예제 #1
0
/**
 * Tell the tnl module how to build SWvertex objects for swrast.
 * We'll build the map[] array with that info and pass it to
 * _tnl_install_attrs().
 */
static void
setup_vertex_format(struct gl_context *ctx)
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
   GLboolean intColors = !ctx->FragmentProgram._Current
                      && !ctx->ATIFragmentShader._Enabled
                      && ctx->RenderMode == GL_RENDER
                      && CHAN_TYPE != GL_FLOAT;

   if (intColors != swsetup->intColors ||
       tnl->render_inputs_bitset != swsetup->last_index_bitset) {
      GLbitfield64 index_bitset = tnl->render_inputs_bitset;
      struct tnl_attr_map map[_TNL_ATTRIB_MAX];
      unsigned int i, e = 0;

      swsetup->intColors = intColors;

      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[VARYING_SLOT_POS] );

      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) {
         if (swsetup->intColors)
            EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
         else
            EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[VARYING_SLOT_COL0]);
      }

      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
         EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[VARYING_SLOT_COL1]);
      }

      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
         const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
         EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[VARYING_SLOT_FOGC]);
      }

      if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))
      {
         for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
            if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
               EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
                          attrib[VARYING_SLOT_TEX0 + i] );
            }
         }
      }

      /* shader varying vars */
      if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_GENERIC0, _TNL_NUM_GENERIC)) {
         for (i = 0; i < ctx->Const.MaxVarying; i++) {
            if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) {
               EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
                          attrib[VARYING_SLOT_VAR0 + i] );
            }
         }
      }

      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE))
         EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );

      _tnl_install_attrs( ctx, map, e,
                          ctx->Viewport._WindowMap.m,
                          sizeof(SWvertex) );

      swsetup->last_index_bitset = index_bitset;
   }
}
예제 #2
0
파일: i830_vtbl.c 프로젝트: beligit/psx4m
static void
i830_render_start(struct intel_context *intel)
{
   GLcontext *ctx = &intel->ctx;
   struct i830_context *i830 = i830_context(ctx);
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   struct vertex_buffer *VB = &tnl->vb;
   DECLARE_RENDERINPUTS(index_bitset);
   GLuint v0 = _3DSTATE_VFT0_CMD;
   GLuint v2 = _3DSTATE_VFT1_CMD;
   GLuint mcsb1 = 0;

   RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset);

   /* Important:
    */
   VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
   intel->vertex_attr_count = 0;

   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
    * build up a hardware vertex.
    */
   if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
      EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
      intel->coloroffset = 4;
   }
   else {
      EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
      intel->coloroffset = 3;
   }

   if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) {
      EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
   }

   EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);

   intel->specoffset = 0;
   if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) ||
       RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
      if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) {
         intel->specoffset = intel->coloroffset + 1;
         EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
      }
      else
         EMIT_PAD(3);

      if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG))
         EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
      else
         EMIT_PAD(1);
   }

   if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
      int i, count = 0;

      for (i = 0; i < I830_TEX_UNITS; i++) {
         if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) {
            GLuint sz = VB->TexCoordPtr[i]->size;
            GLuint emit;
            GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
                          ~TEXCOORDTYPE_MASK);

            switch (sz) {
            case 1:
            case 2:
               emit = EMIT_2F;
               sz = 2;
               mcs |= TEXCOORDTYPE_CARTESIAN;
               break;
            case 3:
               emit = EMIT_3F;
               sz = 3;
               mcs |= TEXCOORDTYPE_VECTOR;
               break;
            case 4:
               emit = EMIT_3F_XYW;
               sz = 3;
               mcs |= TEXCOORDTYPE_HOMOGENEOUS;
               break;
            default:
               continue;
            };


            EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
            v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
            mcsb1 |= (count + 8) << (i * 4);

            if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
               I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
               i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
            }

            count++;
         }
      }

      v0 |= VFT0_TEX_COUNT(count);
   }

   /* Only need to change the vertex emit code if there has been a
    * statechange to a new hardware vertex format:
    */
   if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
       v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
       mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
       !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) {
      int k;

