예제 #1
0
void CreditsScreen::render() {
	UIShader_Prepare();
	UIBegin();
	DrawBackground(1.0f);

	const int numItems = ARRAY_SIZE(credits);
	int itemHeight = 36;
	int totalHeight = numItems * itemHeight + dp_yres + 200;
	int y = dp_yres - (frames_ % totalHeight);
	for (int i = 0; i < numItems; i++) {
		float alpha = linearInOut(y+32, 64, dp_yres - 192, 64);
		if (alpha > 0.0f) {
			UIText(dp_xres/2, y, credits[i], whiteAlpha(alpha), ease(alpha), ALIGN_HCENTER);
		}
		y += itemHeight;
	}

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, "Back", ALIGN_BOTTOMRIGHT)) {
		screenManager()->switchScreen(new MenuScreen());
	}

	UIEnd();

	glsl_bind(UIShader_Get());
	ui_draw2d.Flush(UIShader_Get());
}
예제 #2
0
void UIContext::BeginNoTex() {
	thin3d_->SetBlendState(blend_);
	thin3d_->SetSamplerStates(0, 1, &sampler_);
	thin3d_->SetRenderState(T3DRenderState::CULL_MODE, T3DCullMode::NO_CULL);

	UIBegin(uishadernotex_);
}
예제 #3
0
void ControlsScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *c = GetI18NCategory("Controls");
	I18NCategory *g = GetI18NCategory("General");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, c->T("Controls Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 440;

	UICheckBox(GEN_ID, x, y += stride, c->T("OnScreen", "On-Screen Touch Controls"), ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
	if (g_Config.bShowTouchControls) {
		UICheckBox(GEN_ID, x, y += stride, c->T("Large Controls"), ALIGN_TOPLEFT, &g_Config.bLargeControls);
		UICheckBox(GEN_ID, x, y += stride, c->T("Show Analog Stick"), ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
	} 
	UICheckBox(GEN_ID, x, y += stride, c->T("Tilt", "Tilt to Analog (horizontal)"), ALIGN_TOPLEFT, &g_Config.bAccelerometerToAnalogHoriz);

	UIEnd();
}
예제 #4
0
void LogoScreen::render() {
	float t = (float)frames_ / 60.0f;

	float alpha = t;
	if (t > 1.0f) alpha = 1.0f;
	float alphaText = alpha;
	if (t > 2.0f) alphaText = 3.0f - t;

	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(alpha);

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU48, "PPSSPP", dp_xres / 2, dp_yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);
	ui_draw2d.DrawText(UBUNTU24, "Created by Henrik Rydgård", dp_xres / 2, dp_yres / 2 + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
	ui_draw2d.DrawText(UBUNTU24, "Free Software under GPL 2.0", dp_xres / 2, dp_yres / 2 + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
	ui_draw2d.DrawText(UBUNTU24, "www.ppsspp.org", dp_xres / 2, dp_yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
	if (bootFilename_.size()) {
		ui_draw2d.DrawText(UBUNTU24, bootFilename_.c_str(), dp_xres / 2, dp_yres / 2 + 180, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
	}

	DrawWatermark();
	UIEnd();
}
예제 #5
0
void CreditsScreen::render() {
	// TODO: This is kinda ugly, done on every frame...
	char temp[256];
	sprintf(temp, "PPSSPP %s", PPSSPP_GIT_VERSION);
	credits[0] = (const char *)temp;

	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	const int numItems = ARRAY_SIZE(credits);
	int itemHeight = 36;
	int totalHeight = numItems * itemHeight + dp_yres + 200;
	int y = dp_yres - (frames_ % totalHeight);
	for (int i = 0; i < numItems; i++) {
		float alpha = linearInOut(y+32, 64, dp_yres - 192, 64);
		if (alpha > 0.0f) {
			UIText(dp_xres/2, y, credits[i], whiteAlpha(alpha), ease(alpha), ALIGN_HCENTER);
		}
		y += itemHeight;
	}
	I18NCategory *g = GetI18NCategory("General");

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, 0, g->T("Back"), ALIGN_BOTTOMRIGHT)) {
		screenManager()->switchScreen(new MenuScreen());
	}

	UIEnd();
}
예제 #6
0
void UIContext::Begin() {
	thin3d_->SetBlendState(blend_);
	thin3d_->SetDepthStencilState(depth_);
	thin3d_->SetRenderState(T3DRenderState::CULL_MODE, T3DCullMode::NO_CULL);
	thin3d_->SetTexture(0, uitexture_);
	thin3d_->SetScissorEnabled(false);
	UIBegin(uishader_);
}
예제 #7
0
void GraphicsScreenP1::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	if (UIButton(GEN_ID, Pos( 220 , dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Next Page"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->push(new GraphicsScreenP2());
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;

