static void SetWindowTitle(void) { char *title; title = M_StringReplace(PACKAGE_NAME " Setup ver " PACKAGE_VERSION, "Doom", GetGameTitle()); TXT_SetDesktopTitle(title); free(title); }
int main(int argc, char *argv[]) { if (!TXT_Init()) { fprintf(stderr, "Failed to initialise GUI\n"); exit(-1); } TXT_SetDesktopTitle("Calculator demo"); BuildGUI(); TXT_GUIMainLoop(); TXT_Shutdown(); return 0; }
static void OpenWaitDialog(void) { txt_window_action_t *cancel; TXT_SetDesktopTitle(PACKAGE_STRING); window = TXT_NewWindow("Waiting for game start..."); TXT_AddWidget(window, TXT_NewLabel("\nPlease wait...\n\n")); cancel = TXT_NewWindowAction(KEY_ESCAPE, "Cancel"); TXT_SignalConnect(cancel, "pressed", EscapePressed, NULL); TXT_SetWindowAction(window, TXT_HORIZ_LEFT, cancel); TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_BOTTOM, TXT_SCREEN_W / 2, TXT_SCREEN_H - 9); old_max_players = 0; }
int main(int argc, char *argv[]) { if (!TXT_Init()) { fprintf(stderr, "Failed to initialise GUI\n"); exit(-1); } TXT_SetDesktopTitle("Not Chocolate Doom Setup"); ScrollingMenu(); Window2(); SetupWindow(); TXT_GUIMainLoop(); TXT_Shutdown(); return 0; }