예제 #1
0
static gboolean
clutter_stage_glx_realize (ClutterStageWindow *stage_window)
{
  ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
  ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
  ClutterBackendX11 *backend_x11;
  ClutterBackendGLX *backend_glx;

  CLUTTER_NOTE (ACTOR, "Realizing stage '%s' [%p]",
                G_OBJECT_TYPE_NAME (stage_window),
                stage_window);

  if (!_clutter_stage_x11_create_window (stage_x11))
    return FALSE;

  backend_x11 = stage_x11->backend;
  backend_glx = CLUTTER_BACKEND_GLX (backend_x11);

  if (stage_glx->glxwin == None)
    {
      int major;
      int minor;
      GLXFBConfig config;

      /* Try and create a GLXWindow to use with extensions dependent on
       * GLX versions >= 1.3 that don't accept regular X Windows as GLX
       * drawables.
       */
      if (glXQueryVersion (backend_x11->xdpy, &major, &minor) &&
          major == 1 && minor >= 3 &&
          _clutter_backend_glx_get_fbconfig (backend_glx, &config))
        {
          stage_glx->glxwin = glXCreateWindow (backend_x11->xdpy,
                                               config,
                                               stage_x11->xwin,
                                               NULL);
        }
    }

#ifdef GLX_INTEL_swap_event
  if (clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS))
    {
      GLXDrawable drawable = stage_glx->glxwin
                           ? stage_glx->glxwin
                           : stage_x11->xwin;

      /* we unconditionally select this event because we rely on it to
       * advance the master clock, and drive redraw/relayout, animations
       * and event handling.
       */
      glXSelectEvent (backend_x11->xdpy,
                      drawable,
                      GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
    }
#endif /* GLX_INTEL_swap_event */

  /* chain up to the StageX11 implementation */
  return clutter_stage_window_parent_iface->realize (stage_window);
}
예제 #2
0
static XVisualInfo *
clutter_backend_glx_get_visual_info (ClutterBackendX11 *backend_x11)
{
  ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend_x11);
  GLXFBConfig config;

  if (!_clutter_backend_glx_get_fbconfig (backend_glx, &config))
    return NULL;

  return glXGetVisualFromFBConfig (backend_x11->xdpy, config);
}
예제 #3
0
static gboolean
clutter_backend_glx_create_context (ClutterBackend  *backend,
                                    GError         **error)
{
  ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
  GLXFBConfig config;
  gboolean is_direct;
  Window root_xwin;
  XSetWindowAttributes attrs;
  XVisualInfo *xvisinfo;
  Display *xdisplay;
  int major;
  int minor;
  GLXDrawable dummy_drawable;

  if (backend_glx->gl_context != None)
    return TRUE;

  xdisplay = clutter_x11_get_default_display ();
  root_xwin = clutter_x11_get_root_window ();

  if (!_clutter_backend_glx_get_fbconfig (backend_glx, &config))
    {
      g_set_error (error, CLUTTER_INIT_ERROR,
                   CLUTTER_INIT_ERROR_BACKEND,
                   "Unable to find suitable fbconfig for the GLX context");
      return FALSE;
    }

  CLUTTER_NOTE (BACKEND, "Creating GLX Context (display: %p)", xdisplay);

  backend_glx->gl_context = glXCreateNewContext (xdisplay,
                                                 config,
                                                 GLX_RGBA_TYPE,
                                                 NULL,
                                                 True);
  if (backend_glx->gl_context == None)
    {
      g_set_error (error, CLUTTER_INIT_ERROR,
                   CLUTTER_INIT_ERROR_BACKEND,
                   "Unable to create suitable GL context");
      return FALSE;
    }

  is_direct = glXIsDirect (xdisplay, backend_glx->gl_context);

  CLUTTER_NOTE (GL, "Setting %s context",
                is_direct ? "direct"
                          : "indirect");
  _cogl_set_indirect_context (!is_direct);

