void BufferQueueCore::freeAllBuffersLocked() { for (int s : mFreeSlots) { clearBufferSlotLocked(s); } for (int s : mFreeBuffers) { mFreeSlots.insert(s); clearBufferSlotLocked(s); } mFreeBuffers.clear(); for (int s : mActiveBuffers) { mFreeSlots.insert(s); clearBufferSlotLocked(s); } mActiveBuffers.clear(); for (auto& b : mQueue) { b.mIsStale = true; // We set this to false to force the BufferQueue to resend the buffer // handle upon acquire, since if we're here due to a producer // disconnect, the consumer will have been told to purge its cache of // slot-to-buffer-handle mappings and will not be able to otherwise // obtain a valid buffer handle. b.mAcquireCalled = false; } VALIDATE_CONSISTENCY(); }
void BufferQueueCore::discardFreeBuffersLocked() { for (int s : mFreeBuffers) { mFreeSlots.insert(s); clearBufferSlotLocked(s); } mFreeBuffers.clear(); VALIDATE_CONSISTENCY(); }
void BufferQueueCore::freeAllBuffersLocked() { for (int s : mFreeSlots) { clearBufferSlotLocked(s); } for (int s : mFreeBuffers) { mFreeSlots.insert(s); clearBufferSlotLocked(s); } mFreeBuffers.clear(); for (int s : mActiveBuffers) { mFreeSlots.insert(s); clearBufferSlotLocked(s); } mActiveBuffers.clear(); for (auto& b : mQueue) { b.mIsStale = true; } VALIDATE_CONSISTENCY(); }