Text splitText(int offset) { return Text(tImpl()->splitText(offset)); } // splitText
glt::Text glt::makeSegoeUI(size_t buffers, size_t capacity) { auto bitmap = glt::BitmapFont(segoeui.data(), segoeui.size()); return Text(bitmap, buffers, capacity); }
void URLView::DoPersonDrag() { // Handle all of the bookmark dragging. This includes setting up // the drag message and drawing the dragged bitmap. // Set up the drag message to support both BTextView dragging (using // the e-mail address) and file dropping (to Tracker). BMessage *dragMessage = new BMessage( B_MIME_DATA ); dragMessage->AddInt32( "be:actions", B_COPY_TARGET ); dragMessage->AddString( "be:types", "application/octet-stream" ); dragMessage->AddString( "be:filetypes", "application/x-person" ); dragMessage->AddString( "be:type_descriptions", "person" ); dragMessage->AddString( "be:clip_name", Text() ); // This allows the user to drag the e-mail address into a // standard BTextView. BString email = GetImportantURL(); dragMessage->AddData( "text/plain", B_MIME_DATA, email.String(), email.Length() + 1 ); // Query for the system's icon for bookmarks. BBitmap *personIcon = new BBitmap( BRect( 0, 0, iconSize - 1, iconSize - 1 ), B_CMAP8 ); #ifdef ZETA BMimeType mime( "application/x-vnd.Be-PEPL" ); #else BMimeType mime( "application/x-person" ); #endif if( iconSize == 16 ) mime.GetIcon( personIcon, B_MINI_ICON ); else mime.GetIcon( personIcon, B_LARGE_ICON ); // Find the size of the bitmap to drag. If the text is bigger than the // icon, use that size. Otherwise, use the icon's. Center the icon // vertically in the bitmap. BRect rect = GetTextRect(); rect.right += iconSize + 4; if( (rect.bottom - rect.top) < iconSize ) { int adjustment = (int) ((iconSize - (rect.bottom - rect.top)) / 2) + 1; rect.top -= adjustment; rect.bottom += adjustment; } // Make sure the rectangle starts at 0,0. rect.bottom += 0 - rect.top; rect.top = 0; // Create the bitmap to draw the dragged image in. BBitmap *dragBitmap = new BBitmap( rect, B_RGBA32, true ); BView *dragView = new BView( rect, "Drag View", 0, 0 ); dragBitmap->Lock(); dragBitmap->AddChild( dragView ); BRect frameRect = dragView->Frame(); // Make the background of the dragged image transparent. dragView->SetHighColor( B_TRANSPARENT_COLOR ); dragView->FillRect( frameRect ); // We want 'g's, etc. to go below the underline. When the BeOS can // do underlining of any font, this code can be removed. font_height height; GetFontHeight( &height ); float descent = height.descent; // Find the vertical center of the view so we can vertically // center everything. int centerPixel = (int) ((frameRect.bottom - frameRect.top) / 2); int textCenter = (int) (descent + underlineThickness) + centerPixel; // We want to draw everything only half opaque. dragView->SetDrawingMode( B_OP_ALPHA ); dragView->SetHighColor( 0.0, 0.0, 0.0, 128.0 ); dragView->SetBlendingMode( B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE ); // Center the icon in the view. dragView->MovePenTo( BPoint( frameRect.left, centerPixel - (iconSize / 2) ) ); dragView->DrawBitmap( personIcon ); // Draw the text in the same font (size, etc.) as the link view. // Note: DrawString() draws the text at one pixel above the pen's // current y coordinate. BFont font; GetFont( &font ); dragView->SetFont( &font ); dragView->MovePenTo( BPoint( frameRect.left + iconSize + 4, textCenter ) ); dragView->DrawString( Text() ); // Be sure to flush the view buffer so everything is drawn. dragView->Flush(); dragBitmap->Unlock(); // The Person icon adds some width to the bitmap that we are // going to draw. So horizontally offset the bitmap proportionally // to where the user clicked on the link. float horiz = dragOffset.x / GetTextRect().Width(); dragOffset.x = horiz * frameRect.right; DragMessage( dragMessage, dragBitmap, B_OP_ALPHA, BPoint( dragOffset.x, (rect.Height() + underlineThickness) / 2 + 2), this ); delete dragMessage; draggedOut = true; }
