예제 #1
0
파일: Mover.cpp 프로젝트: enbik/maszyna
void TMoverParameters::UpdatePantVolume(double dt)
{ // KURS90 - sprê¿arka pantografów; Ra 2014-07: teraz jest to zbiornik rozrz¹du, chocia¿ to jeszcze
    // nie tak
    if (EnginePowerSource.SourceType == CurrentCollector) // tylko jeœli pantografuj¹cy
    {
        // Ra 2014-07: zasadniczo, to istnieje zbiornik rozrz¹du i zbiornik pantografów - na razie
        // mamy razem
        // Ra 2014-07: kurek trójdrogowy ³¹czy spr.pom. z pantografami i wy³¹cznikiem ciœnieniowym
        // WS
        // Ra 2014-07: zbiornika rozrz¹du nie pompuje siê tu, tylko pantografy; potem mo¿na zamkn¹æ
        // WS i odpaliæ resztê
        if ((TrainType == dt_EZT) ? (PantPress < ScndPipePress) :
                                    bPantKurek3) // kurek zamyka po³¹czenie z ZG
        { // zbiornik pantografu po³¹czony ze zbiornikiem g³ównym - ma³¹ sprê¿ark¹ siê tego nie
            // napompuje
            // Ra 2013-12: Niebugoc³aw mówi, ¿e w EZT nie ma potrzeby odcinaæ kurkiem
            PantPress = EnginePowerSource.CollectorParameters
                            .MaxPress; // ograniczenie ciœnienia do MaxPress (tylko w pantografach!)
            if (PantPress > ScndPipePress)
                PantPress = ScndPipePress; // oraz do ScndPipePress
            PantVolume = (PantPress + 1) * 0.1; // objêtoœæ, na wypadek odciêcia kurkiem
        }
        else
        { // zbiornik g³ówny odciêty, mo¿na pompowaæ pantografy
            if (PantCompFlag && Battery) // w³¹czona bateria i ma³a sprê¿arka
                PantVolume += dt * (TrainType == dt_EZT ? 0.003 : 0.005) *
                              (2 * 0.45 - ((0.1 / PantVolume / 10) - 0.1)) /
                              0.45; // nape³nianie zbiornika pantografów
            // Ra 2013-12: Niebugoc³aw mówi, ¿e w EZT nabija 1.5 raz wolniej ni¿ jak by³o 0.005
            PantPress = (10.0 * PantVolume) - 1.0; // tu by siê przyda³a objêtoœæ zbiornika
        }
        if (!PantCompFlag && (PantVolume > 0.1))
            PantVolume -= dt * 0.0003; // nieszczelnoœci: 0.0003=0.3l/s
        if (Mains) // nie wchodziæ w funkcjê bez potrzeby
            if (EngineType == ElectricSeriesMotor) // nie dotyczy... czego w³aœciwie?
                if (PantPress < EnginePowerSource.CollectorParameters.MinPress)
                    if ((TrainType & (dt_EZT | dt_ET40 | dt_ET41 | dt_ET42)) ?
                            (GetTrainsetVoltage() < EnginePowerSource.CollectorParameters.MinV) :
                            true) // to jest trochê proteza; zasilanie cz³onu mo¿e byæ przez sprzêg
                        // WN
                        if (MainSwitch(false))
                            EventFlag = true; // wywalenie szybkiego z powodu niskiego ciœnienia
        if (TrainType != dt_EZT) // w EN57 pompuje siê tylko w silnikowym
            // pierwotnie w CHK pantografy mia³y równie¿ rozrz¹dcze EZT
            for (int b = 0; b <= 1; ++b)
                if (TestFlag(Couplers[b].CouplingFlag, ctrain_controll))
                    if (Couplers[b].Connected->PantVolume <
                        PantVolume) // bo inaczej trzeba w obydwu cz³onach przestawiaæ
                        Couplers[b].Connected->PantVolume =
                            PantVolume; // przekazanie ciœnienia do s¹siedniego cz³onu
        // czy np. w ET40, ET41, ET42 pantografy cz³onów maj¹ po³¹czenie pneumatyczne?
        // Ra 2014-07: raczej nie - najpierw siê za³¹cza jeden cz³on, a potem mo¿na podnieœæ w
        // drugim
    }
    else
    { // a tu coœ dla SM42 i SM31, aby pokazywaæ na manometrze
        PantPress = CntrlPipePress;
    }
};
예제 #2
0
void OctreeNode::OnTransformChanged()
{
    SpatialNode::OnTransformChanged();
    SetFlag(NF_BOUNDING_BOX_DIRTY, true);

