예제 #1
0
void
WebGL2Context::GetActiveUniforms(JSContext* cx, const WebGLProgram& program,
                                 const dom::Sequence<GLuint>& uniformIndices,
                                 GLenum pname, JS::MutableHandleValue retval)
{
    const char funcName[] = "getActiveUniforms";
    retval.setNull();
    if (IsContextLost())
        return;

    if (!ValidateUniformEnum(this, pname, funcName))
        return;

    if (!ValidateObject("getActiveUniforms: program", program))
        return;

    const auto& numActiveUniforms = program.LinkInfo()->uniforms.size();
    for (const auto& curIndex : uniformIndices) {
        if (curIndex >= numActiveUniforms) {
            ErrorInvalidValue("%s: Too-large active uniform index queried.", funcName);
            return;
        }
    }

    const auto& count = uniformIndices.Length();

    JS::Rooted<JSObject*> array(cx, JS_NewArrayObject(cx, count));
    UniquePtr<GLint[]> samples(new GLint[count]);
    if (!array || !samples) {
        ErrorOutOfMemory("%s: Failed to allocate buffers.", funcName);
        return;
    }
    retval.setObject(*array);

    MakeContextCurrent();
    gl->fGetActiveUniformsiv(program.mGLName, count, uniformIndices.Elements(), pname,
                             samples.get());

    switch (pname) {
    case LOCAL_GL_UNIFORM_TYPE:
    case LOCAL_GL_UNIFORM_SIZE:
    case LOCAL_GL_UNIFORM_BLOCK_INDEX:
    case LOCAL_GL_UNIFORM_OFFSET:
    case LOCAL_GL_UNIFORM_ARRAY_STRIDE:
    case LOCAL_GL_UNIFORM_MATRIX_STRIDE:
        for (size_t i = 0; i < count; ++i) {
            JS::RootedValue value(cx);
            value = JS::Int32Value(samples[i]);
            if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE))
                return;
        }
        break;
    case LOCAL_GL_UNIFORM_IS_ROW_MAJOR:
        for (size_t i = 0; i < count; ++i) {
            JS::RootedValue value(cx);
            value = JS::BooleanValue(samples[i]);
            if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE))
                return;
        }
        break;

    default:
        MOZ_CRASH("Invalid pname");
    }
}
void
WebGL2Context::GetActiveUniforms(JSContext* cx,
                                 WebGLProgram* program,
                                 const dom::Sequence<GLuint>& uniformIndices,
                                 GLenum pname,
                                 JS::MutableHandleValue retval)
{
    retval.set(JS::NullValue());
    if (IsContextLost())
        return;

    if (!ValidateUniformEnum(this, pname, "getActiveUniforms"))
        return;

    if (!ValidateObject("getActiveUniforms: program", program))
        return;

    size_t count = uniformIndices.Length();
    if (!count)
        return;

    GLuint progname = program->mGLName;
    Vector<GLint> samples;
    if (!samples.resize(count)) {
        return;
    }

    MakeContextCurrent();
    gl->fGetActiveUniformsiv(progname, count, uniformIndices.Elements(), pname,
                             samples.begin());

    JS::Rooted<JSObject*> array(cx, JS_NewArrayObject(cx, count));
    if (!array) {
        return;
    }

    switch (pname) {
    case LOCAL_GL_UNIFORM_TYPE:
    case LOCAL_GL_UNIFORM_SIZE:
    case LOCAL_GL_UNIFORM_BLOCK_INDEX:
    case LOCAL_GL_UNIFORM_OFFSET:
    case LOCAL_GL_UNIFORM_ARRAY_STRIDE:
    case LOCAL_GL_UNIFORM_MATRIX_STRIDE:
        for (uint32_t i = 0; i < count; ++i) {
            JS::RootedValue value(cx);
            value = JS::Int32Value(samples[i]);
            if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE)) {
                return;
            }
        }
        break;
    case LOCAL_GL_UNIFORM_IS_ROW_MAJOR:
        for (uint32_t i = 0; i < count; ++i) {
            JS::RootedValue value(cx);
            value = JS::BooleanValue(samples[i]);
            if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE)) {
                return;
            }
        }
        break;

    default:
        return;
    }

    retval.setObjectOrNull(array);
}