예제 #1
0
Bool SplayFindLast(Tree *nodeReturn, SplayTree splay,
                   SplayTestNodeFunction testNode,
                   SplayTestTreeFunction testTree,
                   void *closureP, Size closureS)
{
  SplayFindClosureStruct closureStruct;
  Bool found;

  AVER(nodeReturn != NULL);
  AVERT(SplayTree, splay);
  AVER(FUNCHECK(testNode));
  AVER(FUNCHECK(testTree));

  if (SplayTreeIsEmpty(splay) ||
      !testTree(splay, SplayTreeRoot(splay), closureP, closureS))
    return FALSE; /* no suitable nodes in tree */

  closureStruct.p = closureP;
  closureStruct.s = closureS;
  closureStruct.testNode = testNode;
  closureStruct.testTree = testTree;
  closureStruct.splay = splay;

  found = SplaySplay(splay, &closureStruct,
                     SplayFindLastCompare) == CompareEQUAL &&
          closureStruct.found;

  while (!found) {
    Tree oldRoot, newRoot;
    
    oldRoot = SplayTreeRoot(splay);
    newRoot = TreeLeft(oldRoot);

    if (newRoot == TreeEMPTY || !(*testTree)(splay, newRoot, closureP, closureS))
      return FALSE; /* no suitable nodes in the rest of the tree */
  
    /* Temporarily chop off the right half-tree, inclusive of root,
       so that the search excludes any nodes we've seen already. */
    SplayTreeSetRoot(splay, newRoot);
    TreeSetLeft(oldRoot, TreeEMPTY);

    found = SplaySplay(splay, &closureStruct,
                       SplayFindLastCompare) == CompareEQUAL &&
            closureStruct.found;

    /* Restore the right tree, then rotate right so that the node we
       just splayed is at the root.  Update both. */
    newRoot = SplayTreeRoot(splay);
    TreeSetLeft(oldRoot, newRoot);
    SplayTreeSetRoot(splay, oldRoot);
    TreeRotateRight(&splay->root);
    splay->updateNode(splay, oldRoot);
    splay->updateNode(splay, newRoot);
  }

  *nodeReturn = SplayTreeRoot(splay);
  return TRUE;
}
예제 #2
0
static Tree SplayZigZig(Tree middle, Tree *rightFirstIO, Tree rightNext)
{
  AVERT_CRITICAL(Tree, middle);
  AVER_CRITICAL(rightFirstIO != NULL);
  AVERT_CRITICAL(Tree, *rightFirstIO);
  TreeSetLeft(*rightFirstIO, TreeRight(middle));
  TreeSetRight(middle, *rightFirstIO);
  TreeSetLeft(rightNext, middle);
  *rightFirstIO = middle;
  return TreeLeft(middle);
}
예제 #3
0
static Tree SplayZigZigRev(Tree middle, Tree *rightFirstIO)
{
  Tree child;
  AVERT_CRITICAL(Tree, middle);
  AVER_CRITICAL(rightFirstIO != NULL);
  AVERT_CRITICAL(Tree, *rightFirstIO);
  child = TreeLeft(middle);
  TreeSetLeft(middle, TreeLeft(*rightFirstIO));
  TreeSetLeft(*rightFirstIO, TreeRight(middle));
  TreeSetRight(middle, *rightFirstIO);
  *rightFirstIO = middle;
  return child;
}
예제 #4
0
파일: splay.c 프로젝트: Ravenbrook/mps
static Tree SplayTreeSuccessor(SplayTree splay)
{
  Tree oldRoot, newRoot;

  AVERT(SplayTree, splay);
  AVER(!SplayTreeIsEmpty(splay));

  oldRoot = SplayTreeRoot(splay);

  if (!TreeHasRight(oldRoot))
    return TreeEMPTY; /* No successor */

  /* temporarily chop off the left half-tree, inclusive of root */
  SplayTreeSetRoot(splay, TreeRight(oldRoot));
  TreeSetRight(oldRoot, TreeEMPTY);
  (void)SplaySplay(splay, NULL, compareLess);
  newRoot = SplayTreeRoot(splay);
  AVER(newRoot != TreeEMPTY);
  AVER(TreeLeft(newRoot) == TreeEMPTY);
  TreeSetLeft(newRoot, oldRoot);
  splay->updateNode(splay, oldRoot);
  splay->updateNode(splay, newRoot);

  return newRoot;
}
예제 #5
0
static Tree stepUpRight(Tree node, Tree *parentIO)
{
  Tree parent = *parentIO;
  Tree grandparent = TreeLeft(parent);
  TreeSetLeft(parent, node);
  *parentIO = grandparent;
  return parent;
}
예제 #6
0
static Tree stepDownLeft(Tree node, Tree *parentIO)
{
  Tree parent = *parentIO;
  Tree child = TreeLeft(node);
  TreeSetLeft(node, parent);
  *parentIO = node;
  return child;
}
예제 #7
0
static void SplayAssembleDown(SplayTree splay, SplayState state)
{
  AVERT(SplayTree, splay);
  AVER(state->middle != TreeEMPTY);
  AVER(!SplayHasUpdate(splay));

  if (state->left != TreeEMPTY) {
    AVER_CRITICAL(state->leftLast != TreeEMPTY);
    TreeSetRight(state->leftLast, TreeLeft(state->middle));
    TreeSetLeft(state->middle, state->left);
  }

  if (state->right != TreeEMPTY) {
    AVER_CRITICAL(state->rightFirst != TreeEMPTY);
    TreeSetLeft(state->rightFirst, TreeRight(state->middle));
    TreeSetRight(state->middle, state->right);
  }
}
예제 #8
0
파일: splay.c 프로젝트: Ravenbrook/mps
Bool SplayTreeInsert(SplayTree splay, Tree node)
{
  Tree neighbour;