	UICheckBox(GEN_ID, x, y += stride, gs->T("Vertex Cache"), ALIGN_TOPLEFT, &g_Config.bVertexCache);
#ifndef __SYMBIAN32__
	UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
	UICheckBox(GEN_ID, x, y += stride, gs->T("Stream VBO"), ALIGN_TOPLEFT, &g_Config.bUseVBO);
#endif
	UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
	UICheckBox(GEN_ID, x, y += stride, gs->T("Linear Filtering"), ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
	bool enableFrameSkip = g_Config.iFrameSkip != 0;
	UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &enableFrameSkip);
	if (enableFrameSkip) {
		// This one doesn't have the # of frame options, so only change the setting if they flipped it.
		// 3 means auto.
		if (g_Config.iFrameSkip == 0)
			g_Config.iFrameSkip = 3;
	}
	else {
		g_Config.iFrameSkip = 0;
	}

	UICheckBox(GEN_ID, x, y += stride, gs->T("Mipmapping"), ALIGN_TOPLEFT, &g_Config.bMipMap);
	if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
		if (gpu)
			gpu->Resized();
	}
	if (g_Config.bBufferedRendering) {
		if (UICheckBox(GEN_ID, x, y += stride, gs->T("AA", "AntiAliasing"), ALIGN_TOPLEFT, &g_Config.SSAntiAliasing)) {
			if (gpu)
				gpu->Resized();
		}
	}
	UIEnd();
}
예제 #8
0
void MenuScreen::render() {
    UIShader_Prepare();
    UIBegin();
    DrawBackground(1.0f);

    double xoff = 150 - frames_ * frames_ * 0.4f;
    if (xoff < -20)
        xoff = -20;

    int w = LARGE_BUTTON_WIDTH + 40;

    ui_draw2d.DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres + xoff - w/2, 80, 0xFFFFFFFF, ALIGN_HCENTER | ALIGN_BOTTOM);
    ui_draw2d.SetFontScale(0.7f, 0.7f);
    ui_draw2d.DrawTextShadow(UBUNTU24, "V0.31", dp_xres + xoff, 80, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM);
    ui_draw2d.SetFontScale(1.0f, 1.0f);
    VLinear vlinear(dp_xres + xoff, 95, 20);


    if (UIButton(GEN_ID, vlinear, w, "Load...", ALIGN_RIGHT)) {
        FileSelectScreenOptions options;
        options.allowChooseDirectory = true;
        options.filter = "iso:cso:pbp:elf:prx:";
        options.folderIcon = I_ICON_FOLDER;
        options.iconMapping["iso"] = I_ICON_UMD;
        options.iconMapping["cso"] = I_ICON_UMD;
        options.iconMapping["pbp"] = I_ICON_EXE;
        options.iconMapping["elf"] = I_ICON_EXE;
        screenManager()->switchScreen(new FileSelectScreen(options));
        UIReset();
    }

    if (UIButton(GEN_ID, vlinear, w, "Settings", ALIGN_RIGHT)) {
        screenManager()->switchScreen(new SettingsScreen());
        UIReset();
    }

    if (UIButton(GEN_ID, vlinear, w, "Credits", ALIGN_RIGHT)) {
        screenManager()->switchScreen(new CreditsScreen());
        UIReset();
    }

    if (UIButton(GEN_ID, vlinear, w, "Exit", ALIGN_RIGHT)) {
        // TODO: Need a more elegant way to quit
        exit(0);
    }

    if (UIButton(GEN_ID, vlinear, w, "www.ppsspp.org", ALIGN_RIGHT)) {
        LaunchBrowser("http://www.ppsspp.org/");
    }

    DrawWatermark();

    UIEnd();

    glsl_bind(UIShader_Get());
    ui_draw2d.Flush(UIShader_Get());
}
예제 #9
0
void InGameMenuScreen::render() {
	UIShader_Prepare();
	UIBegin();
	DrawBackground(1.0f);

	const char *title;
	if (UTF8StringHasNonASCII(game_title.c_str())) {
		title = "(can't display japanese title)";
	} else {
		title = game_title.c_str();
	}

	ui_draw2d.DrawText(UBUNTU48, title, dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);

	int x = 30;
	int y = 50;
	UICheckBox(GEN_ID, x, y += 50, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
	UICheckBox(GEN_ID, x, y += 50, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);

	// TODO: Maybe shouldn't show this if the screen ratios are very close...
	UICheckBox(GEN_ID, x, y += 50, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);

	UICheckBox(GEN_ID, x, y += 50, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
	bool fs = g_Config.iFrameSkip == 1;
	UICheckBox(GEN_ID, x, y += 50, "Frameskip", ALIGN_TOPLEFT, &fs);
	g_Config.iFrameSkip = fs ? 1 : 0;

