log2h << NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT), reloc, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); PUSH_DATA (push, (card_repeat << NV30_3D_TEX_WRAP_S__SHIFT) | (card_repeat << NV30_3D_TEX_WRAP_T__SHIFT) | (card_repeat << NV30_3D_TEX_WRAP_R__SHIFT)); PUSH_DATA (push, NV30_3D_TEX_ENABLE_ENABLE); PUSH_DATA (push, (pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT ) | fmt->card_swz); PUSH_DATA (push, (card_filter << NV30_3D_TEX_FILTER_MIN__SHIFT) | (card_filter << NV30_3D_TEX_FILTER_MAG__SHIFT) | 0x2000 /* engine lock */); PUSH_DATA (push, (pPix->drawable.width << NV30_3D_TEX_NPOT_SIZE_W__SHIFT) | pPix->drawable.height); PUSH_DATA (push, 0x00000000); /* border ARGB */ if (pPict->transform) { BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV30_3D(TEX_MATRIX(unit, 0)), 16); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2])); } else { BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } return TRUE; }