      I830_STATECHANGE(i830, I830_UPLOAD_CTX);

      /* Must do this *after* statechange, so as not to affect
       * buffered vertices reliant on the old state:
       */
      intel->vertex_size =
         _tnl_install_attrs(ctx,
                            intel->vertex_attrs,
                            intel->vertex_attr_count,
                            intel->ViewportMatrix.m, 0);

      intel->vertex_size >>= 2;

      i830->state.Ctx[I830_CTXREG_VF] = v0;
      i830->state.Ctx[I830_CTXREG_VF2] = v2;
      i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
      RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset);

      k = i830_check_vertex_size(intel, intel->vertex_size);
      assert(k);
   }
예제 #3
0
void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead,  GLuint *_OutputsWritten)
{
	r300ContextPtr rmesa = R300_CONTEXT( ctx );
	TNLcontext *tnl = TNL_CONTEXT(ctx);
	struct vertex_buffer *VB = &tnl->vb;
	int first_free_tex = 0;
	GLuint InputsRead = 0;
	GLuint OutputsWritten = 0;
	int num_attrs = 0;
	GLuint fp_reads = rmesa->selected_fp->InputsRead;
	struct vertex_attribute *attrs = rmesa->vbuf.attribs;

	radeon_print(RADEON_SWRENDER, RADEON_VERBOSE, "%s\n", __func__);
	rmesa->swtcl.coloroffset = rmesa->swtcl.specoffset = 0;
	rmesa->radeon.swtcl.vertex_attr_count = 0;

	if (RADEON_DEBUG & RADEON_VERTS)
		fprintf(stderr, "%s\n", __func__);

	/* We always want non Ndc coords format */
	VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;

	/* Always write position vector */
	InputsRead |= 1 << VERT_ATTRIB_POS;
	OutputsWritten |= 1 << VERT_RESULT_HPOS;
	EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F );
	ADD_ATTR(VERT_ATTRIB_POS, R300_DATA_TYPE_FLOAT_4, SWTCL_OVM_POS, SWIZZLE_XYZW, MASK_XYZW, 0);
	rmesa->swtcl.coloroffset = 4;

	if (fp_reads & FRAG_BIT_COL0) {
		InputsRead |= 1 << VERT_ATTRIB_COLOR0;
		OutputsWritten |= 1 << VERT_RESULT_COL0;
#if MESA_LITTLE_ENDIAN
		EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA );
		ADD_ATTR(VERT_ATTRIB_COLOR0, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR0, SWIZZLE_XYZW, MASK_XYZW, 1);
#else
		EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR );
		ADD_ATTR(VERT_ATTRIB_COLOR0, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR0, SWIZZLE_XYZW, MASK_XYZW, 1);
#endif
	}

	if (fp_reads & FRAG_BIT_COL1) {
		GLuint swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
		InputsRead |= 1 << VERT_ATTRIB_COLOR1;
		OutputsWritten |= 1 << VERT_RESULT_COL1;
#if MESA_LITTLE_ENDIAN
		EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4UB_4F_RGBA );
		ADD_ATTR(VERT_ATTRIB_COLOR1, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR1, swiz, MASK_XYZW, 1);
#else
		EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4UB_4F_ABGR );
		ADD_ATTR(VERT_ATTRIB_COLOR1, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR1, swiz, MASK_XYZW, 1);
#endif
		rmesa->swtcl.specoffset = rmesa->swtcl.coloroffset + 1;
	}

