void SettingsMenu::init() { if (_initialized) return; State::init(); setModal(true); setFullscreen(true); // background auto background = new Image("art/intrface/prefscrn.frm"); auto backgroundX = (Game::getInstance()->renderer()->width() - background->width())*0.5; auto backgroundY = (Game::getInstance()->renderer()->height() - background->height())*0.5; background->setX(backgroundX); background->setY(backgroundY); addUI(background); // Switches (big) auto combatDifficultySwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+71); combatDifficultySwitch->setMaxState(3); combatDifficultySwitch->setState(Game::getInstance()->settings()->combatDifficulty()); addUI("combat_difficulty",combatDifficultySwitch); auto gameDifficultySwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+149); gameDifficultySwitch->setMaxState(3); gameDifficultySwitch->setState(Game::getInstance()->settings()->gameDifficulty()); addUI("game_difficulty",gameDifficultySwitch); auto violenceLevelSwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+227); violenceLevelSwitch->setState(Game::getInstance()->settings()->violenceLevel()); addUI("violence_level",violenceLevelSwitch); auto targetHighlightSwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+309); targetHighlightSwitch->setMaxState(3); targetHighlightSwitch->setState(Game::getInstance()->settings()->targetHighlight()); addUI("target_highlight",targetHighlightSwitch); auto combatLooksSwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+387); combatLooksSwitch->setMaxState(2); combatLooksSwitch->setState(Game::getInstance()->settings()->combatLooks()); addUI("combat_looks",combatLooksSwitch); // Switches (small) auto combatMessagesSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74); combatMessagesSwitch->setState(Game::getInstance()->settings()->combatMessages()); addUI("combat_messages",combatMessagesSwitch); auto combatTauntsSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66); combatTauntsSwitch->setState(Game::getInstance()->settings()->combatTaunts()); addUI("combat_taunts",combatTauntsSwitch); auto languageFilterSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66*2); languageFilterSwitch->setState(Game::getInstance()->settings()->languageFilter()); addUI("language_filter",languageFilterSwitch); auto runningSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66*3); runningSwitch->setState(Game::getInstance()->settings()->running()); addUI("running",runningSwitch); auto subtitlesSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66*4); subtitlesSwitch->setState(Game::getInstance()->settings()->subtitles()); addUI("subtitles",subtitlesSwitch); auto itemHightlightSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66*5); itemHightlightSwitch->setState(Game::getInstance()->settings()->itemHighlight()); addUI("item_highlight",itemHightlightSwitch); // LABELS auto font1_907824ff = ResourceManager::font("font1.aaf", 0x907824ff); auto font3_907824ff = ResourceManager::font("font3.aaf", 0x907824ff); auto font4_907824ff = ResourceManager::font("font4.aaf", 0x907824ff); // GAME PREFERENCES _addTextArea(_t(MSG_OPTIONS, 100), backgroundX+74, backgroundY+10)->setFont(font4_907824ff); // COMBAT DIFFICULTY auto difficulty = _addTextArea(_t(MSG_OPTIONS, 102), backgroundX+21, backgroundY+48); difficulty->setWidth(158)->setHorizontalAlign(TextArea::HORIZONTAL_ALIGN_CENTER)->setFont(font1_907824ff); // GAME DIFFICULTY _addTextArea(difficulty, backgroundX+21, backgroundY+48+77)->setText(_t(MSG_OPTIONS, 101)); // VIOLENCE LEVEL _addTextArea(difficulty, backgroundX+21, backgroundY+48+156)->setText(_t(MSG_OPTIONS, 103)); // TARGET HIGHLIGHT _addTextArea(difficulty, backgroundX+21, backgroundY+128+158)->setText(_t(MSG_OPTIONS, 104)); // COMBAT LOOKS _addTextArea(difficulty, backgroundX+21, backgroundY+128+235)->setText(_t(MSG_OPTIONS, 105)); // COMBAT MESSAGES auto combatMessages = _addTextArea(_t(MSG_OPTIONS, 106), backgroundX+206, backgroundY+49); combatMessages->setFont(font1_907824ff); // COMBAT TAUNTS _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66)->setText(_t(MSG_OPTIONS, 107)); // LANGUAGE FILTER _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66*2)->setText(_t(MSG_OPTIONS, 108)); // RUNNING _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66*3)->setText(_t(MSG_OPTIONS, 109)); // SUBTITLES _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66*4)->setText(_t(MSG_OPTIONS, 110)); // ITEM HIGHLIGHT _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66*5)->setText(_t(MSG_OPTIONS, 111)); // COMBAT SPEED auto combatSpeed = _addTextArea(_t(MSG_OPTIONS, 112), backgroundX+384, backgroundY+19); combatSpeed->setFont(font1_907824ff); // TEXT DELAY _addTextArea(combatSpeed, backgroundX+384, backgroundY+95)->setText(_t(MSG_OPTIONS, 113)); // MASTER AUDIO VOLUME _addTextArea(combatSpeed, backgroundX+384, backgroundY+165)->setText(_t(MSG_OPTIONS, 114)); // MUSIC/MOVIE VOLUME _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51)->setText(_t(MSG_OPTIONS, 115)); // SOUND EFFECTS VOLUME _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51*2)->setText(_t(MSG_OPTIONS, 116)); // SPEECH VOLUME _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51*3)->setText(_t(MSG_OPTIONS, 117)); // BRIGHTNESS LEVEL _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51*4)->setText(_t(MSG_OPTIONS, 118)); // MOUSE SENSITIVITY _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51*5)->setText(_t(MSG_OPTIONS, 119)); // DEFAULT BUTTON LABEL _addTextArea(combatSpeed, backgroundX+43, backgroundY+449)->setText(_t(MSG_OPTIONS, 120))->setFont(font3_907824ff); // DONE BUTTON LABEL _addTextArea(combatSpeed, backgroundX+169, backgroundY+449)->setText(_t(MSG_OPTIONS, 300))->setFont(font3_907824ff); // CANCEL BUTTON LABEL _addTextArea(combatSpeed, backgroundX+283, backgroundY+449)->setText(_t(MSG_OPTIONS, 121))->setFont(font3_907824ff); // COMBAT DIFFICULTY SWITCH LABELS _addTextArea(_t(MSG_OPTIONS, 203), backgroundX+43, backgroundY+81)->setFont(font1_907824ff); // EASY _addTextArea(_t(MSG_OPTIONS, 204), backgroundX+68, backgroundY+67)->setFont(font1_907824ff); // NORMAL _addTextArea(_t(MSG_OPTIONS, 205), backgroundX+122, backgroundY+81)->setFont(font1_907824ff); // HARD // GAME DIFFICULTY SWITCH LABELS _addTextArea(_t(MSG_OPTIONS, 206), backgroundX+13, backgroundY+159)->setFont(font1_907824ff); // WIMPY _addTextArea(_t(MSG_OPTIONS, 207), backgroundX+68, backgroundY+145)->setFont(font1_907824ff); // NORMAL _addTextArea(_t(MSG_OPTIONS, 208), backgroundX+122, backgroundY+159)->setFont(font1_907824ff); // ROUGH // VIOLENCE LEVEL SWITCH LABELS _addTextArea(_t(MSG_OPTIONS, 214), backgroundX+56, backgroundY+236)->setFont(font1_907824ff); // NONE _addTextArea(_t(MSG_OPTIONS, 215), backgroundX+65, backgroundY+222)->setFont(font1_907824ff); // MINIMUM _addTextArea(_t(MSG_OPTIONS, 207), backgroundX+122, backgroundY+236)->setFont(font1_907824ff); // NORMAL _addTextArea(_t(MSG_OPTIONS, 216), backgroundX+122, backgroundY+257)->setFont(font1_907824ff)->setWidth(60); // MAXIMUM BLOOD // TARGET HIGHLIGHT SWITCH LABELS _addTextArea(_t(MSG_OPTIONS, 202), backgroundX+42, backgroundY+319)->setFont(font1_907824ff); // OFF _addTextArea(_t(MSG_OPTIONS, 201), backgroundX+88, backgroundY+305)->setFont(font1_907824ff); // ON _addTextArea(_t(MSG_OPTIONS, 213), backgroundX+122, backgroundY+319)->setFont(font1_907824ff)->setWidth(70)->setWordWrap(true); // TARGETING ONLY // COMBAT LOOKS SWITCH LABELS _addTextArea(_t(MSG_OPTIONS, 202), backgroundX+42, backgroundY+397)->setFont(font1_907824ff); // OFF _addTextArea(_t(MSG_OPTIONS, 201), backgroundX+88, backgroundY+383)->setFont(font1_907824ff); // ON // COMBAT MESSAGES SWITCH LABELS auto verboseLabel = _addTextArea(_t(MSG_OPTIONS, 211), backgroundX+203, backgroundY+69); // VERBOSE verboseLabel->setFont(font1_907824ff) ->setHorizontalAlign(TextArea::HORIZONTAL_ALIGN_RIGHT) ->setWidth(100); _addTextArea(_t(MSG_OPTIONS, 212), backgroundX+320, backgroundY+69)->setFont(font1_907824ff); // BRIEF // COMBAT TAUNTS SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67)->setText(_t(MSG_OPTIONS, 202)); // OFF _addTextArea(_t(MSG_OPTIONS, 201), backgroundX+320, backgroundY+69+67)->setFont(font1_907824ff); // ON // LANGUAGE FILTER SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67+66)->setText(_t(MSG_OPTIONS, 202)); // OFF _addTextArea(_t(MSG_OPTIONS, 201), backgroundX+320, backgroundY+69+67+66)->setFont(font1_907824ff); // ON // RUNNING SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67+66+64)->setText(_t(MSG_OPTIONS, 209)); // NORMAL _addTextArea(_t(MSG_OPTIONS, 219), backgroundX+320, backgroundY+69+67+66+64)->setFont(font1_907824ff); // ALWAYS // SUBTITLES SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67+66+66+65)->setText(_t(MSG_OPTIONS, 202)); // OFF _addTextArea(_t(MSG_OPTIONS, 201), backgroundX+320, backgroundY+69+66+67+66+65)->setFont(font1_907824ff); // OFF // ITEM HIGHLIGHT SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67+66+64+65+68)->setText(_t(MSG_OPTIONS, 202)); // OFF _addTextArea(_t(MSG_OPTIONS, 201), backgroundX+320, backgroundY+69+64+67+66+65+68)->setFont(font1_907824ff); // ON // AFFECT PLAYER SPEECH _addTextArea(_t(MSG_OPTIONS, 122), backgroundX+405, backgroundY+72)->setFont(font1_907824ff); // COMBAT SPEED SLIDER LABELS _addTextArea(_t(MSG_OPTIONS, 209), backgroundX+384, backgroundY+38)->setFont(font1_907824ff); // NORMAL auto fastestLabel = _addTextArea(_t(MSG_OPTIONS, 210), backgroundX+524, backgroundY+38); // FASTEST fastestLabel->setFont(font1_907824ff) ->setHorizontalAlign(TextArea::HORIZONTAL_ALIGN_RIGHT) ->setWidth(100); // TEXT DELAY SLIDER LABELS _addTextArea(_t(MSG_OPTIONS, 217), backgroundX+384, backgroundY+113)->setFont(font1_907824ff); // SLOW _addTextArea(_t(MSG_OPTIONS, 209), backgroundX+469, backgroundY+113)->setFont(font1_907824ff); // NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+113)->setText(_t(MSG_OPTIONS, 218)); // FASTER // MASTER AUDIO VOLUME SLIDER LABELS _addTextArea(_t(MSG_OPTIONS, 202), backgroundX+384, backgroundY+184)->setFont(font1_907824ff); // OFF _addTextArea(_t(MSG_OPTIONS, 221), backgroundX+450, backgroundY+184)->setFont(font1_907824ff); // QUIET _addTextArea(_t(MSG_OPTIONS, 209), backgroundX+494, backgroundY+184)->setFont(font1_907824ff); // NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184)->setText(_t(MSG_OPTIONS, 222)); // LOUD // MUSIC/MOVIE VOLUME SLIDER LABELS _addTextArea(_t(MSG_OPTIONS, 202), backgroundX+384, backgroundY+184+51)->setFont(font1_907824ff); // OFF _addTextArea(_t(MSG_OPTIONS, 221), backgroundX+450, backgroundY+184+51)->setFont(font1_907824ff); // QUIET _addTextArea(_t(MSG_OPTIONS, 209), backgroundX+494, backgroundY+184+51)->setFont(font1_907824ff); // NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51)->setText(_t(MSG_OPTIONS, 222)); // LOUD // SOUND EFFECTS SLIDER LABELS _addTextArea(_t(MSG_OPTIONS, 202), backgroundX+384, backgroundY+184+51*2)->setFont(font1_907824ff);// OFF _addTextArea(_t(MSG_OPTIONS, 221), backgroundX+450, backgroundY+184+51*2)->setFont(font1_907824ff);// QUIET _addTextArea(_t(MSG_OPTIONS, 209), backgroundX+494, backgroundY+184+51*2)->setFont(font1_907824ff);// NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51*2)->setText(_t(MSG_OPTIONS, 222)); // LOUD // SPEECH VOLUME SLIDER LABELS _addTextArea(_t(MSG_OPTIONS, 202), backgroundX+384, backgroundY+184+51*3)->setFont(font1_907824ff);// OFF _addTextArea(_t(MSG_OPTIONS, 221), backgroundX+450, backgroundY+184+51*3)->setFont(font1_907824ff);// QUIET _addTextArea(_t(MSG_OPTIONS, 209), backgroundX+494, backgroundY+184+51*3)->setFont(font1_907824ff);// NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51*3)->setText(_t(MSG_OPTIONS, 222)); // LOUD // BRIGHTNESS LEVEL SLIDER LABELS _addTextArea(_t(MSG_OPTIONS, 209), backgroundX+384, backgroundY+184+51*4)->setFont(font1_907824ff);// NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51*4)->setText(_t(MSG_OPTIONS, 223)); // BRIGHTER // MOUSE SENSITIVITY SLIDER LABELS _addTextArea(_t(MSG_OPTIONS, 209), backgroundX+384, backgroundY+184+51*5)->setFont(font1_907824ff);// NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51*5)->setText(_t(MSG_OPTIONS, 218)); // FASTER // BUTTONS // button: Default auto defaultButton = new ImageButton(ImageButton::TYPE_SMALL_RED_CIRCLE, backgroundX+23, backgroundY+450); defaultButton->addEventHandler("mouseleftclick", [this](Event* event){ this->onDefaultButtonClick(dynamic_cast<MouseEvent*>(event)); }); addUI(defaultButton); // button: Done auto doneButton = new ImageButton(ImageButton::TYPE_SMALL_RED_CIRCLE, backgroundX+148, backgroundY+450); doneButton->addEventHandler("mouseleftclick", [this](Event* event){ this->doSave(); }); addUI(doneButton); // button: Cancel auto cancelButton = new ImageButton(ImageButton::TYPE_SMALL_RED_CIRCLE, backgroundX+263, backgroundY+450); cancelButton->addEventHandler("mouseleftclick", [this](Event* event){ this->doCancel(); }); addUI(cancelButton); // button: Affect player speed auto affectPlayerSpeedCheckBox = new ImageButton(ImageButton::TYPE_CHECKBOX, backgroundX+383, backgroundY+68); affectPlayerSpeedCheckBox->setChecked(Game::getInstance()->settings()->playerSpeedup()); addUI("player_speedup", affectPlayerSpeedCheckBox); // SLIDERS // COMBAT SPEED SLIDER auto combatSpeedSlider = new Slider(backgroundX+384, backgroundY+50); combatSpeedSlider->setMinValue(0.0); combatSpeedSlider->setMaxValue(50.0); combatSpeedSlider->setValue(Game::getInstance()->settings()->combatSpeed()); addUI("combat_speed",combatSpeedSlider); // TEXT DELAY SLIDER auto textDelaySlider = new Slider(backgroundX+384, backgroundY+125); textDelaySlider->setValue(Game::getInstance()->settings()->textDelay()); addUI("text_delay",textDelaySlider); // MASTER AUDIO VOLUME SLIDER auto masterAudioVolumeSlider = new Slider(backgroundX+384, backgroundY+196); masterAudioVolumeSlider->setValue(Game::getInstance()->settings()->masterVolume()); addUI("master_volume", masterAudioVolumeSlider); // MUSIC VOLUME SLIDER auto musicVolumeSlider = new Slider(backgroundX+384, backgroundY+196+51); musicVolumeSlider->setValue(Game::getInstance()->settings()->musicVolume()); addUI("music_volume", musicVolumeSlider); // SOUND