void AIScriptFreeSlotB::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _var1 = 0; _var2 = 1; World_Waypoint_Set(527, 45, -468.46f, -616.58f, 2840.60f); World_Waypoint_Set(528, 45, -1024.46f, -615.49f, 2928.60f); World_Waypoint_Set(529, 45, -1024.46f, -615.49f, 2788.60f); }
void AIScriptCrazylegs::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _flag = false; World_Waypoint_Set(360, 41, -103.0f, 40.63f, -53.0f); Actor_Put_In_Set(kActorCrazylegs, kSetHF05); Actor_Set_At_XYZ(kActorCrazylegs, -33.0f, 40.63f, 16.0f, 845); }
void AIScriptBryant::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; World_Waypoint_Set(324, kSetBB05, 267.0f, -60.3f, 203.0f); World_Waypoint_Set(325, kSetBB05, 84.0f, -60.3f, 337.0f); World_Waypoint_Set(326, kSetBB06_BB07, -36.0f, 0.0f, 185.0f); World_Waypoint_Set(327, kSetBB06_BB07, -166.0f, 0.0f, -103.0f); World_Waypoint_Set(328, kSetBB07, -556.0f, 252.59f, -1018.11f); World_Waypoint_Set(329, kSetBB07, -655.0f, 252.6f, -1012.0f); World_Waypoint_Set(330, kSetBB07, -657.0f, 253.0f, -1127.0f); World_Waypoint_Set(331, kSetBB12, 163.8f, 0.0f, 67.0f); World_Waypoint_Set(332, kSetBB06_BB07, -39.0f, 0.0f, 11.5f); World_Waypoint_Set(333, kSetBB12, -34.0f, 0.0f, 33.0f); World_Waypoint_Set(334, kSetBB05, 3.0f, -60.30f, -144.0f); World_Waypoint_Set(335, kSetBB12, -50.0f, 0.0f, 212.0f); Actor_Put_In_Set(kActorBryant, kSetBB05); Actor_Set_Goal_Number(kActorBryant, 100); }
void AIScriptFreeSlotB::processGoal301() { switch (Random_Query(1, 14)) { case 1: AI_Movement_Track_Append(kActorFreeSlotB, 450, 1); AI_Movement_Track_Append(kActorFreeSlotB, 451, 5); AI_Movement_Track_Append(kActorFreeSlotB, 450, 0); break; case 2: World_Waypoint_Set(466, 74, 144.98f, -50.13f, -175.75f); World_Waypoint_Set(547, 74, 105.6f, -50.13f, -578.46f); World_Waypoint_Set(548, 74, 62.0f, -50.13f, -574.0f); AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); AI_Movement_Track_Append(kActorFreeSlotB, 547, 1); AI_Movement_Track_Append(kActorFreeSlotB, 548, 5); AI_Movement_Track_Append(kActorFreeSlotB, 466, 5); break; case 3: AI_Movement_Track_Append(kActorFreeSlotB, 446, 15); AI_Movement_Track_Append(kActorFreeSlotB, 447, 1); AI_Movement_Track_Append(kActorFreeSlotB, 449, 1); AI_Movement_Track_Append(kActorFreeSlotB, 448, 2); AI_Movement_Track_Append(kActorFreeSlotB, 449, 0); break; case 4: World_Waypoint_Set(466, 77, -22.70f, 6.39f, 33.12f); World_Waypoint_Set(547, 77, -6.70f, -1.74f, -362.88f); World_Waypoint_Set(548, 77, 164.0f, 11.87f, -1013.0f); AI_Movement_Track_Append(kActorFreeSlotB, 466, 2); AI_Movement_Track_Append(kActorFreeSlotB, 547, 0); AI_Movement_Track_Append(kActorFreeSlotB, 548, 0); break; case 5: AI_Movement_Track_Append(kActorFreeSlotB, 457, 15); AI_Movement_Track_Append(kActorFreeSlotB, 458, 0); AI_Movement_Track_Append(kActorFreeSlotB, 459, 15); break; case 6: AI_Movement_Track_Append(kActorFreeSlotB, 460, 15); AI_Movement_Track_Append(kActorFreeSlotB, 461, 5); AI_Movement_Track_Append(kActorFreeSlotB, 460, 15); break; case 7: if (Actor_Query_In_Set(kActorClovis, kSetUG07)) { AI_Movement_Track_Append(kActorFreeSlotB, 39, 10); } else { World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f); World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f); World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f); AI_Movement_Track_Append(kActorFreeSlotB, 466, 5); AI_Movement_Track_Append(kActorFreeSlotB, 547, 1); } break; case 8: World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f); World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f); World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f); AI_Movement_Track_Append(kActorFreeSlotB, 547, 5); AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); break; case 9: World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f); World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f); World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f); AI_Movement_Track_Append(kActorFreeSlotB, 547, 5); AI_Movement_Track_Append(kActorFreeSlotB, 548, 1); break; case 10: World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f); World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f); World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f); AI_Movement_Track_Append(kActorFreeSlotB, 