예제 #1
0
static void
clutter_clone_paint (ClutterActor *self)
{
  ClutterClone *clone = CLUTTER_CLONE (self);
  ClutterClonePrivate *priv = clone->priv;
  ClutterGeometry geom, clone_geom;
  gfloat x_scale, y_scale;
  gboolean was_unmapped = FALSE;

  if (G_UNLIKELY (priv->clone_source == NULL))
    return;

  CLUTTER_NOTE (PAINT,
                "painting clone actor '%s'",
		clutter_actor_get_name (self) ? clutter_actor_get_name (self)
                                              : "unknown");

  /* get our allocated size */
  clutter_actor_get_allocation_geometry (self, &geom);

  /* and get the allocated size of the source */
  clutter_actor_get_allocation_geometry (priv->clone_source, &clone_geom);

  /* We need to scale what the clone-source actor paints to fill our own
   * allocation...
   */
  x_scale = (gfloat) geom.width  / clone_geom.width;
  y_scale = (gfloat) geom.height / clone_geom.height;

  cogl_scale (x_scale, y_scale, 1.0);

  /* The final bits of magic:
   * - We need to make sure that when the clone-source actor's paint
   *   method calls clutter_actor_get_paint_opacity, it traverses to
   *   us and our parent not it's real parent.
   * - We need to stop clutter_actor_paint applying the model view matrix of
   *   the clone source actor.
   */
  _clutter_actor_set_opacity_parent (priv->clone_source, self);
  _clutter_actor_set_enable_model_view_transform (priv->clone_source, FALSE);

  if (!CLUTTER_ACTOR_IS_MAPPED (priv->clone_source))
    {
      _clutter_actor_set_enable_paint_unmapped (priv->clone_source, TRUE);
      was_unmapped = TRUE;
    }

  clutter_actor_paint (priv->clone_source);

  if (was_unmapped)
    _clutter_actor_set_enable_paint_unmapped (priv->clone_source, FALSE);

  _clutter_actor_set_enable_model_view_transform (priv->clone_source, TRUE);
  _clutter_actor_set_opacity_parent (priv->clone_source, NULL);
}
예제 #2
0
static void
clutter_clone_paint (ClutterActor *actor)
{
  ClutterClone *self = CLUTTER_CLONE (actor);
  ClutterClonePrivate *priv = self->priv;
  gboolean was_unmapped = FALSE;

  if (priv->clone_source == NULL)
    return;

  CLUTTER_NOTE (PAINT, "painting clone actor '%s'",
                _clutter_actor_get_debug_name (actor));

  /* The final bits of magic:
   * - We need to override the paint opacity of the actor with our own
   *   opacity.
   * - We need to inform the actor that it's in a clone paint (for the function
   *   clutter_actor_is_in_clone_paint())
   * - We need to stop clutter_actor_paint applying the model view matrix of
   *   the clone source actor.
   */
  _clutter_actor_set_in_clone_paint (priv->clone_source, TRUE);
  _clutter_actor_set_opacity_override (priv->clone_source,
                                       clutter_actor_get_paint_opacity (actor));
  _clutter_actor_set_enable_model_view_transform (priv->clone_source, FALSE);

  if (!CLUTTER_ACTOR_IS_MAPPED (priv->clone_source))
    {
      _clutter_actor_set_enable_paint_unmapped (priv->clone_source, TRUE);
      was_unmapped = TRUE;
    }

  _clutter_actor_push_clone_paint ();
  clutter_actor_paint (priv->clone_source);
  _clutter_actor_pop_clone_paint ();

  if (was_unmapped)
    _clutter_actor_set_enable_paint_unmapped (priv->clone_source, FALSE);

  _clutter_actor_set_enable_model_view_transform (priv->clone_source, TRUE);
  _clutter_actor_set_opacity_override (priv->clone_source, -1);
  _clutter_actor_set_in_clone_paint (priv->clone_source, FALSE);
}