	if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
		VB->AttribPtr[VERT_ATTRIB_GENERIC0] = VB->ColorPtr[1];
		OutputsWritten |= 1 << VERT_RESULT_BFC0;
#if MESA_LITTLE_ENDIAN
		EMIT_ATTR( _TNL_ATTRIB_GENERIC0, EMIT_4UB_4F_RGBA );
		ADD_ATTR(VERT_ATTRIB_GENERIC0, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR2, SWIZZLE_XYZW, MASK_XYZW, 1);
#else
		EMIT_ATTR( _TNL_ATTRIB_GENERIC0, EMIT_4UB_4F_ABGR );
		ADD_ATTR(VERT_ATTRIB_GENERIC0, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR2, SWIZZLE_XYZW, MASK_XYZW, 1);
#endif
		if (fp_reads & FRAG_BIT_COL1) {
			VB->AttribPtr[VERT_ATTRIB_GENERIC1] = VB->SecondaryColorPtr[1];
			GLuint swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
			OutputsWritten |= 1 << VERT_RESULT_BFC1;
#if MESA_LITTLE_ENDIAN
			EMIT_ATTR( _TNL_ATTRIB_GENERIC1, EMIT_4UB_4F_RGBA );
			ADD_ATTR(VERT_ATTRIB_GENERIC1, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR3, swiz, MASK_XYZW, 1);
#else
			EMIT_ATTR( _TNL_ATTRIB_GENERIC1, EMIT_4UB_4F_ABGR );
			ADD_ATTR(VERT_ATTRIB_GENERIC1, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR3, swiz, MASK_XYZW, 1);
#endif
		}
	}

	if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE )) {
		GLuint swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO);
		InputsRead |= 1 << VERT_ATTRIB_POINT_SIZE;
		OutputsWritten |= 1 << VERT_RESULT_PSIZ;
		EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F );
		ADD_ATTR(VERT_ATTRIB_POINT_SIZE, R300_DATA_TYPE_FLOAT_1, SWTCL_OVM_POINT_SIZE, swiz, MASK_X, 0);
	}

	if (rmesa->selected_fp->wpos_attr != FRAG_ATTRIB_MAX) {
		int tex_id = rmesa->selected_fp->wpos_attr - FRAG_ATTRIB_TEX0;

		VB->AttribPtr[VERT_ATTRIB_TEX0 + tex_id] = VB->AttribPtr[VERT_ATTRIB_POS];
		VB->TexCoordPtr[tex_id] = VB->AttribPtr[VERT_ATTRIB_POS];
		RENDERINPUTS_SET(tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 + tex_id);
	}

	if (rmesa->selected_fp->fog_attr != FRAG_ATTRIB_MAX) {
		int tex_id = rmesa->selected_fp->fog_attr - FRAG_ATTRIB_TEX0;

		VB->AttribPtr[VERT_ATTRIB_TEX0 + tex_id] = VB->AttribPtr[VERT_ATTRIB_FOG];
		VB->TexCoordPtr[tex_id] = VB->AttribPtr[VERT_ATTRIB_FOG];
		RENDERINPUTS_SET(tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 + tex_id);
	}

	/**
	 *  Sending only one texcoord component may lead to lock up,
	 *  so for all textures always output 4 texcoord components to RS.
	 */
	{
		int i;
		GLuint swiz, format, hw_format;
		for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
			if (fp_reads & FRAG_BIT_TEX(i)) {
				switch (VB->TexCoordPtr[i]->size) {
					case 1:
						format = EMIT_1F;
						hw_format = R300_DATA_TYPE_FLOAT_1;
						swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE);
						break;
					case 2:
						format = EMIT_2F;
						hw_format = R300_DATA_TYPE_FLOAT_2;
						swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
						break;
					case 3:
						format = EMIT_3F;
						hw_format = R300_DATA_TYPE_FLOAT_3;
						swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
						break;
					case 4:
						format = EMIT_4F;
						hw_format = R300_DATA_TYPE_FLOAT_4;
						swiz = SWIZZLE_XYZW;
						break;
					default:
						continue;
				}
				InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i);
				OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i);
				EMIT_ATTR(_TNL_ATTRIB_TEX(i), format);
				ADD_ATTR(VERT_ATTRIB_TEX0 + i, hw_format, SWTCL_OVM_TEX(first_free_tex), swiz, MASK_XYZW, 0);
				++first_free_tex;
			}
		}
	}

	if (first_free_tex >= ctx->Const.MaxTextureUnits) {
		fprintf(stderr, "\tout of free texcoords to write fog coordinate\n");
		_mesa_exit(-1);
	}