    if (!TestFlag(NF_OCTREE_UPDATE_QUEUED) && octree)
        octree->QueueUpdate(this);
}
예제 #3
0
void MAS::RadioButton::MsgLRelease() {
   bool pressed = TestFlag(D_PRESSED);
   bool oldSel = Selected();
   CheckBox::MsgLRelease();
   if (oldSel == Selected() && pressed) {
      GetParent()->DialogMessage(MSG_RADIO, group);
   }
}
예제 #4
0
void SpatialNode::UpdateWorldTransform() const
{
    if (TestFlag(NF_SPATIAL_PARENT))
        worldTransform = static_cast<SpatialNode*>(Parent())->WorldTransform() * Matrix3x4(position, rotation, scale);
    else
        worldTransform = Matrix3x4(position, rotation, scale);
    SetFlag(NF_WORLD_TRANSFORM_DIRTY, false);
}
/*
 * returns negative if the transfer is finished or error'd out
 *
 * returns zero or more if the transfer needs to be continued.
 */
nsresult nsMailboxProtocol::ProcessProtocolState(nsIURI * url, nsIInputStream * inputStream, PRUint32 offset, PRUint32 length)
{
  nsresult rv = NS_OK;
  PRInt32 status = 0;
  ClearFlag(MAILBOX_PAUSE_FOR_READ); /* already paused; reset */
  
  while(!TestFlag(MAILBOX_PAUSE_FOR_READ))
  {
    
    switch(m_nextState) 
    {
    case MAILBOX_READ_MESSAGE:
      if (inputStream == nsnull)
        SetFlag(MAILBOX_PAUSE_FOR_READ);
      else
        status = ReadMessageResponse(inputStream, offset, length);
      break;
    case MAILBOX_READ_FOLDER:
      if (inputStream == nsnull)
        SetFlag(MAILBOX_PAUSE_FOR_READ);   // wait for file socket to read in the next chunk...
      else
        status = ReadFolderResponse(inputStream, offset, length);
      break;
    case MAILBOX_DONE:
    case MAILBOX_ERROR_DONE:
      {
        nsCOMPtr <nsIMsgMailNewsUrl> anotherUrl = do_QueryInterface(m_runningUrl);
        rv = m_nextState == MAILBOX_DONE ? NS_OK : NS_ERROR_FAILURE;
        anotherUrl->SetUrlState(PR_FALSE, rv);
        m_nextState = MAILBOX_FREE;
      }
      break;
      
    case MAILBOX_FREE:
      // MAILBOX is a one time use connection so kill it if we get here...
      CloseSocket(); 
      return rv; /* final end */
      
    default: /* should never happen !!! */
      m_nextState = MAILBOX_ERROR_DONE;
      break;
    }
    
    /* check for errors during load and call error 
    * state if found
    */
    if(status < 0 && m_nextState != MAILBOX_FREE)
    {
      m_nextState = MAILBOX_ERROR_DONE;
      /* don't exit! loop around again and do the free case */
      ClearFlag(MAILBOX_PAUSE_FOR_READ);
    }
  } /* while(!MAILBOX_PAUSE_FOR_READ) */
  
  return rv;
}
예제 #6
0
파일: image.cpp 프로젝트: bambams/ma5king
void MAS::Image::UpdateSize() {
   if ((!bmp && bitmap < 0) || !TestFlag(D_AUTOSIZE)) {
      return;
   }

   Bitmap bmp = this->bmp ? this->bmp : skin->GetBitmap(bitmap);
   
   if (bmp) {
      Resize(bmp.size());
   }
}
예제 #7
0
파일: xf86dga.c 프로젝트: Nekrofage/DoomRPi
static gii_event_mask GII_xdga_eventpoll(gii_input *inp, void *arg)
{
	xdga_priv  *priv = XDGA_PRIV(inp);
	XEvent xev;
	XDGAEvent *dgaev = (XDGAEvent *)&xev;
	gii_event giiev;
	int n;
	int rc = 0;
	int dga_event_base = priv->event_base;


	XSync( priv->disp, False );
	
	for(n=XEventsQueued(priv->disp, QueuedAfterReading); n ; n-- ) {

		int keycode;

		XNextEvent(priv->disp, &xev);
		keycode = dgaev->xkey.keycode;

