예제 #1
0
void
WebGLBuffer::BufferData(GLenum target, size_t size, const void* data, GLenum usage)
{
    const char funcName[] = "bufferData";

    if (!ValidateBufferUsageEnum(mContext, funcName, usage))
        return;

    if (mNumActiveTFOs) {
        mContext->ErrorInvalidOperation("%s: Buffer is bound to an active transform"
                                        " feedback object.",
                                        funcName);
        return;
    }

    const auto& gl = mContext->gl;
    gl->MakeCurrent();
    const ScopedLazyBind lazyBind(gl, target, this);
    mContext->InvalidateBufferFetching();

#ifdef XP_MACOSX
    // bug 790879
    if (gl->WorkAroundDriverBugs() &&
        size > INT32_MAX)
    {
        mContext->ErrorOutOfMemory("%s: Allocation size too large.", funcName);
        return;
    }
#endif

    const bool sizeChanges = (size != ByteLength());
    if (sizeChanges) {
        gl::GLContext::LocalErrorScope errorScope(*gl);
        gl->fBufferData(target, size, data, usage);
        const auto error = errorScope.GetError();

        if (error) {
            MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
            mContext->ErrorOutOfMemory("%s: Error from driver: 0x%04x", funcName, error);
            return;
        }
    } else {
        gl->fBufferData(target, size, data, usage);
    }

    mUsage = usage;
    mByteLength = size;

    // Warning: Possibly shared memory.  See bug 1225033.
    if (!ElementArrayCacheBufferData(data, size)) {
        mByteLength = 0;
        mContext->ErrorOutOfMemory("%s: Failed update index buffer cache.", funcName);
    }
}
예제 #2
0
void
WebGLContext::BufferData(GLenum target, WebGLsizeiptr size, GLenum usage)
{
    if (IsContextLost())
        return;

    if (!ValidateBufferTarget(target, "bufferData"))
        return;

    WebGLRefPtr<WebGLBuffer>& bufferSlot = GetBufferSlotByTarget(target);

    if (size < 0)
        return ErrorInvalidValue("bufferData: negative size");

    if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
        return;

    // careful: WebGLsizeiptr is always 64-bit, but GLsizeiptr is like intptr_t.
    if (!CheckedInt<GLsizeiptr>(size).isValid())
        return ErrorOutOfMemory("bufferData: bad size");

    WebGLBuffer* boundBuffer = bufferSlot.get();

    if (!boundBuffer)
        return ErrorInvalidOperation("bufferData: no buffer bound!");

    UniquePtr<uint8_t> zeroBuffer((uint8_t*)calloc(size, 1));
    if (!zeroBuffer)
        return ErrorOutOfMemory("bufferData: out of memory");

    MakeContextCurrent();
    InvalidateBufferFetching();

    GLenum error = CheckedBufferData(target, size, zeroBuffer.get(), usage);

    if (error) {
        GenerateWarning("bufferData generated error %s", ErrorName(error));
        return;
    }

    boundBuffer->SetByteLength(size);
    if (!boundBuffer->ElementArrayCacheBufferData(nullptr, size)) {
        return ErrorOutOfMemory("bufferData: out of memory");
    }
}
예제 #3
0
void
WebGLContext::BufferDataT(GLenum target,
                          const BufferT& data,
                          GLenum usage)
{
    if (IsContextLost())
        return;

    if (!ValidateBufferTarget(target, "bufferData"))
        return;

    const WebGLRefPtr<WebGLBuffer>& bufferSlot = GetBufferSlotByTarget(target);

    data.ComputeLengthAndData();

    // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
    // is like intptr_t.
    if (!CheckedInt<GLsizeiptr>(data.Length()).isValid())
        return ErrorOutOfMemory("bufferData: bad size");

    if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
        return;

    WebGLBuffer* boundBuffer = bufferSlot.get();

    if (!boundBuffer)
        return ErrorInvalidOperation("bufferData: no buffer bound!");

    MakeContextCurrent();
    InvalidateBufferFetching();

    GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);

    if (error) {
        GenerateWarning("bufferData generated error %s", ErrorName(error));
        return;
    }

    boundBuffer->SetByteLength(data.Length());
    if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length()))
        return ErrorOutOfMemory("bufferData: out of memory");
}
예제 #4
0
void
WebGLBuffer::BufferData(GLenum target, size_t size, const void* data, GLenum usage)
{
    // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
    // is like intptr_t.
    if (!CheckedInt<GLsizeiptr>(size).isValid())
        return mContext->ErrorOutOfMemory("bad size");

    if (!ValidateBufferUsageEnum(mContext, usage))
        return;

#ifdef XP_MACOSX
    // bug 790879
    if (mContext->gl->WorkAroundDriverBugs() &&
        size > INT32_MAX)
    {
        mContext->ErrorOutOfMemory("Allocation size too large.");
        return;
    }
#endif

    const void* uploadData = data;

    UniqueBuffer newIndexCache;
    if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER &&
        mContext->mNeedsIndexValidation)
    {
        newIndexCache = malloc(size);
        if (!newIndexCache) {
            mContext->ErrorOutOfMemory("Failed to alloc index cache.");
            return;
        }
        memcpy(newIndexCache.get(), data, size);
        uploadData = newIndexCache.get();
    }

    const auto& gl = mContext->gl;
    const ScopedLazyBind lazyBind(gl, target, this);

    const bool sizeChanges = (size != ByteLength());
    if (sizeChanges) {
        gl::GLContext::LocalErrorScope errorScope(*gl);
        gl->fBufferData(target, size, uploadData, usage);
        const auto error = errorScope.GetError();

        if (error) {
            MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
            mContext->ErrorOutOfMemory("Error from driver: 0x%04x", error);
            return;
        }
    } else {
        gl->fBufferData(target, size, uploadData, usage);
    }

    mContext->OnDataAllocCall();

    mUsage = usage;
    mByteLength = size;
    mFetchInvalidator.InvalidateCaches();
    mIndexCache = std::move(newIndexCache);

    if (mIndexCache) {
        if (!mIndexRanges.empty()) {
            mContext->GeneratePerfWarning("[%p] Invalidating %u ranges.", this,
                                          uint32_t(mIndexRanges.size()));
            mIndexRanges.clear();
        }
    }

    ResetLastUpdateFenceId();
}