	R300_NEWPRIM(rmesa);
	rmesa->vbuf.num_attribs = num_attrs;
	*_InputsRead = InputsRead;
	*_OutputsWritten = OutputsWritten;

	RENDERINPUTS_COPY(rmesa->render_inputs_bitset, tnl->render_inputs_bitset);
}
예제 #4
0
static void radeonSetVertexFormat( struct gl_context *ctx )
{
   r100ContextPtr rmesa = R100_CONTEXT( ctx );
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   struct vertex_buffer *VB = &tnl->vb;
   GLbitfield64 index_bitset = tnl->render_inputs_bitset;
   int fmt_0 = 0;
   int offset = 0;

   /* Important:
    */
   if ( VB->NdcPtr != NULL ) {
      VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
   }
   else {
      VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
   }

   assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
   rmesa->radeon.swtcl.vertex_attr_count = 0;

   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
    * build up a hardware vertex.
    */
   if ( !rmesa->swtcl.needproj ||
        (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))) {
      /* for projtex */
      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, 
		 RADEON_CP_VC_FRMT_XY |	RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
      offset = 4;
   }
   else {
      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F, 
		 RADEON_CP_VC_FRMT_XY |	RADEON_CP_VC_FRMT_Z );
      offset = 3;
   }

   rmesa->swtcl.coloroffset = offset;
#if MESA_LITTLE_ENDIAN 
   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, 
	      RADEON_CP_VC_FRMT_PKCOLOR );
#else
   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
	      RADEON_CP_VC_FRMT_PKCOLOR );
#endif
   offset += 1;

   rmesa->swtcl.specoffset = 0;
   if (index_bitset &
       (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) | BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {

#if MESA_LITTLE_ENDIAN 
      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
	 rmesa->swtcl.specoffset = offset;
	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
	 	    RADEON_CP_VC_FRMT_PKSPEC );
      }
      else {
	 EMIT_PAD( 3 );
      }

      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
	 	    RADEON_CP_VC_FRMT_PKSPEC );
      }
      else {
	 EMIT_PAD( 1 );
      }
#else
      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
	 	    RADEON_CP_VC_FRMT_PKSPEC );
      }
      else {
	 EMIT_PAD( 1 );
      }

      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
	 rmesa->swtcl.specoffset = offset;
	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
	 	    RADEON_CP_VC_FRMT_PKSPEC );
      }
      else {
	 EMIT_PAD( 3 );
      }
#endif
   }

   if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
      int i;

      for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
	 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
	    GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;

	    switch (sz) {
	    case 1:
	    case 2:
	       EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
			  radeon_cp_vc_frmts[i][0] );
	       break;
	    case 3:
	       if (ctx->Texture.Unit[i]._Current &&
                   ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
	           EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
			      radeon_cp_vc_frmts[i][1] );
               } else {
	           EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
			      radeon_cp_vc_frmts[i][0] );
               }
               break;
	    case 4:
	       if (ctx->Texture.Unit[i]._Current &&
                   ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
		  EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
			     radeon_cp_vc_frmts[i][1] );
	       } else {
		  EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
			     radeon_cp_vc_frmts[i][1] );
	       }
	       break;
	    default:
	       continue;
	    };
	 }
      }
   }