		_giiEventBlank( &giiev, sizeof(gii_event) );

		switch(dgaev->type - dga_event_base ) {

		case KeyPress:
			prepare_key_event(inp, &giiev, keycode, dgaev);
			if( TestFlag( priv->key_vector, keycode) ) {
				giiev.any.type = evKeyRepeat;
				rc |= emKeyRepeat;
			} else {
				giiev.any.type = evKeyPress;
				rc |= emKeyPress;
			}
			/*DPRINT("press(%c)\n", giiev.key.sym);*/
			SetFlag(priv->key_vector, keycode);
			_giiEvQueueAdd(inp, &giiev );
			break;

		case KeyRelease:
			prepare_key_event(inp, &giiev, keycode, dgaev);
			giiev.any.type = evKeyRelease;
			rc |= emKeyRelease;
			/* DPRINT("release(%c)\n", giiev.key.sym);*/
			ClearFlag(priv->key_vector, keycode);
			_giiEvQueueAdd(inp, &giiev);
			break;
		}

	}

	return rc;
}
예제 #8
0
// Sets up the network for training. Initializes weights using weights of
// scale `range` picked according to the random number generator `randomizer`.
int LSTM::InitWeights(float range, TRand* randomizer) {
  Network::SetRandomizer(randomizer);
  num_weights_ = 0;
  for (int w = 0; w < WT_COUNT; ++w) {
    if (w == GFS && !Is2D()) continue;
    num_weights_ += gate_weights_[w].InitWeightsFloat(
        ns_, na_ + 1, TestFlag(NF_ADAM), range, randomizer);
  }
  if (softmax_ != NULL) {
    num_weights_ += softmax_->InitWeights(range, randomizer);
  }
  return num_weights_;
}
예제 #9
0
파일: Mover.cpp 프로젝트: enbik/maszyna
double TMoverParameters::ShowEngineRotation(int VehN)
{ // pokazywanie obrotów silnika, równie¿ dwóch dalszych pojazdów (3×SN61)
    int b;
    switch (VehN)
    { // numer obrotomierza
    case 1:
        return fabs(enrot);
    case 2:
        for (b = 0; b <= 1; ++b)
            if (TestFlag(Couplers[b].CouplingFlag, ctrain_controll))
                if (Couplers[b].Connected->Power > 0.01)
                    return fabs(Couplers[b].Connected->enrot);
        break;
    case 3: // to nie uwzglêdnia ewentualnego odwrócenia pojazdu w œrodku
        for (b = 0; b <= 1; ++b)
            if (TestFlag(Couplers[b].CouplingFlag, ctrain_controll))
                if (Couplers[b].Connected->Power > 0.01)
                    if (TestFlag(Couplers[b].Connected->Couplers[b].CouplingFlag, ctrain_controll))
                        if (Couplers[b].Connected->Couplers[b].Connected->Power > 0.01)
                            return fabs(Couplers[b].Connected->Couplers[b].Connected->enrot);
        break;
    };
    return 0.0;
};
예제 #10
0
파일: Mover.cpp 프로젝트: enbik/maszyna
int TMoverParameters::DettachStatus(Byte ConnectNo)
{ // Ra: sprawdzenie, czy odleg³oœæ jest dobra do roz³¹czania
    // powinny byæ 3 informacje: =0 sprzêg ju¿ roz³¹czony, <0 da siê roz³¹czyæ. >0 nie da siê
    // roz³¹czyæ
    if (!Couplers[ConnectNo].Connected)
        return 0; // nie ma nic, to roz³¹czanie jest OK
    if ((Couplers[ConnectNo].CouplingFlag & ctrain_coupler) == 0)
        return -Couplers[ConnectNo].CouplingFlag; // hak nie po³¹czony - roz³¹czanie jest OK
    if (TestFlag(DamageFlag, dtrain_coupling))
        return -Couplers[ConnectNo].CouplingFlag; // hak urwany - roz³¹czanie jest OK
    // ABu021104: zakomentowane 'and (CouplerType<>Articulated)' w warunku, nie wiem co to bylo, ale
    // za to teraz dziala odczepianie... :) }
    // if (CouplerType==Articulated) return false; //sprzêg nie do rozpiêcia - mo¿e byæ tylko urwany
    // Couplers[ConnectNo].CoupleDist=Distance(Loc,Couplers[ConnectNo].Connected->Loc,Dim,Couplers[ConnectNo].Connected->Dim);
    CouplerDist(ConnectNo);
    if (Couplers[ConnectNo].CouplerType == Screw ? Couplers[ConnectNo].CoupleDist < 0.0 : true)
        return -Couplers[ConnectNo].CouplingFlag; // mo¿na roz³¹czaæ, jeœli dociœniêty
    return (Couplers[ConnectNo].CoupleDist > 0.2) ? -Couplers[ConnectNo].CouplingFlag :
                                                    Couplers[ConnectNo].CouplingFlag;
};
예제 #11
0
void CSoundGroup::Reload()
{
	m_index = 0; // reset our index