548, 5); AI_Movement_Track_Append(kActorFreeSlotB, 547, 1); break; case 11: World_Waypoint_Set(466, 82, 91.0f, 156.94f, -498.0f); World_Waypoint_Set(547, 82, -149.0f, 156.94f, -498.0f); AI_Movement_Track_Append(kActorFreeSlotB, 466, 5); AI_Movement_Track_Append(kActorFreeSlotB, 547, 1); break; case 12: World_Waypoint_Set(466, 82, 91.0f, 156.94f, -498.0f); World_Waypoint_Set(547, 82, -149.0f, 156.94f, -498.0f); AI_Movement_Track_Append(kActorFreeSlotB, 547, 5); AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); break; case 13: World_Waypoint_Set(466, 82, -152.51f, 277.31f, 311.98f); World_Waypoint_Set(547, 82, -124.51f, 275.08f, 319.98f); AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); AI_Movement_Track_Append(kActorFreeSlotB, 547, 8); AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); break; case 14: World_Waypoint_Set(466, 84, -360.67f, 21.39f, 517.55f); World_Waypoint_Set(547, 84, -250.67f, 21.39f, 477.55f); World_Waypoint_Set(548, 84, -248.67f, 21.39f, -1454.45f); AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); AI_Movement_Track_Append(kActorFreeSlotB, 547, 8); AI_Movement_Track_Append(kActorFreeSlotB, 548, 1); break; default: AI_Movement_Track_Append(kActorFreeSlotB, 39, Random_Query(1, 10)); break; } }
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalSadikDefaut: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 33, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikRunFromBB09: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 131, 0); AI_Movement_Track_Append_Run(kActorSadik, 132, 0); AI_Movement_Track_Append_Run(kActorSadik, 133, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11Wait: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 313, 0); AI_Movement_Track_Repeat(kActorSadik); Game_Flag_Set(kFlagBB11SadikFight); return true; case kGoalSadikBB11ThrowMcCoy: Actor_Set_Immunity_To_Obstacles(kActorSadik, true); Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy); _animationState = 32; _animationFrame = -1; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); return true; case kGoalSadikBB11CatchMcCoy: Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 314, 0); AI_Movement_Track_Append_Run(kActorSadik, 317, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11KnockOutMcCoy: Actor_Change_Animation_Mode(kActorSadik, 62); return true; case kGoalSadikBB11KickMcCoy: Actor_Face_Heading(kActorSadik, 100, false); Actor_Change_Animation_Mode(kActorSadik, 63); Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy); Actor_Set_Immunity_To_Obstacles(kActorSadik, false); return true; case kGoalSadikBB11TalkWithClovis: _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id return false; case 200: Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorSadik, 33, 0); Actor_Set_Goal_Number(kActorMcCoy, 199); return true; case kGoalSadikUG18Wait: Actor_Put_In_Set(kActorSadik, kSetUG18); Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0); Actor_Change_Animation_Mode(kActorSadik, 4); return true; case kGoalSadikUG18Move: Actor_Set_Targetable(kActorSadik, true); World_Waypoint_Set(436, kSetUG18, -356.11f, 0.0f, 652.42f); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 436, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikUG18Decide: Actor_Set_Targetable(kActorSadik, false); return true; // goals 303, 304 and 305 are never set, cut out part of game? case 303: AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 5); return true; case 304: Actor_Set_Targetable(kActorSadik, false); AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); return true; case 305: case kGoalSadikUG18WillShootMcCoy: case kGoalSadikUG18Leave: return true; case kGoalSadikUG18PrepareShootMcCoy: Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 2); return true; case kGoalSadikUG18ShootMcCoy: if (Player_Query_Current_Scene() == kSceneUG18) { Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1); } return true; case 309: AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); return true; case 400: Actor_Set_Goal_Number(kActorSadik, 410); return true; case 410: if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) == 1) { Actor_Set_Goal_Number(kActorSadik, 414); } else { Actor_Set_Goal_Number(kActorSadik, 