/* ID Search browse menu, open */ static uiBlock *tool_search_menu(bContext *C, ARegion *ar, void *arg_listbase) { static char search[OP_MAX_TYPENAME]; wmEvent event; wmWindow *win = CTX_wm_window(C); uiBlock *block; uiBut *but; /* clear initial search string, then all items show */ search[0] = 0; block = UI_block_begin(C, ar, "_popup", UI_EMBOSS); UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_SEARCH_MENU); /* fake button, it holds space for search items */ uiDefBut(block, UI_BTYPE_LABEL, 0, "", 10, 15, UI_searchbox_size_x(), UI_searchbox_size_y(), NULL, 0, 0, 0, 0, NULL); but = uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 0, 150, 19, 0, 0, ""); UI_but_func_search_set(but, operator_search_cb, arg_listbase, operator_call_cb, NULL); UI_block_bounds_set_normal(block, 6); UI_block_direction_set(block, UI_DIR_DOWN); UI_block_end(C, block); wm_event_init_from_window(win, &event); event.type = EVT_BUT_OPEN; event.val = KM_PRESS; event.customdata = but; event.customdatafree = false; wm_event_add(win, &event); return block; }
/* /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */ void draw_mat_livedb(const bContext *C) { uiBlock *block; Main *mainvar = CTX_data_main(C); Scene *scene = CTX_data_scene(C); ARegion *ar = CTX_wm_region(C); View2D *v2d = &ar->v2d; SpaceLDB *slivedb = CTX_wm_space_mat_livedb(C); int sizey = 0, sizex = 0, sizex_rna = 0; if(!slivedb) return; if(!strlen(slivedb->server_address)) strcpy(slivedb->server_address, "127.0.0.1"); mat_livedb_build_tree(mainvar, slivedb, 0); /* always */ /* get extents of data */ mat_livedb_height(slivedb, &slivedb->tree, &sizey); mat_livedb_width(slivedb, &slivedb->tree, &sizex, 0); /* adds vertical offset */ sizey += LDB_Y_OFFSET; /* update size of tot-rect (extents of data/viewable area) */ UI_view2d_totRect_set(v2d, sizex, sizey); /* force display to pixel coords */ v2d->flag |= (V2D_PIXELOFS_X | V2D_PIXELOFS_Y); /* set matrix for 2d-view controls */ UI_view2d_view_ortho(v2d); /* draw LiveDB stuff */ block = UI_block_begin(C, ar, __func__, UI_EMBOSS); mat_livedb_draw_tree((bContext *)C, block, ar, slivedb); mat_livedb_draw_mat_preview(block, scene, ar, slivedb, &slivedb->tree); /* draw edit buttons if nessecery */ mat_draw_rename_buttons(C, block, ar, slivedb, &slivedb->tree); UI_block_end(C, block); UI_block_draw(C, block); /* clear flag that allows quick redraws */ slivedb->storeflag &= ~LDB_TREESTORE_REDRAW; } /* draw_mat_livedb() */
void draw_nla_channel_list(bContext *C, bAnimContext *ac, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; SpaceNla *snla = (SpaceNla *)ac->sl; View2D *v2d = &ar->v2d; float y = 0.0f; size_t items; int height; /* build list of channels to draw */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* Update max-extent of channels here (taking into account scrollers): * - this is done to allow the channel list to be scrollable, but must be done here * to avoid regenerating the list again and/or also because channels list is drawn first * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2)); /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin = (float)(-height); /* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */ UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY); /* draw channels */ { /* first pass: just the standard GL-drawing for backdrop + text */ y = (float)(-NLACHANNEL_HEIGHT(snla)); for (ale = anim_data.first; ale; ale = ale->next) { float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw(ac, ale, yminc, ymaxc); } /* adjust y-position for next one */ y -= NLACHANNEL_STEP(snla); } } { /* second pass: UI widgets */ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); size_t channel_index = 0; y = (float)(-NLACHANNEL_HEIGHT(snla)); /* set blending again, as may not be set in previous step */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); /* loop through channels, and set up drawing depending on their type */ for (ale = anim_data.first; ale; ale = ale->next) { const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index); } /* adjust y-position for next one */ y -= NLACHANNEL_STEP(snla); channel_index++; } UI_block_end(C, block); UI_block_draw(C, block); glDisable(GL_BLEND); } /* free temporary channels */ ANIM_animdata_freelist(&anim_data); }