  /* COGL assumes that there is always a GL context selected; in order
   * to make sure that a GLX context exists and is made current, we use
   * a dummy, offscreen override-redirect window to which we can always
   * fall back if no stage is available
   *
   * XXX - we need to do this dance because GLX does not allow creating
   * a context and querying it for basic information (even the function
   * pointers) unless it's made current to a real Drawable. it should be
   * possible to avoid this in future releases of Mesa and X11, but right
   * now this is the best solution available.
   */
  xvisinfo = glXGetVisualFromFBConfig (xdisplay, config);
  if (xvisinfo == None)
    {
      g_set_error (error, CLUTTER_INIT_ERROR,
                   CLUTTER_INIT_ERROR_BACKEND,
                   "Unable to retrieve the X11 visual");
      return FALSE;
    }

  clutter_x11_trap_x_errors ();

  attrs.override_redirect = True;
  attrs.colormap = XCreateColormap (xdisplay,
                                    root_xwin,
                                    xvisinfo->visual,
                                    AllocNone);
  attrs.border_pixel = 0;

  backend_glx->dummy_xwin = XCreateWindow (xdisplay, root_xwin,
                                           -100, -100, 1, 1,
                                           0,
                                           xvisinfo->depth,
                                           CopyFromParent,
                                           xvisinfo->visual,
                                           CWOverrideRedirect | CWColormap | CWBorderPixel,
                                           &attrs);

  /* Try and create a GLXWindow to use with extensions dependent on
   * GLX versions >= 1.3 that don't accept regular X Windows as GLX
   * drawables. */
  if (glXQueryVersion (backend_x11->xdpy, &major, &minor) &&
      major == 1 && minor >= 3)
    {
      backend_glx->dummy_glxwin = glXCreateWindow (backend_x11->xdpy,
                                                   config,
                                                   backend_glx->dummy_xwin,
                                                   NULL);
    }

  if (backend_glx->dummy_glxwin)
    dummy_drawable = backend_glx->dummy_glxwin;
  else
    dummy_drawable = backend_glx->dummy_xwin;

  CLUTTER_NOTE (BACKEND, "Selecting dummy 0x%x for the GLX context",
                (unsigned int) dummy_drawable);

  glXMakeContextCurrent (xdisplay,
                         dummy_drawable,
                         dummy_drawable,
                         backend_glx->gl_context);

  XFree (xvisinfo);

  if (clutter_x11_untrap_x_errors ())
    {
      g_set_error (error, CLUTTER_INIT_ERROR,
                   CLUTTER_INIT_ERROR_BACKEND,
                   "Unable to select the newly created GLX context");
      return FALSE;
    }

  return TRUE;
}
예제 #4
0
static gboolean
clutter_stage_glx_realize (ClutterStageWindow *stage_window)
{
  ClutterStageX11   *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
  ClutterStageGLX   *stage_glx = CLUTTER_STAGE_GLX (stage_window);
  ClutterBackend    *backend;
  ClutterBackendGLX *backend_glx;
  ClutterBackendX11 *backend_x11;
  GError            *error;

  CLUTTER_NOTE (ACTOR, "Realizing stage '%s' [%p]",
                G_OBJECT_TYPE_NAME (stage_window),
                stage_window);

  backend     = clutter_get_default_backend ();
  backend_glx = CLUTTER_BACKEND_GLX (backend);
  backend_x11 = CLUTTER_BACKEND_X11 (backend);

  if (stage_x11->xwin == None)
    {
      XSetWindowAttributes xattr;
      unsigned long mask;
      XVisualInfo *xvisinfo;
      gfloat width, height;

      CLUTTER_NOTE (MISC, "Creating stage X window");

      xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
      if (xvisinfo == NULL)
        {
          g_critical ("Unable to find suitable GL visual.");
          return FALSE;
        }

