예제 #1
0
bool BaseObject::persist(BasePersistenceManager *persistMgr) {
	BaseScriptHolder::persist(persistMgr);

	for (int i = 0; i < 7; i++) {
		persistMgr->transfer(TMEMBER(_caption[i]));
	}
	persistMgr->transferPtr(TMEMBER_PTR(_activeCursor));
	persistMgr->transfer(TMEMBER(_alphaColor));
	persistMgr->transfer(TMEMBER(_autoSoundPanning));
	persistMgr->transferPtr(TMEMBER_PTR(_cursor));
	persistMgr->transfer(TMEMBER(_sharedCursors));
	persistMgr->transfer(TMEMBER(_editorAlwaysRegister));
	persistMgr->transfer(TMEMBER(_editorOnly));
	persistMgr->transfer(TMEMBER(_editorSelected));
	persistMgr->transfer(TMEMBER(_iD));
	persistMgr->transfer(TMEMBER(_is3D));
	persistMgr->transfer(TMEMBER(_movable));
	persistMgr->transfer(TMEMBER(_posX));
	persistMgr->transfer(TMEMBER(_posY));
	persistMgr->transferFloat(TMEMBER(_relativeScale));
	persistMgr->transfer(TMEMBER(_rotatable));
	persistMgr->transferFloat(TMEMBER(_scale));
	persistMgr->transferPtr(TMEMBER_PTR(_sFX));
	persistMgr->transfer(TMEMBER(_sFXStart));
	persistMgr->transfer(TMEMBER(_sFXVolume));
	persistMgr->transfer(TMEMBER(_ready));
	persistMgr->transfer(TMEMBER(_rect));
	persistMgr->transfer(TMEMBER(_rectSet));
	persistMgr->transfer(TMEMBER(_registrable));
	persistMgr->transfer(TMEMBER(_shadowable));
	persistMgr->transfer(TMEMBER(_soundEvent));
	persistMgr->transfer(TMEMBER(_zoomable));

	persistMgr->transferFloat(TMEMBER(_scaleX));
	persistMgr->transferFloat(TMEMBER(_scaleY));

	persistMgr->transferFloat(TMEMBER(_rotate));
	persistMgr->transfer(TMEMBER(_rotateValid));
	persistMgr->transferFloat(TMEMBER(_relativeRotate));

	persistMgr->transfer(TMEMBER(_saveState));
	persistMgr->transfer(TMEMBER(_nonIntMouseEvents));

	persistMgr->transfer(TMEMBER_INT(_sFXType));
	persistMgr->transferFloat(TMEMBER(_sFXParam1));
	persistMgr->transferFloat(TMEMBER(_sFXParam2));
	persistMgr->transferFloat(TMEMBER(_sFXParam3));
	persistMgr->transferFloat(TMEMBER(_sFXParam4));


	persistMgr->transfer(TMEMBER_INT(_blendMode));

	return STATUS_OK;
}
예제 #2
0
bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
	persistMgr->transfer(TMEMBER(_comment));
	persistMgr->transfer(TMEMBER(_startTime));
	persistMgr->transfer(TMEMBER(_endTime));
	persistMgr->transfer(TMEMBER(_playToEnd));
	persistMgr->transferPtr(TMEMBER_PTR(_sprite));
	persistMgr->transfer(TMEMBER(_spriteFilename));
	persistMgr->transferPtr(TMEMBER_PTR(_spriteSet));
	persistMgr->transfer(TMEMBER(_spriteSetFilename));

	return STATUS_OK;
}
예제 #3
0
bool ScEngine::persist(BasePersistenceManager *persistMgr) {
	if (!persistMgr->getIsSaving()) {
		cleanup();
	}

	persistMgr->transferPtr(TMEMBER_PTR(_gameRef));
	persistMgr->transferPtr(TMEMBER_PTR(_currentScript));
	persistMgr->transferPtr(TMEMBER_PTR(_globals));
	_scripts.persist(persistMgr);

	return STATUS_OK;
}
예제 #4
0
bool AdTalkDef::persist(BasePersistenceManager *persistMgr) {

	BaseObject::persist(persistMgr);

	persistMgr->transferPtr(TMEMBER_PTR(_defaultSprite));
	persistMgr->transfer(TMEMBER(_defaultSpriteFilename));
	persistMgr->transferPtr(TMEMBER_PTR(_defaultSpriteSet));
	persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename));