void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar) { ScrArea *sa = CTX_wm_area(C); SpaceClip *sc = CTX_wm_space_clip(C); View2D *v2d = &ar->v2d; MovieClip *clip = ED_space_clip_get_clip(sc); uiStyle *style = UI_style_get(); int fontid = style->widget.uifont_id; if (!clip) { return; } MovieTracking *tracking = &clip->tracking; MovieTrackingDopesheet *dopesheet = &tracking->dopesheet; int height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT); if (height > BLI_rcti_size_y(&v2d->mask)) { /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin = (float)(-height); } /* need to do a view-sync here, so that the keys area doesn't jump around * (it must copy this) */ UI_view2d_sync(NULL, sa, v2d, V2D_LOCK_COPY); /* loop through channels, and set up drawing depending on their type * first pass: just the standard GL-drawing for backdrop + text */ float y = (float)CHANNEL_FIRST; GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); MovieTrackingDopesheetChannel *channel; for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float)(y - CHANNEL_HEIGHT_HALF); float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; float color[3]; track_channel_color(track, NULL, color); immUniformColor3fv(color); immRectf(pos, v2d->cur.xmin, (float)y - CHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + CHANNEL_HEIGHT_HALF); } /* adjust y-position for next one */ y -= CHANNEL_STEP; } immUnbindProgram(); /* second pass: text */ y = (float)CHANNEL_FIRST; BLF_size(fontid, 11.0f * U.pixelsize, U.dpi); for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float)(y - CHANNEL_HEIGHT_HALF); float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; bool sel = (track->flag & TRACK_DOPE_SEL) != 0; UI_FontThemeColor(fontid, sel ? TH_TEXT_HI : TH_TEXT); float font_height = BLF_height(fontid, channel->name, sizeof(channel->name)); BLF_position(fontid, v2d->cur.xmin + CHANNEL_PAD, y - font_height / 2.0f, 0.0f); BLF_draw(fontid, channel->name, strlen(channel->name)); } /* adjust y-position for next one */ y -= CHANNEL_STEP; } /* third pass: widgets */ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); y = (float)CHANNEL_FIRST; /* get RNA properties (once) */ PropertyRNA *chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock"); BLI_assert(chan_prop_lock); GPU_blend(true); for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float)(y - CHANNEL_HEIGHT_HALF); float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; const int icon = (track->flag & TRACK_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED; PointerRNA ptr; RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr); UI_block_emboss_set(block, UI_EMBOSS_NONE); uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 1, icon, v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f, UI_UNIT_X, UI_UNIT_Y, &ptr, chan_prop_lock, 0, 0, 0, 0, 0, NULL); UI_block_emboss_set(block, UI_EMBOSS); } /* adjust y-position for next one */ y -= CHANNEL_STEP; } GPU_blend(false); UI_block_end(C, block); UI_block_draw(C, block); }
/* left hand part */ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; View2D *v2d = &ar->v2d; float y = 0.0f, height; size_t items; int i = 0; /* build list of channels to draw */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* Update max-extent of channels here (taking into account scrollers): * - this is done to allow the channel list to be scrollable, but must be done here * to avoid regenerating the list again and/or also because channels list is drawn first * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ height = (float)((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT * 2)); UI_view2d_totRect_set(v2d, ar->winx, height); /* loop