예제 #1
0
static int LoadARTSLibrary(void)
{
	int i, retval = -1;

	arts_handle = SDL_LoadObject(arts_library);
	if ( arts_handle ) {
		arts_loaded = 1;
		retval = 0;
		for ( i=0; i<SDL_TABLESIZE(arts_functions); ++i ) {
			*arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name);
			if ( !*arts_functions[i].func ) {
				retval = -1;
				UnloadARTSLibrary();
				break;
			}
		}
	}
	return retval;
}
예제 #2
0
static int Audio_Available(void)
{
	int available = 0;

	if ( LoadARTSLibrary() < 0 ) {
		return available;
	}
	if ( SDL_NAME(arts_init)() == 0 ) {
#define ARTS_CRASH_HACK	/* Play a stream so aRts doesn't crash */
#ifdef ARTS_CRASH_HACK
		arts_stream_t stream2;
		stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
		SDL_NAME(arts_write)(stream2, "", 0);
		SDL_NAME(arts_close_stream)(stream2);
#endif
		available = 1;
		SDL_NAME(arts_free)();
	}
	UnloadARTSLibrary();

	return available;
}
예제 #3
0
static int Audio_Available(void)
{
	int available = 0;

	if ( LoadARTSLibrary() < 0 ) {
		return available;
	}
	if ( SDL_NAME(arts_init)() == 0 ) {
		if ( ARTS_Suspend() ) {
			
			arts_stream_t stream2;
			stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
			SDL_NAME(arts_write)(stream2, "", 0);
			SDL_NAME(arts_close_stream)(stream2);
			available = 1;
		}
		SDL_NAME(arts_free)();
	}
	UnloadARTSLibrary();

	return available;
}
예제 #4
0
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
	UnloadARTSLibrary();
}