	_nodes.persist(persistMgr);

	return STATUS_OK;
}
예제 #5
0
bool UIEntity::persist(BasePersistenceManager *persistMgr) {

	UIObject::persist(persistMgr);

	persistMgr->transferPtr(TMEMBER_PTR(_entity));
	return STATUS_OK;
}
bool VideoTheoraPlayer::persist(BasePersistenceManager *persistMgr) {
    //BaseClass::persist(persistMgr);

    if (persistMgr->getIsSaving()) {
        _savedPos = getMovieTime() * 1000;
        _savedState = _state;
    } else {
        SetDefaults();
    }

    persistMgr->transferPtr(TMEMBER_PTR(_gameRef));
    persistMgr->transfer(TMEMBER(_savedPos));
    persistMgr->transfer(TMEMBER(_savedState));
    persistMgr->transfer(TMEMBER(_filename));
    persistMgr->transfer(TMEMBER(_alphaFilename));
    persistMgr->transfer(TMEMBER(_posX));
    persistMgr->transfer(TMEMBER(_posY));
    persistMgr->transferFloat(TMEMBER(_playZoom));
    persistMgr->transfer(TMEMBER_INT(_playbackType));
    persistMgr->transferBool(TMEMBER(_looping));
    persistMgr->transfer(TMEMBER(_volume));

    if (!persistMgr->getIsSaving() && (_savedState != THEORA_STATE_NONE)) {
        initializeSimple();
    }

    return STATUS_OK;
}
예제 #7
0
bool BaseSound::persist(BasePersistenceManager *persistMgr) {
	if (persistMgr->getIsSaving() && _sound) {
		_soundPlaying = _sound->isPlaying();
		_soundLooping = _sound->_looping;
		_soundPrivateVolume = _sound->_privateVolume;
		if (_soundPlaying) {
			_soundPosition = _sound->getPosition();
		}
		_soundLoopStart = _sound->_loopStart;
		_soundFreezePaused = _sound->_freezePaused;
	}

	if (persistMgr->getIsSaving()) {
		_sFXType = SFX_NONE;
		_sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
	}

	persistMgr->transferPtr(TMEMBER_PTR(_gameRef));

	persistMgr->transfer(TMEMBER(_soundFilename));
	persistMgr->transfer(TMEMBER(_soundLooping));
	persistMgr->transfer(TMEMBER(_soundPaused));
	persistMgr->transfer(TMEMBER(_soundFreezePaused));
	persistMgr->transfer(TMEMBER(_soundPlaying));
	persistMgr->transfer(TMEMBER(_soundPosition));
	persistMgr->transfer(TMEMBER(_soundPrivateVolume));
	persistMgr->transfer(TMEMBER(_soundStreamed));
	persistMgr->transfer(TMEMBER_INT(_soundType));
	persistMgr->transfer(TMEMBER(_soundLoopStart));

	return STATUS_OK;
}
예제 #8
0
bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) {
	BaseObject::persist(persistMgr);

	persistMgr->transferPtr(TMEMBER_PTR(_closeButton));
	persistMgr->transfer(TMEMBER(_hideSelected));
	persistMgr->transfer(TMEMBER(_itemHeight));
	persistMgr->transfer(TMEMBER(_itemsArea));
	persistMgr->transfer(TMEMBER(_itemWidth));
	persistMgr->transfer(TMEMBER(_scrollBy));
	persistMgr->transfer(TMEMBER(_scrollOffset));
	persistMgr->transfer(TMEMBER(_spacing));
	persistMgr->transfer(TMEMBER(_visible));
	persistMgr->transferPtr(TMEMBER_PTR(_window));
	persistMgr->transfer(TMEMBER(_exclusive));

	return STATUS_OK;
}
예제 #9
0
파일: ad_actor.cpp 프로젝트: Fyre91/scummvm
bool AdActor::persist(BasePersistenceManager *persistMgr) {
	AdTalkHolder::persist(persistMgr);

