예제 #1
0
void Timer::initSystemTimer() {
	TIMER1_CR = 0;
	TIMER1_DATA = TIMER_FREQ_1024(1000);
	TIMER1_CR = TIMER_ENABLE | TIMER_DIV_1024 | TIMER_IRQ_REQ;
	irqSet(IRQ_TIMER1, OnTimer);
	irqEnable(IRQ_TIMER1);
	systemTime = 0;
}
예제 #2
0
void
SDL_StartTicks(void)
{
    timer_ticks = 0;

	/* Set timer 2 to fire every ms. */
	timerStart(2, ClockDivider_1024, TIMER_FREQ_1024(1000), NDS_TimerInterrupt);
}
예제 #3
0
int main()
{
	soundEnable();
	channel = soundPlayPSG(DutyCycle_50, 10000, 127, 64);

	//calls the timerCallBack function 5 times per second.
	timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(5), timerCallBack);

	waitfor(KEY_A);

	return 0;
}
예제 #4
0
파일: main.cpp 프로젝트: Tiger21820/GameYob
int main(int argc, char* argv[])
{
    REG_POWERCNT = POWER_ALL & ~(POWER_MATRIX | POWER_3D_CORE); // don't need 3D
    consoleDebugInit(DebugDevice_CONSOLE);

    defaultExceptionHandler();

    time(&rawTime);
    lastRawTime = rawTime;
    timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(1), clockUpdater);

    /* Reset the EZ3in1 if present */
    if (!__dsimode) {
        sysSetCartOwner(BUS_OWNER_ARM9);

        GBA_BUS[0x0000] = 0xF0;
        GBA_BUS[0x1000] = 0xF0;
    }

    fifoSetValue32Handler(FIFO_USER_02, fifoValue32Handler, NULL);

    sharedData = (SharedData*)memUncached(malloc(sizeof(SharedData)));
    sharedData->scalingOn = false;
    // It might make more sense to use "fifoSendAddress" here.
    // However there may have been something wrong with it in dsi mode.
    fifoSendValue32(FIFO_USER_03, ((u32)sharedData)&0x00ffffff);

    consoleOn = true;
    initConsole();
    initInput();
    readConfigFile();

    if (argc >= 2) {
        char* filename = argv[1];
        loadProgram(filename);
        initializeGameboyFirstTime();
    }
    else {
        selectRom();
    }
    consoleOn = false;
    updateScreens();

    runEmul();

    return 0;
}
예제 #5
0
int main(void)
{
    float x_angle = 0, y_angle = 0;
    float x_speed = 0, y_speed = 0;
    float distance = 1;

    powerON(POWER_ALL);
    irqInit();
    irqEnable(IRQ_VBLANK);
    videoSetMode(MODE_0_3D);
    consoleDemoInit();

    /* Set up a timer to count FPS */
    TIMER3_DATA = TIMER_FREQ_1024(1);
    TIMER3_CR = TIMER_DIV_1024 | TIMER_IRQ_REQ;
    irqSet(IRQ_TIMER3, fps_timer_irq);
    irqEnable(IRQ_TIMER3);

    glViewPort(0, 0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1);
    glClearColor(0, 0, 0);
    glClearDepth(GL_MAX_DEPTH);

    iprintf("Hello World!\n\n");

    glReset();
    gluPerspective(35, SCREEN_WIDTH / (float) SCREEN_HEIGHT, 0.1, 40.0);
    gluLookAt(0.0, 0.0, 1.0,   /* Eye */
	      0.0, 0.0, 0.0,   /* Look at */
	      0.0, 1.0, 0.0);  /* Up */

    glMaterialf(GL_AMBIENT, RGB15(8,8,8));
    glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
    glMaterialf(GL_SPECULAR, BIT(15) | RGB15(8,8,8));
    glMaterialf(GL_EMISSION, RGB15(5,5,5));
    glMaterialShinyness();
    glColor(RGB15(31, 31, 31));

    glLight(0, RGB15(20, 15, 15),
	    floattov10(-0.9),
	    floattov10( 0.9),
	    floattov10( 0.2));

    glLight(1, RGB15(15, 15, 20),
	    floattov10( 0.4),
	    floattov10( 0.9),
	    floattov10( 0.2));

    glPolyFmt(POLY_ALPHA(31) | POLY_CULL_BACK |
	      POLY_FORMAT_LIGHT0 | POLY_FORMAT_LIGHT1);

    while (1) {
	scanKeys();
	if (keysHeld() & KEY_START)  Loader_Exit9();
	if (keysHeld() & KEY_UP)     x_speed += 0.05;
	if (keysHeld() & KEY_DOWN)   x_speed -= 0.05;
	if (keysHeld() & KEY_LEFT)   y_speed += 0.05;
	if (keysHeld() & KEY_RIGHT)  y_speed -= 0.05;
	if (keysHeld() & KEY_R)      distance += 0.05;
	if (keysHeld() & KEY_L)      distance -= 0.05;

	glPushMatrix();

	glTranslate3f32(floattof32( 0.0),
			floattof32( 0.0),
			floattof32(-distance));

	glRotateX(x_angle += x_speed);
	glRotateY(y_angle += y_speed);

	glCallList(display_list_bin);

	glPopMatrix(1);

	glFlush();
	frames++;
	swiWaitForVBlank();
    }

    return 0;
}