through channels, and set up drawing depending on their type */ { /* first pass: just the standard GL-drawing for backdrop + text */ size_t channel_index = 0; y = (float)ACHANNEL_FIRST; for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) { const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF); const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw(ac, ale, yminc, ymaxc, channel_index); } /* adjust y-position for next one */ y -= ACHANNEL_STEP; channel_index++; } } { /* second pass: widgets */ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); size_t channel_index = 0; y = (float)ACHANNEL_FIRST; /* set blending again, as may not be set in previous step */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) { const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF); const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index); } /* adjust y-position for next one */ y -= ACHANNEL_STEP; channel_index++; } UI_block_end(C, block); UI_block_draw(C, block); glDisable(GL_BLEND); } /* free tempolary channels */ ANIM_animdata_freelist(&anim_data); }
/* Note: This function uses pixelspace (0, 0, winx, winy), not view2d. * The controls are laid out as follows: * * ------------------------------------------- * | Directory input | execute | * ------------------------------------------- * | Filename input | + | - | cancel | * ------------------------------------------- * * The input widgets will stretch to fill any excess space. * When there isn't enough space for all controls to be shown, they are * hidden in this order: x/-, execute/cancel, input widgets. */ void file_draw_buttons(const bContext *C, ARegion *ar) { /* Button layout. */ const int max_x = ar->winx - 10; const int line1_y = ar->winy - (IMASEL_BUTTONS_HEIGHT / 2 + IMASEL_BUTTONS_MARGIN); const int line2_y = line1_y - (IMASEL_BUTTONS_HEIGHT / 2 + IMASEL_BUTTONS_MARGIN); const int input_minw = 20; const int btn_h = UI_UNIT_Y; const int btn_fn_w = UI_UNIT_X; const int btn_minw = 80; const int btn_margin = 20; const int separator = 4; /* Additional locals. */ char uiblockstr[32]; int loadbutton; int fnumbuttons; int min_x = 10; int chan_offs = 0; int available_w = max_x - min_x; int line1_w = available_w; int line2_w = available_w; uiBut *but; uiBlock *block; SpaceFile *sfile = CTX_wm_space_file(C); FileSelectParams *params = ED_fileselect_get_params(sfile); ARegion *artmp; const bool is_browse_only = (sfile->op == NULL); /* Initialize UI block. */ BLI_snprintf(uiblockstr, sizeof(uiblockstr), "win %p", (void *)ar); block = UI_block_begin(C, ar, uiblockstr, UI_EMBOSS); /* exception to make space for collapsed region icon */ for (artmp = CTX_wm_area(C)->regionbase.first; artmp; artmp = artmp->next) { if (artmp->regiontype == RGN_TYPE_TOOLS && artmp->flag & RGN_FLAG_HIDDEN) { chan_offs = 16; min_x += chan_offs; available_w -= chan_offs; } } /* Is there enough space for the execute / cancel buttons? */ if (is_browse_only) { loadbutton = 0; } else { const uiFontStyle *fstyle = UI_FSTYLE_WIDGET; loadbutton = UI_fontstyle_string_width(fstyle, params->title) + btn_margin; CLAMP_MIN(loadbutton, btn_minw); if (available_w <= loadbutton + separator + input_minw) { loadbutton = 0; } } if (loadbutton) { line1_w -= (loadbutton + separator); line2_w = line1_w; } /* Is there enough space for file number increment/decrement buttons? */ fnumbuttons = 2 * btn_fn_w; if (!loadbutton || line2_w <= fnumbuttons + separator + input_minw) { fnumbuttons = 0; } else { line2_w -= (fnumbuttons + separator); } /* Text input fields for directory and file. */ if (available_w > 0) { const struct direntry *file = sfile->files ? filelist_file(sfile->files, params->active_file) : NULL; int overwrite_alert = file_draw_check_exists(sfile); const bool is_active_dir = file && file->path && BLI_is_dir(file->path); /* callbacks for operator check functions */ UI_block_func_set(block, file_draw_check_cb, NULL, NULL); but = uiDefBut(block, UI_BTYPE_TEXT, -1, "", min_x, line1_y, line1_w - chan_offs, btn_h, params->dir, 0.0, (float)FILE_MAX, 0, 0, TIP_("File path")); UI_but_func_complete_set(but, autocomplete_directory, NULL); UI_but_flag_enable(but, UI_BUT_NO_UTF8); UI_but_flag_disable(but, UI_BUT_UNDO); UI_but_funcN_set(but, file_directory_enter_handle, NULL, but); /* TODO, directory editing is non-functional while a library is loaded * until this is properly supported just disable it. */ if (sfile->files && filelist_lib(sfile->files)) UI_but_flag_enable(but, UI_BUT_DISABLED); if ((params->flag & FILE_DIRSEL_ONLY) == 0) { but = uiDefBut(block, UI_BTYPE_TEXT, -1, "", min_x, line2_y, line2_w - chan_offs, btn_h, is_active_dir ? (char *)"" : params->file, 0.0, (float)FILE_MAXFILE, 0, 0, TIP_(overwrite_alert ? N_("File name, overwrite existing") : N_("File name"))); UI_but_func_complete_set(but, autocomplete_file, NULL); UI_but_flag_enable(but, UI_BUT_NO_UTF8); UI_but_flag_disable(but, UI_BUT_UNDO); /* silly workaround calling NFunc to ensure this does not get called * immediate ui_apply_but_func but only after button deactivates */ UI_but_funcN_set(but, file_filename_enter_handle, NULL, but); /* check if this overrides a file and if the operator option is used */ if (overwrite_alert) { UI_but_flag_enable(but, UI_BUT_REDALERT); } } /* clear func */ UI_block_func_set(block, NULL, NULL, NULL); } /* Filename number increment / decrement buttons. */ if (fnumbuttons && (params->flag & FILE_DIRSEL_ONLY) == 0) { UI_block_align_begin(block); but = uiDefIconButO(block, UI_BTYPE_BUT, "FILE_OT_filenum", 0, ICON_ZOOMOUT, min_x + line2_w + separator - chan_offs, line2_y, btn_fn_w, btn_h, TIP_("Decrement the filename number")); RNA_int_set(UI_but_operator_ptr_get(but), "increment", -1); but = uiDefIconButO(block, UI_BTYPE_BUT, "FILE_OT_filenum", 0, ICON_ZOOMIN, min_x + line2_w + separator + btn_fn_w - chan_offs, line2_y, btn_fn_w, btn_h, TIP_("Increment the filename number")); RNA_int_set(UI_but_operator_ptr_get(but), "increment", 1); UI_block_align_end(block); } /* Execute / cancel buttons. */ if (loadbutton) { const struct direntry *file = filelist_file(sfile->files, params->active_file); const char *str_exec = (file && file->path && BLI_is_dir(file->path)) ? /* params->title is already translated! */ IFACE_("Open Directory") : params->title; uiDefButO(block, UI_BTYPE_BUT, "FILE_OT_execute", WM_OP_EXEC_REGION_WIN, str_exec, max_x - loadbutton, line1_y, loadbutton, btn_h, ""); uiDefButO(block, UI_BTYPE_BUT, "FILE_OT_cancel", WM_OP_EXEC_REGION_WIN, IFACE_("Cancel"), max_x - loadbutton, line2_y, loadbutton, btn_h, ""); } UI_block_end(C, block); UI_block_draw(C, block); }
void file_draw_list(const bContext *C, ARegion *ar) { SpaceFile *sfile = CTX_wm_space_file(C); FileSelectParams *params = ED_fileselect_get_params(sfile); FileLayout *layout = ED_fileselect_get_layout(sfile, ar); View2D *v2d = &ar->v2d; struct FileList *files = sfile->files; struct direntry *file; ImBuf *imb; uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); int numfiles; int numfiles_layout; int sx, sy; int offset; int textwidth, textheight; int i; bool is_icon; short align; bool do_drag; int column_space = 0.6f * UI_UNIT_X; numfiles = filelist_numfiles(files); if (params->display != FILE_IMGDISPLAY) { draw_background(layout, v2d); draw_dividers(layout, v2d); } offset = ED_fileselect_layout_offset(layout, (int)ar->v2d.cur.xmin, (int)-ar->v2d.cur.ymax); if (offset < 0) offset = 0; numfiles_layout = ED_fileselect_layout_numfiles(layout, ar); /* adjust, so the next row is already drawn when scrolling */ if (layout->flag & FILE_LAYOUT_HOR) { numfiles_layout += layout->rows; } else { numfiles_layout += layout->columns; } textwidth = (FILE_IMGDISPLAY == params->display) ? layout->tile_w : (int)layout->column_widths[COLUMN_NAME]; textheight = (int)(layout->textheight * 3.0 / 2.0 + 0.5); align = (FILE_IMGDISPLAY == params->display) ? UI_STYLE_TEXT_CENTER : UI_STYLE_TEXT_LEFT; for (i = offset; (i < numfiles) && (i < offset + numfiles_layout); i++) { ED_fileselect_layout_tilepos(layout, i, &sx, &sy); sx += (int)(v2d->tot.xmin + 0.1f * UI_UNIT_X); sy = (int)(v2d->tot.ymax - sy); file = filelist_file(files, i); UI_ThemeColor4(TH_TEXT); if (!