	persistMgr->transfer(TMEMBER_INT(_dir));
	persistMgr->transferPtr(TMEMBER_PTR(_path));
	persistMgr->transfer(TMEMBER(_pFCount));
	persistMgr->transfer(TMEMBER(_pFStepX));
	persistMgr->transfer(TMEMBER(_pFStepY));
	persistMgr->transfer(TMEMBER(_pFX));
	persistMgr->transfer(TMEMBER(_pFY));
	persistMgr->transferPtr(TMEMBER_PTR(_standSprite));
	_talkSprites.persist(persistMgr);
	_talkSpritesEx.persist(persistMgr);
	persistMgr->transfer(TMEMBER_INT(_targetDir));
	persistMgr->transfer(TMEMBER_INT(_afterWalkDir));
	persistMgr->transferPtr(TMEMBER_PTR(_targetPoint));
	persistMgr->transferPtr(TMEMBER_PTR(_turnLeftSprite));
	persistMgr->transferPtr(TMEMBER_PTR(_turnRightSprite));
	persistMgr->transferPtr(TMEMBER_PTR(_walkSprite));

	persistMgr->transferPtr(TMEMBER_PTR(_animSprite2));
	persistMgr->transfer(TMEMBER(_talkAnimName));
	persistMgr->transfer(TMEMBER(_idleAnimName));
	persistMgr->transfer(TMEMBER(_walkAnimName));
	persistMgr->transfer(TMEMBER(_turnLeftAnimName));
	persistMgr->transfer(TMEMBER(_turnRightAnimName));

	_anims.persist(persistMgr);

	return STATUS_OK;
}
예제 #10
0
bool UIObject::persist(BasePersistenceManager *persistMgr) {

	BaseObject::persist(persistMgr);

	persistMgr->transferPtr(TMEMBER_PTR(_back));
	persistMgr->transfer(TMEMBER(_canFocus));
	persistMgr->transfer(TMEMBER(_disable));
	persistMgr->transferPtr(TMEMBER_PTR(_focusedWidget));
	persistMgr->transferPtr(TMEMBER_PTR(_font));
	persistMgr->transfer(TMEMBER(_height));
	persistMgr->transferPtr(TMEMBER_PTR(_image));
	persistMgr->transferPtr(TMEMBER_PTR(_listenerObject));
	persistMgr->transferPtr(TMEMBER_PTR(_listenerParamObject));
	persistMgr->transfer(TMEMBER(_listenerParamDWORD));
	persistMgr->transferPtr(TMEMBER_PTR(_parent));
	persistMgr->transfer(TMEMBER(_parentNotify));
	persistMgr->transfer(TMEMBER(_sharedFonts));
	persistMgr->transfer(TMEMBER(_sharedImages));
	persistMgr->transfer(TMEMBER(_text));
	persistMgr->transfer(TMEMBER_INT(_type));
	persistMgr->transfer(TMEMBER(_visible));
	persistMgr->transfer(TMEMBER(_width));

	return STATUS_OK;
}
예제 #11
0
bool AdEntity::persist(BasePersistenceManager *persistMgr) {
	AdTalkHolder::persist(persistMgr);

	persistMgr->transfer(TMEMBER(_item));
	persistMgr->transferPtr(TMEMBER_PTR(_region));
	//persistMgr->transfer(TMEMBER(_sprite));
	persistMgr->transfer(TMEMBER_INT(_subtype));
	_talkSprites.persist(persistMgr);
	_talkSpritesEx.persist(persistMgr);

	persistMgr->transfer(TMEMBER(_walkToX));
	persistMgr->transfer(TMEMBER(_walkToY));
	persistMgr->transfer(TMEMBER_INT(_walkToDir));

	persistMgr->transferPtr(TMEMBER_PTR(_theora));

	return STATUS_OK;
}
예제 #12
0
bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) {
	AdObject::persist(persistMgr);

	persistMgr->transferPtr(TMEMBER_PTR(_sprite));
	_talkSprites.persist(persistMgr);
	_talkSpritesEx.persist(persistMgr);

	return STATUS_OK;
}
예제 #13
0
bool ScStack::persist(BasePersistenceManager *persistMgr) {

	persistMgr->transferPtr(TMEMBER_PTR(_gameRef));

	persistMgr->transfer(TMEMBER(_sP));
	_values.persist(persistMgr);

	return STATUS_OK;
}
예제 #14
0
bool AdPathPoint::persist(BasePersistenceManager *persistMgr) {

