/*********************************************************************
*
*       GUI_TOUCH_Calibrate
*/
int GUI_TOUCH_Calibrate(int Coord, int Log0, int Log1, int Phys0, int Phys1) {
  int l0 = 0;
  int l1 = (Coord == GUI_COORD_X) ? LCD_XSIZE - 1 : LCD_YSIZE - 1;
  if (labs(Phys0 - Phys1) < 20) {
    return 1;
  }
  if (labs(Log0 - Log1) < 20) {
    return 1;
  }
  xyMinMax[Coord].Min = _Log2Phys(l0, Log0, Log1, Phys0, Phys1);  
  xyMinMax[Coord].Max = _Log2Phys(l1, Log0, Log1, Phys0, Phys1);
  return 0;
}
예제 #2
0
파일: GUICurs.c 프로젝트: Jaly314/CH-K-Lib
/*********************************************************************
*
*       _Draw
*/
static void _Draw(void) {
  int x, y, xSize, ySize;
  LCD_PIXELINDEX* pData;
  const GUI_BITMAP GUI_UNI_PTR * pBM;
  GUI_LOCK();
  if (_hBuffer) {
    /* Save bitmap data */
    pBM = _pCursor->pBitmap;
    pData = (LCD_PIXELINDEX*)GUI_ALLOC_h2p(_hBuffer);
    xSize = _Rect.x1 - _Rect.x0 + 1;
    ySize = _Rect.y1 - _Rect.y0 + 1;
    for (y = 0; y < ySize; y++) {
      for (x = 0; x < xSize; x++) {
        int BitmapPixel;
        *(pData + x) = _GetPixelIndex(_Rect.x0 + x, _Rect.y0 + y);
        BitmapPixel = GUI_GetBitmapPixelIndex(pBM, x, y);
        if (BitmapPixel) {
          _SetPixelIndex(_Rect.x0 + x, _Rect.y0 + y, _Log2Phys(BitmapPixel));
        }
      }
      pData += pBM->XSize;
    }
  }
  GUI_UNLOCK();
}
static void _Calibrate(int Coord, int Log0, int Log1, int Phys0, int Phys1, int *p0, int *p1) {
  int l0 = 0;
  int l1 = (Coord == GUI_COORD_X) ? LCD_XSIZE - 1 : LCD_YSIZE - 1;
  *p0 = _Log2Phys(l0, Log0, Log1, Phys0, Phys1);
  *p1 = _Log2Phys(l1, Log0, Log1, Phys0, Phys1);
}
예제 #4
0
파일: GUICurs.c 프로젝트: Jaly314/CH-K-Lib
/*********************************************************************
*
*       GUI_CURSOR_SetPosition
*/
void GUI_CURSOR_SetPosition(int xNewPos, int yNewPos) {
  int x, xStart, xStep, xEnd, xOff, xOverlapMin, xOverlapMax;
  int y, yStart, yStep, yEnd, yOff, yOverlapMin, yOverlapMax;
  int xSize;
  LCD_PIXELINDEX* pData;
  GUI_LOCK();
  if (_hBuffer) {
    if ((_x != xNewPos) | (_y != yNewPos)) {
      if (_CursorOn) {
        const GUI_BITMAP GUI_UNI_PTR * pBM = _pCursor->pBitmap;
        /* Save & set clip rect */
        /* Compute helper variables */
        pData = (LCD_PIXELINDEX*)GUI_ALLOC_h2p(_hBuffer);
        xSize = _pCursor->pBitmap->XSize;
        xOff = xNewPos - _x;
        if (xOff > 0) {
          xStep  = 1;
          xStart = 0;
          xEnd   = _pCursor->pBitmap->XSize;
          xOverlapMax = xEnd -1;
          xOverlapMin = xOff;
        } else {
          xStep  = -1;
          xStart = xSize - 1;
          xEnd   = -1;
          xOverlapMin = 0;
          xOverlapMax = xStart + xOff;
        }
        yOff = yNewPos - _y;
        if (yOff > 0) {
          yStep  = 1;
          yStart = 0;
          yEnd   = _pCursor->pBitmap->YSize;
          yOverlapMax = yEnd -1;
          yOverlapMin = yOff;
        } else {
          yStep  = -1;
          yStart = _pCursor->pBitmap->YSize - 1;
          yEnd   = -1;
          yOverlapMin = 0;
          yOverlapMax = yStart + yOff;
        }
        /* Restore & Draw */
        for (y = yStart; y != yEnd; y += yStep) {
          char yOverlaps;
          char yNewOverlaps;
          int yNew = y + yOff;
          yOverlaps    = (y >= yOverlapMin) && (y <= yOverlapMax);
          yNewOverlaps = (yNew >= yOverlapMin) && (yNew <= yOverlapMax);
          for (x= xStart; x != xEnd; x += xStep) {
            char xyOverlaps, xyNewOverlaps;
            int BitmapPixel;
            LCD_PIXELINDEX Pixel;
            LCD_PIXELINDEX* pSave = pData + x + y * xSize;
            int xNew = x + xOff;
            BitmapPixel = GUI_GetBitmapPixelIndex(pBM, x, y);
            xyOverlaps    = (x    >= xOverlapMin) && (x    <= xOverlapMax) && yOverlaps;
            xyNewOverlaps = (xNew >= xOverlapMin) && (xNew <= xOverlapMax) && yNewOverlaps;
            /* Restore old pixel if it was not transparent */
            if (BitmapPixel) {
              if (!xyOverlaps || (GUI_GetBitmapPixelIndex(pBM, x - xOff, y - yOff) == 0)) {
                _SetPixelIndex(x + _Rect.x0, y + _Rect.y0, *(pSave));
              }
            }
            /* Save */
            if (xyNewOverlaps) {
              Pixel = *(pData + xNew + yNew * xSize);
            } else {
              Pixel = _GetPixelIndex(_Rect.x0 + xNew, _Rect.y0 + yNew);
            }
            *pSave = Pixel;
            /* Write new  ... We could write pixel by pixel here */
            if (BitmapPixel) {
              LCD_PIXELINDEX NewPixel = _Log2Phys(BitmapPixel);
              _SetPixelIndex(_Rect.x0 + xNew, _Rect.y0 + yNew, NewPixel);
            }
          }
        }
      }
      _x = xNewPos;
      _y = yNewPos;
      _CalcRect();
    }
  }
  GUI_UNLOCK();
}