예제 #1
0
TileIndex Ship::GetOrderStationLocation(StationID station)
{
	if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;

	const Station *st = Station::Get(station);
	if (st->dock_tile != INVALID_TILE) {
		return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
	} else {
		this->IncrementRealOrderIndex();
		return 0;
	}
}
예제 #2
0
static bool CheckShipLeaveDepot(Ship *v)
{
	if (!v->IsInDepot()) return false;

	/* We are leaving a depot, but have to go to the exact same one; re-enter */
	if (v->current_order.IsType(OT_GOTO_DEPOT) &&
			IsShipDepotTile(v->tile) && GetDepotIndex(v->tile) == v->current_order.GetDestination()) {
		VehicleEnterDepot(v);
		return true;
	}

	TileIndex tile = v->tile;
	Axis axis = GetShipDepotAxis(tile);

	/* Check first (north) side */
	if (DiagdirReachesTracks((DiagDirection)axis) & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
		v->direction = ReverseDir(AxisToDirection(axis));
	/* Check second (south) side */
	} else if (DiagdirReachesTracks((DiagDirection)(axis + 2)) & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
		v->direction = AxisToDirection(axis);
	} else {
		return false;
	}

	v->state = AxisToTrackBits(axis);
	v->vehstatus &= ~VS_HIDDEN;

	v->cur_speed = 0;
	v->UpdateViewport(false, true);
	SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);

	PlayShipSound(v);
	VehicleServiceInDepot(v);
	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
	SetWindowClassesDirty(WC_SHIPS_LIST);

	return false;
}
예제 #3
0
static void CheckShipLeaveDepot(Ship *v)
{
	if (!v->IsInDepot()) return;

	TileIndex tile = v->tile;
	Axis axis = GetShipDepotAxis(tile);

	/* Check first (north) side */
	if (DiagdirReachesTracks((DiagDirection)axis) & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
		v->direction = ReverseDir(AxisToDirection(axis));
	/* Check second (south) side */
	} else if (DiagdirReachesTracks((DiagDirection)(axis + 2)) & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
		v->direction = AxisToDirection(axis);
	} else {
		return;
	}

	v->state = AxisToTrackBits(axis);
	v->vehstatus &= ~VS_HIDDEN;

	v->cur_speed = 0;
	RecalcShipStuff(v);

	PlayShipSound(v);
	VehicleServiceInDepot(v);
	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
	SetWindowClassesDirty(WC_SHIPS_LIST);
}
예제 #4
0
/**
 * Terraform the north corner of a tile to a specific height.
 *
 * @param ts TerraformerState.
 * @param tile Tile.
 * @param height Aimed height.
 * @return Error code or cost.
 */
static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
{
	assert(tile < MapSize());

	/* Check range of destination height */
	if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
	if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH);

	/*
	 * Check if the terraforming has any effect.
	 * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
	 * In this case the terraforming should fail. (Don't know why.)
	 */
	if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;

	/* Check "too close to edge of map". Only possible when freeform-edges is off. */
	uint x = TileX(tile);
	uint y = TileY(tile);
	if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) {
		/*
		 * Determine a sensible error tile
		 */
		if (x == 1) x = 0;
		if (y == 1) y = 0;
		_terraform_err_tile = TileXY(x, y);
		return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
	}

	/* Mark incident tiles that are involved in the terraforming. */
	TerraformAddDirtyTileAround(ts, tile);

	/* Store the height modification */
	TerraformSetHeightOfTile(ts, tile, height);

	CommandCost total_cost(EXPENSES_CONSTRUCTION);

	/* Increment cost */
	total_cost.AddCost(_price[PR_TERRAFORM]);

	/* Recurse to neighboured corners if height difference is larger than 1 */
	{
		const TileIndexDiffC *ttm;

		TileIndex orig_tile = tile;
		static const TileIndexDiffC _terraform_tilepos[] = {
			{ 1,  0}, // move to tile in SE
			{-2,  0}, // undo last move, and move to tile in NW
			{ 1,  1}, // undo last move, and move to tile in SW
			{ 0, -2}  // undo last move, and move to tile in NE
		};

		for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
			tile += ToTileIndexDiff(*ttm);

			if (tile >= MapSize()) continue;
			/* Make sure we don't wrap around the map */
			if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue;
			if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue;

			/* Get TileHeight of neighboured tile as of current terraform progress */
			int r = TerraformGetHeightOfTile(ts, tile);
			int height_diff = height - r;

			/* Is the height difference to the neighboured corner greater than 1? */
			if (abs(height_diff) > 1) {
				/* Terraform the neighboured corner. The resulting height difference should be 1. */
				height_diff += (height_diff < 0 ? 1 : -1);
				CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
				if (cost.Failed()) return cost;
				total_cost.AddCost(cost);
			}
		}
	}

	return total_cost;
}