	BasePoint::persist(persistMgr);

	persistMgr->transfer(TMEMBER(_distance));
	persistMgr->transferBool(TMEMBER(_marked));
	persistMgr->transferPtr(TMEMBER_PTR(_origin));

	return STATUS_OK;
}
예제 #15
0
bool AdPath::persist(BasePersistenceManager *persistMgr) {

	persistMgr->transferPtr(TMEMBER_PTR(_gameRef));

	persistMgr->transferSint32(TMEMBER(_currIndex));
	_points.persist(persistMgr);
	persistMgr->transferBool(TMEMBER(_ready));

	return STATUS_OK;
}
예제 #16
0
bool AdResponseBox::persist(BasePersistenceManager *persistMgr) {
    BaseObject::persist(persistMgr);

    persistMgr->transferPtr(TMEMBER_PTR(_font));
    persistMgr->transferPtr(TMEMBER_PTR(_fontHover));
    persistMgr->transfer(TMEMBER(_horizontal));
    persistMgr->transfer(TMEMBER(_lastResponseText));
    persistMgr->transfer(TMEMBER(_lastResponseTextOrig));
    _respButtons.persist(persistMgr);
    persistMgr->transfer(TMEMBER(_responseArea));
    _responses.persist(persistMgr);
    persistMgr->transfer(TMEMBER(_scrollOffset));
    persistMgr->transferPtr(TMEMBER_PTR(_shieldWindow));
    persistMgr->transfer(TMEMBER(_spacing));
    persistMgr->transferPtr(TMEMBER_PTR(_waitingScript));
    persistMgr->transferPtr(TMEMBER_PTR(_window));

    persistMgr->transfer(TMEMBER_INT(_verticalAlign));
    persistMgr->transfer(TMEMBER_INT(_align));

    return STATUS_OK;
}
예제 #17
0
bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
	persistMgr->transferPtr(TMEMBER_PTR(_gameRef));

	persistMgr->transferBool(TMEMBER(_active));
	persistMgr->transfer(TMEMBER(_name));
	persistMgr->transfer(TMEMBER(_filename));
	persistMgr->transfer(TMEMBER(_cursor));
	persistMgr->transfer(TMEMBER(_alphaColor));
	for (int i = 0; i < 7; i++) {
		persistMgr->transfer(TMEMBER(_caption[i]));
	}

	return STATUS_OK;
}
예제 #18
0
파일: ui_edit.cpp 프로젝트: Fyre91/scummvm
bool UIEdit::persist(BasePersistenceManager *persistMgr) {

	UIObject::persist(persistMgr);

	persistMgr->transfer(TMEMBER(_cursorBlinkRate));
	persistMgr->transfer(TMEMBER(_cursorChar));
	persistMgr->transferPtr(TMEMBER_PTR(_fontSelected));
	persistMgr->transfer(TMEMBER(_frameWidth));
	persistMgr->transfer(TMEMBER(_maxLength));
	persistMgr->transfer(TMEMBER(_scrollOffset));
	persistMgr->transfer(TMEMBER(_selEnd));
	persistMgr->transfer(TMEMBER(_selStart));

	if (!persistMgr->getIsSaving()) {
		_cursorVisible = false;
		_lastBlinkTime = 0;
	}

	return STATUS_OK;
}
예제 #19
0
bool AdObject::persist(BasePersistenceManager *persistMgr) {
	BaseObject::persist(persistMgr);

	persistMgr->transferBool(TMEMBER(_active));
	persistMgr->transferPtr(TMEMBER_PTR(_blockRegion));
	persistMgr->transferPtr(TMEMBER_PTR(_currentBlockRegion));
	persistMgr->transferPtr(TMEMBER_PTR(_currentWptGroup));
	persistMgr->transferPtr(TMEMBER_PTR(_currentSprite));
	persistMgr->transferBool(TMEMBER(_drawn));
	persistMgr->transferPtr(TMEMBER_PTR(_font));
	persistMgr->transferBool(TMEMBER(_ignoreItems));
	persistMgr->transfer(TMEMBER_INT(_nextState));
	persistMgr->transferPtr(TMEMBER_PTR(_sentence));
	persistMgr->transfer(TMEMBER_INT(_state));
	persistMgr->transferPtr(TMEMBER_PTR(_animSprite));
	persistMgr->transferBool(TMEMBER(_sceneIndependent));
	persistMgr->transfer(TMEMBER(_forcedTalkAnimName));
	persistMgr->transferBool(TMEMBER(_forcedTalkAnimUsed));
	persistMgr->transferPtr(TMEMBER_PTR(_tempSprite2));
	persistMgr->transfer(TMEMBER_INT(_type));
	persistMgr->transferPtr(TMEMBER_PTR(_wptGroup));
	persistMgr->transferPtr(TMEMBER_PTR(_stickRegion));
	persistMgr->transferBool(TMEMBER(_subtitlesModRelative));
	persistMgr->transfer(TMEMBER(_subtitlesModX));
	persistMgr->transfer(TMEMBER(_subtitlesModY));
	persistMgr->transferBool(TMEMBER(_subtitlesModXCenter));
	persistMgr->transfer(TMEMBER(_subtitlesWidth));
	persistMgr->transferPtr(TMEMBER_PTR(_inventory));
	persistMgr->transferPtr(TMEMBER_PTR(_partEmitter));