	snd_group.clear();

	for (size_t i = 0; i < filenames.size(); i++)
	{
		VfsPath  thePath =  m_filepath/filenames[i];
		ISoundItem* temp = g_SoundManager->LoadItem(thePath);

		if (temp == NULL)
			HandleError(L"error loading sound", thePath, ERR::FAIL);
		else
			snd_group.push_back(temp);
	}

	if (TestFlag(eRandOrder))
		random_shuffle(snd_group.begin(), snd_group.end());
}
예제 #12
0
void CSoundGroup::Reload()
{
	m_index = 0; // reset our index

#if CONFIG2_AUDIO
	ReleaseGroup();

	if ( g_SoundManager ) {
		for (size_t i = 0; i < filenames.size(); i++)
		{
			VfsPath  thePath =  m_filepath/filenames[i];
			CSoundData* itemData = CSoundData::SoundDataFromFile(thePath);

			if (itemData == NULL)
				HandleError(L"error loading sound", thePath, ERR::FAIL);
			else
				snd_group.push_back(itemData->IncrementCount());
		}

		if (TestFlag(eRandOrder))
			random_shuffle(snd_group.begin(), snd_group.end());	
	}
#endif // CONFIG2_AUDIO
}
예제 #13
0
void CSoundGroup::UploadPropertiesAndPlay(int theIndex, const CVector3D& position)
{
	bool	isOnscreen;
	ALfloat	initialRolllOff = 0.02f;
	ALfloat	itemRollOff = initialRolllOff;

	float 	offSet = RadiansOffCenter(position, isOnscreen, itemRollOff);

	if (isOnscreen || TestFlag(eDistanceless) || TestFlag(eOmnipresent))
	{
		if (snd_group.size() == 0)
			Reload();

		ISoundItem* hSound = snd_group[theIndex];
		CVector3D origin = g_Game->GetView()->GetCamera()->GetOrientation().GetTranslation();
		float sndDist = origin.Y;

		if (!TestFlag(eOmnipresent))
		{
			hSound->SetLocation(CVector3D((sndDist * sin(offSet)), 0, sndDist * cos(offSet)));
			if (TestFlag(eDistanceless))
				hSound->SetRollOff(initialRolllOff);
			else
				hSound->SetRollOff(itemRollOff);
		}

		if (TestFlag(eRandPitch))
			hSound->SetPitch(RandFloat(m_PitchLower, m_PitchUpper));
		else
			hSound->SetPitch(m_Pitch);

		ALfloat theGain = m_Gain;
		if (TestFlag(eRandGain))
			theGain = RandFloat(m_GainLower, m_GainUpper);

		hSound->SetCone(m_ConeInnerAngle, m_ConeOuterAngle, m_ConeOuterGain);

		g_SoundManager->PlayGroupItem(hSound, theGain);
	}
}
예제 #14
0
bool
JITTimeProfileInfo::IsEquivalentObjTypeSpecDisabled() const
{
    return TestFlag(Flags_disableEquivalentObjTypeSpec);
}
예제 #15
0
void print_record(void *record, char *s) {

	char as[40], ds[40], datestr1[64], datestr2[64],proto[16],
		flags[6] = {'.','.','.','.','.','.'};
	time_t when;
	struct tm *ts;
	master_record_t *r = (master_record_t *) record;
	float duration ;

