예제 #1
0
static void _Thread_Make_zombie( Thread_Control *the_thread )
{
  if ( _Thread_Owns_resources( the_thread ) ) {
    _Terminate(
      INTERNAL_ERROR_CORE,
      false,
      INTERNAL_ERROR_RESOURCE_IN_USE
    );
  }

  _Objects_Close(
    _Objects_Get_information_id( the_thread->Object.id ),
    &the_thread->Object
  );

  _Thread_Set_state( the_thread, STATES_ZOMBIE );
  _Thread_queue_Extract_with_proxy( the_thread );
  _Thread_Timer_remove( the_thread );

  /*
   * Add the thread to the thread zombie chain before we wake up joining
   * threads, so that they are able to clean up the thread immediately.  This
   * matters for SMP configurations.
   */
  _Thread_Add_to_zombie_chain( the_thread );

  _Thread_Wake_up_joining_threads( the_thread );
}
예제 #2
0
static void _Thread_Make_zombie( Thread_Control *the_thread )
{
#if defined(RTEMS_SCORE_THREAD_ENABLE_RESOURCE_COUNT)
  if ( _Thread_Owns_resources( the_thread ) ) {
    _Internal_error( INTERNAL_ERROR_RESOURCE_IN_USE );
  }
#endif

  _Objects_Close(
    _Objects_Get_information_id( the_thread->Object.id ),
    &the_thread->Object
  );

  _Thread_Set_state( the_thread, STATES_ZOMBIE );
  _Thread_queue_Extract_with_proxy( the_thread );
  _Thread_Timer_remove( the_thread );

  /*
   * Add the thread to the thread zombie chain before we wake up joining
   * threads, so that they are able to clean up the thread immediately.  This
   * matters for SMP configurations.
   */
  _Thread_Add_to_zombie_chain( the_thread );

  _Thread_Wake_up_joining_threads( the_thread );
}
예제 #3
0
static void _Thread_Finalize_life_change(
  Thread_Control   *the_thread,
  Priority_Control  priority
)
{
  _Thread_queue_Extract_with_proxy( the_thread );
  _Thread_Timer_remove( the_thread );
  _Thread_Raise_real_priority( the_thread, priority );
  _Thread_Remove_life_change_request( the_thread );
}
예제 #4
0
Status_Control _Thread_queue_Enqueue_sticky(
    Thread_queue_Queue            *queue,
    const Thread_queue_Operations *operations,
    Thread_Control                *the_thread,
    Thread_queue_Context          *queue_context
)
{
    Per_CPU_Control *cpu_self;

    _Thread_Wait_claim( the_thread, queue );

    if ( !_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context ) ) {
        _Thread_queue_Path_release_critical( queue_context );
        _Thread_Wait_restore_default( the_thread );
        _Thread_queue_Queue_release( queue, &queue_context->Lock_context.Lock_context );
        _Thread_Wait_tranquilize( the_thread );
        ( *queue_context->deadlock_callout )( the_thread );
        return _Thread_Wait_get_status( the_thread );
    }

    _Thread_queue_Context_clear_priority_updates( queue_context );
    _Thread_Wait_claim_finalize( the_thread, operations );
    ( *operations->enqueue )( queue, the_thread, queue_context );

    _Thread_queue_Path_release_critical( queue_context );

    the_thread->Wait.return_code = STATUS_SUCCESSFUL;
    _Thread_Wait_flags_set( the_thread, THREAD_QUEUE_INTEND_TO_BLOCK );
    cpu_self = _Thread_Dispatch_disable_critical(
                   &queue_context->Lock_context.Lock_context
               );
    _Thread_queue_Queue_release( queue, &queue_context->Lock_context.Lock_context );

    if ( cpu_self->thread_dispatch_disable_level != 1 ) {
        _Internal_error(
            INTERNAL_ERROR_THREAD_QUEUE_ENQUEUE_STICKY_FROM_BAD_STATE
        );
    }

    _Thread_queue_Timeout( the_thread, cpu_self, queue_context );
    _Thread_Priority_update( queue_context );
    _Thread_Priority_and_sticky_update( the_thread, 1 );
    _Thread_Dispatch_enable( cpu_self );

    while (
        _Thread_Wait_flags_get_acquire( the_thread ) == THREAD_QUEUE_INTEND_TO_BLOCK
    ) {
        /* Wait */
    }

    _Thread_Wait_tranquilize( the_thread );
    _Thread_Timer_remove( the_thread );
    return _Thread_Wait_get_status( the_thread );
}