(file->selflag & FILE_SEL_EDITING)) { if ((params->highlight_file == i) || (file->selflag & FILE_SEL_HIGHLIGHTED) || (file->selflag & FILE_SEL_SELECTED)) { int colorid = (file->selflag & FILE_SEL_SELECTED) ? TH_HILITE : TH_BACK; int shade = (params->highlight_file == i) || (file->selflag & FILE_SEL_HIGHLIGHTED) ? 35 : 0; BLI_assert(i > 0 || FILENAME_IS_CURRPAR(file->relname)); draw_tile(sx, sy - 1, layout->tile_w + 4, sfile->layout->tile_h + layout->tile_border_y, colorid, shade); } } UI_draw_roundbox_corner_set(UI_CNR_NONE); /* don't drag parent or refresh items */ do_drag = !(FILENAME_IS_CURRPAR(file->relname)); if (FILE_IMGDISPLAY == params->display) { is_icon = 0; imb = filelist_getimage(files, i); if (!imb) { imb = filelist_geticon(files, i); is_icon = 1; } file_draw_preview(block, file, sx, sy, imb, layout, is_icon, do_drag); } else { file_draw_icon(block, file->path, sx, sy - (UI_UNIT_Y / 6), get_file_icon(file), ICON_DEFAULT_WIDTH_SCALE, ICON_DEFAULT_HEIGHT_SCALE, do_drag); sx += ICON_DEFAULT_WIDTH_SCALE + 0.2f * UI_UNIT_X; } UI_ThemeColor4(TH_TEXT); if (file->selflag & FILE_SEL_EDITING) { uiBut *but; short width; if (params->display == FILE_SHORTDISPLAY) { width = layout->tile_w - (ICON_DEFAULT_WIDTH_SCALE + 0.2f * UI_UNIT_X); } else if (params->display == FILE_LONGDISPLAY) { width = layout->column_widths[COLUMN_NAME] + layout->column_widths[COLUMN_MODE1] + layout->column_widths[COLUMN_MODE2] + layout->column_widths[COLUMN_MODE3] + (column_space * 3.5f); } else { BLI_assert(params->display == FILE_IMGDISPLAY); width = textwidth; } but = uiDefBut(block, UI_BTYPE_TEXT, 1, "", sx, sy - layout->tile_h - 0.15f * UI_UNIT_X, width, textheight, sfile->params->renameedit, 1.0f, (float)sizeof(sfile->params->renameedit), 0, 0, ""); UI_but_func_rename_set(but, renamebutton_cb, file); UI_but_flag_enable(but, UI_BUT_NO_UTF8); /* allow non utf8 names */ UI_but_flag_disable(but, UI_BUT_UNDO); if (false == UI_but_active_only(C, ar, block, but)) { file->selflag &= ~FILE_SEL_EDITING; } } if (!(file->selflag & FILE_SEL_EDITING)) { int tpos = (FILE_IMGDISPLAY == params->display) ? sy - layout->tile_h + layout->textheight : sy; file_draw_string(sx + 1, tpos, file->relname, (float)textwidth, textheight, align); } if (params->display == FILE_SHORTDISPLAY) { sx += (int)layout->column_widths[COLUMN_NAME] + column_space; if (!(file->type & S_IFDIR)) { file_draw_string(sx, sy, file->size, layout->column_widths[COLUMN_SIZE], layout->tile_h, align); sx += (int)layout->column_widths[COLUMN_SIZE] + column_space; } } else if (params->display == FILE_LONGDISPLAY) { sx += (int)layout->column_widths[COLUMN_NAME] + column_space; #ifndef WIN32 /* rwx rwx rwx */ file_draw_string(sx, sy, file->mode1, layout->column_widths[COLUMN_MODE1], layout->tile_h, align); sx += layout->column_widths[COLUMN_MODE1] + column_space; file_draw_string(sx, sy, file->mode2, layout->column_widths[COLUMN_MODE2], layout->tile_h, align); sx += layout->column_widths[COLUMN_MODE2] + column_space; file_draw_string(sx, sy, file->mode3, layout->column_widths[COLUMN_MODE3], layout->tile_h, align); sx += layout->column_widths[COLUMN_MODE3] + column_space; file_draw_string(sx, sy, file->owner, layout->column_widths[COLUMN_OWNER], layout->tile_h, align); sx += layout->column_widths[COLUMN_OWNER] + column_space; #endif file_draw_string(sx, sy, file->date, layout->column_widths[COLUMN_DATE], layout->tile_h, align); sx += (int)layout->column_widths[COLUMN_DATE] + column_space; file_draw_string(sx, sy, file->time, layout->column_widths[COLUMN_TIME], layout->tile_h, align); sx += (int)layout->column_widths[COLUMN_TIME] + column_space; if (!(file->type & S_IFDIR)) { file_draw_string(sx, sy, file->size, layout->column_widths[COLUMN_SIZE], layout->tile_h, align); sx += (int)layout->column_widths[COLUMN_SIZE] + column_space; } } } UI_block_end(C, block); UI_block_draw(C, block); }