	for (int i = 0; i < MAX_NUM_REGIONS; i++) {
		persistMgr->transferPtr(TMEMBER_PTR(_currentRegions[i]));
	}

	_attachmentsPre.persist(persistMgr);
	_attachmentsPost.persist(persistMgr);
	persistMgr->transferPtr(TMEMBER_PTR(_registerAlias));

	persistMgr->transferBool(TMEMBER(_partFollowParent));
	persistMgr->transfer(TMEMBER(_partOffsetX));
	persistMgr->transfer(TMEMBER(_partOffsetY));

	return STATUS_OK;
}
예제 #20
0
bool ScValue::persist(BasePersistenceManager *persistMgr) {
	persistMgr->transferPtr(TMEMBER_PTR(_gameRef));

	persistMgr->transfer(TMEMBER(_persistent));
	persistMgr->transfer(TMEMBER(_isConstVar));
	persistMgr->transfer(TMEMBER_INT(_type));
	persistMgr->transfer(TMEMBER(_valBool));
	persistMgr->transfer(TMEMBER(_valFloat));
	persistMgr->transfer(TMEMBER(_valInt));
	persistMgr->transferPtr(TMEMBER_PTR(_valNative));

	int32 size;
	const char *str;
	if (persistMgr->getIsSaving()) {
		size = _valObject.size();
		persistMgr->transfer("", &size);
		_valIter = _valObject.begin();
		while (_valIter != _valObject.end()) {
			str = _valIter->_key.c_str();
			persistMgr->transfer("", &str);
			persistMgr->transferPtr("", &_valIter->_value);

			_valIter++;
		}
	} else {
		ScValue *val = nullptr;
		persistMgr->transfer("", &size);
		for (int i = 0; i < size; i++) {
			persistMgr->transfer("", &str);
			persistMgr->transferPtr("", &val);

			_valObject[str] = val;
			delete[] str;
		}
	}

	persistMgr->transferPtr(TMEMBER_PTR(_valRef));
	persistMgr->transfer(TMEMBER(_valString));

	if (!persistMgr->getIsSaving() && !persistMgr->checkVersion(1,2,2)) {
		// Savegames prior to 1.2.2 stored empty strings as NULL.
		// We disambiguate those by turning NULL strings into empty
		// strings if _type is VAL_STRING instead of VAL_NULL.

		if (_type == VAL_STRING && !_valString) {
			_valString = new char[1];
			_valString[0] = '\0';
		}
	}

	/* // TODO: Convert to Debug-statements.
	FILE* f = fopen("c:\\val.log", "a+");
	switch(_type)
	{
	case VAL_STRING:
	    fprintf(f, "str %s\n", _valString);
	    break;

	case VAL_INT:
	    fprintf(f, "int %d\n", _valInt);
	    break;

	case VAL_BOOL:
	    fprintf(f, "bool %d\n", _valBool);
	    break;

	case VAL_NULL:
	    fprintf(f, "null\n");
	    break;

	case VAL_NATIVE:
	    fprintf(f, "native\n");
	    break;

	case VAL_VARIABLE_REF:
	    fprintf(f, "ref\n");
	    break;

	case VAL_OBJECT:
	    fprintf(f, "obj\n");
	    break;

	case VAL_FLOAT:
	    fprintf(f, "float\n");
	    break;