	// TODO: Add UI for more than one slot.
	HLinear hlinear1(x, y + 80, 20);
	if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Save State", ALIGN_LEFT)) {
		SaveState::SaveSlot(0, 0, 0);
		screenManager()->finishDialog(this, DR_CANCEL);
	}
	if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Load State", ALIGN_LEFT)) {
		SaveState::LoadSlot(0, 0, 0);
		screenManager()->finishDialog(this, DR_CANCEL);
	}

	VLinear vlinear(dp_xres - 10, 160, 20);
	if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Continue", ALIGN_RIGHT)) {
		screenManager()->finishDialog(this, DR_CANCEL);
	}
	if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Return to Menu", ALIGN_RIGHT)) {
		screenManager()->finishDialog(this, DR_OK);
	}
	
	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) {
		gpu->DumpNextFrame();
	}

	DrawWatermark();
	UIEnd();

	glsl_bind(UIShader_Get());
	ui_draw2d.Flush(UIShader_Get());
}
예제 #10
0
void SystemScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *s = GetI18NCategory("System");
	I18NCategory *g = GetI18NCategory("General");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;

	UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
	if (g_Config.bJit)
		UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory);
	UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
	UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);

	VGrid vlang(530, 100, dp_yres - 50, 10, 10);

	for (size_t i = 0; i < langs_.size(); i++) {
		std::string code;
		size_t dot = langs_[i].name.find('.');
		if (dot != std::string::npos)
			code = langs_[i].name.substr(0, dot);

		std::string buttonTitle = langs_[i].name;
		if (!code.empty())
			buttonTitle = code;

		if (UIButton(GEN_ID_LOOP(i), vlang, LARGE_BUTTON_WIDTH, 0, buttonTitle.c_str(), ALIGN_TOPLEFT)) {
			std::string oldLang = g_Config.languageIni;
			g_Config.languageIni = code;
			if (i18nrepo.LoadIni(g_Config.languageIni)) {
				// Dunno what else to do here.

				// After this, g and s are no longer valid. Let's return, some flicker is okay.
				g = GetI18NCategory("General");
				s = GetI18NCategory("System");
			} else {
				g_Config.languageIni = oldLang;
			}
		}
	}
	UIEnd();
}
예제 #11
0
void DeveloperScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *d = GetI18NCategory("Developer");
	I18NCategory *s = GetI18NCategory("System");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, d->T("Developer Tools"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	int x = 50;
	int y = 40;
	const int stride = 40;
	const int w = 400;

	UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats);

	bool reportingEnabled = Reporting::IsEnabled();
	const static std::string reportHostOfficial = "report.ppsspp.org";
	if (UICheckBox(GEN_ID, x, y += stride, s->T("Enable Compatibility Server Reports"), ALIGN_TOPLEFT, &reportingEnabled)) {
		g_Config.sReportHost = reportingEnabled ? reportHostOfficial : "";
	}

	VLinear vlinear(x, y + stride + 12, 16);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	if (UIButton(GEN_ID, vlinear, w, 0, d->T("Load language ini"), ALIGN_LEFT)) {
		i18nrepo.LoadIni(g_Config.languageIni);
		// After this, g and s are no longer valid. Need to reload them.
		g = GetI18NCategory("General");
		d = GetI18NCategory("Developer");
	}

	if (UIButton(GEN_ID, vlinear, w, 0, d->T("Save language ini"), ALIGN_LEFT)) {
		i18nrepo.SaveIni(g_Config.languageIni);	
	}

	if (UIButton(GEN_ID, vlinear, w, 0, d->T("Run CPU tests"), ALIGN_LEFT)) {
		// TODO: Run tests
		RunTests();
		// screenManager()->push(new EmuScreen())
	}

	if (UIButton(GEN_ID, vlinear, w, 0, d->T("Dump frame to log"), ALIGN_LEFT)) {
		gpu->DumpNextFrame();
	}

	UIEnd();
}
예제 #12
0
void SystemScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *s = GetI18NCategory("System");
	I18NCategory *g = GetI18NCategory("General");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;

#ifdef IOS
	if(!isJailed)
		UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
	else
	{
		UICheckBox(GEN_ID, x, y += stride, s->T("DynarecisJailed", "Dynarec (JIT) - (Not jailbroken - JIT not available)"), ALIGN_TOPLEFT, &g_Config.bJit);
		g_Config.bJit = false;
	}
#else
	UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
#endif
	if (g_Config.bJit)
		UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory);
	UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
	UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
	UICheckBox(GEN_ID, x, y += stride, s->T("Encrypt Save"), ALIGN_TOPLEFT, &g_Config.bEncryptSave);
	UICheckBox(GEN_ID, x, y += stride, s->T("Use Button X to Confirm"), ALIGN_TOPLEFT, &g_Config.bButtonPreference); 
	bool tf = g_Config.itimeformat == 1;
	if (UICheckBox(GEN_ID, x, y += stride, s->T("12HR Time Format"), ALIGN_TOPLEFT, &tf)) {
		g_Config.itimeformat = tf ? 1 : 0;
	}