411); } return true; case 411: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398); Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait); Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieKP05Wait); return true; case 412: Actor_Says(kActorSadik, 60, 3); Actor_Says(kActorMcCoy, 2240, 3); Actor_Says(kActorSadik, 70, 3); Actor_Says(kActorSadik, 80, 3); Actor_Says(kActorMcCoy, 2245, 3); Actor_Says(kActorSadik, 90, 3); Actor_Says(kActorSadik, 100, 3); Actor_Says(kActorMcCoy, 2250, 3); Actor_Set_Goal_Number(kActorSadik, 413); return true; case 413: Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, false); Actor_Set_Targetable(kActorSadik, true); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); Actor_Set_Goal_Number(kActorSadik, 450); return true; case 414: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150); Actor_Set_Targetable(kActorSadik, true); return true; case 415: Actor_Says(kActorSadik, 110, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk); Actor_Says(kActorSadik, 310, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk); if (Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Says(kActorSadik, 180, kAnimationModeTalk); Actor_Says(kActorSadik, 190, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk); Actor_Says(kActorSadik, 200, kAnimationModeTalk); } else { Actor_Says(kActorSadik, 140, kAnimationModeTalk); Actor_Says(kActorSadik, 150, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk); Actor_Says(kActorSadik, 160, kAnimationModeTalk); Actor_Says(kActorSadik, 170, kAnimationModeTalk); } Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk); Actor_Says(kActorSadik, 210, kAnimationModeTalk); Actor_Says(kActorSadik, 220, kAnimationModeTalk); Actor_Says(kActorSadik, 230, kAnimationModeTalk); Actor_Says(kActorSadik, 240, kAnimationModeTalk); Actor_Says(kActorSadik, 250, kAnimationModeTalk); Actor_Says(kActorSadik, 260, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy); return true; case kGoalSadikUG18NeedsReactorCoreFromMcCoy: Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, false); Actor_Face_Heading(kActorSadik, 150, false); return true; case 417: Actor_Face_Actor(kActorSadik, kActorMcCoy, true); Actor_Says(kActorSadik, 320, kAnimationModeTalk); Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, false); Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk); Actor_Says(kActorSadik, 330, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk); Actor_Says(kActorSadik, 340, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy); return true; case 418: Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants); Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07LayDown); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); return true; case 419: Actor_Put_In_Set(kActorSadik, kSetKP07); Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0); return true; case 420: case 450: return true; } return false; }
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalSadikDefaut: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 33, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikRunFromBB09: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 131, 0); AI_Movement_Track_Append_Run(kActorSadik, 132, 0); AI_Movement_Track_Append_Run(kActorSadik, 133, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11Wait: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 313, 0); AI_Movement_Track_Repeat(kActorSadik); Game_Flag_Set(kFlagBB11SadikFight); return true; case kGoalSadikBB11ThrowMcCoy: Actor_Set_Immunity_To_Obstacles(kActorSadik, true); Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy); _animationState = 32; _animationFrame = -1; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); return true; case kGoalSadikBB11CatchMcCoy: Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 314, 0); AI_Movement_Track_Append_Run(kActorSadik, 317, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11KnockOutMcCoy: Actor_Change_Animation_Mode(kActorSadik, 62); return true; case kGoalSadikBB11KickMcCoy: Actor_Face_Heading(kActorSadik, 100, false); Actor_Change_Animation_Mode(kActorSadik, 63); Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy); Actor_Set_Immunity_To_Obstacles(kActorSadik, false); return