// //////////////////////////////////////////////////////////////////////////// BOOL addLoadSave(LOADSAVE_MODE mode, const char *sSearchPath, const char *sExtension, const char *title) { BOOL bLoad; bLoadSaveMode = mode; switch(mode) { case LOAD_FRONTEND: case LOAD_MISSIONEND: case LOAD_INGAME: bLoad = true; break; case SAVE_MISSIONEND: case SAVE_INGAME: default: bLoad = false; break; } return _addLoadSave(bLoad,sSearchPath,sExtension,title); }
// //////////////////////////////////////////////////////////////////////////// BOOL addLoadSave(LOADSAVE_MODE mode,CHAR *sSearchPath,CHAR *sExtension, CHAR *title) { BOOL bLoad; bLoadSaveMode = mode; switch(mode) { case LOAD_FRONTEND: case LOAD_MISSIONEND: case LOAD_INGAME: case LOAD_FORCE: bLoad = TRUE; break; case SAVE_MISSIONEND: case SAVE_INGAME: case SAVE_FORCE: default: bLoad = FALSE; break; } return _addLoadSave(bLoad,sSearchPath,sExtension,title); }