   if (rmesa->radeon.tnl_index_bitset != index_bitset ||
       fmt_0 != rmesa->swtcl.vertex_format) {
      RADEON_NEWPRIM(rmesa);
      rmesa->swtcl.vertex_format = fmt_0;
      rmesa->radeon.swtcl.vertex_size =
	  _tnl_install_attrs( ctx,
			      rmesa->radeon.swtcl.vertex_attrs, 
			      rmesa->radeon.swtcl.vertex_attr_count,
			      NULL, 0 );
      rmesa->radeon.swtcl.vertex_size /= 4;
      rmesa->radeon.tnl_index_bitset = index_bitset;
      radeon_print(RADEON_SWRENDER, RADEON_VERBOSE,
	  "%s: vertex_size= %d floats\n",  __func__, rmesa->radeon.swtcl.vertex_size);
   }
}
예제 #5
0
void
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
   const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;

   if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
      ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
      tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
         || !tnl->AllowPixelFog) && !fp;
   }

   tnl->pipeline.new_state |= new_state;

   /* Calculate tnl->render_inputs.  This bitmask indicates which vertex
    * attributes need to be emitted to the rasterizer.
    */
   if (ctx->Visual.rgbMode) {
      GLuint i;

      RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );

      if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
         RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
      }

      if (NEED_SECONDARY_COLOR(ctx))
         RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );

      for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
         if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
             (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
            RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
         }
      }
   }
   else {
      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
   }

   if (ctx->Fog.Enabled) {
      /* fixed-function fog */
      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
   }
   else if (fp) {
      if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
         /* fragment program needs fog coord */
         RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
      }
   }

   if (ctx->Polygon.FrontMode != GL_FILL || 
       ctx->Polygon.BackMode != GL_FILL)
      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );

   if (ctx->RenderMode == GL_FEEDBACK)
      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );

   if (ctx->Point._Attenuated ||
       (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );

   /* check for varying vars which are written by the vertex program */
   if (vp) {
      GLuint i;
      for (i = 0; i < MAX_VARYING; i++) {
	 if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
            RENDERINPUTS_SET(tnl->render_inputs_bitset,
                             _TNL_ATTRIB_GENERIC(i));
         }
      }
   }
}
예제 #6
0
static void radeonSetVertexFormat( GLcontext *ctx )
{
   radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   struct vertex_buffer *VB = &tnl->vb;
   DECLARE_RENDERINPUTS(index_bitset);
   int fmt_0 = 0;
   int offset = 0;

   RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );

   /* Important:
    */
   if ( VB->NdcPtr != NULL ) {
      VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
   }
   else {
      VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
   }

   assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
   rmesa->swtcl.vertex_attr_count = 0;

   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
    * build up a hardware vertex.
    */
   if ( !rmesa->swtcl.needproj ||
        RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {	/* for projtex */
      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, 
		 RADEON_CP_VC_FRMT_XY |	RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
      offset = 4;
   }
   else {
      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F, 
		 RADEON_CP_VC_FRMT_XY |	RADEON_CP_VC_FRMT_Z );
      offset = 3;
   }

   rmesa->swtcl.coloroffset = offset;
#if MESA_LITTLE_ENDIAN 
   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, 
	      RADEON_CP_VC_FRMT_PKCOLOR );
#else
   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
	      RADEON_CP_VC_FRMT_PKCOLOR );
#endif
   offset += 1;

   rmesa->swtcl.specoffset = 0;
   if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
       RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {

#if MESA_LITTLE_ENDIAN 
      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
	 rmesa->swtcl.specoffset = offset;
	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
	 	    RADEON_CP_VC_FRMT_PKSPEC );
      }
      else {
	 EMIT_PAD( 3 );
      }

      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
	 	    RADEON_CP_VC_FRMT_PKSPEC );
      }
      else {
	 EMIT_PAD( 1 );
      }
#else
      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
	 	    RADEON_CP_VC_FRMT_PKSPEC );
      }
      else {
	 EMIT_PAD( 1 );
      }

