void dxThreadPoolThreadInfo::Finalize()
{
    if (m_thread_allocated)
    {
        ExecuteThreadCommand(dxTHREAD_COMMAND_EXIT, NULL, false);

        WaitAndCloseThreadHandle(m_thread_handle);
        m_thread_allocated = false;

        m_command_event.FinalizeObject();
        m_acknowledgement_event.FinalizeObject();
    }
}
예제 #2
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void dxThreadPoolThreadInfo::Finalize()
{
    HANDLE thread_handle = m_thread_handle;
    if (thread_handle != NULL)
    {
        ExecuteThreadCommand(dxTHREAD_COMMAND_EXIT, NULL, false);

        WaitAndCloseThreadHandle(thread_handle);
        m_thread_handle = NULL;

        m_command_event.FinalizeObject();
        m_acknowledgement_event.FinalizeObject();
    }
}
예제 #3
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bool dxThreadPoolThreadInfo::Initialize(size_t stack_size, unsigned int ode_data_allocate_flags)
{
    bool result = false;

    bool command_event_allocated = false, acknowledgement_event_allocated = false;

    HANDLE thread_handle = NULL;

    do 
    {
        if (stack_size > THREAD_STACK_MAX)
        {
            SetLastError(ERROR_INVALID_PARAMETER);
            break;
        }

        if (!m_command_event.InitializeObject(false, false))
        {
            break;
        }

        command_event_allocated = true;

        if (!m_acknowledgement_event.InitializeObject(true, false))
        {
            break;
        }

        acknowledgement_event_allocated = true;

        m_ode_data_allocate_flags = ode_data_allocate_flags;

        thread_handle = (HANDLE)_beginthreadex(NULL, (unsigned)stack_size, &ThreadProcedure_Callback, (void *)this, 0, NULL);
        if (thread_handle == NULL) // Not a bug!!! _beginthreadex() returns NULL on failure
        {
            break;
        }

        // It is OK to alter priority for thread without creating it in suspended state as
        // it is anyway going to be waited for (waited for its init result) and 
        // will not be issues commands until after that.
        int own_priority = GetThreadPriority(GetCurrentThread());
        if (own_priority != THREAD_PRIORITY_ERROR_RETURN)
        {
            if (!SetThreadPriority(thread_handle, own_priority))
            {
                // own_priority = THREAD_PRIORITY_ERROR_RETURN; -- Well, if priority inheritance fails - just ignore it :-/
            }
        }

        bool thread_init_result = WaitInitStatus();
        if (!thread_init_result)
        {
            DWORD error_save = GetLastError();
            WaitAndCloseThreadHandle(thread_handle);
            SetLastError(error_save);
            break;
        }

        m_thread_handle = thread_handle;
        result = true;
    }
    while (false);

    if (!result)
    {
        if (command_event_allocated)
        {
            if (acknowledgement_event_allocated)
            {
                m_acknowledgement_event.FinalizeObject();
            }

            m_command_event.FinalizeObject();
        }
    }

    return result;
}
bool dxThreadPoolThreadInfo::Initialize(size_t stack_size, unsigned int ode_data_allocate_flags)
{
    bool result = false;

    bool command_event_allocated = false, acknowledgement_event_allocated = false;

    do 
    {
        // -- There is no implicit limit on stack size in POSIX implementation
        // if (stack_size > ...)
        // {
        //   errno = EINVAL;
        //   break;
        // }

        if (!m_command_event.InitializeObject(false, false))
        {
            break;
        }

        command_event_allocated = true;

        if (!m_acknowledgement_event.InitializeObject(true, false))
        {
            break;
        }

        acknowledgement_event_allocated = true;

        m_ode_data_allocate_flags = ode_data_allocate_flags;

        pthread_attr_t thread_attr;
        if (!InitializeThreadAttributes(&thread_attr, stack_size))
        {
            break;
        }

        int thread_create_result = pthread_create(&m_thread_handle, &thread_attr, &ThreadProcedure_Callback, (void *)this);

        FinalizeThreadAttributes(&thread_attr);

        if (thread_create_result != EOK)
        {
            errno = thread_create_result;
            break;
        }

        bool thread_init_result = WaitInitStatus();
        if (!thread_init_result)
        {
            WaitAndCloseThreadHandle(m_thread_handle);
            break;
        }

        m_thread_allocated = true;
        result = true;
    }
    while (false);

    if (!result)
    {
        if (command_event_allocated)
        {
            if (acknowledgement_event_allocated)
            {
                m_acknowledgement_event.FinalizeObject();
            }

            m_command_event.FinalizeObject();
        }
    }

    return result;
}