#ifdef IPV6
	if ((r->flags & FLAG_IPV6_ADDR) != 0) { // IPv6
		r->v6.srcaddr[0] = htonll(r->v6.srcaddr[0]);
		r->v6.srcaddr[1] = htonll(r->v6.srcaddr[1]);
		r->v6.dstaddr[0] = htonll(r->v6.dstaddr[0]);
		r->v6.dstaddr[1] = htonll(r->v6.dstaddr[1]);
		inet_ntop(AF_INET6, r->v6.srcaddr, as, sizeof(as));
		inet_ntop(AF_INET6, r->v6.dstaddr, ds, sizeof(ds));
	} else
#endif
	{ // IPv4*/
		r->v4.srcaddr = htonl(r->v4.srcaddr);
		r->v4.dstaddr = htonl(r->v4.dstaddr);
		inet_ntop(AF_INET, &r->v4.srcaddr, as, sizeof(as));
		inet_ntop(AF_INET, &r->v4.dstaddr, ds, sizeof(ds));
	}
	as[40 - 1] = 0;
	ds[40 - 1] = 0;

	when = r->first;
	ts = localtime(&when);
	strftime(datestr1, 63, "%Y-%m-%d %H:%M:%S", ts);

	when = r->last;
	ts = localtime(&when);
	strftime(datestr2, 63, "%Y-%m-%d %H:%M:%S", ts);
	duration = r->last - r->first;

    /*
     * 	000001 FIN.
     * 	000010 SYN
	 *	000100 RESET
	 *	001000 PUSH
	 *	010000 ACK
	 *	100000 URGENT
     */

	 if(TestFlag(r->tcp_flags,tcpflags[0]) == tcpflags[0]) flags[5] = 'F';
	 if(TestFlag(r->tcp_flags,tcpflags[1]) == tcpflags[1]) flags[4] = 'S';
	 if(TestFlag(r->tcp_flags,tcpflags[2]) == tcpflags[2]) flags[3] = 'R';
	 if(TestFlag(r->tcp_flags,tcpflags[3]) == tcpflags[3]) flags[2] = 'P';
	 if(TestFlag(r->tcp_flags,tcpflags[4]) == tcpflags[4]) flags[1] = 'A';
	 if(TestFlag(r->tcp_flags,tcpflags[5]) == tcpflags[5]) flags[0] = 'U';

	 //procol
	 Proto_string(r->prot, proto);

	snprintf(s,1023,"%s.%03u\t%2.3f\t%s\t%s:%u\t->\t%s:%u\t%s\t%u\t%lu\t%lu\t%lu",
			datestr1,r->msec_first,duration,proto,as,r->srcport,ds,r->dstport,flags,r->tos,r->dPkts,r->dOctets,r->aggr_flows);
	s[strlen(s)] = '\n';

} // End of print_record
예제 #16
0
bool
JITTimeProfileInfo::IsObjTypeSpecDisabledInJitLoopBody() const
{
    return TestFlag(Flags_disableObjTypeSpec_jitLoopBody);
}
예제 #17
0
파일: GSplitter.cpp 프로젝트: FEI17N/Lgi
bool GSplitter::Border() { return TestFlag(WndFlags, GWF_BORDER); }
예제 #18
0
void CSoundGroup::UploadPropertiesAndPlay(size_t theIndex, const CVector3D& position, entity_id_t source)
{
#if CONFIG2_AUDIO
	if ( g_SoundManager )
	{
		bool	isOnscreen;
		ALfloat	initialRolllOff = 0.1f;
		ALfloat	itemRollOff = initialRolllOff;

		float 	offSet = RadiansOffCenter(position, isOnscreen, itemRollOff);

		if (isOnscreen || TestFlag(eDistanceless) || TestFlag(eOmnipresent))
		{
			if (snd_group.size() == 0)
				Reload();

			if ( snd_group.size() > theIndex )
			{
				if ( CSoundData* sndData = snd_group[theIndex] )
				{
					CVector3D origin = g_Game->GetView()->GetCamera()->GetOrientation().GetTranslation();
					float sndDist = origin.Y;
					float itemDist = ( position - origin ).Length();

					if ( (sndDist * 2) < itemDist )
						sndDist = itemDist;

					ISoundItem*	hSound = ((CSoundManager*)g_SoundManager)->ItemForEntity( source, sndData);

					if ( hSound )
					{
						if (!TestFlag(eOmnipresent))
						{
							if (TestFlag(eDistanceless))
								itemRollOff = 0;
							
							if ( sndData->IsStereo() )
								LOGWARNING( L"OpenAL: stereo sounds can't be positioned: %ls", sndData->GetFileName()->string().c_str() );

							hSound->SetLocation(CVector3D((sndDist * sin(offSet)), 0, - sndDist * cos(offSet)));
							hSound->SetRollOff(itemRollOff);
						}

						if (TestFlag(eRandPitch))
							hSound->SetPitch(RandFloat(m_PitchLower, m_PitchUpper));
						else
							hSound->SetPitch(m_Pitch);

