/* copy an existing object under the given parent. then instantiate the variable for all hastypedefinitions of the original version. */ static UA_StatusCode copyExistingObject(UA_Server *server, UA_Session *session, const UA_NodeId *variable, const UA_NodeId *referenceType, const UA_NodeId *parent, UA_InstantiationCallback *instantiationCallback) { const UA_ObjectNode *node = (const UA_ObjectNode*)UA_NodeStore_get(server->nodestore, variable); if(!node) return UA_STATUSCODE_BADNODEIDINVALID; if(node->nodeClass != UA_NODECLASS_OBJECT) return UA_STATUSCODE_BADNODECLASSINVALID; // copy the variable attributes UA_ObjectAttributes attr; UA_ObjectAttributes_init(&attr); UA_LocalizedText_copy(&node->displayName, &attr.displayName); UA_LocalizedText_copy(&node->description, &attr.description); attr.writeMask = node->writeMask; attr.userWriteMask = node->userWriteMask; attr.eventNotifier = node->eventNotifier; UA_AddNodesItem item; UA_AddNodesItem_init(&item); UA_NodeId_copy(parent, &item.parentNodeId.nodeId); UA_NodeId_copy(referenceType, &item.referenceTypeId); UA_QualifiedName_copy(&node->browseName, &item.browseName); item.nodeClass = UA_NODECLASS_OBJECT; item.nodeAttributes.encoding = UA_EXTENSIONOBJECT_DECODED_NODELETE; item.nodeAttributes.content.decoded.type = &UA_TYPES[UA_TYPES_OBJECTATTRIBUTES]; item.nodeAttributes.content.decoded.data = &attr; // don't add a typedefinition here. // add the new object UA_AddNodesResult res; UA_AddNodesResult_init(&res); Service_AddNodes_single(server, session, &item, &res, instantiationCallback); UA_ObjectAttributes_deleteMembers(&attr); UA_AddNodesItem_deleteMembers(&item); // now instantiate the object for all hastypedefinition references for(size_t i = 0; i < node->referencesSize; i++) { UA_ReferenceNode *rn = &node->references[i]; if(rn->isInverse) continue; const UA_NodeId hasTypeDef = UA_NODEID_NUMERIC(0, UA_NS0ID_HASTYPEDEFINITION); if(!UA_NodeId_equal(&rn->referenceTypeId, &hasTypeDef)) continue; instantiateObjectNode(server, session, &res.addedNodeId, &rn->targetId.nodeId, instantiationCallback); } if (instantiationCallback != NULL) instantiationCallback->method(res.addedNodeId, node->nodeId, instantiationCallback->handle); UA_AddNodesResult_deleteMembers(&res); return UA_STATUSCODE_GOOD; }
static UA_StatusCode parseObjectNode(UA_ExtensionObject *attributes, UA_Node **new_node) { if(attributes->typeId.identifier.numeric != UA_TYPES[UA_TYPES_OBJECTATTRIBUTES].typeId.identifier.numeric + UA_ENCODINGOFFSET_BINARY) return UA_STATUSCODE_BADNODEATTRIBUTESINVALID; UA_ObjectAttributes attr; size_t pos = 0; // todo return more informative error codes from decodeBinary if (UA_ObjectAttributes_decodeBinary(&attributes->body, &pos, &attr) != UA_STATUSCODE_GOOD) return UA_STATUSCODE_BADNODEATTRIBUTESINVALID; UA_ObjectNode *vnode = UA_ObjectNode_new(); if(!vnode) { UA_ObjectAttributes_deleteMembers(&attr); return UA_STATUSCODE_BADOUTOFMEMORY; } // now copy all the attributes. This potentially removes them from the decoded attributes. COPY_STANDARDATTRIBUTES; if(attr.specifiedAttributes & UA_NODEATTRIBUTESMASK_EVENTNOTIFIER) vnode->eventNotifier = attr.eventNotifier; UA_ObjectAttributes_deleteMembers(&attr); *new_node = (UA_Node*) vnode; return UA_STATUSCODE_GOOD; }