      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
	 rmesa->swtcl.specoffset = offset;
	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
	 	    RADEON_CP_VC_FRMT_PKSPEC );
      }
      else {
	 EMIT_PAD( 3 );
      }
#endif
   }

   if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
      int i;

      for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
	 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
	    GLuint sz = VB->TexCoordPtr[i]->size;

	    switch (sz) {
	    case 1:
	    case 2:
	       EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
			  radeon_cp_vc_frmts[i][0] );
	       break;
	    case 3:
	    case 4:
	       if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
		  EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
			     radeon_cp_vc_frmts[i][1] );
	       } else {
		  EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
			     radeon_cp_vc_frmts[i][1] );
	       }
	       break;
	    default:
	       continue;
	    };
	 }
      }
   }

   if (!RENDERINPUTS_EQUAL( rmesa->tnl_index_bitset, index_bitset ) ||
	fmt_0 != rmesa->swtcl.vertex_format) {
      RADEON_NEWPRIM(rmesa);
      rmesa->swtcl.vertex_format = fmt_0;
      rmesa->swtcl.vertex_size =
	  _tnl_install_attrs( ctx,
			      rmesa->swtcl.vertex_attrs, 
			      rmesa->swtcl.vertex_attr_count,
			      NULL, 0 );
      rmesa->swtcl.vertex_size /= 4;
      RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset );
      if (RADEON_DEBUG & DEBUG_VERTS)
	 fprintf( stderr, "%s: vertex_size= %d floats\n",
		  __FUNCTION__, rmesa->swtcl.vertex_size);
   }
}
예제 #7
0
static void r128RenderStart( GLcontext *ctx )
{
   r128ContextPtr rmesa = R128_CONTEXT(ctx);
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   struct vertex_buffer *VB = &tnl->vb;
   DECLARE_RENDERINPUTS(index_bitset);
   GLuint vc_frmt = 0;
   GLboolean fallback_projtex = GL_FALSE;
   GLuint offset = 0;

   RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );

   /* Important: */
   VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
   rmesa->vertex_attr_count = 0;
   rmesa->specoffset = 0;

   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
    * build up a hardware vertex.
    */
   if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ))
      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 4 );
   else
      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 3 );

   rmesa->coloroffset = offset;
#if MESA_LITTLE_ENDIAN 
   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA,
      R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 );
#else
   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ARGB,
      R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 );
#endif

   if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
       RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
#if MESA_LITTLE_ENDIAN
      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
	 rmesa->specoffset = offset;
	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
	    R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
      } else 
	 EMIT_PAD( 3 );

      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
		    1 );
      else
	 EMIT_PAD( 1 );
#else
      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
		    1 );
      else
	 EMIT_PAD( 1 );

      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
	 rmesa->specoffset = offset;
	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
	    R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
      } else 
	 EMIT_PAD( 3 );
#endif
   }

   if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(rmesa->tmu_source[0]) )) {
      if ( VB->AttribPtr[_TNL_ATTRIB_TEX0 + rmesa->tmu_source[0]]->size > 2 )
	 fallback_projtex = GL_TRUE;
      EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 );
   }
   if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(rmesa->tmu_source[1]) )) {
      if ( VB->AttribPtr[_TNL_ATTRIB_TEX0 + rmesa->tmu_source[1]]->size > 2 )
	 fallback_projtex = GL_TRUE;
      EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S2_T2, 8 );
   }

   /* projective textures are not supported by the hardware */
   FALLBACK( rmesa, R128_FALLBACK_PROJTEX, fallback_projtex );

   /* Only need to change the vertex emit code if there has been a
    * statechange to a TNL index.
    */
   if (!RENDERINPUTS_EQUAL( index_bitset, rmesa->tnl_state_bitset )) {
      FLUSH_BATCH( rmesa );
      rmesa->dirty |= R128_UPLOAD_CONTEXT;

      rmesa->vertex_size = 
	 _tnl_install_attrs( ctx, 
			     rmesa->vertex_attrs, 
			     rmesa->vertex_attr_count,
			     rmesa->hw_viewport, 0 );
      rmesa->vertex_size >>= 2;

      rmesa->vertex_format = vc_frmt;
   }