// System.Void FPSDisplay::Update() extern "C" void FPSDisplay_Update_m2778437195 (FPSDisplay_t2522274745 * __this, const MethodInfo* method) { { float L_0 = __this->get_deltaTime_2(); float L_1 = Time_get_deltaTime_m2741110510(NULL /*static, unused*/, /*hidden argument*/NULL); float L_2 = __this->get_deltaTime_2(); __this->set_deltaTime_2(((float)((float)L_0+(float)((float)((float)((float)((float)L_1-(float)L_2))*(float)(0.1f)))))); return; } }
// System.Void Rotator::Update() extern "C" void Rotator_Update_m2722475087 (Rotator_t3048826765 * __this, const MethodInfo* method) { { Transform_t284553113 * L_0 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL); Vector3_t3525329789 L_1 = {0}; Vector3__ctor_m2926210380(&L_1, (15.0f), (30.0f), (45.0f), /*hidden argument*/NULL); float L_2 = Time_get_deltaTime_m2741110510(NULL /*static, unused*/, /*hidden argument*/NULL); Vector3_t3525329789 L_3 = Vector3_op_Multiply_m973638459(NULL /*static, unused*/, L_1, L_2, /*hidden argument*/NULL); NullCheck(L_0); Transform_Rotate_m637363399(L_0, L_3, /*hidden argument*/NULL); return; } }