      /* window attributes */
      xattr.background_pixel = WhitePixel (backend_x11->xdpy,
                                           backend_x11->xscreen_num);
      xattr.border_pixel = 0;
      xattr.colormap = XCreateColormap (backend_x11->xdpy,
                                        backend_x11->xwin_root,
                                        xvisinfo->visual,
                                        AllocNone);
      mask = CWBorderPixel | CWColormap;

      /* Call get_size - this will either get the geometry size (which
       * before we create the window is set to 640x480), or if a size
       * is set, it will get that. This lets you set a size on the
       * stage before it's realized.
       */
      clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper),
                              &width,
                              &height);
      stage_x11->xwin_width = (gint)width;
      stage_x11->xwin_height = (gint)height;

      stage_x11->xwin = XCreateWindow (backend_x11->xdpy,
                                       backend_x11->xwin_root,
                                       0, 0,
                                       stage_x11->xwin_width,
                                       stage_x11->xwin_height,
                                       0,
                                       xvisinfo->depth,
                                       InputOutput,
                                       xvisinfo->visual,
                                       mask, &xattr);

      CLUTTER_NOTE (BACKEND, "Stage [%p], window: 0x%x, size: %dx%d",
                    stage_window,
                    (unsigned int) stage_x11->xwin,
                    stage_x11->xwin_width,
                    stage_x11->xwin_height);

      XFree (xvisinfo);
    }

  if (stage_glx->glxwin == None)
    {
      int major;
      int minor;
      GLXFBConfig config;

      /* Try and create a GLXWindow to use with extensions dependent on
       * GLX versions >= 1.3 that don't accept regular X Windows as GLX
       * drawables. */
      if (glXQueryVersion (backend_x11->xdpy, &major, &minor) &&
          major == 1 && minor >= 3 &&
          _clutter_backend_glx_get_fbconfig (backend_glx, &config))
        {
          stage_glx->glxwin = glXCreateWindow (backend_x11->xdpy,
                                               config,
                                               stage_x11->xwin,
                                               NULL);
        }
    }

  if (clutter_x11_has_event_retrieval ())
    {
      if (clutter_x11_has_xinput ())
        {
          XSelectInput (backend_x11->xdpy, stage_x11->xwin,
                        StructureNotifyMask |
                        FocusChangeMask |
                        ExposureMask |
                        KeyPressMask | KeyReleaseMask |
                        EnterWindowMask | LeaveWindowMask |
                        PropertyChangeMask);
#ifdef HAVE_XINPUT
          _clutter_x11_select_events (stage_x11->xwin);
#endif
        }
      else
        XSelectInput (backend_x11->xdpy, stage_x11->xwin,
                      StructureNotifyMask |
                      FocusChangeMask |
                      ExposureMask |
                      PointerMotionMask |
                      KeyPressMask | KeyReleaseMask |
                      ButtonPressMask | ButtonReleaseMask |
                      EnterWindowMask | LeaveWindowMask |
                      PropertyChangeMask);

#ifdef GLX_INTEL_swap_event
      if (clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS))
        {
          GLXDrawable drawable =
            stage_glx->glxwin ? stage_glx->glxwin : stage_x11->xwin;
          glXSelectEvent (backend_x11->xdpy,
                          drawable,
                          GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
        }
#endif /* GLX_INTEL_swap_event */
    }

  /* no user resize.. */
  clutter_stage_x11_fix_window_size (stage_x11,
                                     stage_x11->xwin_width,
                                     stage_x11->xwin_height);
  clutter_stage_x11_set_wm_protocols (stage_x11);

  /* ask for a context; a no-op, if a context already exists */
  error = NULL;
  _clutter_backend_create_context (backend, &error);
  if (error)
    {
      g_critical ("Unable to realize stage: %s", error->message);
      g_error_free (error);
      return FALSE;
    }

  CLUTTER_NOTE (BACKEND, "Successfully realized stage");

  /* chain up to the StageX11 implementation */
  return clutter_stage_glx_parent_iface->realize (stage_window);
}