true; case kGoalSadikBB11TalkWithClovis: _var1 = 0; return false; case 200: Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorSadik, 33, 0); Actor_Set_Goal_Number(kActorMcCoy, 199); return true; case 300: Actor_Put_In_Set(kActorSadik, kSetUG18); Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0); Actor_Change_Animation_Mode(kActorSadik, 4); return true; case 301: Actor_Set_Targetable(kActorSadik, true); World_Waypoint_Set(436, 89, -356.11f, 0.0f, 652.42f); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 436, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case 302: Actor_Set_Targetable(kActorSadik, false); return true; case 303: AI_Countdown_Timer_Reset(kActorSadik, 0); AI_Countdown_Timer_Start(kActorSadik, 0, 5); return true; case 304: Actor_Set_Targetable(kActorSadik, false); AI_Countdown_Timer_Reset(kActorSadik, 0); return true; case 305: case 306: case 310: return true; case 307: Sound_Play(12, 100, 0, 0, 50); AI_Countdown_Timer_Start(kActorSadik, 0, 2); return true; case 308: if (Player_Query_Current_Scene() == kSceneUG18) { Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(12, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1); } return true; case 309: AI_Countdown_Timer_Reset(kActorSadik, 0); return true; case 400: Actor_Set_Goal_Number(kActorSadik, 410); return true; case 410: if (Game_Flag_Query(653) == 1) { Actor_Set_Goal_Number(kActorSadik, 414); } else { Actor_Set_Goal_Number(kActorSadik, 411); } return true; case 411: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398); Actor_Set_Goal_Number(kActorClovis, 513); Actor_Set_Goal_Number(kActorMaggie, 411); return true; case 412: Actor_Says(kActorSadik, 60, 3); Actor_Says(kActorMcCoy, 2240, 3); Actor_Says(kActorSadik, 70, 3); Actor_Says(kActorSadik, 80, 3); Actor_Says(kActorMcCoy, 2245, 3); Actor_Says(kActorSadik, 90, 3); Actor_Says(kActorSadik, 100, 3); Actor_Says(kActorMcCoy, 2250, 3); Actor_Set_Goal_Number(kActorSadik, 413); return true; case 413: Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, 0); Actor_Set_Targetable(kActorSadik, true); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); Actor_Set_Goal_Number(kActorSadik, 450); return true; case 414: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150); Actor_Set_Targetable(kActorSadik, true); return true; case 415: Actor_Says(kActorSadik, 110, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk); Actor_Says(kActorSadik, 310, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk); if (Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Says(kActorSadik, 180, kAnimationModeTalk); Actor_Says(kActorSadik, 190, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk); Actor_Says(kActorSadik, 200, kAnimationModeTalk); } else { Actor_Says(kActorSadik, 140, kAnimationModeTalk); Actor_Says(kActorSadik, 150, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk); Actor_Says(kActorSadik, 160, kAnimationModeTalk); Actor_Says(kActorSadik, 170, kAnimationModeTalk); } Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk); Actor_Says(kActorSadik, 210, kAnimationModeTalk); Actor_Says(kActorSadik, 220, kAnimationModeTalk); Actor_Says(kActorSadik, 230, kAnimationModeTalk); Actor_Says(kActorSadik, 240, kAnimationModeTalk); Actor_Says(kActorSadik, 250, kAnimationModeTalk); Actor_Says(kActorSadik, 260, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, 416); return true; case 416: Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, 0); Actor_Face_Heading(kActorSadik, 150, false); return true; case 417: Actor_Face_Actor(kActorSadik, kActorMcCoy, true); Actor_Says(kActorSadik, 320, kAnimationModeTalk); Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, 0); Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk); Actor_Says(kActorSadik, 330, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk); Actor_Says(kActorSadik, 340, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, 416); return true; case 418: Game_Flag_Reset(653); Actor_Set_Goal_Number(kActorClovis, 518); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); return true; case 419: Actor_Put_In_Set(kActorSadik, kSetKP07); Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0); return true; case 420: case 450: return true; } return false; }