	}
	fclose(f);
	*/

	return STATUS_OK;
}
예제 #21
0
bool PartEmitter::persist(BasePersistenceManager *persistMgr) {
	BaseObject::persist(persistMgr);

	persistMgr->transfer(TMEMBER(_width));
	persistMgr->transfer(TMEMBER(_height));

	persistMgr->transfer(TMEMBER(_angle1));
	persistMgr->transfer(TMEMBER(_angle2));

	persistMgr->transfer(TMEMBER(_velocity1));
	persistMgr->transfer(TMEMBER(_velocity2));
	persistMgr->transfer(TMEMBER(_velocityZBased));

	persistMgr->transfer(TMEMBER(_scale1));
	persistMgr->transfer(TMEMBER(_scale2));
	persistMgr->transfer(TMEMBER(_scaleZBased));

	persistMgr->transfer(TMEMBER(_maxParticles));

	persistMgr->transfer(TMEMBER(_lifeTime1));
	persistMgr->transfer(TMEMBER(_lifeTime2));
	persistMgr->transfer(TMEMBER(_lifeTimeZBased));

	persistMgr->transfer(TMEMBER(_genInterval));
	persistMgr->transfer(TMEMBER(_genAmount));

	persistMgr->transfer(TMEMBER(_running));
	persistMgr->transfer(TMEMBER(_overheadTime));

	persistMgr->transfer(TMEMBER(_border));
	persistMgr->transfer(TMEMBER(_borderThicknessLeft));
	persistMgr->transfer(TMEMBER(_borderThicknessRight));
	persistMgr->transfer(TMEMBER(_borderThicknessTop));
	persistMgr->transfer(TMEMBER(_borderThicknessBottom));

	persistMgr->transfer(TMEMBER(_fadeInTime));
	persistMgr->transfer(TMEMBER(_fadeOutTime));

	persistMgr->transfer(TMEMBER(_alpha1));
	persistMgr->transfer(TMEMBER(_alpha2));
	persistMgr->transfer(TMEMBER(_alphaTimeBased));

	persistMgr->transfer(TMEMBER(_angVelocity1));
	persistMgr->transfer(TMEMBER(_angVelocity2));

	persistMgr->transfer(TMEMBER(_rotation1));
	persistMgr->transfer(TMEMBER(_rotation2));

	persistMgr->transfer(TMEMBER(_growthRate1));
	persistMgr->transfer(TMEMBER(_growthRate2));
	persistMgr->transfer(TMEMBER(_exponentialGrowth));

	persistMgr->transfer(TMEMBER(_useRegion));

	persistMgr->transfer(TMEMBER_INT(_maxBatches));
	persistMgr->transfer(TMEMBER_INT(_batchesGenerated));

	persistMgr->transfer(TMEMBER(_emitEvent));
	persistMgr->transferPtr(TMEMBER_PTR(_owner));


	_sprites.persist(persistMgr);

	uint32 numForces;
	if (persistMgr->getIsSaving()) {
		numForces = _forces.size();
		persistMgr->transfer(TMEMBER(numForces));
		for (uint32 i = 0; i < _forces.size(); i++) {
			_forces[i]->persist(persistMgr);
		}
	} else {
		persistMgr->transfer(TMEMBER(numForces));
		for (uint32 i = 0; i < numForces; i++) {
			PartForce *force = new PartForce(_gameRef);
			force->persist(persistMgr);
			_forces.add(force);
		}
	}

	uint32 numParticles;
	if (persistMgr->getIsSaving()) {
		numParticles = _particles.size();
		persistMgr->transfer(TMEMBER(numParticles));
		for (uint32 i = 0; i < _particles.size(); i++) {
			_particles[i]->persist(persistMgr);
		}
	} else {
		persistMgr->transfer(TMEMBER(numParticles));
		for (uint32 i = 0; i < numParticles; i++) {
			PartParticle *particle = new PartParticle(_gameRef);
			particle->persist(persistMgr);
			_particles.add(particle);
		}
	}

	return STATUS_OK;
}
예제 #22
0
bool ScValue::persist(BasePersistenceManager *persistMgr) {
	persistMgr->transferPtr(TMEMBER_PTR(_gameRef));

	persistMgr->transfer(TMEMBER(_persistent));
	persistMgr->transfer(TMEMBER(_isConstVar));
	persistMgr->transfer(TMEMBER_INT(_type));
	persistMgr->transfer(TMEMBER(_valBool));
	persistMgr->transfer(TMEMBER(_valFloat));
	persistMgr->transfer(TMEMBER(_valInt));
	persistMgr->transferPtr(TMEMBER_PTR(_valNative));

	int32 size;
	const char *str;
	if (persistMgr->getIsSaving()) {
		size = _valObject.size();
		persistMgr->transfer("", &size);
		_valIter = _valObject.begin();
		while (_valIter != _valObject.end()) {
			str = _valIter->_key.c_str();
			persistMgr->transfer("", &str);
			persistMgr->transferPtr("", &_valIter->_value);