void SpatiaLiteDB::queryGeometry( std::string table, std::string geometry_col, double left, double bottom, double right, double top, std::string label_col) { _pointlist.clear(); _linestringlist.clear(); _polygonlist.clear(); bool getLabel = label_col.size() != 0; // Search for geometry and name // The query will be either // // SELECT Geometry FROM table WHERE MbrWithin(Column, BuildMbr(left, bottom, right, top)); // or // SELECT Geometry,Label FROM table WHERE MbrWithin(Column, BuildMbr(left, bottom, right, top)); // // where Geometry is the geometry column name and Label is the column containing a name or label. std::string label; if (getLabel) { label = "," + label_col; } std::stringstream s; s << "SELECT " << geometry_col << label << " FROM " << table << " WHERE MbrIntersects(" << geometry_col << ", BuildMbr(" << left << "," << bottom << "," << right << "," << top << "));"; // prepare the query prepare(s.str()); // fetch the next result row while (step()) { // get the geometry gaiaGeomCollPtr geom = Geom(0); // get the label, if we asked for it std::string label; if (getLabel) { label = Text(1); } // the following will create lists for points, lines and polygons found in // a single geometry. In practice it seems that only one of those types // exists for a given geometry, but it's not clear if this is a requirement // or just occurs in the sample databases we have been working with. PointList points = point_list(geom, label); for (PointList::iterator i = points.begin(); i != points.end(); i++) { _pointlist.push_back(*i); } LinestringList lines = linestring_list(geom, label); for (LinestringList::iterator i = lines.begin(); i != lines.end(); i++) { _linestringlist.push_back(*i); } PolygonList polys = polygon_list(geom, label); for (PolygonList::iterator i = polys.begin(); i != polys.end(); i++) { _polygonlist.push_back(*i); } } // finish with this query finalize(); }
glt::Text glt::makeConsolas(size_t buffers, size_t capacity) { auto bitmap = glt::BitmapFont(consolas.data(), consolas.size()); return Text(bitmap, buffers, capacity); }
const Compound operator+(const Item &a, const char * const text) { return Compound(a, Text(text)); }
//Convenience constructor so you can say Item("foo") Item::Item(const char * const text) : generator(Text(QByteArray(text)).generator) {}
void Text(LNGID MsgId) { Text(MSG(MsgId)); }
void HiText(const string& Str,const FarColor& HiColor,int isVertText) { string strTextStr; FarColor SaveColor; strTextStr = Str; size_t pos = strTextStr.find(L'&'); if (pos == string::npos) { if (isVertText) VText(strTextStr); else Text(strTextStr); } else { /* && = '&' &&& = '&' ^H &&&& = '&&' &&&&& = '&&' ^H &&&&&& = '&&&' */ const wchar_t *ChPtr = strTextStr.data() + pos; int I=0; const wchar_t *ChPtr2=ChPtr; while (*ChPtr2++ == L'&') ++I; if (I&1) // нечет? { string LeftPart(strTextStr.data(), pos); if (isVertText) VText(LeftPart); else Text(LeftPart); //BUGBUG BAD!!! if (ChPtr[1]) { wchar_t Chr[]= {ChPtr[1],0}; SaveColor=CurColor; SetColor(HiColor); if (isVertText) VText(Chr); else Text(Chr); SetColor(SaveColor); string strText = (ChPtr+1); ReplaceStrings(strText,L"&&",L"&",-1); if (isVertText) VText(strText.data()+1); else Text(strText.data()+1); } } else { ReplaceStrings(strTextStr,L"&&",L"&",-1); if (isVertText) VText(strTextStr); else Text(strTextStr); //BUGBUG BAD!!! } } }