						ALfloat theGain = m_Gain;
						if (TestFlag(eRandGain))
							theGain = RandFloat(m_GainLower, m_GainUpper);

						hSound->SetCone(m_ConeInnerAngle, m_ConeOuterAngle, m_ConeOuterGain);

						((CSoundManager*)g_SoundManager)->PlayGroupItem(hSound, theGain);
					}
				}
			}
		}
	}
#else // !CONFIG2_AUDIO
	UNUSED2(theIndex);
	UNUSED2(position);
	UNUSED2(source);
#endif // !CONFIG2_AUDIO
}
예제 #19
0
bool
JITTimeProfileInfo::IsMemOpDisabled() const
{
    return TestFlag(Flags_disableMemOp);
}
예제 #20
0
bool
JITTimeProfileInfo::HasLdFldCallSiteInfo() const
{
    return TestFlag(Flags_hasLdFldCallSiteInfo);
}
예제 #21
0
bool
JITTimeProfileInfo::IsLdLenIntSpecDisabled() const
{
    return TestFlag(Flags_disableLdLenIntSpec);
}
예제 #22
0
bool
JITTimeProfileInfo::IsFloorInliningDisabled() const
{
    return TestFlag(Flags_disableFloorInlining);
}
예제 #23
0
bool
JITTimeProfileInfo::IsNoProfileBailoutsDisabled() const
{
    return TestFlag(Flags_disableNoProfileBailouts);
}
예제 #24
0
bool
JITTimeProfileInfo::IsPowIntIntTypeSpecDisabled() const
{
    return TestFlag(Flags_disablePowIntIntTypeSpec);
}
예제 #25
0
bool
JITTimeProfileInfo::IsLoopImplicitCallInfoDisabled() const
{
    return TestFlag(Flags_disableLoopImplicitCallInfo);
}
예제 #26
0
bool
JITTimeProfileInfo::IsFloatTypeSpecDisabled() const
{
    return TestFlag(Flags_disableFloatTypeSpec);
}
예제 #27
0
파일: GPanel.cpp 프로젝트: FEI17N/Lgi
bool GPanel::Pour(GRegion &r)
{
	int Sx = CalcWidth();
	GRect *Best = 0;
	if (Open())
	{
		Best = FindLargest(r);
	}
	else
	{
		Best = FindSmallestFit(r, Sx, ClosedSize);
		if (!Best)
		{
			Best = FindLargest(r);
		}
	}

	if (Best)
	{
		GRect r = *Best;
		if (OpenSize > 0)
		{
			int Size = ((Open()) ? OpenSize : ClosedSize);
			int Limit = 30;
			if (TestFlag(Align, GV_EDGE_RIGHT) ||
				TestFlag(Align, GV_EDGE_LEFT))
			{
				Limit = min(Size, r.X()-1);
			}
			else /* if (TestFlag(Align, GV_EDGE_BOTTOM) ||
					 TextFlag(Align, GV_EDGE_TOP)) */
			{
				Limit = min(Size, r.Y()-1);
			}
			
			if (Align & GV_EDGE_RIGHT)
			{
				r.x1 = r.x2 - Limit;
			}
			else if (Align & GV_EDGE_BOTTOM)
			{
				r.y1 = r.y2 - Limit;
			}
			else if (Align & GV_EDGE_LEFT)
			{
				r.x2 = r.x1 + Limit;
			}
			else // if (Align & GV_EDGE_TOP)
			{
				r.y2 = r.y1 + Limit;
			}
			
			if (!Open())
			{
				r.x2 = r.x1 + Sx - 1;
			}
		}
		else
		{
			r.y2 = r.y1 - OpenSize;
		}

		SetPos(r, true);

		return true;
	}

	return false;
}
예제 #28
0
bool
JITTimeProfileInfo::IsTrackCompoundedIntOverflowDisabled() const
{
    return TestFlag(Flags_disableTrackCompoundedIntOverflow);
}
예제 #29
0
bool
JITTimeProfileInfo::IsStackArgOptDisabled() const
{
    return TestFlag(Flags_disableStackArgOpt);
}
예제 #30
0
bool
JITTimeProfileInfo::IsCheckThisDisabled() const
{
    return TestFlag(Flags_disableCheckThis);
}