EFFECTS VOLUME SLIDER auto soundEffectsVolumeSlider = new Slider(backgroundX+384, backgroundY+196+51*2); soundEffectsVolumeSlider->setValue(Game::getInstance()->settings()->sfxVolume()); addUI("sfx_volume", soundEffectsVolumeSlider); // SPEECH VOLUME SLIDER auto speechVolumeSlider = new Slider(backgroundX+384, backgroundY+196+51*3); speechVolumeSlider->setValue(Game::getInstance()->settings()->voiceVolume()); addUI("voice_volume", speechVolumeSlider); // BRIGHTNESS LEVEL SLIDER auto brightnessLevelSlider = new Slider(backgroundX+384, backgroundY+196+51*4); brightnessLevelSlider->setValue(Game::getInstance()->settings()->brightness()); addUI("brightness", brightnessLevelSlider); // MOUSE SENSITIVITY SLIDER auto mouseSensitivitySlider = new Slider(backgroundX+384, backgroundY+196+51*5); mouseSensitivitySlider->setValue(Game::getInstance()->settings()->mouseSensitivity()); addUI("mouse_sensitivity",mouseSensitivitySlider); }
void SettingsMenuState::init() { if (_initialized) return; State::init(); // background auto background = new Image("art/intrface/prefscrn.frm"); auto backgroundX = (Game::getInstance()->renderer()->width() - background->width())*0.5; auto backgroundY = (Game::getInstance()->renderer()->height() - background->height())*0.5; background->setX(backgroundX); background->setY(backgroundY); addUI(background); // Switches (big) auto combatDifficultySwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+71); combatDifficultySwitch->setMaxState(3); addUI(combatDifficultySwitch); auto gameDifficultySwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+149); gameDifficultySwitch->setMaxState(3); addUI(gameDifficultySwitch); auto violenceLevelSwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+227); addUI(violenceLevelSwitch); auto targetHighlightSwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+309); targetHighlightSwitch->setMaxState(3); addUI(targetHighlightSwitch); auto combatLooksSwitch = new MultistateImageButton(MultistateImageButton::TYPE_BIG_SWITCH, backgroundX+76, backgroundY+387); combatLooksSwitch->setMaxState(2); addUI(combatLooksSwitch); // Switches (small) auto combatMessagesSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74); addUI(combatMessagesSwitch); auto combatTauntsSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66); addUI(combatTauntsSwitch); auto languageFilterSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66*2); addUI(languageFilterSwitch); auto runningSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66*3); addUI(runningSwitch); auto subtitlesSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66*4); addUI(subtitlesSwitch); auto itemHightlightSwitch = new MultistateImageButton(MultistateImageButton::TYPE_SMALL_SWITCH, backgroundX+299, backgroundY+74+66*5); addUI(itemHightlightSwitch); // LABELS auto msg = ResourceManager::msgFileType("text/english/game/options.msg"); auto font1_907824ff = ResourceManager::font("font1.aaf", 0x907824ff); auto font3_907824ff = ResourceManager::font("font3.aaf", 0x907824ff); auto font4_907824ff = ResourceManager::font("font4.aaf", 0x907824ff); // GAME PREFERENCES _addTextArea(msg->message(100), backgroundX+74, backgroundY+10)->setFont(font4_907824ff); // COMBAT DIFFICULTY auto difficulty = _addTextArea(msg->message(102), backgroundX+21, backgroundY+48); difficulty->setWidth(158)->setHorizontalAlign(TextArea::HORIZONTAL_ALIGN_CENTER)->setFont(font1_907824ff); // GAME DIFFICULTY _addTextArea(difficulty, backgroundX+21, backgroundY+48+77)->setText(msg->message(101)); // VIOLENCE LEVEL _addTextArea(difficulty, backgroundX+21, backgroundY+48+156)->setText(msg->message(103)); // TARGET HIGHLIGHT _addTextArea(difficulty, backgroundX+21, backgroundY+128+158)->setText(msg->message(104)); // COMBAT LOOKS _addTextArea(difficulty, backgroundX+21, backgroundY+128+235)->setText(msg->message(105)); // COMBAT MESSAGES auto combatMessages = _addTextArea(msg->message(106), backgroundX+206, backgroundY+49); combatMessages->setFont(font1_907824ff); // COMBAT TAUNTS _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66)->setText(msg->message(107)); // LANGUAGE FILTER _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66*2)->setText(msg->message(108)); // RUNNING _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66*3)->setText(msg->message(109)); // SUBTITLES _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66*4)->setText(msg->message(110)); // ITEM HIGHLIGHT _addTextArea(combatMessages, backgroundX+206, backgroundY+49+66*5)->setText(msg->message(111)); // COMBAT SPEED auto combatSpeed = _addTextArea(msg->message(112), backgroundX+384, backgroundY+19); combatSpeed->setFont(font1_907824ff); // TEXT DELAY _addTextArea(combatSpeed, backgroundX+384, backgroundY+95)->setText(msg->message(113)); // MASTER AUDIO VOLUME _addTextArea(combatSpeed, backgroundX+384, backgroundY+165)->setText(msg->message(114)); // MUSIC/MOVIE VOLUME _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51)->setText(msg->message(115)); // SOUND EFFECTS VOLUME _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51*2)->setText(msg->message(116)); // SPEECH VOLUME _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51*3)->setText(msg->message(117)); // BRIGHTNESS LEVEL _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51*4)->setText(msg->message(118)); // MOUSE SENSITIVITY _addTextArea(combatSpeed, backgroundX+384, backgroundY+165+51*5)->setText(msg->message(119)); // DEFAULT BUTTON LABEL _addTextArea(combatSpeed, backgroundX+43, backgroundY+449)->setText(msg->message(120))->setFont(font3_907824ff); // DONE BUTTON LABEL _addTextArea(combatSpeed, backgroundX+169, backgroundY+449)->setText(msg->message(300))->setFont(font3_907824ff); // CANCEL BUTTON LABEL _addTextArea(combatSpeed, backgroundX+283, backgroundY+449)->setText(msg->message(121))->setFont(font3_907824ff); // COMBAT DIFFICULTY SWITCH LABELS _addTextArea(msg->message(203), backgroundX+43, backgroundY+81)->setFont(font1_907824ff); // EASY _addTextArea(msg->message(204), backgroundX+68, backgroundY+67)->setFont(font1_907824ff); // NORMAL _addTextArea(msg->message(205), backgroundX+122, backgroundY+81)->setFont(font1_907824ff); // HARD // GAME DIFFICULTY SWITCH LABELS _addTextArea(msg->message(206), backgroundX+13, backgroundY+159)->setFont(font1_907824ff); // WIMPY _addTextArea(msg->message(207), backgroundX+68, backgroundY+145)->setFont(font1_907824ff); // NORMAL _addTextArea(msg->message(208), backgroundX+122, backgroundY+159)->setFont(font1_907824ff); // ROUGH // VIOLENCE LEVEL SWITCH LABELS _addTextArea(msg->message(214), backgroundX+56, backgroundY+236)->setFont(font1_907824ff); // NONE _addTextArea(msg->message(215), backgroundX+65, backgroundY+222)->setFont(font1_907824ff); // MINIMUM _addTextArea(msg->message(207), backgroundX+122, backgroundY+236)->setFont(font1_907824ff); // NORMAL _addTextArea(msg->message(216), backgroundX+122, backgroundY+257)->setFont(font1_907824ff)->setWidth(60); // MAXIMUM BLOOD // TARGET HIGHLIGHT SWITCH LABELS _addTextArea(msg->message(202), backgroundX+42, backgroundY+319)->setFont(font1_907824ff); // OFF _addTextArea(msg->message(201), backgroundX+88, backgroundY+305)->setFont(font1_907824ff); // ON _addTextArea(msg->message(213), backgroundX+122, backgroundY+319)->setFont(font1_907824ff)->setWidth(70)->setWordWrap(true); // TARGETING ONLY // COMBAT LOOKS SWITCH LABELS _addTextArea(msg->message(202), backgroundX+42, backgroundY+397)->setFont(font1_907824ff); // OFF _addTextArea(msg->message(201), backgroundX+88, backgroundY+383)->setFont(font1_907824ff); // ON // COMBAT MESSAGES SWITCH LABELS auto verboseLabel = _addTextArea(msg->message(211), backgroundX+203, backgroundY+69); // VERBOSE verboseLabel->setFont(font1_907824ff) ->setHorizontalAlign(TextArea::HORIZONTAL_ALIGN_RIGHT) ->setWidth(100); _addTextArea(msg->message(212), backgroundX+320, backgroundY+69)->setFont(font1_907824ff); // BRIEF // COMBAT TAUNTS SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67)->setText(msg->message(202)); // OFF _addTextArea(msg->message(201), backgroundX+320, backgroundY+69+67)->setFont(font1_907824ff); // ON // LANGUAGE FILTER SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67+66)->setText(msg->message(202)); // OFF _addTextArea(msg->message(201), backgroundX+320, backgroundY+69+67+66)->setFont(font1_907824ff); // ON // RUNNING SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67+66+64)->setText(msg->message(209)); // NORMAL _addTextArea(msg->message(219), backgroundX+320, backgroundY+69+67+66+64)->setFont(font1_907824ff); // ALWAYS // SUBTITLES SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67+66+66+65)->setText(msg->message(202)); // OFF _addTextArea(msg->message(201), backgroundX+320, backgroundY+69+66+67+66+65)->setFont(font1_907824ff); // OFF // ITEM HIGHLIGHT SWITCH LABELS _addTextArea(verboseLabel, backgroundX+203, backgroundY+69+67+66+64+65+68)->setText(msg->message(202)); // OFF _addTextArea(msg->message(201), backgroundX+320, backgroundY+69+64+67+66+65+68)->setFont(font1_907824ff); // ON // AFFECT PLAYER SPEECH _addTextArea(msg->message(122), backgroundX+405, backgroundY+72)->setFont(font1_907824ff); // COMBAT SPEED SLIDER LABELS _addTextArea(msg->message(209), backgroundX+384, backgroundY+38)->setFont(font1_907824ff); // NORMAL auto fastestLabel = _addTextArea(msg->message(210), backgroundX+524, backgroundY+38); // FASTEST fastestLabel->setFont(font1_907824ff) ->setHorizontalAlign(TextArea::HORIZONTAL_ALIGN_RIGHT) ->setWidth(100); // TEXT DELAY SLIDER LABELS _addTextArea(msg->message(217), backgroundX+384, backgroundY+113)->setFont(font1_907824ff); // SLOW _addTextArea(msg->message(209), backgroundX+469, backgroundY+113)->setFont(font1_907824ff); // NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+113)->setText(msg->message(218)); // FASTER // MASTER AUDIO VOLUME SLIDER LABELS _addTextArea(msg->message(202), backgroundX+384, backgroundY+184)->setFont(font1_907824ff); // OFF _addTextArea(msg->message(221), backgroundX+450, backgroundY+184)->setFont(font1_907824ff); // QUIET _addTextArea(msg->message(209), backgroundX+494, backgroundY+184)->setFont(font1_907824ff); // NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184)->setText(msg->message(222)); // LOUD // MUSIC/MOVIE VOLUME SLIDER LABELS _addTextArea(msg->message(202), backgroundX+384, backgroundY+184+51)->setFont(font1_907824ff); // OFF _addTextArea(msg->message(221), backgroundX+450, backgroundY+184+51)->setFont(font1_907824ff); // QUIET _addTextArea(msg->message(209), backgroundX+494, backgroundY+184+51)->setFont(font1_907824ff); // NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51)->setText(msg->message(222)); // LOUD // SOUND EFFECTS SLIDER LABELS _addTextArea(msg->message(202), backgroundX+384, backgroundY+184+51*2)->setFont(font1_907824ff);// OFF _addTextArea(msg->message(221), backgroundX+450, backgroundY+184+51*2)->setFont(font1_907824ff);// QUIET _addTextArea(msg->message(209), backgroundX+494, backgroundY+184+51*2)->setFont(font1_907824ff);// NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51*2)->setText(msg->message(222)); // LOUD // SPEECH VOLUME SLIDER LABELS _addTextArea(msg->message(202), backgroundX+384, backgroundY+184+51*3)->setFont(font1_907824ff);// OFF _addTextArea(msg->message(221), backgroundX+450, backgroundY+184+51*3)->setFont(font1_907824ff);// QUIET _addTextArea(msg->message(209), backgroundX+494, backgroundY+184+51*3)->setFont(font1_907824ff);// NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51*3)->setText(msg->message(222)); // LOUD // BRIGHTNESS LEVEL SLIDER LABELS _addTextArea(msg->message(209), backgroundX+384, backgroundY+184+51*4)->setFont(font1_907824ff);// NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51*4)->setText(msg->message(223)); // BRIGHTER // MOUSE SENSITIVITY SLIDER LABELS _addTextArea(msg->message(209), backgroundX+384, backgroundY+184+51*5)->setFont(font1_907824ff);// NORMAL _addTextArea(fastestLabel, backgroundX+524, backgroundY+184+51*5)->setText(msg->message(218)); // FASTER // BUTTONS // button: Default auto defaultButton = new ImageButton(ImageButton::TYPE_SMALL_RED_CIRCLE, backgroundX+23, backgroundY+450); defaultButton->addEventHandler("mouseleftclick", this, (EventRecieverMethod) &SettingsMenuState::onDefaultButtonClick); addUI(defaultButton); // button: Done auto doneButton = new ImageButton(ImageButton::TYPE_SMALL_RED_CIRCLE, backgroundX+148, backgroundY+450); doneButton->addEventHandler("mouseleftclick", this, (EventRecieverMethod) &SettingsMenuState::onSaveButtonClick); addUI(doneButton); // button: Cancel auto cancelButton = new ImageButton(ImageButton::TYPE_SMALL_RED_CIRCLE, backgroundX+263, backgroundY+450); cancelButton->addEventHandler("mouseleftclick", this, (EventRecieverMethod) &SettingsMenuState::onCancelButtonClick); addUI(cancelButton); // button: Affect player speed auto affectPlayerSpeedCheckBox = new ImageButton(ImageButton::TYPE_CHECKBOX, backgroundX+383, backgroundY+68); addUI(affectPlayerSpeedCheckBox); // SLIDERS // COMBAT SPEED SLIDER auto combatSpeedSlider = new Slider(backgroundX+384, backgroundY+50); addUI(combatSpeedSlider); // TEXT DELAY SLIDER auto textDelaySlider = new Slider(backgroundX+384, backgroundY+125); textDelaySlider->setValue(0.5); addUI(textDelaySlider); // MASTER AUDIO VOLUME SLIDER auto masterAudioVolumeSlider = new Slider(backgroundX+384, backgroundY+196); addUI(masterAudioVolumeSlider); // MUSIC VOLUME SLIDER auto musicVolumeSlider = new Slider(backgroundX+384, backgroundY+196+51); addUI(musicVolumeSlider); // SOUND EFFECTS VOLUME SLIDER auto soundEffectsVolumeSlider = new Slider(backgroundX+384, backgroundY+196+51*2); addUI(soundEffectsVolumeSlider); // SPEECH VOLUME SLIDER auto speechVolumeSlider = new Slider(backgroundX+384, backgroundY+196+51*3); addUI(speechVolumeSlider); // BRIGHTNESS LEVEL SLIDER auto brightnessLevelSlider = new Slider(backgroundX+384, backgroundY+196+51*4); addUI(brightnessLevelSlider); // MOUSE SENSITIVITY SLIDER auto mouseSensitivitySlider = new Slider(backgroundX+384, backgroundY+196+51*5); addUI(mouseSensitivitySlider); }