template <> void XMLWriter_Element::Text<const wchar_t*>(const wchar_t* text, bool cdata) { Text( CStrW(text).ToUTF8().c_str(), cdata ); }
void DrawLine(int Length,int Type, const wchar_t* UserSep) { if (Length>1) { string Buffer = MakeSeparator(Length, Type, UserSep); // 12 - UserSep horiz // 13 - UserSep vert (Type >= 4 && Type <= 7) || (Type >= 10 && Type <= 11) || Type == 13? VText(Buffer) : Text(Buffer); } }
// FloatValue float NummericalTextView::FloatValue() const { fFloatValueCache = atof(Text()); return fFloatValueCache; }
// IntValue int32 NummericalTextView::IntValue() const { fIntValueCache = atoi(Text()); return fIntValueCache; }
void LayoutTitle (Layout layout, char *string, int x, int y, double dir) { float x_sense, y_sense, x_offset; Display display = layout->display; char temp[1024], *line; unsigned int lines = 1, i; int right_justify = FALSE, center_justify = FALSE; /* Handle carriage returns. */ for ( i = 0; i < strlen( string ); i++ ) { if ( string[i] == '\n' ) lines++; } x_sense = layout->display_right > layout->display_left ? 1 : -1; y_sense = layout->display_bottom > layout->display_top ? 1 : -1; /* A value less than 0 for x or y implies a keyword. */ if (x < 0) { switch ( (int) x ) { case (INSIDE_LEFT): x = layout->display_left; break; case (OUTSIDE_LEFT): x = layout->display_left - x_sense; right_justify = TRUE; /* x_sense * TextWidth(display, string); */ break; case (INSIDE_RIGHT): x = layout->display_right - 1; right_justify = TRUE; /* x_sense * TextWidth(display, string); */ break; case (OUTSIDE_RIGHT): x = layout->display_right; break; case (CENTER): x = ( layout->display_left + layout->display_right - x_sense * TextWidth(display, string)) / 2; center_justify = TRUE; break; default: fprintf(stderr, "Unknown title x alignment code: %d\n", x); break; } } if (y < 0) { switch ( (int) y ) { case (INSIDE_BOTTOM): y = layout->display_bottom - y_sense * ( lines - 1) * TextHeight(display, string); break; case (OUTSIDE_BOTTOM): y = layout->display_bottom + y_sense * ( TextHeight(display, string) - 2 ); break; case (INSIDE_TOP): y = layout->display_top + y_sense * TextHeight(display, string); break; case (OUTSIDE_TOP): y = layout->display_top; break; case (CENTER): y = ( layout->display_bottom + layout->display_top + y_sense * lines * TextHeight(display, string)) / 2; break; default: fprintf(stderr, "Unknown title y alignment code: %d\n", y); break; } } strcpy( temp, string ); line = strtok( temp, "\n" ); while ( line ) { if ( right_justify ) x_offset = - x_sense * TextWidth( display, line ); else if ( center_justify ) x_offset = ( - x_sense * TextWidth( display, line )) / 2.0; else x_offset = 0; Text( display, line, x + x_offset, y, dir); y += y_sense * TextHeight(display, line); line = strtok( 0, "\n" ); } }
// Get integer value long Value(void) { return atol(Text()); }
void Painter::Text (Canvas* c, const char* s) { int len = strlen(s); Text(c, s, len, curx, cury); curx += font->Width(s, len); }
// ApplyChanges void PopupTextView::ApplyChanges(int32 next) { fPopup->TextEdited(Text(), next); }
void Painter::Text (Canvas* c, const char* s, int len) { Text(c, s, len, curx, cury); curx += font->Width(s, len); }
const Compound operator+(const char * const text, const Item &b) { return Compound(Text(text), b); }
void Painter::Text (Canvas* c, const char* s, Coord x, Coord y) { Text(c, s, strlen(s), x, y); }
