void register_TextureAttributeList_class(){ { //::std::vector< std::map< std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > typedef bp::class_< std::vector< std::map< std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > > TextureAttributeList_exposer_t; TextureAttributeList_exposer_t TextureAttributeList_exposer = TextureAttributeList_exposer_t( "TextureAttributeList" ); bp::scope TextureAttributeList_scope( TextureAttributeList_exposer ); TextureAttributeList_exposer.def( bp::indexing::vector_suite< std::vector< std::map< std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >() ); } }
void register_TextureAttributeList_class(){ { //::std::vector< std::map< std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > typedef bp::class_< std::vector< std::map< std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > > TextureAttributeList_exposer_t; TextureAttributeList_exposer_t TextureAttributeList_exposer = TextureAttributeList_exposer_t( "TextureAttributeList", "\n A standard container which offers fixed time access to\n individual elements in any order.\n\n fngroup sequences\n\n Tparam: _Tp Type of element.\n Tparam: _Alloc Allocator type, defaults to allocator<_Tp>.\n\n Meets the requirements of a <a href=tables.html#65>container</a>, a\n <a href=tables.html#66>reversible container</a>, and a\n <a href=tables.html#67>sequence</a>, including the\n <a href=tables.html#68>optional sequence requirements</a> with the\n %exception of @c push_front and @c pop_front.\n\n In some terminology a %vector can be described as a dynamic\n C-style array, it offers fast and efficient access to individual\n elements in any order and saves the user from worrying about\n memory and size allocation. Subscripting ( @c [] ) access is\n also provided as with C-style arrays.\n" ); bp::scope TextureAttributeList_scope( TextureAttributeList_exposer ); TextureAttributeList_exposer.def( bp::indexing::vector_suite< std::vector< std::map< std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >() ); } }