void ProgramGL::idleFunc() { for (size_t i = 0; i < objects.size(); i++) objects[i]->idleFunc(); sceneLight->setTime(glutGet(GLUT_ELAPSED_TIME)); // Camera navigation if (autoNavigate) camera->MoveAuto(delta); else { if (mouseBtnDown) camera->handleMouseMove(mouseX, mouseY); if (forward || backward || left || right) camera->move(delta, forward, backward, left, right); } // FPS UpdateFps(); glutPostRedisplay(); }
void GLScene::drawBackground( QPainter* painter, const QRectF& rect ) { emit DrawCanvas(); UpdateFps(); QTimer::singleShot(10, this, SLOT(update())); }