	bool reportingEnabled = Reporting::IsEnabled();
	const static std::string reportHostOfficial = "report.ppsspp.org";
	if (UICheckBox(GEN_ID, x, y += stride, s->T("Enable Compatibility Server Reports"), ALIGN_TOPLEFT, &reportingEnabled)) {
		g_Config.sReportHost = reportingEnabled ? reportHostOfficial : "";
	}

	if (UIButton(GEN_ID, Pos(x, y += stride * 3), LARGE_BUTTON_WIDTH, 0, s->T("Language"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new LanguageScreen());
	}
	UIEnd();
}
예제 #13
0
void SystemScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *s = GetI18NCategory("System");
	I18NCategory *g = GetI18NCategory("General");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 35;
	int stride = 40;
	int columnw = 400;

#ifdef IOS
	if(!isJailed)
		UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
	else
	{
		UICheckBox(GEN_ID, x, y += stride, s->T("DynarecisJailed", "Dynarec (JIT) - (Not jailbroken - JIT not available)"), ALIGN_TOPLEFT, &g_Config.bJit);
		g_Config.bJit = false;
	}
#else
	UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
#endif
	if (g_Config.bJit)
		UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory);
	UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
	UICheckBox(GEN_ID, x, y += stride, s->T("Encrypt Save"), ALIGN_TOPLEFT, &g_Config.bEncryptSave);
	UICheckBox(GEN_ID, x, y += stride, s->T("Use Button X to Confirm"), ALIGN_TOPLEFT, &g_Config.bButtonPreference); 
	bool tf = g_Config.itimeformat == 1;
	if (UICheckBox(GEN_ID, x, y += stride, s->T("12HR Time Format"), ALIGN_TOPLEFT, &tf)) {
		g_Config.itimeformat = tf ? 1 : 0;
	}
	UICheckBox(GEN_ID, x, y += stride, s->T("Enable Cheats"), ALIGN_TOPLEFT, &g_Config.bEnableCheats);
	HLinear hlinear2(x, y += stride + 10, 20);
	if (UIButton(GEN_ID, hlinear2, LARGE_BUTTON_WIDTH + 150, 0, s->T("Reload Cheats"), ALIGN_TOPLEFT)) {
		g_Config.bReloadCheats = true;
	}
	if (UIButton(GEN_ID, hlinear2, LARGE_BUTTON_WIDTH, 0, s->T("Language"), ALIGN_TOPLEFT)) {
		screenManager()->push(new LanguageScreen());
	} 
	
	UIEnd();
}
예제 #14
0
void GraphicsScreenP1::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_BOTTOMRIGHT)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	HLinear hlinear(10, dp_yres - 10, 20.0f);
	if (UIButton(GEN_ID, hlinear, LARGE_BUTTON_WIDTH + 10, 0, g->T("Prev Page"), ALIGN_BOTTOMLEFT)) {
		screenManager()->switchScreen(new GraphicsScreenP3());
	}
	if (UIButton(GEN_ID, hlinear, LARGE_BUTTON_WIDTH + 10, 0, g->T("Next Page"), ALIGN_BOTTOMLEFT)) {
		screenManager()->switchScreen(new GraphicsScreenP2());
	}

	int x = 30;
	int y = 35;
	int stride = 40;
	int columnw = 400;

	UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
#ifndef __SYMBIAN32__
	UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
#endif
	UICheckBox(GEN_ID, x, y += stride, gs->T("Vertex Cache"), ALIGN_TOPLEFT, &g_Config.bVertexCache);
#ifndef __SYMBIAN32__
	UICheckBox(GEN_ID, x, y += stride, gs->T("Stream VBO"), ALIGN_TOPLEFT, &g_Config.bUseVBO);
#endif
	UICheckBox(GEN_ID, x, y += stride, gs->T("Mipmapping"), ALIGN_TOPLEFT, &g_Config.bMipMap);
	UICheckBox(GEN_ID, x, y += stride, gs->T("Display Raw Framebuffer"), ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
	if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
		if (gpu)
			gpu->Resized();
	}
	if (g_Config.bBufferedRendering) {
		if (UICheckBox(GEN_ID, x + 60, y += stride, gs->T("AA", "Anti Aliasing"), ALIGN_TOPLEFT, &g_Config.SSAntiAliasing)) {
			if (gpu)
				gpu->Resized();
		}
	}

	UIEnd();
}
예제 #15
0
void SettingsScreen::render() {
	UIShader_Prepare();
	UIBegin();
	DrawBackground(1.0f);

	ui_draw2d.DrawText(UBUNTU48, "Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);

