void PxCloth::_recreateCloth( const MatrixF &transform ) { if ( !mWorld ) return; mWorld->getPhysicsResults(); Parent::setTransform( transform ); _createClothPatch(); }
bool PxCloth::onAdd() { if ( !Parent::onAdd() ) return false; // Cloth is only created on the client. if ( isClientObject() ) { mWorld = dynamic_cast<PxWorld*>( PHYSICSMGR->getWorld( "client" ) ); if ( !mWorld || !mWorld->getScene() ) { Con::errorf( "PxCloth::onAdd() - PhysXWorld not initialized... cloth disabled!" ); return true; } mScene = mWorld->getScene(); mResetXfm = getTransform(); _createClothPatch(); PhysicsPlugin::getPhysicsResetSignal().notify( this, &PxCloth::onPhysicsReset, 1053.0f ); } // On the server we use the static update // to setup the bounds of the cloth. if ( isServerObject() ) _updateStaticCloth(); addToScene(); // Also the server object never ticks. if ( isServerObject() ) setProcessTick( false ); return true; }
void PxCloth::unpackUpdate( NetConnection *conn, BitStream *stream ) { Parent::unpackUpdate( conn, stream ); // TransformMask if ( stream->readFlag() ) { MatrixF mat; mathRead( *stream, &mat ); setTransform( mat ); } // MaterialMask if ( stream->readFlag() ) { stream->read( &mMaterialName ); SAFE_DELETE( mMatInst ); } // ClothMask if ( stream->readFlag() ) { Point2I patchVerts; Point2F patchSize; mathRead( *stream, &patchVerts ); mathRead( *stream, &patchSize ); if ( patchVerts != mPatchVerts || !patchSize.equal( mPatchSize ) ) { mPatchVerts = patchVerts; mPatchSize = patchSize; _releaseMesh(); } U32 attachMask; stream->read( &attachMask ); if ( attachMask != mAttachmentMask ) { mAttachmentMask = attachMask; _releaseCloth(); } mBendingEnabled = stream->readFlag(); mDampingEnabled = stream->readFlag(); mTriangleCollisionEnabled = stream->readFlag(); mSelfCollisionEnabled = stream->readFlag(); stream->read( &mThickness ); stream->read( &mFriction ); stream->read( &mBendingStiffness ); stream->read( &mDampingCoefficient ); F32 density; stream->read( &density ); if ( density != mDensity ) { mDensity = density; _releaseCloth(); } if ( isClientObject() && isProperlyAdded() && mWorld && !mCloth ) { _createClothPatch(); } _updateClothProperties(); } }
void PxCloth::unpackUpdate( NetConnection *conn, BitStream *stream ) { Parent::unpackUpdate( conn, stream ); // TransformMask if ( stream->readFlag() ) { MatrixF mat; mathRead( *stream, &mat ); // start jc if(mCloth) { NxVec3 delta(mat.getPosition() - getTransform().getPosition()); if(mCloth->isSleeping()) mCloth->wakeUp(); if ( mAttachmentMask & BIT( 0 ) ) mCloth->attachVertexToGlobalPosition( 0, mCloth->getPosition( 0 ) + delta ); if ( mAttachmentMask & BIT( 1 ) ) mCloth->attachVertexToGlobalPosition( mPatchVerts.x-1, mCloth->getPosition( mPatchVerts.x-1 ) + delta ); if ( mAttachmentMask & BIT( 2 ) ) mCloth->attachVertexToGlobalPosition( mPatchVerts.x * mPatchVerts.y - mPatchVerts.x, mCloth->getPosition( mPatchVerts.x * mPatchVerts.y - mPatchVerts.x ) + delta ); if ( mAttachmentMask & BIT( 3 ) ) mCloth->attachVertexToGlobalPosition( mPatchVerts.x * mPatchVerts.y - 1, mCloth->getPosition( mPatchVerts.x * mPatchVerts.y - 1 ) + delta ); if ( mAttachmentMask & BIT( 4 ) ) mCloth->attachVertexToGlobalPosition( mPatchVerts.x * mPatchVerts.y - (mPatchVerts.x/2), mCloth->getPosition( mPatchVerts.x * mPatchVerts.y - (mPatchVerts.x/2) ) + delta ); if ( mAttachmentMask & BIT( 5 ) ) mCloth->attachVertexToGlobalPosition( (mPatchVerts.x/2), mCloth->getPosition( (mPatchVerts.x/2) ) + delta ); if ( mAttachmentMask & BIT( 6 ) ) mCloth->attachVertexToGlobalPosition( mPatchVerts.x * (mPatchVerts.y/2), mCloth->getPosition( mPatchVerts.x * (mPatchVerts.y/2) ) + delta ); if ( mAttachmentMask & BIT( 7 ) ) mCloth->attachVertexToGlobalPosition( mPatchVerts.x * (mPatchVerts.y/2) + (mPatchVerts.x-1), mCloth->getPosition( mPatchVerts.x * (mPatchVerts.y/2) + (mPatchVerts.x-1) ) + delta ); if ( mAttachmentMask & BIT( 8 ) ) for ( U32 i = mPatchVerts.x * mPatchVerts.y - mPatchVerts.x; i < mPatchVerts.x * mPatchVerts.y; i++ ) mCloth->attachVertexToGlobalPosition( i, mCloth->getPosition( i ) + delta ); if ( mAttachmentMask & BIT( 9 ) ) for ( U32 i = 0; i < mPatchVerts.x; i++ ) mCloth->attachVertexToGlobalPosition( i, mCloth->getPosition( i ) + delta ); if ( mAttachmentMask & BIT( 10 ) ) for ( U32 i = 0; i < mPatchVerts.x * mPatchVerts.y; i+=mPatchVerts.x ) mCloth->attachVertexToGlobalPosition( i, mCloth->getPosition( i ) + delta ); if ( mAttachmentMask & BIT( 11 ) ) for ( U32 i = mPatchVerts.x-1; i < mPatchVerts.x * mPatchVerts.y; i+=mPatchVerts.x ) mCloth->attachVertexToGlobalPosition( i, mCloth->getPosition( i ) + delta ); } // end jc setTransform( mat ); } // start jc // ScaleAttachmentPointsMask if ( stream->readFlag() ) { Point3F attachmentPointScale; mathRead( *stream, &attachmentPointScale ); if(mCloth) { Point3F scale(Point3F::One); scale.convolveInverse(mAttachmentPointScale); scale.convolve(attachmentPointScale); NxVec3 delta(scale); if(mCloth->isSleeping()) mCloth->wakeUp(); static NxVec3 delta2; if ( mAttachmentMask & BIT( 0 ) ) { delta2.arrayMultiply(mCloth->getPosition( 0 ),delta); mCloth->attachVertexToGlobalPosition( 0, delta2); } if ( mAttachmentMask & BIT( 1 ) ) { delta2.arrayMultiply(mCloth->getPosition( mPatchVerts.x-1 ), delta); mCloth->attachVertexToGlobalPosition( mPatchVerts.x-1, delta2); } if ( mAttachmentMask & BIT( 2 ) ) { delta2.arrayMultiply(mCloth->getPosition( mPatchVerts.x * mPatchVerts.y - mPatchVerts.x ), delta); mCloth->attachVertexToGlobalPosition( mPatchVerts.x * mPatchVerts.y - mPatchVerts.x, delta2); } if ( mAttachmentMask & BIT( 3 ) ) { delta2.arrayMultiply(mCloth->getPosition( mPatchVerts.x * mPatchVerts.y - 1 ), delta); mCloth->attachVertexToGlobalPosition( mPatchVerts.x * mPatchVerts.y - 1, delta2); } if ( mAttachmentMask & BIT( 4 ) ) { delta2.arrayMultiply(mCloth->getPosition( mPatchVerts.x * mPatchVerts.y - (mPatchVerts.x/2) ), delta); mCloth->attachVertexToGlobalPosition( mPatchVerts.x * mPatchVerts.y - (mPatchVerts.x/2), delta2); } if ( mAttachmentMask & BIT( 5 ) ) { delta2.arrayMultiply(mCloth->getPosition( (mPatchVerts.x/2) ), delta); mCloth->attachVertexToGlobalPosition( (mPatchVerts.x/2), delta2); } if ( mAttachmentMask & BIT( 6 ) ) { delta2.arrayMultiply(mCloth->getPosition( mPatchVerts.x * (mPatchVerts.y/2) ), delta); mCloth->attachVertexToGlobalPosition( mPatchVerts.x * (mPatchVerts.y/2), delta2); } if ( mAttachmentMask & BIT( 7 ) ) { delta2.arrayMultiply(mCloth->getPosition( mPatchVerts.x * (mPatchVerts.y/2) + (mPatchVerts.x-1) ), delta); mCloth->attachVertexToGlobalPosition( mPatchVerts.x * (mPatchVerts.y/2) + (mPatchVerts.x-1), delta2); } if ( mAttachmentMask & BIT( 8 ) ) for ( U32 i = mPatchVerts.x * mPatchVerts.y - mPatchVerts.x; i < mPatchVerts.x * mPatchVerts.y; i++ ) { delta2.arrayMultiply(mCloth->getPosition( i ), delta); mCloth->attachVertexToGlobalPosition( i, delta2); } if ( mAttachmentMask & BIT( 9 ) ) for ( U32 i = 0; i < mPatchVerts.x; i++ ) { delta2.arrayMultiply(mCloth->getPosition( i ), delta); mCloth->attachVertexToGlobalPosition( i, delta2); } if ( mAttachmentMask & BIT( 10 ) ) for ( U32 i = 0; i < mPatchVerts.x * mPatchVerts.y; i+=mPatchVerts.x ) { delta2.arrayMultiply(mCloth->getPosition( i ), delta); mCloth->attachVertexToGlobalPosition( i, delta2); } if ( mAttachmentMask & BIT( 11 ) ) for ( U32 i = mPatchVerts.x-1; i < mPatchVerts.x * mPatchVerts.y; i+=mPatchVerts.x ) { delta2.arrayMultiply(mCloth->getPosition( i ), delta); mCloth->attachVertexToGlobalPosition( i, delta2); } } mAttachmentPointScale = attachmentPointScale; } // end jc // MaterialMask if ( stream->readFlag() ) { stream->read( &mMaterialName ); SAFE_DELETE( mMatInst ); } // ClothMask if ( stream->readFlag() ) { Point2I patchVerts; Point2F patchSize; mathRead( *stream, &patchVerts ); mathRead( *stream, &patchSize ); if ( patchVerts != mPatchVerts || !patchSize.equal( mPatchSize ) ) { mPatchVerts = patchVerts; mPatchSize = patchSize; _releaseMesh(); } U32 attachMask; stream->read( &attachMask ); if ( attachMask != mAttachmentMask ) { mAttachmentMask = attachMask; _releaseCloth(); } mBendingEnabled = stream->readFlag(); mDampingEnabled = stream->readFlag(); mTriangleCollisionEnabled = stream->readFlag(); mSelfCollisionEnabled = stream->readFlag(); stream->read( &mThickness ); stream->read( &mFriction ); stream->read( &mBendingStiffness ); stream->read( &mDampingCoefficient ); F32 density; stream->read( &density ); if ( density != mDensity ) { mDensity = density; _releaseCloth(); } if ( isClientObject() && isProperlyAdded() && mWorld && !mCloth ) { _createClothPatch(); } _updateClothProperties(); } }