void IPCP::NewState(ppp_state next) { TRACE("IPCP: NewState(%d) state=%d\n", next, State()); // report state changes if(State() == PPP_INITIAL_STATE && next != State()) UpStarted(); else if(State() == PPP_OPENED_STATE && next != State()) DownStarted(); // maybe we do not need the timer anymore if(next < PPP_CLOSING_STATE || next == PPP_OPENED_STATE) fNextTimeout = 0; fState = next; }
void PAP::NewState(pap_state next) { TRACE("PAP: NewState(%d) state=%d\n", next, State()); // state changes if (State() == INITIAL && next != State()) { if (Side() == PPP_LOCAL_SIDE) Interface().StateMachine().LocalAuthenticationRequested(); else if (Side() == PPP_PEER_SIDE) Interface().StateMachine().PeerAuthenticationRequested(); UpStarted(); } else if (State() == ACCEPTED && next != State()) DownStarted(); // maybe we do not need the timer anymore if (next == INITIAL || next == ACCEPTED) fNextTimeout = 0; fState = next; }