static int MemToSurf() { VidSoftFXApplyEffectSDL(sdlsBlitFX[1 ^ nDirectAccess]); if (nUseSys == 0 && nDirectAccess == 0) { // Lock the surface so we can write to it if (SDL_LockSurface(sdlsBlitFX[1])) { return 1; } unsigned char* Surf = (unsigned char*)sdlsBlitFX[1]->pixels; int nPitch = sdlsBlitFX[1]->pitch; // Lock the surface so we can write to it if (SDL_LockSurface(sdlsBlitFX[0])) { return 1; } unsigned char* VidSurf = (unsigned char*)sdlsBlitFX[0]->pixels; int nVidPitch = sdlsBlitFX[0]->pitch; unsigned char *pd, *ps; int nHeight = nGameHeight * nSize; pd = VidSurf; ps = Surf; for (int y = 0; y < nHeight; y++, pd += nVidPitch, ps += nPitch) { memcpy(pd, ps, nPitch); } SDL_UnlockSurface(sdlsBlitFX[0]); SDL_UnlockSurface(sdlsBlitFX[1]); } return 0; }
static int MemToSurf() { VidSoftFXApplyEffectSDL( sdlFramebuf ); return 0; }