	// TODO: Need to add tabs soon...
	// VLinear vlinear(10, 80, 10);
	
	int x = 30;
	int y = 30;
	int stride = 40;
	UICheckBox(GEN_ID, x, y += stride, "Sound Emulation", ALIGN_TOPLEFT, &g_Config.bEnableSound);
	if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
		if (gpu)
			gpu->Resized();
	}
	if (g_Config.bBufferedRendering) {
		bool doubleRes = g_Config.iWindowZoom == 2;
		if (UICheckBox(GEN_ID, x + 50, y += stride, "2x Render Resolution", ALIGN_TOPLEFT, &doubleRes)) {
			if (gpu)
				gpu->Resized();
		}
		g_Config.iWindowZoom = doubleRes ? 2 : 1;
	}
	UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
	UICheckBox(GEN_ID, x, y += stride, "Draw using Stream VBO", ALIGN_TOPLEFT, &g_Config.bUseVBO);
	UICheckBox(GEN_ID, x, y += stride, "Vertex Cache", ALIGN_TOPLEFT, &g_Config.bVertexCache);

	UICheckBox(GEN_ID, x, y += stride, "JIT (Dynarec)", ALIGN_TOPLEFT, &g_Config.bJit);
	if (g_Config.bJit)
		UICheckBox(GEN_ID, x + 450, y, "Fastmem (may be unstable)", ALIGN_TOPLEFT, &g_Config.bFastMemory);
	// ui_draw2d.DrawText(UBUNTU48, "much faster JIT coming later", x, y+=50, 0xcFFFFFFF, ALIGN_LEFT);
	UICheckBox(GEN_ID, x, y += stride, "On-screen Touch Controls", ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
	if (g_Config.bShowTouchControls) {
		UICheckBox(GEN_ID, x + 450, y, "Large Controls", ALIGN_TOPLEFT, &g_Config.bLargeControls);
		UICheckBox(GEN_ID, x + 50, y += stride, "Show Analog Stick", ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
	}
	// UICheckBox(GEN_ID, x, y += stride, "Draw raw framebuffer (for some homebrew)", ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	UIEnd();

	glsl_bind(UIShader_Get());
	ui_draw2d.Flush(UIShader_Get());
}
예제 #16
0
void SettingsScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *ms = GetI18NCategory("MainSettings");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, ms->T("Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	VLinear vlinear(30, 135, 20);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	const int stride = 70;
	int w = LARGE_BUTTON_WIDTH + 25;
	int s = 270;
	int y = 90;

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Audio"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new AudioScreen());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("AudioDesc", "Adjust Audio Settings"), s, y, 0xFFFFFFFF, ALIGN_LEFT);

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Graphics"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new GraphicsScreenP1());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("GraphicsDesc", "Change graphics options"), s, y += stride, 0xFFFFFFFF, ALIGN_LEFT);

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("System"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new SystemScreen());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("SystemDesc", "Turn on Dynarec (JIT), Fast Memory"), s, y += stride, 0xFFFFFFFF, ALIGN_LEFT);

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Controls"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new ControlsScreen());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("ControlsDesc", "On Screen Controls, Large Buttons"), s, y += stride, 0xFFFFFFFF, ALIGN_LEFT);

	if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Developer"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new DeveloperScreen());
	}
	ui_draw2d.DrawText(UBUNTU24, ms->T("DeveloperDesc", "Run CPU test, Dump Next Frame Log"), s, y += stride, 0xFFFFFFFF, ALIGN_LEFT);
	UIEnd();
}
예제 #17
0
void InGameMenuScreen::render() {
	UIShader_Prepare();
	UIBegin();
	DrawBackground(1.0f);

	const char *title;
	if (UTF8StringHasNonASCII(game_title.c_str())) {
		title = "(can't display japanese title)";
	} else {
		title = game_title.c_str();
	}

	ui_draw2d.DrawText(UBUNTU48, title, dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);

	int x = 30;
	int y = 50;
	UICheckBox(GEN_ID, x, y += 50, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
	UICheckBox(GEN_ID, x, y += 50, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);

	// TODO: Add UI for more than one slot.
	VLinear vlinear1(x, y + 80, 20);
	UIText(UBUNTU24, vlinear1, "Save states are experimental (and large)", 0xFFFFFFFF);
	if (UIButton(GEN_ID, vlinear1, LARGE_BUTTON_WIDTH, "Save State", ALIGN_LEFT)) {
		SaveState::SaveSlot(0, 0, 0);
		screenManager()->finishDialog(this, DR_CANCEL);
	}
	if (UIButton(GEN_ID, vlinear1, LARGE_BUTTON_WIDTH, "Load State", ALIGN_LEFT)) {
		SaveState::LoadSlot(0, 0, 0);
		screenManager()->finishDialog(this, DR_CANCEL);
	}

