int soundcore_open(struct inode *inode, struct file *file) { int chain; int unit=MINOR(inode->i_rdev); struct sound_unit *s; chain=unit&0x0F; if(chain==4 || chain==5) /* dsp/audio/dsp16 */ { unit&=0xF0; unit|=3; chain=3; } spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); if (s == NULL) { char mod[32]; spin_unlock(&sound_loader_lock); /* * Please, don't change this order or code. * For ALSA slot means soundcard and OSS emulation code * comes as add-on modules which aren't depend on * ALSA toplevel modules for soundcards, thus we need * load them at first. [Jaroslav Kysela <*****@*****.**>] */ sprintf(mod, "sound-slot-%i", unit>>4); request_module(mod); sprintf(mod, "sound-service-%i-%i", unit>>4, chain); request_module(mod); spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); }
static int soundcore_open(struct inode *inode, struct file *file) { int chain; int unit = iminor(inode); struct sound_unit *s; const struct file_operations *new_fops = NULL; chain=unit&0x0F; if(chain==4 || chain==5) { unit&=0xF0; unit|=3; chain=3; } spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); if (s) new_fops = fops_get(s->unit_fops); if (preclaim_oss && !new_fops) { spin_unlock(&sound_loader_lock); request_module("sound-slot-%i", unit>>4); request_module("sound-service-%i-%i", unit>>4, chain); if (request_module("char-major-%d-%d", SOUND_MAJOR, unit) > 0) request_module("char-major-%d", SOUND_MAJOR); spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); if (s) new_fops = fops_get(s->unit_fops); }
int soundcore_open(struct inode *inode, struct file *file) { int chain; int unit = iminor(inode); struct sound_unit *s; const struct file_operations *new_fops = NULL; chain=unit&0x0F; if(chain==4 || chain==5) /* dsp/audio/dsp16 */ { unit&=0xF0; unit|=3; chain=3; } spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); if (s) new_fops = fops_get(s->unit_fops); if (!new_fops) { spin_unlock(&sound_loader_lock); /* * Please, don't change this order or code. * For ALSA slot means soundcard and OSS emulation code * comes as add-on modules which aren't depend on * ALSA toplevel modules for soundcards, thus we need * load them at first. [Jaroslav Kysela <*****@*****.**>] */ request_module("sound-slot-%i", unit>>4); request_module("sound-service-%i-%i", unit>>4, chain); spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); if (s) new_fops = fops_get(s->unit_fops); }
static int soundcore_open(struct inode *inode, struct file *file) { int chain; int unit = iminor(inode); struct sound_unit *s; const struct file_operations *new_fops = NULL; lock_kernel (); chain=unit&0x0F; if(chain==4 || chain==5) /* dsp/audio/dsp16 */ { unit&=0xF0; unit|=3; chain=3; } spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); if (s) new_fops = fops_get(s->unit_fops); if (preclaim_oss && !new_fops) { spin_unlock(&sound_loader_lock); /* * Please, don't change this order or code. * For ALSA slot means soundcard and OSS emulation code * comes as add-on modules which aren't depend on * ALSA toplevel modules for soundcards, thus we need * load them at first. [Jaroslav Kysela <*****@*****.**>] */ request_module("sound-slot-%i", unit>>4); request_module("sound-service-%i-%i", unit>>4, chain); /* * sound-slot/service-* module aliases are scheduled * for removal in favor of the standard char-major-* * module aliases. For the time being, generate both * the legacy and standard module aliases to ease * transition. */ if (request_module("char-major-%d-%d", SOUND_MAJOR, unit) > 0) request_module("char-major-%d", SOUND_MAJOR); spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); if (s) new_fops = fops_get(s->unit_fops); }