static int rgui_iterate(void *data, unsigned action) { rgui_handle_t *rgui = (rgui_handle_t*)data; if (action == RGUI_ACTION_OK) { XuiSceneNavigateBack(current_menu, root_menu, XUSER_INDEX_ANY); current_menu = root_menu; XuiElementGetChildById(current_menu, L"XuiMenuList", &m_menulist); init_menulist(INGAME_MENU_MAIN_MODE); } return 0; }
bool rmenu_iterate(void) { static bool preinit = true; const char *msg; xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data; if(preinit) { g_extern.console.rmenu.input_loop = INPUT_LOOP_MENU; g_extern.draw_menu = true; preinit = false; } g_extern.frame_count++; XINPUT_STATE state; XInputGetState(0, &state); bool rmenu_enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) && (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_extern.console.emulator_initialized) && IS_TIMER_EXPIRED(0)); rarch_render_cached_frame(); g_extern.console.rmenu.mode = rmenu_enable ? MODE_MENU : MODE_EMULATION; switch(g_extern.console.rmenu.input_loop) { case INPUT_LOOP_FILEBROWSER: case INPUT_LOOP_MENU: app.RunFrame(); /* Update XUI */ if((state.Gamepad.wButtons & XINPUT_GAMEPAD_B) && hCur != app.hMainScene) XuiSceneNavigateBack(hCur, app.hMainScene, XUSER_INDEX_ANY); break; case INPUT_LOOP_RESIZE_MODE: ingame_menu_resize(); break; default: break; } if(g_extern.console.rmenu.mode == MODE_EMULATION || g_extern.console.rmenu.mode == MODE_EXIT) goto deinit; msg = msg_queue_pull(g_extern.msg_queue); if (msg) { device_ptr->font_ctx->render_msg(device_ptr, msg); } device_ptr->ctx_driver->swap_buffers(); return true; deinit: if(!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE))) { // set a timer delay so that we don't instantly switch back to the menu when // press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks) SET_TIMER_EXPIRATION(0, 30); } g_extern.console.rmenu.state.ingame_menu.enable = false; g_extern.draw_menu = false; preinit = true; return false; }
void menu_loop(void) { HRESULT hr; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; g_extern.console.rmenu.state.rmenu.enable = true; d3d->block_swap = true; g_extern.console.rmenu.input_loop = INPUT_LOOP_MENU; do { if(g_extern.console.emulator_initialized) rarch_render_cached_frame(); else { d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0); d3d->frame_count++; } XINPUT_STATE state; XInputGetState(0, &state); g_extern.console.rmenu.state.rmenu.enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) && (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_extern.console.emulator_initialized) && IS_TIMER_EXPIRED(d3d)); g_extern.console.rmenu.mode = g_extern.console.rmenu.state.rmenu.enable ? MODE_MENU : MODE_EMULATION; switch(g_extern.console.rmenu.input_loop) { case INPUT_LOOP_FILEBROWSER: /* if(((state.Gamepad.wButtons & XINPUT_GAMEPAD_Y) && hCur != app.hMainScene)) { uint64_t action = (1 << RMENU_DEVICE_NAV_A); browser_update(browser, action, rarch_console_get_rom_ext()); SET_TIMER_EXPIRATION(d3d, 15); } */ case INPUT_LOOP_MENU: app.RunFrame(); /* Update XUI */ if((state.Gamepad.wButtons & XINPUT_GAMEPAD_B) && hCur != app.hMainScene) XuiSceneNavigateBack(hCur, app.hMainScene, XUSER_INDEX_ANY); break; case INPUT_LOOP_RESIZE_MODE: ingame_menu_resize(); break; default: break; } hr = app.Render(); /* Render XUI */ hr = XuiTimersRun(); /* Update XUI timers */ if(g_extern.console.rmenu.mode == MODE_EMULATION && !g_extern.console.screen.state.frame_advance.enable) { SET_TIMER_EXPIRATION(d3d, 30); } const char *message = msg_queue_pull(g_extern.msg_queue); if (message) { xdk360_console_format(message); xdk360_console_draw(); } context->swap_buffers(); }while(g_extern.console.rmenu.state.rmenu.enable); d3d->block_swap = false; g_extern.console.rmenu.state.ingame_menu.enable = false; }
void menu_loop(void) { HRESULT hr; xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data; g_console.menu_enable = true; d3d9->block_swap = true; g_console.input_loop = INPUT_LOOP_MENU; do { if(g_console.emulator_initialized) { rarch_render_cached_frame(); } else { d3d9->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0); d3d9->frame_count++; } XINPUT_STATE state; XInputGetState(0, &state); g_console.menu_enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) && (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_console.emulator_initialized) && IS_TIMER_EXPIRED(d3d9)); g_console.mode_switch = g_console.menu_enable ? MODE_MENU : MODE_EMULATION; switch(g_console.input_loop) { case INPUT_LOOP_MENU: app.RunFrame(); /* Update XUI */ if(state.Gamepad.wButtons & XINPUT_GAMEPAD_B && hCur != app.hMainScene) XuiSceneNavigateBack(hCur, app.hMainScene, XUSER_INDEX_ANY); break; case INPUT_LOOP_RESIZE_MODE: ingame_menu_resize(); break; default: break; } hr = app.Render(); /* Render XUI */ hr = XuiTimersRun(); /* Update XUI timers */ if(g_console.mode_switch == MODE_EMULATION && !g_console.frame_advance_enable) { SET_TIMER_EXPIRATION(d3d9, 30); } const char *message = msg_queue_pull(g_extern.msg_queue); if (message) { if(IS_TIMER_EXPIRED(d3d9)) { xdk360_console_format(message); SET_TIMER_EXPIRATION(d3d9, 30); } xdk360_console_draw(); } gfx_ctx_swap_buffers(); }while(g_console.menu_enable); d3d9->block_swap = false; g_console.ingame_menu_enable = false; }