	VLinear vlinear(dp_xres - 10, 160, 20);
	if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Continue", ALIGN_RIGHT)) {
		screenManager()->finishDialog(this, DR_CANCEL);
	}
	if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Return to Menu", ALIGN_RIGHT)) {
		screenManager()->finishDialog(this, DR_OK);
	}
	
	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) {
		gpu->DumpNextFrame();
	}

	DrawWatermark();
	UIEnd();

	glsl_bind(UIShader_Get());
	ui_draw2d.Flush(UIShader_Get());
}
예제 #18
0
파일: ui_context.cpp 프로젝트: aapo/native
void UIContext::BeginNoTex() {
	glstate.blend.enable();
	glstate.blendFuncSeparate.set(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glstate.cullFace.disable();
	glstate.depthTest.disable();
	glstate.dither.enable();
#if !defined(USING_GLES2)
	glstate.colorLogicOp.disable();
#endif
	if (uishader_)
		glsl_bind(uishader_);
	if (uitexture_)
		uitexture_->Bind(0);

	UIBegin(uishadernotex_);
}
예제 #19
0
void GraphicsScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;

	UICheckBox(GEN_ID, x, y += stride, gs->T("Vertex Cache"), ALIGN_TOPLEFT, &g_Config.bVertexCache);
#ifndef __SYMBIAN32__
	UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
	UICheckBox(GEN_ID, x, y += stride, gs->T("Stream VBO"), ALIGN_TOPLEFT, &g_Config.bUseVBO);
#endif
	UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
	UICheckBox(GEN_ID, x, y += stride, gs->T("Linear Filtering"), ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
	bool fs = g_Config.iFrameSkip == 1;
	UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &fs);
	g_Config.iFrameSkip = fs ? 1 : 0;
	UICheckBox(GEN_ID, x, y += stride, gs->T("Mipmapping"), ALIGN_TOPLEFT, &g_Config.bMipMap);
	if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
		if (gpu)
			gpu->Resized();
	}
	if (g_Config.bBufferedRendering) {
		bool doubleRes = g_Config.iWindowZoom == 2;
		if (UICheckBox(GEN_ID, x, y += stride, gs->T("2X", "2x Render Resolution"), ALIGN_TOPLEFT, &doubleRes)) {
			if (gpu)
				gpu->Resized();
		}
		g_Config.iWindowZoom = doubleRes ? 2 : 1;
	}
	UICheckBox(GEN_ID, x, y += stride, gs->T("Draw Wireframe"), ALIGN_TOPLEFT, &g_Config.bDrawWireframe);
	UIEnd();
}
예제 #20
0
void ErrorScreen::render()
{
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	ui_draw2d.DrawText(UBUNTU48, errorTitle_.c_str(), dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.DrawText(UBUNTU24, errorMessage_.c_str(), 40, 120, 0xFFFFFFFF, ALIGN_LEFT);

	I18NCategory *g = GetI18NCategory("General");

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, 0, g->T("Back"), ALIGN_BOTTOMRIGHT)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	UIEnd();
}
예제 #21
0
void UIContext::Begin()
{
	glstate.blend.enable();
	glstate.blendFunc.set(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glstate.cullFace.disable();
	glstate.depthTest.disable();
	if (uishader_)
		glsl_bind(uishader_);
	if (uitexture_)
		uitexture_->Bind(0);

	UIBegin(uishader_);
	/*
	if (uidrawbuffer_ && uishader_)
		uidrawbuffer_->Begin();
	if (uidrawbufferTop_ && uishader_)
		uidrawbufferTop_->Begin();*/
}
예제 #22
0
void DeveloperScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	VLinear vlinear(50, 100, 20);

	int w = 400;

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *d = GetI18NCategory("Developer");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, d->T("Developer Tools"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);


	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	if (UIButton(GEN_ID, vlinear, w, 0, d->T("Load language ini"), ALIGN_LEFT)) {
		i18nrepo.LoadIni(g_Config.languageIni);
		// After this, g and s are no longer valid. Need to reload them.
		g = GetI18NCategory("General");
		d = GetI18NCategory("Developer");
	}

	if (UIButton(GEN_ID, vlinear, w, 0, d->T("Save language ini"), ALIGN_LEFT)) {
		i18nrepo.SaveIni(g_Config.languageIni);	
	}

	if (UIButton(GEN_ID, vlinear, w, 0, d->T("Run CPU tests"), ALIGN_LEFT)) {
		// TODO: Run tests
		RunTests();
		// screenManager()->push(new EmuScreen())
	}

	if (UIButton(GEN_ID, vlinear, w, 0, d->T("Dump frame to log"), ALIGN_LEFT)) {
		gpu->DumpNextFrame();
	}

	UIEnd();
}
예제 #23
0
void FileSelectScreen::render() {
    FileListAdapter adapter(options_, &listing_);