/* left hand part */ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; View2D *v2d = &ar->v2d; float y = 0.0f; size_t items; int height; /* build list of channels to draw */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); height = ((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac))); if (height > BLI_rcti_size_y(&v2d->mask)) { /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin = (float)(-height); } /* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */ UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY); /* loop through channels, and set up drawing depending on their type */ { /* first pass: just the standard GL-drawing for backdrop + text */ size_t channel_index = 0; y = (float)ACHANNEL_FIRST(ac); for (ale = anim_data.first; ale; ale = ale->next) { float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac)); float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac)); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw(ac, ale, yminc, ymaxc, channel_index); } /* adjust y-position for next one */ y -= ACHANNEL_STEP(ac); channel_index++; } } { /* second pass: widgets */ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); size_t channel_index = 0; y = (float)ACHANNEL_FIRST(ac); for (ale = anim_data.first; ale; ale = ale->next) { float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac)); float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac)); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index); } /* adjust y-position for next one */ y -= ACHANNEL_STEP(ac); channel_index++; } UI_block_end(C, block); UI_block_draw(C, block); } /* free tempolary channels */ ANIM_animdata_freelist(&anim_data); }
void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; SpaceNla *snla = (SpaceNla *)ac->sl; View2D *v2d = &ar->v2d; size_t items; /* build list of channels to draw */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* Update max-extent of channels here (taking into account scrollers): * - this is done to allow the channel list to be scrollable, but must be done here * to avoid regenerating the list again and/or also because channels list is drawn first * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ int height = NLACHANNEL_TOT_HEIGHT(ac, items); v2d->tot.ymin = -height; /* need to do a view-sync here, so that the keys area doesn't jump around * (it must copy this) */ UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY); /* draw channels */ { /* first pass: just the standard GL-drawing for backdrop + text */ size_t channel_index = 0; float ymax = NLACHANNEL_FIRST_TOP(ac); for (ale = anim_data.first; ale; ale = ale->next, ymax -= NLACHANNEL_STEP(snla), channel_index++) { float ymin = ymax - NLACHANNEL_HEIGHT(snla); /* check if visible */ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw(ac, ale, ymin, ymax, channel_index); } } } { /* second pass: UI widgets */ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); size_t channel_index = 0; float ymax = NLACHANNEL_FIRST_TOP(ac); /* set blending again, as may not be set in previous step */ GPU_blend_set_func_separate( GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); GPU_blend(true); /* loop through channels, and set up drawing depending on their type */ for (ale = anim_data.first; ale; ale = ale->next, ymax -= NLACHANNEL_STEP(snla), channel_index++) { float ymin = ymax - NLACHANNEL_HEIGHT(snla); /* check if visible */ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) { /* draw all channels using standard channel-drawing API */ rctf channel_rect; BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax, ymin, ymax); ANIM_channel_draw_widgets(C, ac, ale, block, &channel_rect, channel_index); } } UI_block_end(C, block); UI_block_draw(C, block); GPU_blend(false); } /* free temporary channels */ ANIM_animdata_freelist(&anim_data); }