예제 #1
0
파일: in_x.c 프로젝트: twinaphex/fxquake
/*
===========
IN_ProcessEvents
===========
*/
void IN_ProcessEvents (void)
{

	// handle the mouse state when windowed if that's changed
	if (!vidmode_fullscreen)
	{
		if ( key_dest == key_game && !mouse_grab_active && vid_activewindow )
//		if ( key_dest != key_console && !mouse_grab_active && vid_activewindow )
		{
			IN_GrabMouse ();
		}
		else if ( key_dest != key_game && mouse_grab_active ) 
//		else if ( key_dest == key_console && mouse_grab_active ) 
		{
			IN_UngrabMouse ();
		}
	}

	// getting and handle events
	{
		XEvent x_event;
	
		static qboolean active = true;
	
		if (!x_disp)
			return;
	
		while (XPending(x_disp)) 
		{
			XNextEvent(x_disp, &x_event);
	
			switch (x_event.type) 
			{
			case KeyPress: // key pressed
			case KeyRelease: // key released
				Key_Event(XLateKey(&x_event.xkey), x_event.type == KeyPress);
				break;

			case MotionNotify: // mouse moved
				if (mouse_grab_active)
				{
					if (dga_mouse_active)
					{
						mouse_x += (float)x_event.xmotion.x_root;
						mouse_y += (float)x_event.xmotion.y_root;
					}
					else
					{
						mouse_x = (float)x_event.xmotion.x - (float)(vid.width / 2);
						mouse_y = (float)x_event.xmotion.y - (float)(vid.height / 2);

						if (mouse_x || mouse_y) // do warp
						{
							// move the mouse to the window center again
							XWarpPointer(x_disp, None, x_win, 0, 0, 0, 0, vid.width / 2, vid.height / 2);
						}
					}
				}
				break;

			case ButtonPress: // mouse button pressed
			case ButtonRelease: // mouse button released
				switch (x_event.xbutton.button)
				{
				case 1:
					Key_Event (K_MOUSE1, x_event.type == ButtonPress);
					break;

				case 2:
					Key_Event (K_MOUSE3, x_event.type == ButtonPress);
					break;

				case 3:
					Key_Event (K_MOUSE2, x_event.type == ButtonPress);
					break;

				case 4:
					Key_Event (K_MWHEELUP, x_event.type == ButtonPress);
					break;

				case 5:
					Key_Event (K_MWHEELDOWN, x_event.type == ButtonPress);
					break;

				case 6:
					Key_Event (K_MOUSE4, x_event.type == ButtonPress);
					break;

				case 7:
					Key_Event (K_MOUSE5, x_event.type == ButtonPress);
					break;

				case 8:
					Key_Event (K_MOUSE6, x_event.type == ButtonPress);
					break;

				case 9:
					Key_Event (K_MOUSE7, x_event.type == ButtonPress);
					break;

				case 10:
					Key_Event (K_MOUSE8, x_event.type == ButtonPress);
					break;
				}
				break;

			case CreateNotify: // window created
				window_x = x_event.xcreatewindow.x;
				window_y = x_event.xcreatewindow.y;
				window_width = x_event.xcreatewindow.width;
				window_height = x_event.xcreatewindow.height;
				break;

			case ConfigureNotify: // window changed size/location
				window_x = x_event.xconfigure.x;
				window_y = x_event.xconfigure.y;
				window_width = x_event.xconfigure.width;
				window_height = x_event.xconfigure.height;

				// check for resize
				if (!vidmode_fullscreen)
				{
					if (window_width < 320)
						window_width = 320;
					if (window_height < 200)
						window_height = 200;

					vid.width = window_width;
					vid.height = window_height;

					vid.conwidth = vid.width;
					vid.conheight = vid.height;

					vid.recalc_refdef = true; // force a surface cache flush
				}
				break;

			case DestroyNotify: // window has been destroyed
				Sys_Quit (0);
				break; 

			case ClientMessage: // window manager messages
				if ((x_event.xclient.format == 32) && ((unsigned int)x_event.xclient.data.l[0] == wm_delete_window_atom))
					Sys_Quit (0);
				break; 

			case MapNotify: // window restored
			case UnmapNotify: // window iconified/rolledup/whatever
				vid_hiddenwindow = (x_event.type == UnmapNotify);
			case FocusIn: // window is now the input focus
			case FocusOut: // window is no longer the input focus
				switch (x_event.xfocus.mode)
				{
				case NotifyNormal:
				case NotifyGrab:
				case NotifyUngrab:
					vid_activewindow = (x_event.type == FocusIn);
					break;
				}

				if(vidmode_fullscreen)
				{
					if(x_event.type == MapNotify)
					{
						// set our video mode
						XF86VidModeSwitchToMode(x_disp, scrnum, &game_vidmode);
	
						// move the viewport to top left
						XF86VidModeSetViewPort(x_disp, scrnum, 0, 0);
					}
					else if(x_event.type == UnmapNotify)
					{
						// set our video mode
						XF86VidModeSwitchToMode(x_disp, scrnum, &init_vidmode);
					}
				}
				else //if (!vidmode_fullscreen)
				{
					// enable/disable sound, set/restore gamma and grab/ungrab keyb
					// on focus gain/loss
					if (vid_activewindow && !vid_hiddenwindow && !active)
					{
						S_UnblockSound ();
						S_ClearBuffer ();
						VID_Gamma_Set ();
						IN_GrabKeyboard();
						active = true;
					}
					else if (active)
					{
						S_BlockSound ();
						S_ClearBuffer ();
						VID_Gamma_Restore ();
						IN_UngrabKeyboard();
						active = false;
					}
				}

				// fix the leftover Alt from any Alt-Tab or the like that switched us away
				Key_ClearStates ();
				break;

			case EnterNotify: // mouse entered window
			case LeaveNotify: // mouse left window
				vid_notifywindow = (x_event.type == EnterNotify);
				break;
			}
		}
	}
}
예제 #2
0
/*
================
VID_Gamma_Shutdown -- called on exit
================
*/
static void VID_Gamma_Shutdown (void)
{
	VID_Gamma_Restore ();
}