    UIShader_Prepare();
    UIBegin();
    DrawBackground(1.0f);

    if (list_.Do(GEN_ID, 10, BUTTON_HEIGHT + 20, dp_xres-20, dp_yres - BUTTON_HEIGHT - 30, &adapter)) {
        if (listing_[list_.selected].isDirectory) {
            currentDirectory_ = listing_[list_.selected].fullName;
            ILOG("%s", currentDirectory_.c_str());
            updateListing();
            list_.selected = -1;
        } else {
            std::string boot_filename = listing_[list_.selected].fullName;
            ILOG("Selected: %i : %s", list_.selected, boot_filename.c_str());
            list_.selected = -1;
            g_Config.Save();

            screenManager()->switchScreen(new EmuScreen(boot_filename));
        }
    }

    ui_draw2d.DrawImageStretch(I_BUTTON, 0, 0, dp_xres, 70);

    if (UIButton(GEN_ID, Pos(10,10), SMALL_BUTTON_WIDTH, "Up", ALIGN_TOPLEFT)) {
        currentDirectory_ = getDir(currentDirectory_);
        updateListing();
    }
    ui_draw2d.DrawTextShadow(UBUNTU24, currentDirectory_.c_str(), 20 + SMALL_BUTTON_WIDTH, 10 + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);

    /*
    if (UIButton(GEN_ID, Pos(dp_xres - 10, 10), SMALL_BUTTON_WIDTH, "Back", ALIGN_RIGHT)) {
    	g_Config.Save();
    	screenManager()->switchScreen(new MenuScreen());
    }*/
    UIEnd();

    glsl_bind(UIShader_Get());
    ui_draw2d.Flush(UIShader_Get());
}
예제 #24
0
void GraphicsScreenP2::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;

	UICheckBox(GEN_ID, x, y += stride, gs->T("Draw Wireframe"), ALIGN_TOPLEFT, &g_Config.bDrawWireframe);
	UICheckBox(GEN_ID, x, y += stride, gs->T("Display Raw Framebuffer"), ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
	UICheckBox(GEN_ID, x, y += stride, gs->T("True Color"), ALIGN_TOPLEFT, &g_Config.bTrueColor);
	UICheckBox(GEN_ID, x, y += stride, gs->T("Anisotropic Filtering"), ALIGN_TOPLEFT, &g_Config.bAnisotropicFiltering);
	if (g_Config.bAnisotropicFiltering) {
		ui_draw2d.DrawText(UBUNTU24, gs->T("Level :"), x + 60, y += stride + 10, 0xFFFFFFFF, ALIGN_LEFT);
		HLinear hlinear1(x + 160 , y + 5, 20);
		if (UIButton(GEN_ID, hlinear1, 45, 0, "2x", ALIGN_LEFT))
			g_Config.iAnisotropyLevel = 2;
		if (UIButton(GEN_ID, hlinear1, 45, 0, "4x", ALIGN_LEFT))
			g_Config.iAnisotropyLevel = 4;
		if (UIButton(GEN_ID, hlinear1, 45, 0, "8x", ALIGN_LEFT))
			g_Config.iAnisotropyLevel = 8;
		if (UIButton(GEN_ID, hlinear1, 60, 0, "16x", ALIGN_LEFT))
			g_Config.iAnisotropyLevel = 16;
	} else
		g_Config.iAnisotropyLevel = 0;

	UIEnd();
}
예제 #25
0
void InGameMenuScreen::render() {
    UIShader_Prepare();
    UIBegin();
    DrawBackground(1.0f);

    ui_draw2d.DrawText(UBUNTU48, "Emulation Paused", dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);

    VLinear vlinear(dp_xres - 10, 160, 20);
    if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Continue", ALIGN_RIGHT)) {
        screenManager()->finishDialog(this, DR_CANCEL);
    }

    if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Return to Menu", ALIGN_RIGHT)) {
        screenManager()->finishDialog(this, DR_OK);
    }
    DrawWatermark();
    UIEnd();

    glsl_bind(UIShader_Get());
    ui_draw2d.Flush(UIShader_Get());
}
예제 #26
0
void AudioScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *a = GetI18NCategory("Audio");

	ui_draw2d.DrawText(UBUNTU48, a->T("Audio Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;
	UICheckBox(GEN_ID, x, y += stride, a->T("Enable Sound"), ALIGN_TOPLEFT, &g_Config.bEnableSound);

	UIEnd();
}
예제 #27
0
void AudioScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *a = GetI18NCategory("Audio");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, a->T("Audio Settings"), dp_xres / 2, 10, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 35;
	int stride = 40;
	int columnw = 400;
	UICheckBox(GEN_ID, x, y += stride, a->T("Enable Sound"), ALIGN_TOPLEFT, &g_Config.bEnableSound);
	if (Atrac3plus_Decoder::IsInstalled() && g_Config.bEnableSound) {
		UICheckBox(GEN_ID, x, y += stride, a->T("Enable Atrac3+"), ALIGN_TOPLEFT, &g_Config.bEnableAtrac3plus);
	}