			_valIter++;
		}
	} else {
		ScValue *val = nullptr;
		persistMgr->transfer("", &size);
		for (int i = 0; i < size; i++) {
			persistMgr->transfer("", &str);
			persistMgr->transferPtr("", &val);

			_valObject[str] = val;
			delete[] str;
		}
	}

	persistMgr->transferPtr(TMEMBER_PTR(_valRef));
	persistMgr->transfer(TMEMBER(_valString));

	/* // TODO: Convert to Debug-statements.
	FILE* f = fopen("c:\\val.log", "a+");
	switch(_type)
	{
	case VAL_STRING:
	    fprintf(f, "str %s\n", _valString);
	    break;

	case VAL_INT:
	    fprintf(f, "int %d\n", _valInt);
	    break;

	case VAL_BOOL:
	    fprintf(f, "bool %d\n", _valBool);
	    break;

	case VAL_NULL:
	    fprintf(f, "null\n");
	    break;

	case VAL_NATIVE:
	    fprintf(f, "native\n");
	    break;

	case VAL_VARIABLE_REF:
	    fprintf(f, "ref\n");
	    break;

	case VAL_OBJECT:
	    fprintf(f, "obj\n");
	    break;

	case VAL_FLOAT:
	    fprintf(f, "float\n");
	    break;

	}
	fclose(f);
	*/

	return STATUS_OK;
}
예제 #23
0
bool ScScript::persist(BasePersistenceManager *persistMgr) {

	persistMgr->transferPtr(TMEMBER_PTR(_gameRef));

	// buffer
	if (persistMgr->getIsSaving()) {
		if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) {
			persistMgr->transfer(TMEMBER(_bufferSize));
			persistMgr->putBytes(_buffer, _bufferSize);
		} else {
			// don't save idle/finished scripts
			int32 bufferSize = 0;
			persistMgr->transfer(TMEMBER(bufferSize));
		}
	} else {
		persistMgr->transfer(TMEMBER(_bufferSize));
		if (_bufferSize > 0) {
			_buffer = new byte[_bufferSize];
			persistMgr->getBytes(_buffer, _bufferSize);
			_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
			initTables();
		} else {
			_buffer = nullptr;
			_scriptStream = nullptr;
		}
	}

	persistMgr->transferPtr(TMEMBER_PTR(_callStack));
	persistMgr->transfer(TMEMBER(_currentLine));
	persistMgr->transferPtr(TMEMBER_PTR(_engine));
	persistMgr->transfer(TMEMBER(_filename));
	persistMgr->transferBool(TMEMBER(_freezable));
	persistMgr->transferPtr(TMEMBER_PTR(_globals));
	persistMgr->transfer(TMEMBER(_iP));
	persistMgr->transferPtr(TMEMBER_PTR(_scopeStack));
	persistMgr->transferPtr(TMEMBER_PTR(_stack));
	persistMgr->transfer(TMEMBER_INT(_state));
	persistMgr->transferPtr(TMEMBER_PTR(_operand));
	persistMgr->transfer(TMEMBER_INT(_origState));
	persistMgr->transferPtr(TMEMBER_PTR(_owner));
	persistMgr->transferPtr(TMEMBER_PTR(_reg1));
	persistMgr->transferBool(TMEMBER(_thread));
	persistMgr->transfer(TMEMBER(_threadEvent));
	persistMgr->transferPtr(TMEMBER_PTR(_thisStack));
	persistMgr->transfer(TMEMBER(_timeSlice));
	persistMgr->transferPtr(TMEMBER_PTR(_waitObject));
	persistMgr->transferPtr(TMEMBER_PTR(_waitScript));
	persistMgr->transfer(TMEMBER(_waitTime));
	persistMgr->transferBool(TMEMBER(_waitFrozen));

	persistMgr->transferBool(TMEMBER(_methodThread));
	persistMgr->transferBool(TMEMBER(_methodThread)); // TODO-SAVE: Deduplicate.
	persistMgr->transferBool(TMEMBER(_unbreakable));
	persistMgr->transferPtr(TMEMBER_PTR(_parentScript));

	if (!persistMgr->getIsSaving()) {
		_tracingMode = false;
	}

	return STATUS_OK;
}