static void ShowSaver(int Step) { for (size_t I=0; I<ARRAYSIZE(Star); I++) if (Star[I].Type!=STAR_NONE && !(Step%Star[I].Speed)) { SetColor(F_LIGHTCYAN|B_BLACK); GotoXY(Star[I].X/100,Star[I].Y/100); Text(L" "); int dx=Star[I].X/100-ScrX/2; Star[I].X+=dx*10+((dx<0) ? -1:1); int dy=Star[I].Y/100-ScrY/2; Star[I].Y+=dy*10+((dy<0) ? -1:1); if (Star[I].X<0 || Star[I].X/100>ScrX || Star[I].Y<0 || Star[I].Y/100>ScrY) Star[I].Type=STAR_NONE; else { SetColor(Star[I].Color|B_BLACK); GotoXY(Star[I].X/100,Star[I].Y/100); if (abs(dx)>3*ScrX/8 || abs(dy)>3*ScrY/8) { if (Star[I].Type==STAR_PLANET) { SetColor(Star[I].Color|FOREGROUND_INTENSITY|B_BLACK); Text(StarSymbol[0]); } else { SetColor(F_WHITE|B_BLACK); Text(StarSymbol[1]); } } else if (abs(dx)>ScrX/7 || abs(dy)>ScrY/7) { if (Star[I].Type==STAR_PLANET) { SetColor(Star[I].Color|FOREGROUND_INTENSITY|B_BLACK); Text(StarSymbol[1]); } else { if (abs(dx)>ScrX/4 || abs(dy)>ScrY/4) SetColor(F_LIGHTCYAN|B_BLACK); else SetColor(F_CYAN|B_BLACK); Text(StarSymbol[2]); } } else { if (Star[I].Type==STAR_PLANET) { SetColor(Star[I].Color|B_BLACK); Text(StarSymbol[3]); } else { SetColor(F_CYAN|B_BLACK); Text(StarSymbol[4]); } } } } for (size_t I=0; I<ARRAYSIZE(Star); I++) if (Star[I].Type==STAR_NONE) { static const int Colors[]={F_MAGENTA,F_RED,F_BLUE}; Star[I].Type=random(77)<3 ? STAR_PLANET:STAR_NORMAL; Star[I].X=(ScrX/2-ScrX/4+random(ScrX/2))*100; Star[I].Y=(ScrY/2-ScrY/4+random(ScrY/2))*100; Star[I].Color=Colors[random(ARRAYSIZE(Colors))]; Star[I].Speed=(Star[I].Type==STAR_PLANET) ? 1:2; break; } }
static int get_key(AIN_DeviceID ID, int *keycode, int *offset) { static char *window_text; struct Window *window; AIN_InputEvent *event; int done = 0; window_text = translate_text(IDS_PRESS_KEY_BUTTON); *keycode = *offset = -1; /* no key */ if (ID != -1) { ai_handle[0] = AIN_ObtainDevice(CTX, ID); if (ai_handle[0] != NULL) { AIN_SetDeviceParameter(CTX, ai_handle[0], AINDP_EVENT, TRUE); } } window = OpenWindowTags(NULL, WA_Title, (ULONG)"", WA_Flags, WFLG_NOCAREREFRESH|WFLG_DRAGBAR|WFLG_DEPTHGADGET|WFLG_CLOSEGADGET|WFLG_RMBTRAP|WFLG_GIMMEZEROZERO, WA_IDCMP, IDCMP_CLOSEWINDOW|WFLG_REPORTMOUSE|IDCMP_RAWKEY|IDCMP_CHANGEWINDOW, WA_Left, 100, WA_Top, 100, WA_Width, 100, WA_Height, 40, WA_Activate, TRUE, TAG_DONE); if (window != NULL) { struct IntuiMessage *imsg = NULL; ULONG imCode, imClass; /* Resize window and set pens */ int length = TextLength(window->RPort, window_text, strlen(window_text)); ChangeWindowBox(window, 100, 100, window->BorderLeft+length+window->BorderRight+8, window->BorderTop+window->IFont->tf_YSize*2+window->BorderBottom); SetAPen(window->RPort, 1); SetBPen(window->RPort, 0); /* Wait until window has been resized */ while (done == 0) { /* Wait for messages */ Wait((1L << window->UserPort->mp_SigBit) | (1L << ai_port->mp_SigBit)); /* Check for IDCMP messages */ while ((imsg = (struct IntuiMessage *)GetMsg(window->UserPort))) { imClass = imsg->Class; imCode = imsg->Code; ReplyMsg((struct Message *)imsg); if (imClass == IDCMP_CHANGEWINDOW) { Move(window->RPort, 4, window->IFont->tf_YSize); Text(window->RPort, window_text, strlen(window_text)); } else if (imClass == IDCMP_RAWKEY) { imCode &= 0x7f; if (imCode != 69) { *keycode = imCode; } done = 1; /* KEY ok */ } else if (imClass == IDCMP_CLOSEWINDOW) { done = -1; /* cancel */ } } /* Check for AI messages */ if (ai_handle[0] != NULL) { while ((event = AIN_GetEvent(CTX))) { switch(event->Type) { case AINET_AXIS: if ((event->Value >= (ONOFF_VALUE)) || (event->Value <= (-(ONOFF_VALUE)))) { *offset = event->Index; done = 2; /* AI ok */ } break; case AINET_BUTTON: *offset = event->Index; done = 2; /* AI ok */ break; case AINET_HAT: *offset = event->Index; done = 2; /* AI ok */ break; default: break; } AIN_FreeEvent(CTX, event); } } } CloseWindow(window); } if (ai_handle[0] != NULL) { AIN_SetDeviceParameter(CTX, ai_handle[0], AINDP_EVENT, FALSE); /* Remove pending AI messages */ while ((event = AIN_GetEvent(CTX))) { AIN_FreeEvent(CTX, event); } AIN_ReleaseDevice(CTX, ai_handle[0]); ai_handle[0] = NULL; } return done; }
main() { unsigned char str[256], *pp; int i; struct TextAttr ta = { "topaz.font", 8, FS_NORMAL, FPF_ROMFONT }; struct RastPort rp; struct BitMap bm = { 256, /* bytes per row */ 8, /* rows */ 0, /* flags */ 1, /* depth */ 0, /* pad */ 0 }; /* planes */ struct TextFont *tf; InitRastPort (& rp); rp.BitMap = &bm; bm.Planes[0] = pp = AllocRaster (256 * 8, 8); if (!pp) { fprintf (stderr, "Can't allocate raster!\n"); exit (1); } bzero (pp, 256 * 8); tf = OpenFont (& ta); if (! tf) { fprintf (stderr, "can't open topaz font.\n"); exit (1); } SetFont (&rp, tf); /* initialize string to be printed */ for (i = 32; i < 256; i++) str[i - 32] = i; Move (&rp, 0, 6); Text (&rp, str, 256 - 32); { int bin = open ("bitmap", 1); if (bin >= 0) { write (bin, pp, 256*8); close (bin); } } /* dump them.. */ printf ("/* generated automatically by dumpfont.c. *DONT* distribute\n"); printf (" this file, it contains information Copyright by Commodore!\n"); printf ("\n"); printf (" This is the (new) topaz80 system font: */\n\n"); printf ("unsigned char kernel_font_width = 8;\n"); printf ("unsigned char kernel_font_height = 8;\n"); printf ("unsigned char kernel_font_lo = 32;\n"); printf ("unsigned char kernel_font_hi = 255;\n\n"); printf ("unsigned char kernel_cursor[] = {\n"); printf (" 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };\n\n"); printf ("unsigned char kernel_font[] = {\n"); for (i = 0; i < 256 - 32; i++) { printf ("/* %c */ ", i + 32); printf ("0x%02x, 0x%02x, 0x%02x, 0x%02x, 0x%02x, 0x%02x, 0x%02x, 0x%02x,\n", pp[i+0*256], pp[i+1*256], pp[i+2*256], pp[i+3*256], pp[i+4*256], pp[i+5*256], pp[i+6*256], pp[i+7*256]); } printf ("};\n"); CloseFont (tf); FreeRaster (pp, 256 * 8, 8); }
IPTR GTText__GM_RENDER(Class *cl, struct Gadget *g, struct gpRender *msg) { UWORD *pens = msg->gpr_GInfo->gi_DrInfo->dri_Pens; UBYTE textbuf[256], *str; struct TextData *data = INST_DATA(cl, g); WORD left, left2, top, width, height, numchars, tlength; struct TextFont *oldfont; struct RastPort *rp = msg->gpr_RPort; EnterFunc(bug("Text::Render()\n")); left = g->LeftEdge; top = g->TopEdge; width = g->Width; height = g->Height; if (msg->gpr_Redraw == GREDRAW_REDRAW) { if (data->frame) { DrawImageState(msg->gpr_RPort, (struct Image *)data->frame, left, top, IDS_NORMAL, msg->gpr_GInfo->gi_DrInfo); } renderlabel(GadToolsBase, g, msg->gpr_RPort, data->labelplace); } if (data->toprint || (data->gadgetkind != TEXT_KIND)) { /* preserve font */ oldfont = rp->Font; SetFont(rp, data->font); str = textbuf; if (data->gadgetkind == TEXT_KIND) { strncpy(str, (char *)data->toprint, sizeof(textbuf)); textbuf[sizeof(textbuf) - 1] = '\0'; } else /* NUMERIC_KIND or label of SLIDER_KIND */ { RawDoFmt(data->format, &(data->toprint), (VOID_FUNC)AROS_ASMSYMNAME(puttostr), &str); } D(bug("Text formatted into: %s\n", textbuf)); numchars = strlen(textbuf); if (data->flags & TEXTF_BORDER) { left += VBORDER + 1; top += HBORDER + 1; width = g->Width - (VBORDER + 1) * 2; height = g->Height - (HBORDER + 1) * 2; } if (data->flags & TEXTF_CLIPPED) { struct TextExtent te; /* See how many chars fits into the display area */ numchars = TextFit(rp, textbuf, numchars, &te, NULL, 1, width, g->Height); } tlength = TextLength(rp, textbuf, numchars); left2 = left; switch (data->justification) { case GTJ_LEFT: break; case GTJ_RIGHT: left2 += (width - tlength); break; case GTJ_CENTER: left2 += ((width - tlength) / 2); break; } /* Render text */ D(bug("Rendering text of lenghth %d at (%d, %d)\n", numchars, left, top)); SetABPenDrMd(rp, pens[data->backpen], pens[data->backpen], JAM2); RectFill(rp, left, top, left + width - 1, top + height - 1); SetAPen(rp, pens[data->frontpen]); Move(rp, left2, top + ((height - data->font->tf_YSize) / 2) + data->font->tf_Baseline); Text(rp, textbuf, numchars); SetFont(rp, oldfont); } /* if (data->toprint || (data->gadgetkind != TEXT_KIND)) */ ReturnInt("Text::Render", IPTR, 0); }
glt::Text glt::makeConsolas(size_t buffers, size_t capacity, const Shader & fragmentShader) { auto bitmap = glt::BitmapFont(consolas.data(), consolas.size()); return Text(bitmap, buffers, capacity, fragmentShader); }
// main game logic goes in here void GamePlay::Game() { Checks ck1; Checks ck2; Checks ck3; Poker a; int x = 24; int y = 3; duringhand = true; if (g == 0) { PlayerHandValue = 0; CpuHandValue = 0; result = ""; system("cls"); showc = false; shows = false; foldc = false; fold = " "; a.createhand(hand, 25, 40); a.createtable(tablehand, 5, 17); // this will create the table, passing in the table hand, always pass in 5 and 7 for location Cards();//creating the hands a.drawdefaultcpu(cpuhand, x, y); PlayerHandValue = ck1.DetermineHand(PlayerValues, psuits);// determine the player hand storing value in PlayerHandValue CpuHandValue = ck1.DetermineHand(cvalues, csuits);// determine the cpu hand storing value in CpuHandValue if (!showc) { chand = "?????"; } if (!shows) { PressEnterToContinue = " "; } if (!foldc) { fold = " "; } random = rand() % 10; if (random < 3) { CpuFold(CpuHandValue); } Text(); // method to display the text on screen // //betting logic // method for cpu betting logic, passing in CpuHandValue to determine what it does bet = menu(); // storing the variable returned from menu class to bet Betting(bet); // player betting method passing in the value stored at bet CpuBetting(bet); g++; Game(); } if (g == 1) { PlayerHandValue = 0; CpuHandValue = 0; result = ""; system("cls"); a.createhand(hand, 25, 40); if (!allin) { a.tablecards(deck, 9); } a.createtable(tablehand, 5, 17); a.createtable(tablehand, 5, 17);// this will create the table, passing in the table hand, always pass in 5 and 7 for location Cards();//creating the hands a.drawdefaultcpu(cpuhand, x, y); PlayerHandValue = ck2.DetermineHand(PlayerValues, psuits);// determine the player hand storing value in PlayerHandValue CpuHandValue = ck2.DetermineHand(cvalues, csuits);// determine the cpu hand storing value in CpuHandValue if (!showc) { chand = "?????"; } if (!shows) { PressEnterToContinue = " "; } if (!foldc) { fold = " "; } random = rand() % 10; if (random < 3) { CpuFold(CpuHandValue); } Text(); // method to display the text on screen // bet = menu(); // storing the variable returned from menu class to bet Betting(bet); // player betting method passing in the value stored at bet CpuBetting(bet); g = 2; //Game(); } if (g == 2) { PlayerHandValue = 0; CpuHandValue = 0; result = ""; system("cls"); a.createhand(hand, 25, 40); if (!allin) { a.tablecards(deck, 10); } a.createtable(tablehand, 5, 17); // this will create the table, passing in