  AVERT(SplayTree, splay);
  AVERT(Tree, node);
  AVER(TreeLeft(node) == TreeEMPTY);
  AVER(TreeRight(node) == TreeEMPTY);

  if (SplayTreeIsEmpty(splay)) {
    SplayTreeSetRoot(splay, node);
    return TRUE;
  }
  
  switch (SplaySplay(splay, splay->nodeKey(node), splay->compare)) {
  default:
    NOTREACHED;
    /* fall through */
  case CompareEQUAL: /* duplicate node */
    return FALSE;
    
  case CompareGREATER: /* left neighbour is at root */
    neighbour = SplayTreeRoot(splay);
    SplayTreeSetRoot(splay, node);
    TreeSetRight(node, TreeRight(neighbour));
    TreeSetLeft(node, neighbour);
    TreeSetRight(neighbour, TreeEMPTY);
    break;

  case CompareLESS: /* right neighbour is at root */
    neighbour = SplayTreeRoot(splay);
    SplayTreeSetRoot(splay, node);
    TreeSetLeft(node, TreeLeft(neighbour));
    TreeSetRight(node, neighbour);
    TreeSetLeft(neighbour, TreeEMPTY);
    break;
  }

  splay->updateNode(splay, neighbour);
  splay->updateNode(splay, node);
  return TRUE;
}
예제 #9
0
static Tree SplayZagZag(Tree middle, Tree *leftLastIO, Tree leftPrev)
{
  AVERT_CRITICAL(Tree, middle);
  AVER_CRITICAL(leftLastIO != NULL);
  AVERT_CRITICAL(Tree, *leftLastIO);
  TreeSetRight(*leftLastIO, TreeLeft(middle));
  TreeSetLeft(middle, *leftLastIO);
  TreeSetRight(leftPrev, middle);
  *leftLastIO = middle;
  return TreeRight(middle);
}
예제 #10
0
static Tree SplayZagZagRev(Tree middle, Tree *leftLastIO)
{
  Tree child;
  AVERT_CRITICAL(Tree, middle);
  AVER_CRITICAL(leftLastIO != NULL);
  AVERT_CRITICAL(Tree, *leftLastIO);
  child = TreeRight(middle);
  TreeSetRight(middle, TreeRight(*leftLastIO));
  TreeSetRight(*leftLastIO, TreeLeft(middle));
  TreeSetLeft(middle, *leftLastIO);
  *leftLastIO = middle;
  return child;
}
예제 #11
0
static Tree SplayUpdateLeftSpine(SplayTree splay, Tree node, Tree child)
{
  AVERT_CRITICAL(SplayTree, splay);
  AVERT_CRITICAL(Tree, node);
  AVERT_CRITICAL(Tree, child);
  while(node != TreeEMPTY) {
    Tree parent = TreeLeft(node);
    TreeSetLeft(node, child); /* un-reverse pointer */
    splay->updateNode(splay, node);
    child = node;
    node = parent;
  }
  return child;
}
예제 #12
0
void TreeRotateRight(Tree *treeIO) {
  Tree tree, left;

  AVER(treeIO != NULL);
  tree = *treeIO;
  AVERT(Tree, tree);
  left = TreeLeft(tree);
  AVERT(Tree, left);

  TreeSetLeft(*treeIO, TreeRight(left));
  TreeSetRight(left, *treeIO);

  *treeIO = left;
}
예제 #13
0
void TreeRotateLeft(Tree *treeIO)
{
  Tree tree, right;

  AVER(treeIO != NULL);
  tree = *treeIO;
  AVERT(Tree, tree);
  right = TreeRight(tree);
  AVERT(Tree, right);

  TreeSetRight(tree, TreeLeft(right));
  TreeSetLeft(right, tree);

  *treeIO = right;
}
예제 #14
0
static void SplayAssembleRev(SplayTree splay, SplayState state)
{
  Tree left, right;

  AVERT(SplayTree, splay);
  AVER(state->middle != TreeEMPTY);
  
  left = TreeLeft(state->middle);
  left = SplayUpdateRightSpine(splay, state->leftLast, left);
  TreeSetLeft(state->middle, left);

  right = TreeRight(state->middle);
  right = SplayUpdateLeftSpine(splay, state->rightFirst, right);
  TreeSetRight(state->middle, right);

  splay->updateNode(splay, state->middle);
}
예제 #15
0
Tree TreeReverseLeftSpine(Tree tree)
{
  Tree node, parent;

  AVERT(Tree, tree);
  
  parent = TreeEMPTY;
  node = tree;
  while (node != TreeEMPTY) {
    Tree child = TreeLeft(node);
    TreeSetLeft(node, parent);
    parent = node;
    node = child;
  }
  
  return parent;
}