#if (defined(_WIN32) && (defined(_M_IX86) || defined(_M_X64))) || defined(ARMEABI) || defined(ARMEABI_V7A)
	
	VLinear vlinear(30, 300, 20);
	if (UIButton(GEN_ID, vlinear, 400, 0, a->T("Download Atrac3+ plugin"), ALIGN_LEFT)) {
		screenManager()->push(new PluginScreen());
	}

#endif

	UIEnd();
}
예제 #28
0
void SettingsScreen::render() {
	UIShader_Prepare();
	UIBegin();
	DrawBackground(1.0f);

	ui_draw2d.DrawText(UBUNTU48, "Settings", dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);

	// VLinear vlinear(10, 80, 10);
	int x = 30;
	int y = 50;
	UICheckBox(GEN_ID, x, y += 45, "Sound Emulation", ALIGN_TOPLEFT, &g_Config.bEnableSound);
	UICheckBox(GEN_ID, x, y += 45, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering);
	if (g_Config.bBufferedRendering) {
		bool doubleRes = g_Config.iWindowZoom == 2;
		UICheckBox(GEN_ID, x + 50, y += 50, "2x Render Resolution", ALIGN_TOPLEFT, &doubleRes);
		g_Config.iWindowZoom = doubleRes ? 2 : 1;
	}
	UICheckBox(GEN_ID, x, y += 45, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);

	bool useFastInt = g_Config.iCpuCore == CPU_FASTINTERPRETER;
	UICheckBox(GEN_ID, x, y += 45, "Slightly faster interpreter (may crash)", ALIGN_TOPLEFT, &useFastInt);
	// ui_draw2d.DrawText(UBUNTU48, "much faster JIT coming later", x, y+=50, 0xcFFFFFFF, ALIGN_LEFT);
	UICheckBox(GEN_ID, x, y += 45, "On-screen Touch Controls", ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
	if (g_Config.bShowTouchControls)
		UICheckBox(GEN_ID, x + 50, y += 50, "Show Analog Stick", ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
	g_Config.iCpuCore = useFastInt ? CPU_FASTINTERPRETER : CPU_INTERPRETER;
	// UICheckBox(GEN_ID, x, y += 50, "Draw raw framebuffer (for some homebrew)", ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->switchScreen(new MenuScreen());
	}

	UIEnd();

	glsl_bind(UIShader_Get());
	ui_draw2d.Flush(UIShader_Get());
}
예제 #29
0
void SystemScreen::render() {
	UIShader_Prepare();
	UIBegin(UIShader_Get());
	DrawBackground(1.0f);

	I18NCategory *s = GetI18NCategory("System");
	I18NCategory *g = GetI18NCategory("General");

	ui_draw2d.SetFontScale(1.5f, 1.5f);
	ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
	ui_draw2d.SetFontScale(1.0f, 1.0f);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->finishDialog(this, DR_OK);
	}

	int x = 30;
	int y = 30;
	int stride = 40;
	int columnw = 400;

	UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
	if (g_Config.bJit)
		UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory);
	UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
	UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
	UICheckBox(GEN_ID, x, y += stride, s->T("Encrypt Save"), ALIGN_TOPLEFT, &g_Config.bEncryptSave);
	bool tf = g_Config.itimeformat == 1;
	UICheckBox(GEN_ID, x, y += stride, s->T("12HR Time Format"), ALIGN_TOPLEFT, &tf);
	g_Config.itimeformat = tf ? 1 : 0;

	if (UIButton(GEN_ID, Pos(x, y += stride * 3), LARGE_BUTTON_WIDTH, 0, s->T("Language"), ALIGN_BOTTOMLEFT)) {
		screenManager()->push(new LanguageScreen());
	}
	UIEnd();
}
예제 #30
0
void SettingsScreen::render() {
	UIShader_Prepare();
	UIBegin();
	DrawBackground(1.0f);

	ui_draw2d.DrawText(UBUNTU48, "Settings", dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);

	// VLinear vlinear(10, 80, 10);
	int x = 30;
	int y = 50;
	UICheckBox(GEN_ID, x, y += 50, "Enable Sound Emulation", ALIGN_TOPLEFT, &g_Config.bEnableSound);
	UICheckBox(GEN_ID, x, y += 50, "Show Analog Stick", ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
	UICheckBox(GEN_ID, x, y += 50, "Buffered Rendering (may fix flicker)", ALIGN_TOPLEFT, &g_Config.bBufferedRendering);
	// UICheckBox(GEN_ID, x, y += 50, "Draw raw framebuffer (for some homebrew)", ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);

	if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
		screenManager()->switchScreen(new MenuScreen());
	}
	
	UIEnd();

	glsl_bind(UIShader_Get());
	ui_draw2d.Flush(UIShader_Get());
}