the table hand, always pass in 5 and 7 for location Cards();//creating the hands a.drawdefaultcpu(cpuhand, x, y); PlayerHandValue = ck3.DetermineHand(PlayerValues, psuits);// determine the player hand storing value in PlayerHandValue CpuHandValue = ck3.DetermineHand(cvalues, csuits);// determine the cpu hand storing value in CpuHandValue if (!showc) { chand = "?????"; } if (!shows) { PressEnterToContinue = " "; } if (!foldc) { fold = " "; } random = rand() % 10; if (random < 3) { CpuFold(CpuHandValue); } Text(); // method to display the text on screen // bet = menu(); // storing the variable returned from menu class to bet Betting(bet); // player betting method passing in the value stored at bet CpuBetting(bet); g = 3; //Game(); } if (g == 3) { thirdhand(); } }
glt::Text glt::makeSegoeUI(size_t buffers, size_t capacity, const Shader & fragmentShader) { auto bitmap = glt::BitmapFont(segoeui.data(), segoeui.size()); return Text(bitmap, buffers, capacity, fragmentShader); }
void GamePlay::thirdhand() { Checks b; PlayerHandValue = 0; CpuHandValue = 0; result = ""; int x = 24; int y = 3; showc = true; shows = true; PressEnterToContinue = "Press Enter To Continue..."; Checks ck; Poker a; Aesthetics cb; system("cls"); a.createhand(hand, 25, 40); a.createtable(tablehand, 5, 17); // this will create the table, passing in the table hand, always pass in 5 and 7 for location Cards(); a.createtable(cpuhand, x, y);//creating the hands PlayerHandValue = ck.DetermineHand(PlayerValues, psuits);// determine the player hand storing value in PlayerHandValue CpuHandValue = ck.DetermineHand(cvalues, csuits);// determine the cpu hand storing value in CpuHandValue if (foldv) { PlayerHandValue = 0; } ck.determine(PlayerHandValue, CpuHandValue); if (showc) { chand = chand; } if (shows) { PressEnterToContinue = PressEnterToContinue; } if (!foldc) { fold = " "; } if (foldc == true) { //fold = "YOU LOSE!"; } Text(); // method to display the text on screen cin.get(); cout << chand; g = 0; duringhand = true; if (!duringhand) { cb.text1("You Ran Out of Money!"); cin.get(); system("cls"); Clear(); NGameMenu(); } if (cash == 0) { Clear(); system("cls"); NGameMenu(); } if (cpucash == 0) { system("cls"); Aesthetics a; a.textattr(13); cout << " " << endl; cout << " " << endl; cout << " /////////////////////////////////////////////////" << endl; cout << " // "; a.textattr(3); cout << "* * * * * * "; a.textattr(13); cout << "//" << endl; cout << " // "; a.textattr(3); cout << " * "; a.textattr(6); cout << " CPU RAN OUT OF MONEY! "; a.textattr(3); cout << "* "; a.textattr(13); cout << "//" << endl; cout << " // "; a.textattr(3); cout << "* * "; a.textattr(13); cout << "//" << endl; cout << " // "; a.textattr(3); cout << "* "; a.textattr(6); cout << "You Win! "; a.textattr(3); cout << "* "; a.textattr(13); cout << "//" << endl; cout << " // "; a.textattr(3); cout << "* "; a.textattr(3); cout << "* * * "; a.textattr(13); cout << "//" << endl; a.textattr(13); cout << " //"; a.textattr(3); cout << "*********************************************"; a.textattr(13); cout << "//" << endl; a.textattr(13); cout << " /////////////////////////////////////////////////" << endl; cout << " " << endl; cout << " " << endl; cout << " " << endl; NGameMenu2(); } NewHand(); }
void cOsdItem::SetMenuItem(cSkinDisplayMenu *DisplayMenu, int Index, bool Current, bool Selectable) { DisplayMenu->SetItem(Text(), Index, Current, Selectable); }
// return the value in the text control wxString wxGridCellPathEditor::GetValue() const { return Text()->GetValue(); }